The fear one seems to be the odd one out (the paralyzing ray has essentially the same duration and mechanics as Hold Person) and was the one that changed from 2014. They decreased the duration a lot but added the psychic damage accompanying it. It's possible they felt it was too similar to some of the other options and they wanted another one that did damage.
Technically, it's not a minute long, it's up to a minute. At the end of each of the target's turns the target can attempt to save again. A creature that fails its save will lose a minimum of one turn. Don't skimp on Constitution. Also, look at Petrification Ray.
Probably because too many “you can’t do anything” debuffs slow play down and are very frustrating. Yes, technically Frightened still allows Actions, but tag a melee guy with it before they close and they won’t be doing much until it’s cleared.
Probably because too many “you can’t do anything” debuffs slow play down and are very frustrating. Yes, technically Frightened still allows Actions, but tag a melee guy with it before they close and they won’t be doing much until it’s cleared.
A melee character should have a backup action, but even so, disadvantage on all attacks sucks. So many of the Beholder's rays are save or suck, incapacitating or applying Disadvantage.
Still, Fear Ray can be the lucky option depending on your group as there are multiple ways to get immunity to the Frightened condition.
Side note, I don't believe teleportation is movement so, you could technically Misty Step next to the Beholder despite the Frightened condition, right?
Side note, I don't believe teleportation is movement so, you could technically Misty Step next to the Beholder despite the Frightened condition, right?
Obviously the RAI is to prevent the PC from getting closer to "target".
How would you write the rule to prevent the PC from getting closer and not use the word "movement" or any thing similar in definition and ensure you are clear in definition and encompass all potential variations, yet still have the condition written in one to 3 words?
Side note, I don't believe teleportation is movement so, you could technically Misty Step next to the Beholder despite the Frightened condition, right?
Obviously the RAI is to prevent the PC from getting closer to "target".
Oh, I agree. That's why I said "technically". I think RAI is that you could not but RAW I think allows it.
While teleportation doesn't use movement speed, I would definitely argue that the inability to move closer to the target would make you unable to magically transport yourself there. The line "You can’t willingly move closer to the source of fear" doesn't read to me like movement speed is the only factor.
Side note, I don't believe teleportation is movement so, you could technically Misty Step next to the Beholder despite the Frightened condition, right?
No. While teleportation is not using movement that doesn't mean that is doesn't move you, it's two different concepts.
Side note, I don't believe teleportation is movement so, you could technically Misty Step next to the Beholder despite the Frightened condition, right?
No. While teleportation is not using movement that doesn't mean that is doesn't move you, it's two different concepts.
Side note, I don't believe teleportation is movement so, you could technically Misty Step next to the Beholder despite the Frightened condition, right?
No. While teleportation is not using movement that doesn't mean that is doesn't move you, it's two different concepts.
The eye ray duration doesn't make any sense. Why is Paralyzing, a complete character shutdown, 1 minute, but fear is only one turn?
The fear one seems to be the odd one out (the paralyzing ray has essentially the same duration and mechanics as Hold Person) and was the one that changed from 2014. They decreased the duration a lot but added the psychic damage accompanying it. It's possible they felt it was too similar to some of the other options and they wanted another one that did damage.
pronouns: he/she/they
Technically, it's not a minute long, it's up to a minute. At the end of each of the target's turns the target can attempt to save again. A creature that fails its save will lose a minimum of one turn. Don't skimp on Constitution. Also, look at Petrification Ray.
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Probably because too many “you can’t do anything” debuffs slow play down and are very frustrating. Yes, technically Frightened still allows Actions, but tag a melee guy with it before they close and they won’t be doing much until it’s cleared.
A melee character should have a backup action, but even so, disadvantage on all attacks sucks. So many of the Beholder's rays are save or suck, incapacitating or applying Disadvantage.
Still, Fear Ray can be the lucky option depending on your group as there are multiple ways to get immunity to the Frightened condition.
Side note, I don't believe teleportation is movement so, you could technically Misty Step next to the Beholder despite the Frightened condition, right?
How to add Tooltips.
My houserulings.
Obviously the RAI is to prevent the PC from getting closer to "target".
How would you write the rule to prevent the PC from getting closer and not use the word "movement" or any thing similar in definition and ensure you are clear in definition and encompass all potential variations, yet still have the condition written in one to 3 words?
Oh, I agree. That's why I said "technically". I think RAI is that you could not but RAW I think allows it.
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Mmm. Cloud of Daggers moves using teleport, and it still uses "moves" in the spell's description.
Probably, the "You can’t willingly move closer to the source of fear" from Frightened covers all ways of movement (as understood in plain English)
While teleportation doesn't use movement speed, I would definitely argue that the inability to move closer to the target would make you unable to magically transport yourself there. The line "You can’t willingly move closer to the source of fear" doesn't read to me like movement speed is the only factor.
No. While teleportation is not using movement that doesn't mean that is doesn't move you, it's two different concepts.
Also the SAC has weighed in on the reverse (moving away) situation and that should cover this too.
Great reference. Thanks. I didn't mean to cause so much of a stir with a side thought.
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I think it was a nice question side quest!