I wanted to have a scene in a adventure where 2 sides are fighting in a battle each side having 50+ soldiers but I have know idea how to run this I do not want every member of this fight take a turn and as far as I know the dmg says nothing about this. Help please!!!!!!!!!!!!!!!!!
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The 6 most hated words in all of d&d history: make me a dex saving throw .
Here's what I think is the important question: What are the PCs doing during this fracas? If they're not doing anything that's actually involved in the fight, you don't need to worry about mechanics, just flip a coin or decide who wins based on plot needs.
If you plan on them winning, give them a chance to show their skills, maybe have a couple close calls, and then they save the day. If they can actually lose the encounter match the party with a few notable ally NPCs against a challenging group of enemies. Use the large groups fighting it out as a narrative battle, while the partie's success or failure decides the outcome.
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I wanted to have a scene in a adventure where 2 sides are fighting in a battle each side having 50+ soldiers but I have know idea how to run this I do not want every member of this fight take a turn and as far as I know the dmg says nothing about this. Help please!!!!!!!!!!!!!!!!!
The 6 most hated words in all of d&d history: make me a dex saving throw .
There's a lot of different ways to do this depending on the situation, but the easiest would really be something like;
Roll a d20 (or any die size) on each of the armies "turns" (give them initiative.)
The number you roll is how many soldiers they lose.
Or bracket it into different amounts per die roll.
The DMG has a section that might apply:
https://www.dndbeyond.com/sources/dmg/running-the-game#HandlingMobs
If you want something more intricate, I believe there is an unearthed arcana that handles mass combat.
Here's what I think is the important question: What are the PCs doing during this fracas? If they're not doing anything that's actually involved in the fight, you don't need to worry about mechanics, just flip a coin or decide who wins based on plot needs.
The pc's are fighting for one of the sides.
The 6 most hated words in all of d&d history: make me a dex saving throw .
If you plan on them winning, give them a chance to show their skills, maybe have a couple close calls, and then they save the day. If they can actually lose the encounter match the party with a few notable ally NPCs against a challenging group of enemies. Use the large groups fighting it out as a narrative battle, while the partie's success or failure decides the outcome.