Out of curiosity, if a creature is hovering above another character, can that character try to jump up to attack that creature? What would be the check?
First: If that creature is with in 5ft, then it's with in melee range. Doesn't matter what direction. Same with a Reach Weapon, 10ft away is 10ft - with in reach. Make sure to remember that 2 diagonal squares are equal to 15ft.
Second: Athletics is what you use as a check for jumping. Whether it's an Action or Move depends on your DM, for me it's a Move so I'd rule that you could jump and attack if you jumped high enough. I haven't seen any specific distance covered for a jump, but I generally do it by your check result is the feet you jump with disadvantage for jumping up or jumping forward without a running start.
There are rules for making a high / long jump as an action, but that's specifically for an action. If it's just a small hop, or if it's within your reach, I'd probably myself rule that you can just do it if the distance is small.
There are rules for making a high / long jump as an action, but that's specifically for an action. If it's just a small hop, or if it's within your reach, I'd probably myself rule that you can just do it if the distance is small.
The rules don't say any jumps use an action. Just movement.
I think I know were he is coming from here. A lot of people think that making a skill check means using your action. We play that anything you do can be determined to be an incidental action or a dedicated action and both could require a skill check.
Incidental would be opening a door and moving in to the room quietly with a Stealth check. Requires movement but, not your Action on your turn.
Dedicated would be breaking down said door with Strength, Athletics or Attack\Spell checks. Requires your Action to perform your task.
There are rules for making a high / long jump as an action, but that's specifically for an action. If it's just a small hop, or if it's within your reach, I'd probably myself rule that you can just do it if the distance is small.
The rules don't say any jumps use an action. Just movement.
Scratch that, this is right. Double checked, was thinking a specific long / high jump was listed as an action, but you are correct
My paladin has a Ring of Jumping and was using it to smite a Beholder Zombie floating way above our heads. However, he has multiple attacks, so our DM ask me to role the second attack with disadvantage. I thought it was fair, but I am curious about what the community thinks.
My paladin has a Ring of Jumping and was using it to smite a Beholder Zombie floating way above our heads. However, he has multiple attacks, so our DM ask me to role the second attack with disadvantage. I thought it was fair, but I am curious about what the community thinks.
Jumping attacks aren't really covered by the rules, so there isn't anything to back up an argument either way.
My paladin has a Ring of Jumping and was using it to smite a Beholder Zombie floating way above our heads. However, he has multiple attacks, so our DM ask me to role the second attack with disadvantage. I thought it was fair, but I am curious about what the community thinks.
The DM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.
i.e., if the DM thinks the first attack is part of the jumping attack but the second is flailing while falling back down, then it's perfectly reasonable to impose disadvantage.
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Out of curiosity, if a creature is hovering above another character, can that character try to jump up to attack that creature? What would be the check?
First: If that creature is with in 5ft, then it's with in melee range. Doesn't matter what direction. Same with a Reach Weapon, 10ft away is 10ft - with in reach. Make sure to remember that 2 diagonal squares are equal to 15ft.
Second: Athletics is what you use as a check for jumping. Whether it's an Action or Move depends on your DM, for me it's a Move so I'd rule that you could jump and attack if you jumped high enough. I haven't seen any specific distance covered for a jump, but I generally do it by your check result is the feet you jump with disadvantage for jumping up or jumping forward without a running start.
Jumping rules
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There are rules for making a high / long jump as an action, but that's specifically for an action. If it's just a small hop, or if it's within your reach, I'd probably myself rule that you can just do it if the distance is small.
The rules don't say any jumps use an action. Just movement.
I think I know were he is coming from here. A lot of people think that making a skill check means using your action. We play that anything you do can be determined to be an incidental action or a dedicated action and both could require a skill check.
Incidental would be opening a door and moving in to the room quietly with a Stealth check. Requires movement but, not your Action on your turn.
Dedicated would be breaking down said door with Strength, Athletics or Attack\Spell checks. Requires your Action to perform your task.
Scratch that, this is right. Double checked, was thinking a specific long / high jump was listed as an action, but you are correct
My paladin has a Ring of Jumping and was using it to smite a Beholder Zombie floating way above our heads. However, he has multiple attacks, so our DM ask me to role the second attack with disadvantage. I thought it was fair, but I am curious about what the community thinks.
Jumping attacks aren't really covered by the rules, so there isn't anything to back up an argument either way.
The PHB rules on Advantange and Disadvantage in cases like these are simple:
i.e., if the DM thinks the first attack is part of the jumping attack but the second is flailing while falling back down, then it's perfectly reasonable to impose disadvantage.
Even a blind squirrel finds a nut once in awhile.