On a normal attack, it's fairly clear that the Sneak Attack damage would also be non-magical Slashing or Piercing, just like the damage on the attack.
If the Rogue attacks with a magic weapon, that would make the Sneak Attack damage magical as well, right?
If the Rogue attacks with a magic weapon that does slashing damage and another type of damage, does the Rogue get to choose what type of damage is dealt between the two types of damage done by the weapon?
If the Rogue attacks with Booming Blade (let's say this is after level 5, when Booming Blade also does initial Thunder damage), is the Sneak Attack damage still going to be non-magical (or magical) Slashing or Piercing damage like the weapon used on the attack , or can the Rogue make some/all of the Sneak attack damage be done as Thunder damage?
If the Rogue attacks with Shadow Blade, is all of the Sneak Attack damage Psychic damage?
If the Rogue uses Absorb Elements to supplement the damage on the attack, can the Rogue make any of the Sneak Attack damage take on the type of the damage from Absorb Elements?
If the Rogue attacks with Booming Blade (let's say this is after level 5, when Booming Blade also does initial Thunder damage), is the Sneak Attack damage still going to be non-magical (or magical) Slashing or Piercing damage like the weapon used on the attack , or can the Rogue make some/all of the Sneak attack damage be done as Thunder damage?
It's intended to be of the same damage and magical-ness (or lack thereof) as the weapon you used to Sneak Attack with. Booming Blade doesn't turn the weapon attack that triggers it magical.
If the Rogue attacks with Shadow Blade, is all of the Sneak Attack damage Psychic damage?
Yup. The weapon deals psychic damage.
If the Rogue uses Absorb Elements to supplement the damage on the attack, can the Rogue make any of the Sneak Attack damage take on the type of the damage from Absorb Elements?
Nope. Again, it's the weapon that matters, not any additional sources of damage on the attack.
What if it's a weapon that does multiple forms of damage by default? Like... let's say it's some kind of homebrew thing that deals an additional d4 of lightning damage on top of the initial piercing damage... would the sneak attack damage be considered piercing or lightning? I'm assuming it goes off of the primary damage type of the weapon, but I just wanted to get any clarification from someone who understands the rules better than I do.
Depends on precisely how it's worded. If it's just an existing weapon type (e.g. a spear) that happens to deal an additional 1d4, it'd go off of the spear's damage type. If you make up a completely custom weapon that somehow deals more than one damage type, the rules don't specify, so it's essentially up to the DM. As far as I know there's no way to get into that situation using only the official options. The trend is that magic weapons augment an existing weapon type.
For more concrete examples, something like flame tongue will do piercing (or I suppose slashing if you find a scimitar) while sun blade will do radiant.
I don't believe that there are any official items that replace the original damage type and do multiple types of damage so if something of that sort gets homebrewed, you will have to decide for yourselves how it works.
So the Ranger spell "Lightning Arrow" would do Lightning Damage on a sneak attack, but the Ranger spell "Flame Arrows" would still do Piercing Damage on a sneak attack?
So the Ranger spell "Lightning Arrow" would do Lightning Damage on a sneak attack, but the Ranger spell "Flame Arrows" would still do Piercing Damage on a sneak attack?
Lightning Arrow arguably doesn't work with Sneak Attack since it both transforms the weapon/ammunition and replaces the damage you would've normally done. At the very least it's ambiguous enough that you would want to run it by your DM first before commiting to a multiclass build that plans on using that.
Lightning Arrow arguably doesn't work with Sneak Attack since it both transforms the weapon/ammunition and replaces the damage you would've normally done. At the very least it's ambiguous enough that you would want to run it by your DM first before commiting to a multiclass build that plans on using that.
It's a ranged weapon attack that you make "as normal," it's possible a DM will want to change the rules on it, but if you have a DM that typically changes the base mechanics of classes, you should probably run almost every build past them first.
So the Ranger spell "Lightning Arrow" would do Lightning Damage on a sneak attack, but the Ranger spell "Flame Arrows" would still do Piercing Damage on a sneak attack?
Lightning Arrow arguably doesn't work with Sneak Attack since it both transforms the weapon/ammunition and replaces the damage you would've normally done. At the very least it's ambiguous enough that you would want to run it by your DM first before commiting to a multiclass build that plans on using that.
It's a ranged weapon attack that you make "as normal," it's possible a DM will want to change the rules on it, but if you have a DM that typically changes the base mechanics of classes, you should probably run almost every build past them first.
It should be noted that the sneak attack damage only applies to the single target on hit. It does not effect the AOE or deal extra (halved) damage on miss.
It's a ranged weapon attack that you make "as normal," it's possible a DM will want to change the rules on it, but if you have a DM that typically changes the base mechanics of classes, you should probably run almost every build past them first.
On a normal attack, it's fairly clear that the Sneak Attack damage would also be non-magical Slashing or Piercing, just like the damage on the attack.
If the Rogue attacks with a magic weapon, that would make the Sneak Attack damage magical as well, right?
If the Rogue attacks with a magic weapon that does slashing damage and another type of damage, does the Rogue get to choose what type of damage is dealt between the two types of damage done by the weapon?
If the Rogue attacks with Booming Blade (let's say this is after level 5, when Booming Blade also does initial Thunder damage), is the Sneak Attack damage still going to be non-magical (or magical) Slashing or Piercing damage like the weapon used on the attack , or can the Rogue make some/all of the Sneak attack damage be done as Thunder damage?
If the Rogue attacks with Shadow Blade, is all of the Sneak Attack damage Psychic damage?
If the Rogue uses Absorb Elements to supplement the damage on the attack, can the Rogue make any of the Sneak Attack damage take on the type of the damage from Absorb Elements?
Sneak Attack is intended to increase the damage your weapon does when you hit with an attack. Sneak Attack's damage type is determined by the weapon used, and if the weapon is magical, the source of Sneak Attack's damage is therefore magical too.
It's intended to be of the same damage and magical-ness (or lack thereof) as the weapon you used to Sneak Attack with. Booming Blade doesn't turn the weapon attack that triggers it magical.
Yup. The weapon deals psychic damage.
Nope. Again, it's the weapon that matters, not any additional sources of damage on the attack.
What if it's a weapon that does multiple forms of damage by default? Like... let's say it's some kind of homebrew thing that deals an additional d4 of lightning damage on top of the initial piercing damage... would the sneak attack damage be considered piercing or lightning? I'm assuming it goes off of the primary damage type of the weapon, but I just wanted to get any clarification from someone who understands the rules better than I do.
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For more concrete examples, something like flame tongue will do piercing (or I suppose slashing if you find a scimitar) while sun blade will do radiant.
I don't believe that there are any official items that replace the original damage type and do multiple types of damage so if something of that sort gets homebrewed, you will have to decide for yourselves how it works.
So the Ranger spell "Lightning Arrow" would do Lightning Damage on a sneak attack, but the Ranger spell "Flame Arrows" would still do Piercing Damage on a sneak attack?
Correct.
Lightning Arrow arguably doesn't work with Sneak Attack since it both transforms the weapon/ammunition and replaces the damage you would've normally done. At the very least it's ambiguous enough that you would want to run it by your DM first before commiting to a multiclass build that plans on using that.
It's a ranged weapon attack that you make "as normal," it's possible a DM will want to change the rules on it, but if you have a DM that typically changes the base mechanics of classes, you should probably run almost every build past them first.
It should be noted that the sneak attack damage only applies to the single target on hit. It does not effect the AOE or deal extra (halved) damage on miss.
Again, Lightning Arrow replaces the weapon's normal damage with the lightning damage, so the only modifers that would apply at that point are universal damage bonuses (e.g. Hex, Fury of the Small.)