A familiar is explicitly called a "spirit" in the spell text. If you don't think spirits are magical, our belief systems are so fundamentally different that there's really no hope of our understanding each other.
D&D is full of creatures you'd expect to be considered magical: dragons, demons, ghosts. None of them simply disappear in an AMF, because none of them are explicitly described as magical. Familiars are no different; they're supernatural to be sure, but by the rules definition, they're not "magical."
I've read the entire thing. I'll cop to misspeaking: it does summon the gate itself. But it summons no creature.
But Gate does summon a creature... "When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn't work). If that creature is on a plane other than the one you are on, the portal opens in the named creature's immediate vicinity and draws the creature through it to the nearest unoccupied space on your side of the portal. "
I don't see how this is even an argument. It's called Find Familiar, not Create Familiar, and it is instantaneous. "Many spells are instantaneous. The spell harms, heals, creates, or alters (summons) a creature or an object in a way that can't be dispelled, because its magic exists only for an instant." - Emphasis and addition of "summons" mine.
The Familiar is a summoned creature - a celestial, fey, or fiend - you "gain the service of." It's not an ongoing non-creature magical effect or "spirit" like a Healing Spirit or Spirit Guardians, and it's not a summon you have to concentrate on or continue to empower to maintain. Until they are banished in one of the ways they specifically say they can be, they're here to stay.
I've read the entire thing. I'll cop to misspeaking: it does summon the gate itself. But it summons no creature.
But Gate does summon a creature... "When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn't work). If that creature is on a plane other than the one you are on, the portal opens in the named creature's immediate vicinity and draws the creature through it to the nearest unoccupied space on your side of the portal. "
I don't see how this is even an argument. It's called Find Familiar, not Create Familiar, and it is instantaneous. "Many spells are instantaneous. The spell harms, heals, creates, or alters (summons) a creature or an object in a way that can't be dispelled, because its magic exists only for an instant."
The Familiar is a summoned creature - a celestial, fey, or fiend - you "gain the service of." It's not an ongoing magical effect like a Healing Spirit or Spirit Guardians, and it's not a summon you have to concentrate on or continue to empower to maintain. Until they are banished in one of the ways they specifically say they can be, they're here to stay.
Re: Gate, that's not summoning any more than using Command to make someone approach you is summoning. The entity whose name you call moves physically through a door.
Re: everything else, you can say the exact same things about an enchanted longsword, but Antimagic Field still puts a stop to that. I don't even think the Sage Advice ruling is a bad ruling. It's one that makes a lot of sense. But it's based on an idea that isn't in the book, and it belongs in an erratum, not Sage Advice (in some other thread, I read that the little bit clarifying what sorts of spells are able to to be twinned by sorcerers was added as an erratum, and honestly even that's a less appropriate candidate than this).
Re: everything else, you can say the exact same things about an enchanted longsword, but Antimagic Field still puts a stop to that.
I have no idea what you mean by this. Magic weapons are basically weapons that have a non-concentration version of Magic Weapon cast on them with a duration of "Forever." They have ongoing magic. Find Familiar's duration is instantaneous, and it summons a creature. Antimagic Fields do not dispel creatures. Find Familiar's Damage/Effect and Spell Tag are literally "Summoning."
You cannot say the same thing about an enchanted longsword. The longsword had an ongoing magical effect (you can tell because it sets off Detect Magic,) there's something there for AMF to suppress.
Re: everything else, you can say the exact same things about an enchanted longsword, but Antimagic Field still puts a stop to that.
I have no idea what you mean by this. Magic weapons are basically weapons that have a non-concentration version of Magic Weapon cast on them with a duration of "Forever." They have ongoing magic. Find Familiar's duration is instantaneous, and it summons a creature. Antimagic Fields do not dispel creatures. Find Familiar's Damage/Effect and Spell Tag are literally "Summoning."
Magic weapons are not basically weapons that have a non-concentration version of Magic Weapon cast on them with a duration of "Forever." There is absolutely no relationship between magic items and specific spells. There used to be; in 3e, creating magic items required the casting of specific spells, and that gave magic items auras of particular schools. But that's no longer the case in 5e. Magic items just... are.
An antimagic field absolutely does dispel creatures. That's why the entire thing is even in question. The idea that it only dispels creatures summoned with non-instantaneous spells (such as Summon Greater Demon) is clearly the intent, which is why Sage Advice comes out and says it explicitly. But that intent is encoded nowhere in the text of Antimagic Field or elsewhere in the PHB (I've explained why the text on instantaneous duration spells doesn't apply to Antimagic Field, but to reiterate: Antimagic Field explicitly affects a multitude of things that cannot be dispelled, e.g. magical items, so simply saying that instantaneous-duration spells can't be dispelled has exactly zero weight when it comes to Antimagic Field).
I have no idea what you mean by this. Magic weapons are basically weapons that have a non-concentration version of Magic Weapon cast on them with a duration of "Forever." They have ongoing magic. Find Familiar's duration is instantaneous, and it summons a creature. Antimagic Fields do not dispel creatures. Find Familiar's Damage/Effect and Spell Tag are literally "Summoning."
Magic weapons are not basically weapons that have a non-concentration version of Magic Weapon cast on them with a duration of "Forever." There is absolutely no relationship between magic items and specific spells. There used to be; in 3e, creating magic items required the casting of specific spells, and that gave magic items auras of particular schools. But that's no longer the case in 5e. Magic items just... are.
An antimagic field absolutely does dispel creatures. That's why the entire thing is even in question. The idea that it only dispels creatures summoned with non-instantaneous spells (such as Summon Greater Demon) is clearly the intent, which is why Sage Advice comes out and says it explicitly. But that intent is encoded nowhere in the text of Antimagic Field or elsewhere in the PHB (I've explained why the text on instantaneous duration spells doesn't apply to Antimagic Field, but to reiterate: Antimagic Field explicitly affects a multitude of things that cannot be dispelled, e.g. magical items, so simply saying that instantaneous-duration spells can't be dispelled has exactly zero weight when it comes to Antimagic Field).
I largely agree with your argument here, Saga, but let's keep in mind that the AMField causes them to wink out temporarily. It does not dispel them completely.
From the text of Anti-Magic Field: "Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere."
Now, to strengthen the argument about the short-term disappearing of summoned creatures, note that summoned creatures, unlike not-summoned creatures, are not the same as teleported creatures. They are called out as emanations of the weave drawn from particular planes, as beasts are drawn from the Feywild using the Conjure Animals spell. That is why when a summoned creature is killed in combat, it does not actually die, according to RAW and Lore. It's emanation, or projection if you will, stops existing on the plane to which it had been summoned to serve a particular magic-user. That is why AMF treats summoned beasties, fiends, and familars differently than it does a run of the mill (non-summoned) creature that has an inherent magical nature, like a dragon or mind flayer.
I'd just like to point out that this has become a discussion about "Sage Advice" and AMF, not Warlock and AMF. Not knocking that 'cause I see some valid concerns from multiple people. I just find it interesting how often SA creates problems more frequently than it solves them.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Yeah, Magic Weapons and Magic Weapon aren't related at all, how silly of me...
Familiars are creatures that were summoned by an instantaneous effect. After that, they are just a creature, same as any other. They aren't a summon being maintained via ongoing magic, like fey beasts summoned by Conjure Animals, or demons summoned through Summon Greater Demon. There is no magic to dispel or cancel, there is just a creature.
A familiar is explicitly called a "spirit" in the spell text. If you don't think spirits are magical, our belief systems are so fundamentally different that there's really no hope of our understanding each other.
"Magical" has a very specific meaning within the game's rules. There are no rules you can cite that would cause the familiar to be magical. It doesn't matter how extraordinary a creature is, it's not going to get picked up by Detect Magic unless a rule tells you otherwise.
I've read the entire thing. I'll cop to misspeaking: it does summon the gate itself. But it summons no creature.
The spell unambiguously brings a creature of your choice to you.
You can quote the same passages that have been quoted and re-quoted through the entire thread and it won't make language appear that isn't there.
A general rule always applies unless an explicit exception is made, even if it wasn't mentioned. You might as well argue you can cast any spell through total cover since there's no text forbidding it in the spell's description.
An antimagic field doesn't just suppress spells. It also suppresses magical effects, some of which aren't related to any spell in the PHB (magical items), and some of which may be lingering effects from instantaneous-duration spells (an explicitly magical familiar summoned or created by magic).
A spell's effects only last for their duration. This is RAW. There is no lingering magic after a spell ends unless the spell explicitly says so.
I challenge you to cite any text that shows a familiar is magical or that a spell's magic can persist past its duration. Your argument is based on rules that don't exist.
Seriously. People are arguing that an Anti-MagicField can dispel something that is in no way made of or sustained by magic. Just no.
Might as well say that if someone Plane Shifts from one plane to another, and then enters an AMF on the new plane, that they'd be sent back to the plane they left.
Why exactly are you saying Goodberry over and over? They wouldn't be dispelled either. They are "infused with magic for the duration," which is instantaneous. After that they're just a berry that happens to be extremely potent for nourishing a creature. It doesn't even specifically say you create them, and their only tag is "Healing" not "Creation." They just "appear in your hand."
To expand a little bit, in case you aren't picking up what I'm putting down with the goodberry.
The general rules of Duration: Instantaneous say that "The spell harms, heals, creates, or alters a creature or an object in a way that can't be dispelled, because its magic exists only for an instant." Cool, fine, that's clearly a general rule, you can't dispel magic an Instantaneous spell.
But when we get to Goodberry, which is one specific Instantaneous spell, and thus which may have a specific exception to the general rule, we see that...
1) The berries are "infused with magic for the duration."
2) The berries have a healing effect and nourishing effect for 24 hours, but then lose that ability and go back to being normal berries.
So, Goodberry is an Instantaneous spell that either:
B) has a duration of instantaneous, but nevertheless suffuses a lingering magical effect for the next 24 hours
Okay, seeing Jaysburn's response, let's use another spell, Heroe's Feast. Duration: Instantaneous, but creates food that lasts for 1 hour which then "disappears" (sure sounds like the food was magical...). But unlike Goodberry, it can't be argued to have created a permanent non-magical effect that simply decays over that 1 hour, because although the "Duration" is over immediately upon casting, the magical effects of the feats don't kick in "until this hour is over." Meaing, some magic is still operating/changing long after the Duration has purported to be over. And then, they're provided healing and buffs that last for 24 hours after that , more lingering magic! You cast the spell, it is instantly over. And then an hour after that something magical happens (food disapears, people get buffs) and then 24 hours later another magical effect happens (magical buffs expire).
Find Familiar is similar. Whether or not the creature is created by the spell and magical by its very essence, it is undeniable that a continuing magical connection endurs between caster and Familiar. The caster has an enduring ability (which does not require a new casting of the spell) to summon, banish, possess, and telepathically communicate with the Familiar, and this is not a function of the caster's statblock, nor of the Familiar's statblock, but a function of the spell's effect. The spell may be over, but it has created a permanent magical effect which allows the Familiar to be magically summoned over and over and over, and which even artificially constrains the sorts of actions that the creature is allowed to take.
I'm not saying that the rules for Instantaneous Duration are not what they say they are generally, I am saying that (1) some Instantaneous spells operate as exceptions to the overly-simple general rule, and (2) the spell may have an Instantaneous Duration, but that does not preclude it from creating a separatemagical effect that endures beyond the spell itself. A spell will do what it tells you it does in its spell description, not what the general Duration rules suggest its sort of spell generally does in the Spellcasting rules. D&D is all about exceptions.
Antimagic Field does not say "Spells and other magical effects other than those created by a Duration: Instantaneous spell are suppressed in the field". The linkage that Coder has drawn to the Duration rules is fine, we of course should look for links and context where we can, but you will find no language within Antimagic Field suggesting that if a lingering magical effect has been created by an Instantaneous Duration spell, that somehow it is exempt from the ways that the spell effects magical creatures, objects, and effects as described in the spell.
Many spells are instantaneous. The spell harms, heals, creates, or alters a creature or an object in a way that can't be dispelled, because its magic exists only for an instant.
This could not be more clear. There is no magic to dispel, through Dispel Magic or through an Antimagic Field or anything else.
you will find no language within Antimagic Field suggesting that if a lingering magical effect has been created by an Instantaneous Duration spell, that somehow it is exempt from the ways that the spell effects magical creatures, objects, and effects as described in the spell.
There is no lingering magical effect left by Instantaneous spells. Their magic exists only for an instant. Antimagic Field does not need to call out the magic left by instantaneous spells, because there isn't any.
Heroes' Feast is a bit odd, sure, but it's no different. The food is not magical. The benefits it provides are not magical. There is an instantaneous magical effect that summons (see "brings forth") a great feast. At the end of the hour it disappears, presumably through another instantaneous effect, but it doesn't specify. What the rules do specify is that after an instantaneous spell is cast, there is no ongoing magic. Period.
Just assuming they're magical when the rules explicitly say they are not is faulty logic, that's all there is too it.
An interesting argument would be "If you cast Heroes' Feast and then put it in an Antimagic Field, would it disappear at the end of the hour?"
The magic of the spell on an Instantaneous Duration spell is gone in an instant. (Although a specific spell could have specific rule text within its description that serves as an exception).
Nothing says that an Instantaneous Duration spell cannot create a separate effect that has magic that is not gone in an instant. The most straightforward and common sense reading of certain spells (like Goodberry, Heroes' Feast, and yes Find Familiar) fall into that camp.
It is an additional step to say that the magic of Instantaneous Duration spells as well as the objects, creatures, and effects they may create is gone in an instant. No text in the core books calls for that extra step.
Nothing says that an Instantaneous Duration spell cannot create a separate effect that has magic that is not gone in an instant. The most straightforward and common sense reading of certain spells (like Goodberry, Heroes' Feast, and yes Find Familiar) fall into that camp.
It literally does say that. It does its magic in a way that can't be dispelled because the magic only lasts for an instant.
All of the aforementioned spells use magic to summon non-magical things. Nowhere in any of these spells does it say that the object/creature summoned is itself magical. Quite the opposite for Find Familiar in fact, it specifically says they are a creature (celestial, fey, or fiend) and it wouldn't be dispelled by Antimagic Field any more than any other celestial, fey, or fiend would be, unless there actually is magic sustaining them, such as with Conjure Celestial.
BTW while I agreed with most of what was said in the other thread about "targeting," I definitely don't agree that Target means two separate things, and "Duration" definitely doesn't either. The use of the word target in Fireball is definitely just a mistake; it should say "A creature" like all other AoE spells do. See Lightning Bolt or Wall of Fire for example.
There is no general or specific rule that will cover every single edge case. The DM needs to adjudicate based on their interpretation. The players need to live with it.
As far as I'm concerned, an Anti-Magic field specifically states that a "A creature or object summoned or created by magic temporarily winks out of existence in the sphere."
if a player or DM defines a Familiar as a magical creation, the Antimagic Field nullifies it, period.
If a player or DM defines a Familiar as a creature that came across a portal into the material plane, the spell description clearly states that if it was summoned or created (past tense) by magic, it's temporarily gone.
The effect is temporary. Hardly worth a 3 page internet argument. Familiars are mostly useful in Exploration and some Social situations, and hardly useful in Combat, where a spell like that would be deployed. In exploration scenarios, if a familiar winks out because of an Antimagic Field, great! You discovered something useful.
As for Goodberry:
The creation of the goodberries is instantaneous. An Antimagic Field thus would not make them disappear.
The Goodberry spell does create a magical thing, so that magic would be nullified by the Antimagic Field. Someone eating a Goodberry in an Antimagic Field would not heal a hitpoint nor feel sustained for a day.
Whether the effects of an eaten goodberry would kick in after leaving an Antimagic Field is fodder for more arguing. I would play it as 'no'. There are no rules for this at all.
Heroe's Feast:
The creation of Heroe's Feast is instantaneous, but it creates magical food. If an Antimagic Field washed over the feast, then eating the food wouldn't have the desired effect, but the food wouldn't disappear, until the one hour elapsed. Antimagic Field specifically has a clause for this: "While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration."
Would the effects of the feast kick in if you eat it inside the field and leave it? More food for internet fights. I would play it as 'no'. There are no rules for this at all.
Heroe's Feast is an interesting litmus test, because the effects last for 24 hours and has several benefits, like curing disease and poison. Now, are you going to argue that the effect of Heroe's Feast is not permanent once consumed? If someone is diseased and poisoned, does their disease and poison return after the 24 hour period is over? Likewise, if they are cured of disease and poison, does it come back if they enter an Antimagic Field?
If you rule 'yes', diseases and poisons comes back, then you're just a crotchety DM.
If you rule 'no', then a spell can be instantaneous and create a magic effect on some thing(s) all at the same time, where an Antimagic Field would nullify the effect but not make the thing(s) disappear.
At this point in the thread, it should be clear that there is no Official 100% ruling that covers all edge cases that can be universally applied by all DM's. And maybe that's why there's no Errata for this, because of how may edge cases there could be. Best left to DM's to decide.
if a player or DM defines a Familiar as a magical creation, the Antimagic Field nullifies it, period.
If a player or DM defines a Familiar as a creature that came across a portal into the material plane, the spell description clearly states that if it was summoned or created (past tense) by magic, it's temporarily gone.
As for Goodberry:
The creation of the goodberries is instantaneous. An Antimagic Field thus would not make them disappear.
The Goodberry spell does create a magical thing, so that magic would be nullified by the Antimagic Field. Someone eating a Goodberry in an Antimagic Field would not heal a hitpoint nor feel sustained for a day.
Whether the effects of an eaten goodberry would kick in after leaving an Antimagic Field is fodder for more arguing. I would play it as 'no'. There are no rules for this at all.
Heroe's Feast:
The creation of Heroe's Feast is instantaneous, but it creates magical food. If an Antimagic Field washed over the feast, then eating the food wouldn't have the desired effect, but the food wouldn't disappear, until the one hour elapsed. Antimagic Field specifically has a clause for this: "While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration."
None of what I emboldened is true. Familiars are creatures, it specifically says so. Neither goodberry nor heroes' feast state they create anything; neither of them have the Creation tag. The magic is instantaneous; the berries and food themselves are not magical.
A familiar is a creature summoned through an instantaneous effect, and wouldn't be dispelled upon entering an AMF any more than someone who has previously teleported/plane shifted to the plane where the AMF would be.
I suppose that the invisible servants created by Mighty Fortress (which are called out as operating as per the Unseen Servant spell), also would not be magical spirits sustained by the magic of the 7-day effect created by the instantaneous duration spell?
D&D is full of creatures you'd expect to be considered magical: dragons, demons, ghosts. None of them simply disappear in an AMF, because none of them are explicitly described as magical. Familiars are no different; they're supernatural to be sure, but by the rules definition, they're not "magical."
But Gate does summon a creature... "When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn't work). If that creature is on a plane other than the one you are on, the portal opens in the named creature's immediate vicinity and draws the creature through it to the nearest unoccupied space on your side of the portal. "
I don't see how this is even an argument. It's called Find Familiar, not Create Familiar, and it is instantaneous. "Many spells are instantaneous. The spell harms, heals, creates, or alters (summons) a creature or an object in a way that can't be dispelled, because its magic exists only for an instant." - Emphasis and addition of "summons" mine.
The Familiar is a summoned creature - a celestial, fey, or fiend - you "gain the service of." It's not an ongoing non-creature magical effect or "spirit" like a Healing Spirit or Spirit Guardians, and it's not a summon you have to concentrate on or continue to empower to maintain. Until they are banished in one of the ways they specifically say they can be, they're here to stay.
Re: Gate, that's not summoning any more than using Command to make someone approach you is summoning. The entity whose name you call moves physically through a door.
Re: everything else, you can say the exact same things about an enchanted longsword, but Antimagic Field still puts a stop to that. I don't even think the Sage Advice ruling is a bad ruling. It's one that makes a lot of sense. But it's based on an idea that isn't in the book, and it belongs in an erratum, not Sage Advice (in some other thread, I read that the little bit clarifying what sorts of spells are able to to be twinned by sorcerers was added as an erratum, and honestly even that's a less appropriate candidate than this).
I have no idea what you mean by this. Magic weapons are basically weapons that have a non-concentration version of Magic Weapon cast on them with a duration of "Forever." They have ongoing magic. Find Familiar's duration is instantaneous, and it summons a creature. Antimagic Fields do not dispel creatures. Find Familiar's Damage/Effect and Spell Tag are literally "Summoning."
You cannot say the same thing about an enchanted longsword. The longsword had an ongoing magical effect (you can tell because it sets off Detect Magic,) there's something there for AMF to suppress.
Edit: guess I got sniped
Magic weapons are not basically weapons that have a non-concentration version of Magic Weapon cast on them with a duration of "Forever." There is absolutely no relationship between magic items and specific spells. There used to be; in 3e, creating magic items required the casting of specific spells, and that gave magic items auras of particular schools. But that's no longer the case in 5e. Magic items just... are.
An antimagic field absolutely does dispel creatures. That's why the entire thing is even in question. The idea that it only dispels creatures summoned with non-instantaneous spells (such as Summon Greater Demon) is clearly the intent, which is why Sage Advice comes out and says it explicitly. But that intent is encoded nowhere in the text of Antimagic Field or elsewhere in the PHB (I've explained why the text on instantaneous duration spells doesn't apply to Antimagic Field, but to reiterate: Antimagic Field explicitly affects a multitude of things that cannot be dispelled, e.g. magical items, so simply saying that instantaneous-duration spells can't be dispelled has exactly zero weight when it comes to Antimagic Field).
I largely agree with your argument here, Saga, but let's keep in mind that the AMField causes them to wink out temporarily. It does not dispel them completely.
From the text of Anti-Magic Field: "Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere."
Now, to strengthen the argument about the short-term disappearing of summoned creatures, note that summoned creatures, unlike not-summoned creatures, are not the same as teleported creatures. They are called out as emanations of the weave drawn from particular planes, as beasts are drawn from the Feywild using the Conjure Animals spell. That is why when a summoned creature is killed in combat, it does not actually die, according to RAW and Lore. It's emanation, or projection if you will, stops existing on the plane to which it had been summoned to serve a particular magic-user. That is why AMF treats summoned beasties, fiends, and familars differently than it does a run of the mill (non-summoned) creature that has an inherent magical nature, like a dragon or mind flayer.
I'd just like to point out that this has become a discussion about "Sage Advice" and AMF, not Warlock and AMF. Not knocking that 'cause I see some valid concerns from multiple people. I just find it interesting how often SA creates problems more frequently than it solves them.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Yeah, Magic Weapons and Magic Weapon aren't related at all, how silly of me...
Familiars are creatures that were summoned by an instantaneous effect. After that, they are just a creature, same as any other. They aren't a summon being maintained via ongoing magic, like fey beasts summoned by Conjure Animals, or demons summoned through Summon Greater Demon. There is no magic to dispel or cancel, there is just a creature.
"Magical" has a very specific meaning within the game's rules. There are no rules you can cite that would cause the familiar to be magical. It doesn't matter how extraordinary a creature is, it's not going to get picked up by Detect Magic unless a rule tells you otherwise.
The spell unambiguously brings a creature of your choice to you.
A general rule always applies unless an explicit exception is made, even if it wasn't mentioned. You might as well argue you can cast any spell through total cover since there's no text forbidding it in the spell's description.
A spell's effects only last for their duration. This is RAW. There is no lingering magic after a spell ends unless the spell explicitly says so.
I challenge you to cite any text that shows a familiar is magical or that a spell's magic can persist past its duration. Your argument is based on rules that don't exist.
Seriously. People are arguing that an Anti-Magic Field can dispel something that is in no way made of or sustained by magic. Just no.
Might as well say that if someone Plane Shifts from one plane to another, and then enters an AMF on the new plane, that they'd be sent back to the plane they left.
goodberry. goodberry. goodberry.
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I'm going to make this way harder than it needs to be.
Why exactly are you saying Goodberry over and over? They wouldn't be dispelled either. They are "infused with magic for the duration," which is instantaneous. After that they're just a berry that happens to be extremely potent for nourishing a creature. It doesn't even specifically say you create them, and their only tag is "Healing" not "Creation." They just "appear in your hand."
To expand a little bit, in case you aren't picking up what I'm putting down with the goodberry.
The general rules of Duration: Instantaneous say that "The spell harms, heals, creates, or alters a creature or an object in a way that can't be dispelled, because its magic exists only for an instant." Cool, fine, that's clearly a general rule, you can't dispel magic an Instantaneous spell.
But when we get to Goodberry, which is one specific Instantaneous spell, and thus which may have a specific exception to the general rule, we see that...
1) The berries are "infused with magic for the duration."
2) The berries have a healing effect and nourishing effect for 24 hours, but then lose that ability and go back to being normal berries.
So, Goodberry is an Instantaneous spell that either:
A) has two "Durations" which mean different things (in the same way that "Target" can mean two different things)
B) has a duration of instantaneous, but nevertheless suffuses a lingering magical effect for the next 24 hours
Okay, seeing Jaysburn's response, let's use another spell, Heroe's Feast. Duration: Instantaneous, but creates food that lasts for 1 hour which then "disappears" (sure sounds like the food was magical...). But unlike Goodberry, it can't be argued to have created a permanent non-magical effect that simply decays over that 1 hour, because although the "Duration" is over immediately upon casting, the magical effects of the feats don't kick in "until this hour is over." Meaing, some magic is still operating/changing long after the Duration has purported to be over. And then, they're provided healing and buffs that last for 24 hours after that , more lingering magic! You cast the spell, it is instantly over. And then an hour after that something magical happens (food disapears, people get buffs) and then 24 hours later another magical effect happens (magical buffs expire).
Find Familiar is similar. Whether or not the creature is created by the spell and magical by its very essence, it is undeniable that a continuing magical connection endurs between caster and Familiar. The caster has an enduring ability (which does not require a new casting of the spell) to summon, banish, possess, and telepathically communicate with the Familiar, and this is not a function of the caster's statblock, nor of the Familiar's statblock, but a function of the spell's effect. The spell may be over, but it has created a permanent magical effect which allows the Familiar to be magically summoned over and over and over, and which even artificially constrains the sorts of actions that the creature is allowed to take.
I'm not saying that the rules for Instantaneous Duration are not what they say they are generally, I am saying that (1) some Instantaneous spells operate as exceptions to the overly-simple general rule, and (2) the spell may have an Instantaneous Duration, but that does not preclude it from creating a separate magical effect that endures beyond the spell itself. A spell will do what it tells you it does in its spell description, not what the general Duration rules suggest its sort of spell generally does in the Spellcasting rules. D&D is all about exceptions.
Antimagic Field does not say "Spells and other magical effects other than those created by a Duration: Instantaneous spell are suppressed in the field". The linkage that Coder has drawn to the Duration rules is fine, we of course should look for links and context where we can, but you will find no language within Antimagic Field suggesting that if a lingering magical effect has been created by an Instantaneous Duration spell, that somehow it is exempt from the ways that the spell effects magical creatures, objects, and effects as described in the spell.
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I'm going to make this way harder than it needs to be.
Instantaneous
Many spells are instantaneous. The spell harms, heals, creates, or alters a creature or an object in a way that can't be dispelled, because its magic exists only for an instant.
This could not be more clear. There is no magic to dispel, through Dispel Magic or through an Antimagic Field or anything else.
There is no lingering magical effect left by Instantaneous spells. Their magic exists only for an instant. Antimagic Field does not need to call out the magic left by instantaneous spells, because there isn't any.
Heroes' Feast is a bit odd, sure, but it's no different. The food is not magical. The benefits it provides are not magical. There is an instantaneous magical effect that summons (see "brings forth") a great feast. At the end of the hour it disappears, presumably through another instantaneous effect, but it doesn't specify. What the rules do specify is that after an instantaneous spell is cast, there is no ongoing magic. Period.
Just assuming they're magical when the rules explicitly say they are not is faulty logic, that's all there is too it.
An interesting argument would be "If you cast Heroes' Feast and then put it in an Antimagic Field, would it disappear at the end of the hour?"
The magic of the spell on an Instantaneous Duration spell is gone in an instant. (Although a specific spell could have specific rule text within its description that serves as an exception).
Nothing says that an Instantaneous Duration spell cannot create a separate effect that has magic that is not gone in an instant. The most straightforward and common sense reading of certain spells (like Goodberry, Heroes' Feast, and yes Find Familiar) fall into that camp.
It is an additional step to say that the magic of Instantaneous Duration spells as well as the objects, creatures, and effects they may create is gone in an instant. No text in the core books calls for that extra step.
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It literally does say that. It does its magic in a way that can't be dispelled because the magic only lasts for an instant.
All of the aforementioned spells use magic to summon non-magical things. Nowhere in any of these spells does it say that the object/creature summoned is itself magical. Quite the opposite for Find Familiar in fact, it specifically says they are a creature (celestial, fey, or fiend) and it wouldn't be dispelled by Antimagic Field any more than any other celestial, fey, or fiend would be, unless there actually is magic sustaining them, such as with Conjure Celestial.
BTW while I agreed with most of what was said in the other thread about "targeting," I definitely don't agree that Target means two separate things, and "Duration" definitely doesn't either. The use of the word target in Fireball is definitely just a mistake; it should say "A creature" like all other AoE spells do. See Lightning Bolt or Wall of Fire for example.
There is no general or specific rule that will cover every single edge case. The DM needs to adjudicate based on their interpretation. The players need to live with it.
As far as I'm concerned, an Anti-Magic field specifically states that a "A creature or object summoned or created by magic temporarily winks out of existence in the sphere."
The effect is temporary. Hardly worth a 3 page internet argument. Familiars are mostly useful in Exploration and some Social situations, and hardly useful in Combat, where a spell like that would be deployed. In exploration scenarios, if a familiar winks out because of an Antimagic Field, great! You discovered something useful.
As for Goodberry:
Heroe's Feast:
At this point in the thread, it should be clear that there is no Official 100% ruling that covers all edge cases that can be universally applied by all DM's. And maybe that's why there's no Errata for this, because of how may edge cases there could be. Best left to DM's to decide.
None of what I emboldened is true. Familiars are creatures, it specifically says so. Neither goodberry nor heroes' feast state they create anything; neither of them have the Creation tag. The magic is instantaneous; the berries and food themselves are not magical.
A familiar is a creature summoned through an instantaneous effect, and wouldn't be dispelled upon entering an AMF any more than someone who has previously teleported/plane shifted to the plane where the AMF would be.
I suppose that the invisible servants created by Mighty Fortress (which are called out as operating as per the Unseen Servant spell), also would not be magical spirits sustained by the magic of the 7-day effect created by the instantaneous duration spell?
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