Rules state that for Longstrider "You touch a creature. The target's speed increases by 10 feet until the spell ends." All you would do is increase the current movement rates of the creature for the movement types it already had. Not give them additional movement types.
Rules state that for Longstrider "You touch a creature. The target's speed increases by 10 feet until the spell ends." All you would do would increase the current movement rates of the creature. Not give them additional movement types.
I’d agree if sharks etc. really didn’t have a walking speed, but that’s not the case. Their walking speed is 0, not nonexistent, and 0 + 10 is 10.
I would not actually rule this way during play, to be clear. But as a matter of rules and game mechanics, a shark or whatever under the effect of longstrider does have a walking speed of 10 ft.
While Longstrider in D&D 3e called out it affected land speed they took that out in 5e for some reason. Maybe they had a bunch of druids and rangers start up land shark delivery services. This does extend the spell a little bit and allow it to speed up flying and swimming creatures without an additional spell.
Thankfully I am not expecting any of my players to try this and I am running a nautical campaign with a druid in the party. I would do the same thing as you and not allow walking sharks. I could also see that a player could try to extend that and say it added 10 feet to all movement speeds of all types and they could now fly, climb, or burrow. Would be a hard sell, but I could see people try it.
I was concerned about creating a loophole where Longstrider starts letting players fly/swim/climb/burrow... but you’re correct, swimming critters have a printed “speed 0”, not no walk speed, which is different from PCs that simply don’t have alternate speeds. Interesting interaction, but no problem that I can see.
Rules state that for Longstrider "You touch a creature. The target's speed increases by 10 feet until the spell ends." All you would do would increase the current movement rates of the creature. Not give them additional movement types.
I’d agree if sharks etc. really didn’t have a walking speed, but that’s not the case. Their walking speed is 0, not nonexistent, and 0 + 10 is 10.
I would not actually rule this way during play, to be clear. But as a matter of rules and game mechanics, a shark or whatever under the effect of longstrider does have a walking speed of 10 ft.
Completely Disagree- if you add walking speed then you should add all the other speeds as well....by that argument if you cast it on a human it would then have 10 climbing, burrowing and flying speed.
Rules state that for Longstrider "You touch a creature. The target's speed increases by 10 feet until the spell ends." All you would do would increase the current movement rates of the creature. Not give them additional movement types.
I’d agree if sharks etc. really didn’t have a walking speed, but that’s not the case. Their walking speed is 0, not nonexistent, and 0 + 10 is 10.
I would not actually rule this way during play, to be clear. But as a matter of rules and game mechanics, a shark or whatever under the effect of longstrider does have a walking speed of 10 ft.
Completely Disagree- if you add walking speed then you should add all the other speeds as well....by that argument if you cast it on a human it would then have 10 climbing, burrowing and flying speed.
Well, this is also not completely correct.
Sharks do have the printed stat entry: Speed 0 ft., Swim 50 ft., that is how it is in the MM.
Humans have: Speed 30 ft.
There is nothing written about Climb 0 ft., Swim 0 ft., Fly 0 ft. in the stat block for humans.
Yeah, I was going to make a joke about jumping the shark, but indeed sharks in the Monster Manual have a printed speed of 0 ft. and should be able to crawl if targetted by Longstrider. So if nothing else, beached whales are less of a problem in a D&D world... unless they crawl into town!
Rules state that for Longstrider "You touch a creature. The target's speed increases by 10 feet until the spell ends." All you would do would increase the current movement rates of the creature. Not give them additional movement types.
I’d agree if sharks etc. really didn’t have a walking speed, but that’s not the case. Their walking speed is 0, not nonexistent, and 0 + 10 is 10.
I would not actually rule this way during play, to be clear. But as a matter of rules and game mechanics, a shark or whatever under the effect of longstrider does have a walking speed of 10 ft.
Completely Disagree- if you add walking speed then you should add all the other speeds as well....by that argument if you cast it on a human it would then have 10 climbing, burrowing and flying speed.
Well, this is also not completely correct.
Sharks do have the printed stat entry: Speed 0 ft., Swim 50 ft., that is how it is in the MM.
Humans have: Speed 30 ft.
There is nothing written about Climb 0 ft., Swim 0 ft., Fly 0 ft. in the stat block for humans.
To avoid confusion imo- all creatures have a listed walking speed don’t they?
Yeah, I was going to make a joke about jumping the shark, but indeed sharks in the Monster Manual have a printed speed of 0 ft. and should be able to crawl if targetted by Longstrider. So if nothing else, beached whales are less of a problem in a D&D world... unless they crawl into town!
there are plenty of videos of sharks and other large aquatic animals flopping across a deck to body slam/bite someone. I'd say they can actually be pretty fast over short distances outside the water.
Rules state that for Longstrider "You touch a creature. The target's speed increases by 10 feet until the spell ends." All you would do would increase the current movement rates of the creature. Not give them additional movement types.
I’d agree if sharks etc. really didn’t have a walking speed, but that’s not the case. Their walking speed is 0, not nonexistent, and 0 + 10 is 10.
I would not actually rule this way during play, to be clear. But as a matter of rules and game mechanics, a shark or whatever under the effect of longstrider does have a walking speed of 10 ft.
Completely Disagree- if you add walking speed then you should add all the other speeds as well....by that argument if you cast it on a human it would then have 10 climbing, burrowing and flying speed.
Well, this is also not completely correct.
Sharks do have the printed stat entry: Speed 0 ft., Swim 50 ft., that is how it is in the MM.
Humans have: Speed 30 ft.
There is nothing written about Climb 0 ft., Swim 0 ft., Fly 0 ft. in the stat block for humans.
To avoid confusion imo- all creatures have a listed walking speed don’t they?
Yes, I do actually think that is lazy template design on the WoTC side.
I would definetely say, all fish-type creatures that have 0 ft speed + swim speed are meant to not have any walking speed.
Interestingly, in 3e, sharks do not have a land speed at all. But they do in 5e, even if it’s 0, which means that, by RAW, there’s nothing that keeps it from being increased.
Everything in 5e has a walking speed even if it's 0. Longstrider increases the targets movement type(s) by 10 feet. A creature with walking speed 0 & swimming speed X is increased to walking speed 10 & swimming speed X+10.
Shark with a walking speed of 10ft? Sure, no problem. The shark bounces around.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
That's an interesting idea. RAW, terrain either is or is not difficult terrain, and a creature may or may not have a feature that allows them to ignore that difficulty. Flipping the script and having a creature "treat grasslands as difficult terrain" etc. is an interesting idea, but there really isn't support for it currently.
It’s obvious but I don’t think anyone has said it, but the shark would immediately begin suffocating the moment it stepped on land. That said, it seems to be RAW that it would have a standard speed of 10
the PHB says that creatures can climb, crawl, or swim using 2 feet of movement for every 1 foot traveled (unless they have a climbing or swimming speed listed), the MM introduction though says that a creature must have a listed climbing speed in order to climb, so your shark would be limited to “walking” or “crawling” using that 10 feet. I would rule that is more specific to monsters than the PHB rule which is directed at PCs
for those who were insinuating additional movement speeds like flying/burrowing, the MM intro also says they have to have those types of speed listed in order to use them, so that’s a pretty big no on the Longstrider spell giving a creature new burrow/flying movement types that they don’t already have
The shark essentially would use movement similar to that of a snake. However almost all terrain would be considered difficult terrain, so in practice, 5'
Interesting, but false premise. Terrain is not difficult for a creature that has a relevant movement type, and is not subject to the Prone condition.
The shark isn't prone, and it has an applicable movement type. You can describe the movement in any flavorful way, but the bottom line is that the creature can move a full 10' without restriction.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
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If you cast long on a killer whale or shark, will it then gain a 10ft walking speed?
Rules state that for Longstrider "You touch a creature. The target's speed increases by 10 feet until the spell ends." All you would do is increase the current movement rates of the creature for the movement types it already had. Not give them additional movement types.
I’d agree if sharks etc. really didn’t have a walking speed, but that’s not the case. Their walking speed is 0, not nonexistent, and 0 + 10 is 10.
I would not actually rule this way during play, to be clear. But as a matter of rules and game mechanics, a shark or whatever under the effect of longstrider does have a walking speed of 10 ft.
While Longstrider in D&D 3e called out it affected land speed they took that out in 5e for some reason. Maybe they had a bunch of druids and rangers start up land shark delivery services. This does extend the spell a little bit and allow it to speed up flying and swimming creatures without an additional spell.
Thankfully I am not expecting any of my players to try this and I am running a nautical campaign with a druid in the party. I would do the same thing as you and not allow walking sharks. I could also see that a player could try to extend that and say it added 10 feet to all movement speeds of all types and they could now fly, climb, or burrow. Would be a hard sell, but I could see people try it.
I would allow the walking shark. It would make no sense but it would be freaking hilarious!
A walking shark....
that chokes after being out of water. Definitely hilarious!
I feel like a walking sped of 10 instead of 0 after longstrider both satisfies the rules and also doesn't break anything in pracrice.
"Not all those who wander are lost"
I was concerned about creating a loophole where Longstrider starts letting players fly/swim/climb/burrow... but you’re correct, swimming critters have a printed “speed 0”, not no walk speed, which is different from PCs that simply don’t have alternate speeds. Interesting interaction, but no problem that I can see.
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I'm going to make this way harder than it needs to be.
The Shark's speed would be walk 10, swim 60.
GET AWAY FROM THE BEACH! GET AWAY FROM THE BEACH!
Also, you no longer need a bigger boat.
Completely Disagree- if you add walking speed then you should add all the other speeds as well....by that argument if you cast it on a human it would then have 10 climbing, burrowing and flying speed.
Guide to the Five Factions (PWYW)
A rather comprehensive list of free WotC D&D resources
Deck of Decks
Well, this is also not completely correct.
Sharks do have the printed stat entry: Speed 0 ft., Swim 50 ft., that is how it is in the MM.
Humans have: Speed 30 ft.
There is nothing written about Climb 0 ft., Swim 0 ft., Fly 0 ft. in the stat block for humans.
Yeah, I was going to make a joke about jumping the shark, but indeed sharks in the Monster Manual have a printed speed of 0 ft. and should be able to crawl if targetted by Longstrider. So if nothing else, beached whales are less of a problem in a D&D world... unless they crawl into town!
I am one with the Force. The Force is with me.
To avoid confusion imo- all creatures have a listed walking speed don’t they?
Guide to the Five Factions (PWYW)
A rather comprehensive list of free WotC D&D resources
Deck of Decks
there are plenty of videos of sharks and other large aquatic animals flopping across a deck to body slam/bite someone. I'd say they can actually be pretty fast over short distances outside the water.
Yes, I do actually think that is lazy template design on the WoTC side.
I would definetely say, all fish-type creatures that have 0 ft speed + swim speed are meant to not have any walking speed.
Interestingly, in 3e, sharks do not have a land speed at all. But they do in 5e, even if it’s 0, which means that, by RAW, there’s nothing that keeps it from being increased.
Everything in 5e has a walking speed even if it's 0. Longstrider increases the targets movement type(s) by 10 feet. A creature with walking speed 0 & swimming speed X is increased to walking speed 10 & swimming speed X+10.
Shark with a walking speed of 10ft? Sure, no problem. The shark bounces around.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
That's an interesting idea. RAW, terrain either is or is not difficult terrain, and a creature may or may not have a feature that allows them to ignore that difficulty. Flipping the script and having a creature "treat grasslands as difficult terrain" etc. is an interesting idea, but there really isn't support for it currently.
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I'm going to make this way harder than it needs to be.
It’s obvious but I don’t think anyone has said it, but the shark would immediately begin suffocating the moment it stepped on land. That said, it seems to be RAW that it would have a standard speed of 10
the PHB says that creatures can climb, crawl, or swim using 2 feet of movement for every 1 foot traveled (unless they have a climbing or swimming speed listed), the MM introduction though says that a creature must have a listed climbing speed in order to climb, so your shark would be limited to “walking” or “crawling” using that 10 feet. I would rule that is more specific to monsters than the PHB rule which is directed at PCs
for those who were insinuating additional movement speeds like flying/burrowing, the MM intro also says they have to have those types of speed listed in order to use them, so that’s a pretty big no on the Longstrider spell giving a creature new burrow/flying movement types that they don’t already have
Interesting, but false premise. Terrain is not difficult for a creature that has a relevant movement type, and is not subject to the Prone condition.
The shark isn't prone, and it has an applicable movement type. You can describe the movement in any flavorful way, but the bottom line is that the creature can move a full 10' without restriction.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.