I have a question about they Yellow Musk Creeper. We're playing Tomb of Annihilation in Adventurer's League so obviously death is a big deal. One of our players just dropped to 0 from the melee attack which says this:
Touch.Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 13 (3d8) psychic damage. If the target is a humanoid that drops to 0 hit points as a result of this damage, it dies and is implanted with a yellow musk creeper bulb. Unless the bulb is destroyed, the corpse animates as a yellow musk zombie after being dead for 24 hours. The bulb is destroyed if the creature is raised from the dead before it can transform into a yellow musk zombie, or if the corpse is targeted by a remove curse spell or similar magic before it animates.
From how this reads it seems that the player doesn't even get death saving throws. They're just done. Is this correct? If so... DAMN!
// Hello there Dungeon Crawlers,
I have a question about they Yellow Musk Creeper. We're playing Tomb of Annihilation in Adventurer's League so obviously death is a big deal. One of our players just dropped to 0 from the melee attack which says this:
From how this reads it seems that the player doesn't even get death saving throws. They're just done. Is this correct? If so... DAMN!
ClintonLugert.com
Looks 100% accurate.
It is a harsh creature to auto-kill at 0 hp in 5e. Especially so in Tomb of Annihilation where death is a bit harder to get rid of.
Hope he enjoys playing his surrogate!