Im putting the book of vile darkness in one of my campaigns, but I would like to include some spells, or other evil things that might be in it. I know it recommends things like lichdom, or true names of fiends but I would like some other kind of stuff.
Basically any kind of taboo, corrupting, and/or unholy knowledge you feel would be appropriate to the plot. The knowledge it contains is basically a plot device.
Back in 3e there was something called "Vile Damage", effectiely it was damage that could only be healed through magical means that was cast inside an area coverd by the Hallow spell which means potions and natural healing didn't heal the damage. So you could have the Book of Vile Darkness act as a spell focus and add that effect onto any damage resulting from a spells effects...it would certainly be appropriate and also provide a nasty surprise for the party if they have to fight someone/something else for the book.
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Instructions for making coleslaw? (I would definitely include that one. Loved it as a kid, can't stand it now.)
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Instructions for creating of flesh golems? That's already a separate item manual, but could be fitting. You could also have temporary or permanent Madness table rolls for players that attempt to read it.
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
Greetings,
Im putting the book of vile darkness in one of my campaigns, but I would like to include some spells, or other evil things that might be in it. I know it recommends things like lichdom, or true names of fiends but I would like some other kind of stuff.
Any suggestions?
Basically any kind of taboo, corrupting, and/or unholy knowledge you feel would be appropriate to the plot. The knowledge it contains is basically a plot device.
Back in 3e there was something called "Vile Damage", effectiely it was damage that could only be healed through magical means that was cast inside an area coverd by the Hallow spell which means potions and natural healing didn't heal the damage. So you could have the Book of Vile Darkness act as a spell focus and add that effect onto any damage resulting from a spells effects...it would certainly be appropriate and also provide a nasty surprise for the party if they have to fight someone/something else for the book.
Instructions for making coleslaw? (I would definitely include that one. Loved it as a kid, can't stand it now.)
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
The vile damage one is really cool! I think that would work really well.
Instructions for creating of flesh golems? That's already a separate item manual, but could be fitting. You could also have temporary or permanent Madness table rolls for players that attempt to read it.
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
Cthulhu mythos inspired stuff? Tentacled elder gods? Star demons?
Netherlands, GMT +1 // “Absorb what is useful, discard what is not, add what is uniquely your own.” — Bruce Lee
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