You sign on with a bitter, angry pirate queen who says she's looking for the island fish that took her leg.
Later, shipwrecked with only that NPC you hate for company, you discover the concrete-jungle home of the tabaxi.
Yet in the end it turns out you were too quick to dismiss that NPC, because when her true motivations are revealed you've got to race against time to prevent The Beast from arising.
"As an idiot i can safely assume that my own person is beyond saving"-my pc through the tome of revelation. Adventures because he doesnt know how to do anything else...Literally knows nothing else. Speaks in incomprehensible gibberish that is then translated through an ancient tome that he acquired by accident and still doesnt know what it does. https://routerlogin.uno/
I once heard it said "in space no one can hear you scream...".
It is such an obtuse concept, and so overblown that you and your party give it no thought as you land on the abandoned space station - your mission to search for any clues regarding your missing comrades.
It is not until you walk through the shattered husk of your former work compound that you think "boy does sound really travel in these empty halls".
Here, the barrier between the realm of the mortals and the fey is thin. You'll be hopping back and forth, exploring our world and another that's both terribly similar and horribly different. You're hunting the Jabberwock as it threatens to destroy the barrier between the two worlds completely, but sometimes it gets hard to tell who is really hunting who.
The undead armies of the Fallen Lords have completely surrounded the small town of Merrybrook. Now you - the player - have dreams every night where GOD himself informs you that you're the only one who can save the city and fight off the horde. As you adventure along, you find the diary of a fallen adventurer, who has had the exact same dream, days earlier.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
You're an artist of some sort, trapped in a never ending theater. Inside you find horrors of dark imaginings and other artists who seem about as lost as you are. You discover that this is the realm of a twisted demon of entertainment and tonight and all nights in the foreseeable future, you are the star of the show.
You and your party camp in a foggy dell as you travel between two well known towns. When you wake up the dell is a different place on a different world you know nothing about. As you travel you discover that you understand and speak their common tongue but no other languages. You have to survive and thrive in this new world.
If you've seen 3 sentence backstories, you probably know what this is about. If not:
All you have to do is come up with a campaign description in 3 sentences. Other than that, anything's on the table.
For instance:
You've finally returned from your voyage to the lands beyond.
You saw horrors you can no longer describe in that place, and still, it haunts you even now.
But the time for fearful thoughts is not now, so let us enjoy your return, since those horrors you feared lie in wait for now, biding their time...
Forever DM and perpetually online
Second-In-Command and Acting Master of the Underground
You sign on with a bitter, angry pirate queen who says she's looking for the island fish that took her leg.
Later, shipwrecked with only that NPC you hate for company, you discover the concrete-jungle home of the tabaxi.
Yet in the end it turns out you were too quick to dismiss that NPC, because when her true motivations are revealed you've got to race against time to prevent The Beast from arising.
"As an idiot i can safely assume that my own person is beyond saving"-my pc through the tome of revelation. Adventures because he doesnt know how to do anything else...Literally knows nothing else. Speaks in incomprehensible gibberish that is then translated through an ancient tome that he acquired by accident and still doesnt know what it does. https://routerlogin.uno/
I once heard it said "in space no one can hear you scream...".
It is such an obtuse concept, and so overblown that you and your party give it no thought as you land on the abandoned space station - your mission to search for any clues regarding your missing comrades.
It is not until you walk through the shattered husk of your former work compound that you think "boy does sound really travel in these empty halls".
You were hired by a detective to take down a mob boss.
Ogres destroys the room during the meeting and nocked everyone unconscious.
You awaken in the basement of a mafia warehouse.
Beings begin to age rapidly while traveling the Astral Sea.
The Sleeper has woken.
The Chained One is loose.
The era of weakness is soon to falter.
War will decide history's victors, and only the victors may write the rules of the vanquished.
Welcome to war.
Forever DM and perpetually online
Second-In-Command and Acting Master of the Underground
Here, the barrier between the realm of the mortals and the fey is thin. You'll be hopping back and forth, exploring our world and another that's both terribly similar and horribly different. You're hunting the Jabberwock as it threatens to destroy the barrier between the two worlds completely, but sometimes it gets hard to tell who is really hunting who.
The undead armies of the Fallen Lords have completely surrounded the small town of Merrybrook. Now you - the player - have dreams every night where GOD himself informs you that you're the only one who can save the city and fight off the horde. As you adventure along, you find the diary of a fallen adventurer, who has had the exact same dream, days earlier.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
You're an artist of some sort, trapped in a never ending theater. Inside you find horrors of dark imaginings and other artists who seem about as lost as you are. You discover that this is the realm of a twisted demon of entertainment and tonight and all nights in the foreseeable future, you are the star of the show.
You and your party camp in a foggy dell as you travel between two well known towns. When you wake up the dell is a different place on a different world you know nothing about. As you travel you discover that you understand and speak their common tongue but no other languages. You have to survive and thrive in this new world.
Wisea$$ DM and Player since 1979.
You’re all in jail. Some old bastard’s going to behead you in five days. You need to escape.
Old and gold, you know?