I love running festival sessions as introductions because it’s a great way to familiarize new players with mechanics and ability checks, etc. like to have a sparring arena where they can win some of the purse, archery contest or other ability based challenges, Eaden contest for Constitution, and some fun and amusing shopping options. Of course there’s always a gambling tent and sometimes there’s a Druids maze where they can use nature and survival skills to avoid toxic flowers or see through illusions. It can be such a great playground.
I don’t know if the reply function is working, but this is in response to Millie’s second post.
To avoid confusion: Sleight of hand is dexterity-based, and performance is charisma based. (The way you wrote this makes it sound like you think sleight-of-hand =intelligence and performance = dex.)
I made a gambleing game for my players to lose their gold and destroy the economy. it goes like this.
each player puts a bid on a number 1-12. no repeats
house rolls a d12
whoever's number it lands on wins all the bets and the pot.
if no one wins, all bets are put in the pot.
repeat until bankrupt
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Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes/ general of the goose horde/ holder of the evil storyteller badge of no honor/ king of madness / The FBI/ The Tele-Visionary/ The Pawless Wizard/ The Infinite Fractal/ Admin of The Academy/ The Archmage of I CAST...!
Most simple "games" with a name and a bit of interaction can become lot's of fun
We have pole ball in my world. where they use skill challange to win against another team. I created a derby in Neverwinter and all players played one of the teams as a training match.
On the podcast How Friends Roll they did capture the flag, where there is an area that is split into two different sides. Each side has an equal number of players, and each side has an item that cannot be out of the sun for more than a minute before teleporting to the center area (that way a caster can't just magic it into the ground and hide it). Each player also wears a jersey that signifies what team they are on (these jerseys can't be taken off until the game is over). The jerseys also have one hp, and one they loose that hp then the wearer is teleported into the other team's jail (this is any damage to the wearer and the jersey isn't destroyed and is worn on top of any armor). If a person goes into the other team's jail while there is one or more of their team mates in the jail then all of their teamates and them have a free trip back to their side. The game is won when a team retrieves their opponent's flag/item and brings it to their side. Another thing worth noting is that the jails are anti-magic zones, the flags/items also prevent the person carrying it from attacking.
Once again I would like to state that I did not come up with this idea, and it was used with very low level players (level 3 or 4 if I am remembering correctly), so there wasn't anything crazy that happened with it.
That sounds like a clever way to encourage teamwork instead of just combat. The jersey and jail mechanics keep everyone involved, while the anti-magic rules prevent easy exploits. Organizing something similar is much easier with good group communication, and I recently found useful for its customizable chat features and privacy options.
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I love running festival sessions as introductions because it’s a great way to familiarize new players with mechanics and ability checks, etc. like to have a sparring arena where they can win some of the purse, archery contest or other ability based challenges, Eaden contest for Constitution, and some fun and amusing shopping options. Of course there’s always a gambling tent and sometimes there’s a Druids maze where they can use nature and survival skills to avoid toxic flowers or see through illusions. It can be such a great playground.
I don’t know if the reply function is working, but this is in response to Millie’s second post.
To avoid confusion: Sleight of hand is dexterity-based, and performance is charisma based. (The way you wrote this makes it sound like you think sleight-of-hand =intelligence and performance = dex.)
I made a gambleing game for my players to lose their gold and destroy the economy. it goes like this.
each player puts a bid on a number 1-12. no repeats
house rolls a d12
whoever's number it lands on wins all the bets and the pot.
if no one wins, all bets are put in the pot.
repeat until bankrupt
Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes/ general of the goose horde/ holder of the evil storyteller badge of no honor/ king of madness / The FBI/ The Tele-Visionary/ The Pawless Wizard/ The Infinite Fractal/ Admin of The Academy/ The Archmage of I CAST...!
Alignment: Neutral Evil
Currently rampaging through life
Most simple "games" with a name and a bit of interaction can become lot's of fun
We have pole ball in my world.
where they use skill challange to win against another team.
I created a derby in Neverwinter and all players played one of the teams as a training match.
Do you have the table? I'd love to use that in one of my games!