Hi!! Finally writing a new campaign for next semester and I definitely want to make my BBEG a necromancer, making my players fight through hordes of undead.
I’m feeling inspired by Strahd at the moment, and might want to go the “resurrecting a dead lover/loved one” route, but what could be so difficult about that that they would have to get so powerful and vengeful in order to do that? (Also open to any other motivations if y’all have ideas :D)
I’m feeling inspired by Strahd at the moment, and might want to go the “resurrecting a dead lover/loved one” route, but what could be so difficult about that that they would have to get so powerful and vengeful in order to do that? (Also open to any other motivations if y’all have ideas :D)
They've tried in the past and failed, so they keep looking for more powerful magicks to successfully bring them back because they think it's a lack of power that's the problem -- not that their former lover doesn't want to come back
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Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator (Assassin rogue) Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I've actually been pondering an idea similar to AntonSirius, just as a side-story for my current players, not a full BBEG. The idea I had was that the "necromancer" was actually a different type of magic-user, who didn't have access to any reincarnation or resurrection spells. But after losing a close family member to a war, they were trying to use an ancient artifact to bring them back. They just haven't figured out that the artifact doesn't do that. Instead of raising the dead, all it does is trap the souls of anyone who dies in the surrounding area, and turn them into lost spirits- ghosts, specters, wraiths, etc. And the necromancer is getting more and more obsessed, fighting off anyone who tries to stop them, because "It will work, I just need more time!"
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Hi!! Finally writing a new campaign for next semester and I definitely want to make my BBEG a necromancer, making my players fight through hordes of undead.
I’m feeling inspired by Strahd at the moment, and might want to go the “resurrecting a dead lover/loved one” route, but what could be so difficult about that that they would have to get so powerful and vengeful in order to do that? (Also open to any other motivations if y’all have ideas :D)
:)
They've tried in the past and failed, so they keep looking for more powerful magicks to successfully bring them back because they think it's a lack of power that's the problem -- not that their former lover doesn't want to come back
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator (Assassin rogue)
Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I've actually been pondering an idea similar to AntonSirius, just as a side-story for my current players, not a full BBEG. The idea I had was that the "necromancer" was actually a different type of magic-user, who didn't have access to any reincarnation or resurrection spells. But after losing a close family member to a war, they were trying to use an ancient artifact to bring them back. They just haven't figured out that the artifact doesn't do that. Instead of raising the dead, all it does is trap the souls of anyone who dies in the surrounding area, and turn them into lost spirits- ghosts, specters, wraiths, etc. And the necromancer is getting more and more obsessed, fighting off anyone who tries to stop them, because "It will work, I just need more time!"