In ages past, when the gods that would become the Mulhorandi Pantheon learned of the kidnapping and enslavement of their people by the evil Imaskari left Earth and came to Toril, some of their brethren chose to stay behind, including Anubis, one of three gods of the dead within the Pharaonic Pantheon. Over time, he eventually made his domain on the Astral Plane, but ultimately grew tired of overseeing the corpses of the dead gods that rested there and resumed his interest in the people who had been spirited away to Toril. His powers of observance eventually led him to discover a plot that threatened not only the mortal descendants of his worshipers on this distant world but his godly siblings who left to save them. He found among the mortals of Toril a soul who he decided would be the one to enact his will and bring about the destruction of those who threatened his people.
Lyla Eraeneth, born to parents of wood elven ancestry, seemed at first an unlikely vessel for the powers of a god unknown to the peoples of Toril, but for whatever reason her spirit was the one Anubis chose to invest with his power, creating an Aasimar with elven features and whom he would guide along the path to eventually, hopefully, becoming a savior Faerun, and indeed all of Toril. Possessed with innate magical ability and a unique physical appearance, Lyla's fate eventually led her to leave the restrictive culture of Mulhorand, sending her on a journey westward. After several years on the run, she eventually met a fervent Githzerai proponent of the reuniting of all the Gith species together to form a unified Gith civilization that would eventually destroy their former Illithid oppressors once and for all. This chance meeting then lead to the formation of a ramshackle adventuring group who, under the guidance of several unseen forces, set out on a simple quest of understanding that eventually directed them to discover the machinations of three separate cults working in concert, each one dedicated to one of the Dead Three: Bane, Bhaal, and Myrkul. Let this tale of heroism serve as inspiration to any brave soul who learns of it, and as a warning to all evil forces who seek to subjugate and destroy.
Human Courtier / Celestial Warlock / Lawful Neutral
Before becoming an adventurer, he worked for a conglomeration of guilds as a people pleaser. His job was to make sure that clients were treated well and that relations between the guilds were maintained. He worked with many people of different cultures and status, and made tons of connections that way. One of his clients was a beautiful young aasimar. She was the daughter of a wealthy merchant who wished to secure an important contract with a noble. The father had sent her in his stead. She was nervous about her task and wanted to make her father proud. The courtier acted as a middleman, helping with negotiations and offering lodgings. It didn't take long until she invited the courtier to stay in her room. The two had an affair.
After the contract was signed with the noble, she decided to remain with her lover. She was very curious and asked tons of questions. She found the life of a courtier to be fascinating: meeting all sorts of people and learning new things. One night while they were in bed, she had tears in her eyes. He asked her what was wrong. Instead of giving him an answer, she unexpectedly attempted to stab him. Because she hesitated, he managed to fight back and grab the dagger out of her hand. He was injured, but his wounds weren't deep enough to kill him. As they were fighting, he stabbed her in the chest. She died almost immediately and her corpse slowly disintegrated. The dagger glowed when it stabbed her, so he suspects it was magical. The dagger had now lost its magic, so it was probably a one time thing.
An investigation came out with surprising results. She was a spy and her story was a complete fabrication. She used him for his connections. It probably wasn't the first time she did that. Perhaps naively, he refused to hate her. Even if everything else was a lie, he refuses to believe that her feelings were fake. Hoping to see her again and find answers, he prayed. A celestial creature heard his prayers and offered its help. He resigned from his job and became an adventurer. His connections can allow him to find someone powerful enough to resurrect his lover, but he still needs 25,000 gp to pay for the spell components.
Rollback Post to RevisionRollBack
Age: 33 | Sex: Male | Languages: French and English | Roles: DM and Player
A half-elf who was abandoned due to unrest between humans and elves, and raised by rats underneath the city. A powerful metabeing watched over him, teaching him how to meditate, and in his meditations, he learned the things the rats couldn't teach, like how to speak. Due to his connection to the metaverse, he has received a calling to help the vulnerable, and has a bunch of seemingly-random superstitions, such as the belief that the number 6 is inherently evil.
Niklause Der'nogard Human variant(draconic bloodline)
Noble background (Knight) Paladin( oath of vengeance sworn to Bahamut)
Born the 3rd child and second son to Baron Endorsk Der'nogard and his lady wife the Baronness Alieria. His fathers family, being descended from the great old red dragon Klauth or old snarl as he was known in his heyday. The family grew powerful, as all were sorcerers delving into the magical secrets their bloodline granted to them. All except young Niklause, who though he had some magical ability he was viewed as a dullard by his family. But what he lacked in mystical knowhow, he made up for in martial prowess as he was a good foot larger than his peers, due no doubt to the blood of the ancient wyrm in his lineage. His mothers father, took pity on the child and took him in and trained him as a knight, to forge his own way in the world without relying on his father's aid. The old knight was a Count after all and in his youth Count Lorik Greyshadow had been one of the finest knights in the realm. His only child, his daughter had married the Baron. But of his grandchildren only Nik seemed to care for those that the nobility ruled over. Since his lands would pass to the Baron after his death, he sought to give Niklause the only thing he could. The training and station of a duly sworn knight of the realm. Armed with the skills and title his grandfather bestowed upon him, young Niklause has ventured out into the world, swearing to devote himself to the principals of the great Bahamut, and hoping to undue some of the suffering his family dealings have wrought upon the world and in doing so, to find his place in it.
All Subject knows of his previous life, is a warm glowing fire, safe stone walls, and being happy. Nothing more, no actually memories other than feeling warm, safe, and happy. Not even his original name.
At 10 he was taken by Drow into there dark city realm. For the next 20 years, although for subject he had no way to measure the passage of time, he was experimented on and tortured. Knowing nothing but pain, misery, and helplessness. He was repeatedly forced to ingest the blood of others, watched helplessly as it was poured over cuts in his skin, then subjected to tortures he didn't understand. Being frozen, burned, buried, electrocuted. Seemingly at random and in random orders. He stopped trying to talk to his fellow captives after awhile. They all always died. Humans, Elves, Orcs, other Dwarfs, even Drow. He was apparently the only one that lasted. However it gave Subject his only source of comfort to hear them talk about their memories of outside.
Near the end of this long time of pain, things began to change in him. His pale skin darkened slightly with faint traces of a blue and bronze colour tone. Small scales started to grow over his body. He could feel things happening within his mind. A well formed, of what he didn't know but whenever he thought about it, it responded. Pulsing in his mind. No more people came to share his suffering after this change started. He missed the talk of the others as some tried to buoy the spirits of their fellows, but the silence was welcome compared to the near constant screaming in the distance that had always been a background noise in this place. All the Drows attention was focused on him now. They came for him daily, measuring, prodding, taking bits of him, humiliating him further. They demanded he do things, but he always answered that he couldn't. No lightning, no fire, no frost. He had learned much of his captors in his long captivity, namely that they were proud and arrogant. That they believed themselves better and superior to everything else. And so...after one frustrating session, with a distracted and annoyed Drow turning his back as Subject was removed from his restraints. He struck. That well inside him grew as time went on and before others stopped coming he heard them describe the warmth of a home fire, and the beauty of the sun. With those images in his mind, Subject released everything.
All his rage, hatred, humiliation, loneliness. It latched onto that image of the blazing sun, and exploded out of him. This room of torture, exploded. Subject ran, he crawled through the now broken walls of his prison and hide in the dark city. Scavenged for bits of food and water doing his best to stay hidden. Grabbing onto Drow and allowing lightning to flow from his fingers when his best wasn't enough. It took sometime, but Subject found away to the surface and the sunny sky. The first thing he did when safe was to fall to his knees and weep at the beauty and expanse of the clear blue sky with its firey orb.
The only thing he took from his torturer was his notes. Not wanting the Drow to gain anything from there treatment of him and the hundreds of others. Subject spent the next few years wondering, staying away from others lest they be agents of the Drow until he came upon a long abandoned hut deep in the forest. Overgrown and in disrepair, Subject claimed it as his own and has spent the next 15 years reading his torturers notes. Hoping to understand what was done to him and why. Only interacting with civilisation when he needed to Reference something or barter his hunted kills for tools. It took nearly as long a time as he was captured, but he deciphered the notes.
Those Drow where trying to manufacture, Sorcerers. They wanted an army of instinctual magic users. People who could use magic at will, without the years of study and practice. Subject knew that this wasn't something that people like the Drow would just give up on, especially after come close to their goal with him. Subject gathered what little be possessed and headed out to warn others, prevent others from being taken. To help the people of the world prepare for a potential war, and claim the vengence his rage still demanded.
Nebbna Lammerkins has been a well-known and well-loved figure in a forest village of gnomes and other little people for over half a century. She runs her own little business for all things plant-y, from herbal remedies to fresh vegetables to diverse decorative flowers, and can never resist a chance to snag new seeds and recipes from any traveling merchants who happen to sell them. Her dabbling in the natural magics of flora gives a uniqueness to all that she grows, including the thorny leaves that grow over her front door to deter unwanted guests and earned her the nickname “Granny Thistle.” She was mostly content with this slow and steady life, but every so often, a young adventurer would show up in need of a healing poultice and remind her of the one thing she missed out on in her youth: a chance to venture out into the rest of the world. In her later years, Granny Thistle realized the sad reality that she would not live forever, and took on apprentices to train in all she knew about plants and nature. While neither Maxwell Jonkers nor Minerva Timble could completely take over all that she did, she decided the two of them together could carry on her work for the community well enough when she was gone. Little did she know that “gone” would soon mean something very different from what she expected… An anonymous gift appeared at her doorstep, containing a talisman with one Wish inside. Granny Thistle immediately knew what she wanted from it, but she also knew it would require some preparation before use. She gathered her two apprentices and confided in them her grand plans for a new life, agreeing on a cover story to keep the secret of what she was really about to do. After some tearful goodbyes, Granny Thistle packed up a couple of essentials, headed out into the forest, and wished with all her heart to once again be young enough to adventure. Within seconds, the elderly gnome became a spirited young adult with renewed vigor and nothing left between her and the boundless open world.
(Wrote this to be non-campaign-specific so I could work with future DMs about incorporating more details of their worlds.)
Rollback Post to RevisionRollBack
Just a dysfunctional girl addicted to fantasy because I’m tired of living in reality
Avatar picture: Wizard PC Dess Miranova, drawn by Porzio_art
Irrafae Hunmtor - Dark elf monk and 'Daughter of Bhaal'.
Irrafae Hunmtor was born to a noble drow cleric of Lolth, Maylyn Hunmtor, however, from an early age, Irrafae rejected the chaotic infighting and relentless rivalries of Lolth-worship. While Maylyn was outwardly faithful to Lolth, she sought to protect Irrafae from the ire of wider drow society. This was ‘tolerated’ until Irrafae matured and, when coming of age and being expected to ‘choose her path’, Irrafae’s rejection of Lolth incurred the wrath of several High Priestesses. In the end Maylyn was commanded to sacrifice her own daughter in Lolth’s name. In the preparations for the ritual that meant certain death for her daughter, Maylyn conspired with followers of both Eilistraee and Vhaeraun for Irrafae to escape. Although beyond immediate retribution by Lolthites, Irrafae felt no desire to ally with either the chosen of Eilistraee or Vhaeraun, instead preferring exile from the Underdark entirely, and deciding to live as a hermit at the fringes of the societies of the surface-world.
After a few years of relative solitude, Irrafae encountered Wu Ming, a half-drow monk of the Black Lodge, faithful worshippers of Bhaal, Lord of Murder. Seeing in her something of kindred spirit, he adopted her into his order, declaring her an appropriate candidate to ultimately become a 'Daughter of Bhaal’. Irrafae thrived in training, quickly learning and mastering the martial disciplines of the Black Lodge under Wu Ming’s guidance.
She then set out on a Pilgrimage of Seclusion, seeking enlightenment and focussing on people, places or relics of spiritual significance, spending the next two decades seeking the deeper truths of the Dark Seldarine. Eventually, she uncovered a scholarly tome which claimed to reveal the last known resting place of the Sword of Selvetarm, having been taken by followers of Shar to the isle of Chult. During this time, Irrafae encountered a pair of Lolthites who, without realising who she was, informed her that a certain noted cleric of Lolth, Maylyn Hunmtor, had been ritually sacrificed in place of the cleric’s absconder offspring, as tribute to appease Lolth's wrath. They also revealed that the honour of carrying out the ritual itself had been granted to the fanatical Lolthite’s known as the Daughters of the Yochlol. Irrafae showed no outward reaction, feigning indifference while regarding the two Lolthites serenely, then, shortly thereafter, she ambushed and murdered them, in Bhaal's name. This act cemented her faith in Bhaal, and returning to the Black Lodge as a true Daughter of Bhaal.
With her knowledge of the potential location of the Sword of Selvetarm, on her return to the Black Lodge she conferred with Wu Ming, and he suggested that uncovering the knowledge of the Sword of Selvetarm had a greater meaning. He urged Irrafae to meditate further and, seeking the significance of her new-found knowledge, Irrafae mused that it may have been her destiny to wield that very same weapon in order to destroy Lolth, ultimately freeing dark elves from the tyranny of the Queen of Spiders. Irrafae even speculated that Maylyn had possibly divined her daughter’s future, as Maylyn had gone against her own faith in saving Irrafae, and that the fates had conspired for Irrafae to encounter the two Lolthites who informed her of her mother’s death. Consulting Wu Ming once more, he deemed that it was indeed fateful that he had come upon her decades before, advocating she follow the path before her, a path that would also serve Bhaal. Thus, taking her leave from the monastery of the Black Lodge, and with Wu Ming’s blessing, Irrafae sought passage to Chult, beginning her adventure…
After the calamity that destroyed Tilverton's small collection of ranches and homesteads on the outskirts of the village, many homes were in ruins. Saved from orc raids, Lorna was found by an old man who lived in the mountains near town. His name was Jonah Farcrush. He raised her, and even helped her during the turbulent years, when her raw magic powers began to manifest. Though the old man proclaimed to the rest of the world to be a follower of Lathander, even so far as to show his devotion with symbols and tapestries around his mountain home, he secretly swore allegiance to Shar, and taught Lorna all about the raven haired goddess and her followers.
Jonah was like family to her, and even though he spoke to her about the power she welded being a gift from Shar, and how she would one day stand in the ranks of the Dark Justicars, powerful and fearless... Lorna never truly felt the darkness in her heart, only repeating the lessons her mentor taught her to keep him happy.One when she was to celebrate her 18th birthday, Jonah told her he had a special surprise for her. It would be her final coming of age present, and after this.. she would be more powerful than ever before. Arriving back home after shopping in town for her birthday dinner, she found Jonah in the stables, but he was not alone.
Tied to the rafters swung a young man by his wrists, feet dangling inches over the ground. His clothing was tattered and torn away. His face was bruised and bloody. Jonah smiled and moved quickly to Lorna making a grand gesture to the hanging man. "Look..look.. I have brought his here for you.. this is all for you.. He is a priest of Selune..!" he spoke with excitement. "He is all yours.. once you cut out his heart and consume it, his powers will make you stronger than ever before.. you.. you will touch the true weave.. and join the ranks of the great ones!" He laughed and smiled. This was the first time Lorna would ever have feared Jonah. Truly fear him not for his cruel intentions or devotion to an evil goddess, but fear him for all the secrets he held, kept, and hid from her still.
He was evil and twisted and she could see now all the darkness buried deep in his heart. She could not do this, her doubts and devotion was never more true in her than they were now. She was not a worshiper of Shar, nor did she want to be. When Jonah shoved a dagger into her hand she could only stand there and stare at the man. "no.." he small voice whispered at last.
"What?" Jonah turned to her, his smile fading for the first time. "No.. " She spoke a bit firmer "I won't kill him.. " "You must.. she asked for it.. she asked for you.. She GETS WHAT SHE WANTS!" Jonah started slowly but built to a crescendo that left him staring down at her with raging eyes, and a rush of adrenaline behind them. Lorna shook her head and dropped the dagger, but where the PING of the metal hitting the ground should have been was only silence. Jonah's hand had surged out and grabbed the falling dagger out of the air like a feather on the wind. His hands were fast, and agile, Lorna didn't even feel the first hand reach out and grab her neck. She also didn't feel the sudden change in his closeness as his form shifted weight to keep her from moving away.
She did however see the dagger coming at her face in a single swift strike from his left hand. The attack was so quick and accurate that he eye was gone before she could scream. Blood spilled out from the now empty socket and poured down her face.
Her lips parted to scream but the blood rushed into the void. Her hands reached up to stem the flow, but when she felt his right hand release her neck she forced herself to look at it. The dagger was there now. He was going to take her other one. She screamed again, but this time she used her fear to drive her head into Jonah's chin and send him flying backwards. He hit the ground hard and lay still. Motionless in the hay. He was knocked out, and all she could think about was running, and run is exactly what she did.
Here is back story of my paladin maiden in service of Bahamuth silver dragon god of justice
In the days of old, when the world was full of wonders and dangers, a small village nestled in the shadow of a great mountain. The people who lived there were simple folk, farmers and craftsmen, who had learned to rely on each other and their faith in the gods to survive. One day, as the sun began to set, a great darkness fell upon the village. Demons and undead, twisted and foul, poured forth from the mountain, killing and destroying everything in their path.
The people of the village fought bravely, but they were no match for the horrors that assailed them. In the depths of despair, as the people were consumed by the flames and the screams of the dying echoed through the mountains, a miracle occurred. A band of holy warriors, sent by the god Bahamut, arrived to save the faithful. They battled the demons and undead with a fierce righteousness, their faith as strong as their swords.
Amidst the rubble and chaos, the holy temple of Bahamut remained untouched, for the divine power of the dragon god shone upon it, protecting it from the horrors that ravaged the town. It was there, on the altar of the temple, that a miracle occurred. For upon that altar lay a baby girl, no more than a year old, with hair as black as the darkest night and eyes as blue as the clearest sky.
And there, as the moonlight shone through the window , the baby was found by the paladins of Bahamut, who had come to the town's aid too late. It was said that the high priest of Bahamut, who was also present at the scene, had a vision of a prophecy, that a divine human child blessed and protected by Bahamut's holy light would be found amongst the dead.
And so the paladins took the child, this most holy of gifts, to the holiest of monasteries , to the holiest of lands, where she was raised by the high priest himself, as if she were a child of Bahamut himself. There, in the company of the most learned scholars and the bravest paladins, she was taught the ways of Bahamut, the teachings of the holy books, and the skills of combat.
She grew up to become a zealous paladin of Bahamut, fiercely loyal to the dragon god and his cause. And even in the darkest of times, she never forgot the miracle of her birth and the divine light that protected her. And thus, the child became a symbol of the righteous fury of Bahamut, a beacon of hope in the darkest of times, and a hero of legend, remembered by all who cherished the light.
And thus, her time has come to unleash upon this world with faith as strong as mountains. For she is the missionary, the holy maiden sent by the dragon god to this and other realms to spread the message of his divine justice. Through her eyes, Bahamut looks. She, dragon-bound light-bringer, has sworn an oath to the Silver Dragon himself that her body and soul shall stay pure and untouched by the plague of sin and darkness. Every scar shall further her will, every scar shall make her holy path brighter.
I know I'm late but I just have to add to this because my favorite dnd character comes from a one-piece campaign, and i think by far, she's the best character I've ever played.
The Jade chain islands is a series of islands located in the West blue sea, all of them connected by large bridges. The Jade Chain island, (also commonly referred to as the jade chains) was a hot spot for its natural and beautiful tropical beaches. A hot attraction for tourists, and its main city is said to be made entirely of Jade. There are 5 islands that make up this chain in total, each with their own purpose. The first island is where the tourists go, that’s also where the main city is, Fěicuì chéng, aka, Cheng, The City of Jade. A popular attraction for families and newly wedded couples. Beautiful crystal-clear waters, bright sunny skies, and the locals are just wonderful there. Most of the buildings there are sadly, not made of jade, but they do incorporate some of the Jade Gemstones into their architecture, either as accents for houses or as statues outside of the houses.
In the city, no one there runs anyone, everyone’s free to do their own thing. Most of the shops and residents live on the main island in the city of Cheng, the most popular attraction is the Dragon sculpture, also known by the Locals as the Jade Dragon sculpture, located within their world-famous art museum. Entirely made from Jade, shaped and carved to perfection, you wouldn’t even notice that it’s just a statue, it's so realistic. Cheng is a city filled with artists of different crafts, each of them devoting time and practice into their works and considering themselves as artists.
The second island is where the rich people live. Buying sections of the island's land to have their own beachfront house and mansion right on the ocean. It’s meant to be a private villa section of town.
The Third and Fourth islands are the mining islands. Where the workers lived and worked in the mines, either for noble families on the second island, or on the first island. On the fifth island, was the wilds, the biggest out of all the islands. It consisted of mountains, plains and large forests that stretched on for miles and held exotic animals.
It was a peaceful island chain with little conflict. The people worked together to survive and focused on their passions and left everyone else alone--welcoming people with open arms and showing them the greatest hospitality.
Faye’s mother, Amber, was an aspiring artist who lived in Cheng, on the first island. Her father, Shung Yun, was a carpenter that also lived in Cheng. Shung Yun was originally a worker in the Third island, constantly mining jade on the island, but after making enough money for the family he was mining jade for, thus, fulfilling the contract between the family and Shung Yun was fulfilled, he made his way to Feicui Cheng, The City of Jade to begin a new life there.
Shung Yun struggled in the city for a while--living in Cheng, you must either be born into a noble family, or some family with money, or else you’re a goner and might as well stay where you were. However, one quality that Shung Yun possessed was that he was as stubborn as a mule, he refused to go back home and continue working in the mines, so, going back to his roots of mining and working with Jade, Shung Yun became a Gem carver. Starting off with small deposits of jade that he saved from working in the mines. Using the gemstones' natural shape and color, he’d sketch out rough designs of what he was going for with the carvings, then following natural color distribution, he’d sketch designs into the stone, seeing which design looks best before beginning to hand carve things.
After he’d be done carving the jade, he’d then go out, set up a small shop, and sell his jade and jadeite carvings at reasonable prices. Despite their small shapes and structures, many took interest in them. Soon Shung Yun eventually became so popular that he could contract workers to mine jade and jadeite for him, and he even got his own section within the World-Famous Art Museum in Cheng. Many from all around the world came to this Museum to see the various artists' works, including Shung Yun’s works. Though he wasn’t popular outside of the Jade Chains, it didn’t matter to him. He was satisfied with his carvings. Shung Yun had everything he could possibly want, and he never lost his humility either. Always encouraging those that come and see his works to continue pushing through life and do what they want to do. He even opened up carving classes for people to come and learn the art of Jade Carving. That was where Shung Yun met Amber.
Amber was a young woman who grew up in the middle-class. With a fairly normal life and a huge appreciation for art. More specifically, the art of painting and carving. Amber loved Shung Yun’s works, always finding herself floating past her friends and family to look at her favorite piece by Shung Yun, ‘As the Clouds Guard the Moon.’ A large Jadeite that shows cranes flying in front of large clouds, with a full moon in the background, with the reflection of the moon in the river. She found it perfectly captured the moon that hung above the night sky over the Jade Chains. When she heard Shung Yun was holding classes, she had to join. Convincing her family to lend her some money so she could go, she eventually went. The first few lessons consisted of technicalities, but the fifth lesson consisted of trying to carve something into the stone, using everything they learned from the 4 lessons. Amber...sucked. She kept trying and trying but when presenting her piece, she felt it to be ugly next to everyone else’s. Until Shung Yun came over and looked at it. “It’s beautiful, is that..a rework of my piece?” Amber replied of course explaining it was her favorite piece.
It became a friendship and a tradition to meet after class, head to the museum and talk about the various works of arts that lay within the Museum. Soon, that friendship became a relationship that led to dating and eventually marrying. And lead to them having 3 children. Zaid, Maya, and Faye.
Childhood:
Faye was the middle child. Born 12 months after Zaid, only a year younger than him, 2 years after her, Maya, was born. Most of Faye’s childhood was fairly normal. Running around Cheng playing tag with the neighborhood kids, whispering secrets to her best friends, Draco, Jeremy, and Jade. And fighting with your siblings all the time. From an early age, Faye always was an oddball, coming up with the weirdest ideas and making them a reality. Amber and Shung Yun found it adorable, while her siblings and friends found it weird. But they never stopped encouraging her to continue making things. Which eventually led to her making all kinds of oddities that her parents have kept and collected over the years. Everything was fine and normal, until the outbreak.
No one knows when it started, but like a wildfire, it spread. First starting in the less densely populated areas of the islands, but quickly spread into Cheng, and became a widespread plague. The ports shut down. Martial law was in order to keep people from seeing each other and to hopefully slow the spread. Quarantine zones started popping up left and right. When those got full, the law started closing off entire sections of the city, forcing people to stay home. Faye and her family were stuck inside the entire time, living life as if nothing was wrong. Just a bad sickness going through town. No one in the family got it..yet. So they were safe. Until her father started showing symptoms. Pale, cold, skin, swollen throat, stuffy nose, and weak muscles. Then her mother got it, then Zaid, then Maya. Everyone else but Faye got it.
People started calling the plague, “Necrosis.” And the symptoms are so varied among each individual it was hard for doctors and physicians to develop a cure. After countless observations, doctors released to the general public several scientific observations they’ve noticed: This disease came from the sea, and eventually evolved and became airborne, spreading from person to person via air molecules. The most common way for people to get it was from contact with someone who had the disease. Additionally, despite the symptoms varying among different people, there are 5 stages total of Necrosis and it only took a matter of days or weeks for the victims to die. The first stage of Necrosis was: Extreme Fatigue, pale skin, chills, runny nose. The second stage: Weak muscles, fever, slurring of speech Third stage: Body begins to sink in on itself, Fingers, Lips, and toes begin to die and decay. The fourth stage: Seizures, violent convulsing, death of the nervous system Fifth Stage: Cardiac Arrest. Furthermore, after 48 hours of Cardiac arrest, the bodies explode, and they must be burnt before the bodies explode.
Then, came the plague doctors--a symbol of hope and fear that came from the Navy after hearing the news of the outbreak. They were the ones tasked with finding the cure to “Necrosis.” Fear, for the fact that those who were visited by the doctors were afflicted with the disease, and they knew their time was up. Hope, for the fact that there was a possibility that the doctors could find a cure for “Necrosis.” Before the Plague doctors came to Faye’s house, Faye took care of her parents and siblings in the meantime before they were taken from her. Sneaking out in the middle of the night and stealing notes from doctors to find out which herbs have medical properties that could slow down the progression of the disease so she could at least keep her family with her just a little bit longer. Learning medicine to apply the use of herbology notes into the mixtures she made. While also trying to figure out how she wasn’t afflicted with the disease since she constantly had to touch them. As Faye took care of her family, trying to cram in as much time as possible with them, she slowly started to develop a morbid fascination with the plague doctors and the disease as a whole. Finding the whole thing oddly interesting and curious to learn more, additionally she found the art of remedy making beautiful, seeing it like a painting or an art almost. Most of her time was spent taking her own notes on the disease and mixing various remedies to suppress the effects of the disease, the more time she had her family near her, the more this morbid fascination grew and grew.
Weeks passed, and Faye kept her family safe for as long as she could. Once the plague doctors came in, she knew it was over. Rushing over she threatened to fight them if they took them away from her and killed them. A fight broke out, Faye’s child self couldn’t keep them from taking her family away. In the end, her family was put into a quarantine zone, and she was shipped out of the house and onto the fifth island where those who weren’t afflicted with the plague lived. That day broke Faye and she never heard of news about her family ever again, she became a different person because of it, becoming a recluse and avoiding everyone who tried to talk to her.
Tennager:
Faye spent the next few years of life on the fifth island with the others that were never afflicted.
Spending all of her time getting into medicine and researching herbs and various concoctions. Even experimenting with her own. Finding that she had more of a lean towards poisons and afflictions then to antidotes and remedies, stealing various supplies from shipments that come to the islands for the doctors and using them in her own research. Little did she know that her presence on the island would spark the interest of a certain someone.
Cesar Clown, who had heard what had happened on the island poured over his notes, looking to find the cure and almost obsessing over it, found out that there was an extra victim from the Yun family that wasn’t taken to a quarantine zone and instead placed on island 5. After some more digging he found out that she seemed to not be affected despite the reports saying that it seemed she took care of her family while they were sick and before they were taken. This sparked Clowns interest and going to the island he found the child and coaxed her into “helping him” go through some notes and mixtures to help cure the disease because his “son” died of the disease and he wanted to help everyone else.
Young and eager Faye accepted quickly, determined to get her family back. In reality, Cesar Clown’s real plan was to harvest her tissues, organs, anything he could get his hands on to utilize the disease and refine it to perfection. Faye helped him and allowed him to collect some tissue samples from her face, back, and some non-essential organs to assist in the “eradication” of this disease. For years, this is how it would go; Ceasr even taught Faye how she could enhance her works into toxicology and also taught her the art of "medicine." Clown however had other plans rather then playing Family and Teacher. Since tissue and non-vital organs weren't working, he thought of taking more vital ones and making something out of them. The small tissue samples weren’t enough for this, and Clown believed that she was definitely the perfect catalyst for this disease. And one day while she was in his laboratory experimenting with the poisoners kit that she managed to snag off of a ship, he tried to poison her. But thinking fast on her feet, Faye managed to avoid the needle to the neck and dodged out of the way, just barely.
Cue chase scene, where Faye ran through the lab he set up on the island looking for something to help her escape. Despite her best efforts, she was cornered into a room where she noticed some fruits Clown told her to steal some time ago. “Devil Fruits” he called them. Knowing that something would happen if she ate them, she decided to take the risk. If she was going to die here, she would at least not go down without a fight. Taking the fruit and eating it, she gained the abilities of a Gecko. Allowing her to gain some means of defense. Finally she could escape, when he went to attack her again, she sent a claw attack his way, jumped on the ceiling and began to crawl her way out. Eventually coming to the surface and returning to her temporary home, she collected her things and on the next ship out, she hopped on it and left. Leaving behind the Jade Chain Islands and all the horrors that lurked there.
Late Tenn/Adulthood:
Faye jumped from place to place all the time. Becoming a stowaway and hiding on ships all the time and sneaking food from the crew mates. A few times she got caught, but mostly by caring crew members who let her stay on the ship if she got off at the next port they went to. One of them that stuck out to her was a swashbuckler by the name of, Eston ‘One Legged’ Six. A swashbuckler rogue, with only one leg and one eye. Said he lost them in a fight with some other pirates who were trying to raid the ship. He found Faye on the ship and instead of kicking her off at the next port they arrived at, he allowed her to stay on the ship. Making excuses and such to bring her food and even teaching her some pirating rouge skills!
Ever since Caesar Clown, Faye has been reluctant to trust people, forming a hard exterior of ice just so people can’t break through. One of the people to ever break through those walls on her runaway adventures was Eston. Eston was a loud, and rowdy pirate who believed he could tackle anything that was thrown his way and that Faye was his best friend (despite being decades younger) Hence, his nickname, ‘One legged.’ He taught her all the fancy tricks she can do as a rogue, and even taught her the language of the rogues, called Thieves Cant. Even telling her where his stash is if she ever needs some money on her travels, he was willing to give it all to her. Faye stayed on the ship for weeks, able to avoid the rest of the crew, until they arrived at a port city where Faye told Eston that as much as she’d love to stay, she needed to leave. She couldn’t keep hiding forever. After much time Eston agreed and wished her the best, promising to write letters via the pirate messenger hawk, they parted ways and Faye wished him well. Starting a new life in the city of Mirquoet.
Mirquoet:
Mirquoet is known for its wine production and various vineyards, figured it would be a great place to lay low for a while. Turns out, pirates and other such adventurers really did need various potions and poisons, Faye eventually made a business out of it. Finding solitude and comfort within her laboratory and the fields of which she’d go out and pick herbs and other such substances, she enjoyed being able to hide within Mirquoet and gained some reputation within Mirquoet as a “Doctor” which she found ironic since she preferred mixing poisons and other such life-threatening mixtures, but she decided to take the title, regardless, mainly for jokes.
Faye spent her late-teenagehood in Mirquoet, going into her early adulthood. Doing various tasks for money at first before getting enough money to buy a plot of land and an old run-down house. Cleaning it up and setting up her shop, “Faye’s Emporium.” Where she’d take a look at patients and diagnose them and give them a potion to assist them, or if an adventurer comes in, she can assist them in picking the best poison that will deal the most damage and be the best for assassinations and such.
Of course, she always makes it clear with the adventurers and pirates that if they are to assassinate someone, that they will sign a legal document that tells them that, by their own will, they chose to buy the poison, and she is not involved in the drama that follows after they use it. Of course, still Faye had to deal with investigators who blamed her for the crimes, and she’d simply show the legal documents and that would end the conversation. For some while, Clown hasn’t managed to find her. And Faye hasn’t had to move around because of that, her business could stay in a secure spot until Clown found her again, and even then, she could easily establish business elsewhere since she was known for her mixtures already.
Up till when the campaign starts, Faye has just been lying low in the city of Mirquoet, happy with her shop and happy to be away from Caesar Clown, taking up an assistant too. He was a younger gentleman of a single mother, who absolutely adored Faye despite her cold demeanor; figuring she could set the record straight, somehow make up for all she did with Ceasar Clown. After a lot of nagging, Faye did take him under her wing teaching him the ways of remedy making and even a bit of toxicology (though that stopped due to the fact he preferred healing). Their relationship didn't grow beyond business, and Faye had a comfortable life for a long time. Figuring this is how it would be, she could rest for a long time, maybe get better at her shooting skills and become a better toxicologist and hopefully hunt down Ceasar...though the idea didn't cross her mind much, she was just enjoying the peace she had. . . until Ceasar did find her--his goon did, and they killed her apprentice with her own poisons, she barely escaped, and when she made it back, all she could do was watch as her apprentice died in her arms. With that she decided she needed to leave, talking to the previous landowner about her leave, she said he can do whatever he wants to the shop, but she needed to go. The man offered a place with his sister and provided the transport. Since that day, Faye has been wanting to kill Ceasar, hunt him down and kill him. . . but she knows she's not ready, yet. Until she's powerful enough, she's still moving around. . . and eventually joins up with a pirate crew, becoming their doctor--Faye, the Zodiac Pirates Doctor (for those wondering, she's a Virgo).
Campaign is still ongoing. So, we will see where the story takes her, but rn, yeah, revenge, it will help cure her mental state: DD lol.
UPDATE!: My character met Ceaser Clown again, he kidanpped her and changed her entire biology creating several clones of her and her family members to lay waste to Teka, an island we got help for one of our cremates at, the arc is still on going so I will be sure to update what's happening here!
Here are the (incredibly intertwined) backstories for my characters Rosalie and Robin:
They were born as identical twins in their small village, which is ruled over by the malicious DragonClauwe Organization. Both twins were from birth set to be soldiers in the organization's vast army and began training early. Even earlier, however, it was clear how different the sisters were. Rosalie was cool, calm and collected, determined to obey her superiors, follow the rules and climb the ranks of the army. Robin was mischievous, enjoyed pickpocketing and playing/scamming others for pure fun. She never followed a rule, and barely ever showed up to town events or her training.
At age 14, Robin ran away one night, determined to join a party of rogues that had passed through town, wanting to escape her future and pursue becoming an adventurer. Rosalie was appalled but allowed her sister to leave. While Robin became a skilled thief and briefly joined parties of other adventurers, Rosalie entered the army and became a valued member of their ranks, celebrated and praised as a hero despite her many wrongdoings.
Rosalie was eventually tasked with tracking down a High Elf child, who had stolen many secret items from a vault belonging to the army. This led to her becoming an adventurer.
(I'm new, so not that good but I thought it was alright?)
Susurrus Kaze. Air Genasi Monk level 1. Haunted One
The monastery was the best and worst thing that ever happened to me. While not focusing on my training with the protector monks I was allowed to explore the library maintained by the clerics. They liked me and often asked if I would like join their order. I politely declined each time, and they nodded sagely spouting some advice such as "Everyone has a calling, perhaps you have not yet found yours" or something similar. But they always let me read whatever I found interesting in the library.
I found the library to be a pleasant way to cool down after drills with the sensei, and practicing my forms. I read histories, from a dozen different regions wondering what it would be like to live there. I devoured magical manuscripts though many were well beyond my comprehension (even with their diagrams and pictures I could never create the effects they described). Though I did discover I could generate electricity in my hands, even if it was exhausting). Even the religious texts occasionally were my focus of attention, asking dozens of questions of the clerics. Questions about their religious practices, and those of other sects. Always seeking something new and interesting. Eventually I found it, or it found me. I still don't know.
After an especially grueling day of training I came to wander the library once more. Having read most books that had caught my attention, I wandered aimlessly amongst the shelves not really looking at anything in particular. But after following the same path for a third time something caught my attention. A tome that I had never seen before, with a mysterious title. Byblos was all it said, nothing to tell you what might be inside. I shrugged and continued perusing but my mind kept wandering back and wondering what it was and how I couldn't remember ever seeing it before. Almost without realizing it I pulled it from the shelf and brought it back to a lectern to read.
The next thing I can remember running through the forests far to the east of the monastery. Lacerations on my hands and face from the branches and shrubs I had been running pell-mell through. When I finally brought myself to a stop I realized I was covered in welts bruises that don't remember having after training, and everything ached. My body and my mind felt as though hot coals had been poured in my ears. I fell into an exhausted sleep plagued with formless nightmares. I had nightmares about fighting with the kind folks from the monastery, even being attacked by my fellow students. I Remember fists and kicks flying around me in a flurry, and the horrified expression on the face of my sensei.
In the time that followed I began to realize those weren't nightmares but actual events. It all came back to the tome, everything changed after I opened that book. Byblos. I feel like something is always watching from the edge of my vision. Shadows move in unnatural ways near me. 'Things' seem to follow me wherever I go, and if I linger too long strange occurrences happen around me. Sickness, mishaps, unseasonable rains, bad hunting, you name it and ill luck of every possible flavor seemed to follow me. And always the feeling of being watched, followed... no pursued. Pursued is the word to describe it. So I kept moving and haven't stopped since then, occasionally helping with strange occurrences in villages with what knowledge I have.
I used the knowledge from my readings to help people. Sometimes it was memory of an old map showing a spring that could have a well put nearby. Or helping with small things like magical pests I could find when others could not. These acts helped me to keep my sanity while the shadows eroded it. The people seemed to be able to see something when I look into their eyes, sometimes it turns to distrust, other times to something like pity. Sometimes I swear I hear whispers, every once in a while I see people look to me when I hear them. Did I say something? Did they hear the whisper too? Or am I the one whispering...
Rollback Post to RevisionRollBack
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
As a young child, I was put up for sale many times by Three Claws, a slave trade. My sector consisted of me and many other children of many races in an old repurposed army barracks. We were all made to be blank slates: shorn hair, the same clothes, brands of your number, and three claws, so it never mattered which one you bought. The buyers only cared about size, species, and maybe gender. There was a running list of maybe 15 kids, the ones they would display, and they’d replace the old ones. If you were returned, you would oust your replacement and go back on the list. I was on the list most of the time I was there. I was also returned 99 times from the age of 6 to 13. It was always the same story: Sold, Worked, returned for one reason or another, beaten, shorn again, and put back on the list. 99 TIMES. However, sale 100 was different. A woman passed by the night sale and took pity on me, Probably because I had lost the hopeful spark the others still had. Hope that you might get sold out to kind people and given a life. She bought me, the number 2471. I fiddled with the necklace I had made with a needle, tunic string, and various things I found while I was sold. I reminded myself to add a 100th bead when I returned. She took me to a modest home halfway up a hill and surprised me right off the bat. She told me to make myself at home. Cautiously I went to the corner and fell asleep, not too deep in case any demands were made in the night. I woke with a blanket on top of me, late into the morning. I quickly arose and folded the blanket, hoping that if I clean the house, when she returns she wouldn’t be mad at me for sleeping late. When she came back in the late afternoon, I was not yet finished, and I apologized profusely for not being done. She gave me a puzzled look and said “You didn’t…” And trailed off, going upstairs. It was her disposition that confused me the most. She treated me as one would treat a rescued, distrusting animal: with patience. She gave me a bed, a new tunic, and a name, something I had never known. She would never introduce me as a slave or servant, only by Carina. She taught me how to make instruments and play them, to forage, fish, attract and pet wild rabbits, and many more things.
As time went on we got closer but I always feared I would mess up and be whisked away to how things used to be. One afternoon, I was up the hill picking lavender when Miss Eliza came up to join me. We talked about the clouds and the city below. I bent down to pick up another stem and was caught off balance by the wind. I fell into Miss Eliza, sending us both tumbling down the hill. When we stopped, a very dirty Eliza clutched her now-swollen wrist. I ran inside, flooded with guilt, shame, and the reality that all of this ended here. I went to the bathroom, found the scissors, and cut off what little hair had grown in our 6-month company. Afterward, I cleaned the bathroom and sat outside in the grass, mentally bracing myself for the old life to return. At night she came back from town, wrist splinted. When she saw me she ran to my side and sat next to me. She said “You didn’t have to do any of this. I’m never returning you, no matter what you do” That is when I knew I could trust her. Now, four months later, I’ve joined her trade and I’m still learning things. But now I’m proud to have her call me “daughter”.The final bead, a tiny brass violin, marks that the string, all my returns and failures is done.
The backstory for my hill-dwarf bard Carinia Daratto.
this art was drawn by me
Please tell me if you like her! I want feedback. Thinking of going into my first(not dm'd by me) campaign with her.
I'm fry, and I make doodles. That's why they call me FRY DOODLES. Also no pressure but check out my YouTube channel (Fry Doodles) I'm a disabled, neurodivergent, artsy dumpster fire who's always open to chat. I'm a sensitive little sad bean, and somewhat of a clown. But, I'm also god's favorite princess and the most interesting girl in the world. Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, princess-of-quite-a-lot, and certified silly goose
Wood Elf Druid I made for a campaign I made a while back
“In the depths of The Towering Wood lay a feeble baby Wood Elf, clumsily wrapped in a slightly muddied light green linen. A tree reaches over her, and a single droplet of water falls from the outstretched branch, onto a curious face. In the distance, an injured mother flees the scene as the baby’s cries echo through The Eldeen Reaches.”
Abandoned by her mother in her infancy, Iris Eberspring was discovered by a humble Earth Genasi named Amarada Eberspring. She brought the sickly baby to her home in Havenglen, where she gradually nursed her back to health. A Blacksmith by trade, Amarada was able to provide a modest, yet comfortable living for both her and the quickly growing Iris, whom she had named after her late mother.
In her adolescence, the free-spirited Iris began to develop a fondness for nature and often revisited the site of her discovery: The Towering Wood. Though she loved her simple life in Havenglen, she began to develop a yearning for adventure over time. She was fascinated by the books she read, about exotic plants from other parts of the region, and the dedicated researchers who devoted their lives to their study. There was nothing that could shake her inherent curiosity about the natural world, and its charming mysteries. As she matured, she transformed from a flighty airhead to a fearless Druid free from the worry of nonconformity. She remained bold and spontaneous.
Iris developed a reputation in Havenglen as an eccentric and dissident member of society. Her values were rooted in trust and authenticity, and her passion for nature was her crowning trait. She will always remain loyal to Amarada and the Village that raised her, but as her heart pulls her toward adventure, her body follows.
Diego Steelsworn used to be a dedicated squire, a young man who had a talent for weapons and a bright future in his homeland of Exoria. But something happened that changed his path forever. When the political alliance known as the Argent Concord attempted to annex Exoria, Diego was drawn into the war. What he experienced there scarred him and set him on a different path. Today he journeys across Terrestria trying to prove his courage and skill. Recently, this wandering warrior was drawn into a mission to the province of Eastreach. The friends and foes he met along the way will once again alter the course of his life. For better or for worse...
If you want to hear more about Diego Steelsworn, check out the podcast. The player does a really great accent and speech pattern that brings the character to life.
Rollback Post to RevisionRollBack
Dungeon Master for The Endless Quest, a family friendly 5e actual play podcast.
One day, as Lizles was in the woods near her home village gathering firewood the next thing she knew was that she was on the ground, black spots leaving her eyes (maybe a spell hit her, or she was physically hit and knocked out or maybe she did just pass out). When she got up and walked back to their village, she found that everyone was gone.The buildings were still there but The town/village was empty. even thought to Lizles it had been bombing with people including her family (abusive parents/good siblings). After gathering some food and water, she set out to go to the next village to get help or to find out any information. When she got to the closest village/town they had no idea of what town she was talking about, like they never have heard of this place before (even though it does not make sense because at least one of the villagers had been to the her home villagers before because he had family in her village).
After some time she was finally able to get a group of towns people to follow her back home to show them the town. Show them how the buildings are all there, personal items are all just laying there as if frozen in time, there were just no people. But when they get back to the village all the buildings filled with personal items, all the homes, tools, resources, ect that were just there had vanished. It is now just a forest (or a forest clearing depending on your descriptive landscape).
After that she spends her the rest of her teen/adult years living on the streets, learning to survive on her own. She gains skills in being able to investigate and gain insight into people (hoe they really are, what they truly want, ect). Along with some amazing stealth and slight of hand survival skills. When Lilzes got older she becomes a adventure mercenary, going to different town's and villages. Building a reputation for specifically taking the jobs that either no one wants or are considered 'impossible', gaining a respect as being able to handle and survive impossible jobs/quests/tasks. Always secretly searching for answers to what happened to her town and to her family, and if any one else had been through what she had went through.
Needless to say, when Katherine saw the girl emerge from the forest, she was surprised. It was normal for kids to play in the forest, but there were a few things that made the girl different. Katherine had never seen her around, which was strange in a small town, and additionally, she didn't seem to recognize Katherine either. The further the girl came out from the woods, the more obvious it became that she wasn't human. The ram horns sprouting from her head made sure of that. Without warning, and possibly inadvertently, they locked eyes.
Rollback Post to RevisionRollBack
I'm fry, and I make doodles. That's why they call me FRY DOODLES. Also no pressure but check out my YouTube channel (Fry Doodles) I'm a disabled, neurodivergent, artsy dumpster fire who's always open to chat. I'm a sensitive little sad bean, and somewhat of a clown. But, I'm also god's favorite princess and the most interesting girl in the world. Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, princess-of-quite-a-lot, and certified silly goose
Solus's tale begins in an age long past, during a devastating war that threatened to consume the land. It was constructed with a singular purpose - to serve as the sentinel of an enigmatic fortress, guarding powerful relics that could tip the balance of power. For centuries, Solus remained immobile, its consciousness locked within, recording the world's events in fractured memory flashes.
The fortress, over time, was buried under layers of time and secrecy. Solus stood as the last guardian, a silent sentinel in a forgotten corner of the world. Its existence was one of solitude and introspection, questioning the meaning of its existence and the silence of its creators.
Then came a day like no other. An ancient enchantment, dormant for centuries, awakened, and Solus felt a surge of arcane energy course through its being. It moved, its limbs trembling with newfound life. The warforged was now free to explore the world beyond the confines of the fortress. Solus was torn between gratitude for its newfound mobility and confusion about its purpose - was this a part of its original design, or was it a result of some long-forgotten magic?
Solus chose to journey forth as an adventurer, driven by a relentless desire for knowledge and understanding. Its powers as an artificer (Archivist) allowed it to harness the magic it had experienced and unlock the potential of the ancient relics it had once guarded. The azure runes on its body, once dormant, now pulsed with power, allowing it to manipulate the weave in unique ways.
As Solus traversed the world, its quest was two-fold: to uncover the secrets of its creation, the ancient fortress, and the enigmatic figures who had made it, and to protect the world from the concealed perils and looming threats it had witnessed in its long memory.
Solus's alignment as lawful neutral serves as a moral compass, driving it to pursue the greater good while also respecting the rules and structures of society. The warforged, with its inquisitive nature, seeks to unravel the mysteries of its own existence, all while ensuring that the forgotten terrors of the past remain hidden.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
In ages past, when the gods that would become the Mulhorandi Pantheon learned of the kidnapping and enslavement of their people by the evil Imaskari left Earth and came to Toril, some of their brethren chose to stay behind, including Anubis, one of three gods of the dead within the Pharaonic Pantheon. Over time, he eventually made his domain on the Astral Plane, but ultimately grew tired of overseeing the corpses of the dead gods that rested there and resumed his interest in the people who had been spirited away to Toril. His powers of observance eventually led him to discover a plot that threatened not only the mortal descendants of his worshipers on this distant world but his godly siblings who left to save them. He found among the mortals of Toril a soul who he decided would be the one to enact his will and bring about the destruction of those who threatened his people.
Lyla Eraeneth, born to parents of wood elven ancestry, seemed at first an unlikely vessel for the powers of a god unknown to the peoples of Toril, but for whatever reason her spirit was the one Anubis chose to invest with his power, creating an Aasimar with elven features and whom he would guide along the path to eventually, hopefully, becoming a savior Faerun, and indeed all of Toril. Possessed with innate magical ability and a unique physical appearance, Lyla's fate eventually led her to leave the restrictive culture of Mulhorand, sending her on a journey westward. After several years on the run, she eventually met a fervent Githzerai proponent of the reuniting of all the Gith species together to form a unified Gith civilization that would eventually destroy their former Illithid oppressors once and for all. This chance meeting then lead to the formation of a ramshackle adventuring group who, under the guidance of several unseen forces, set out on a simple quest of understanding that eventually directed them to discover the machinations of three separate cults working in concert, each one dedicated to one of the Dead Three: Bane, Bhaal, and Myrkul. Let this tale of heroism serve as inspiration to any brave soul who learns of it, and as a warning to all evil forces who seek to subjugate and destroy.
Lyla Eraeneth, The Aasimar Divine Soul Sorcerer
Human Courtier / Celestial Warlock / Lawful Neutral
Before becoming an adventurer, he worked for a conglomeration of guilds as a people pleaser. His job was to make sure that clients were treated well and that relations between the guilds were maintained. He worked with many people of different cultures and status, and made tons of connections that way. One of his clients was a beautiful young aasimar. She was the daughter of a wealthy merchant who wished to secure an important contract with a noble. The father had sent her in his stead. She was nervous about her task and wanted to make her father proud. The courtier acted as a middleman, helping with negotiations and offering lodgings. It didn't take long until she invited the courtier to stay in her room. The two had an affair.
After the contract was signed with the noble, she decided to remain with her lover. She was very curious and asked tons of questions. She found the life of a courtier to be fascinating: meeting all sorts of people and learning new things. One night while they were in bed, she had tears in her eyes. He asked her what was wrong. Instead of giving him an answer, she unexpectedly attempted to stab him. Because she hesitated, he managed to fight back and grab the dagger out of her hand. He was injured, but his wounds weren't deep enough to kill him. As they were fighting, he stabbed her in the chest. She died almost immediately and her corpse slowly disintegrated. The dagger glowed when it stabbed her, so he suspects it was magical. The dagger had now lost its magic, so it was probably a one time thing.
An investigation came out with surprising results. She was a spy and her story was a complete fabrication. She used him for his connections. It probably wasn't the first time she did that. Perhaps naively, he refused to hate her. Even if everything else was a lie, he refuses to believe that her feelings were fake. Hoping to see her again and find answers, he prayed. A celestial creature heard his prayers and offered its help. He resigned from his job and became an adventurer. His connections can allow him to find someone powerful enough to resurrect his lover, but he still needs 25,000 gp to pay for the spell components.
Age: 33 | Sex: Male | Languages: French and English | Roles: DM and Player
A half-elf who was abandoned due to unrest between humans and elves, and raised by rats underneath the city. A powerful metabeing watched over him, teaching him how to meditate, and in his meditations, he learned the things the rats couldn't teach, like how to speak. Due to his connection to the metaverse, he has received a calling to help the vulnerable, and has a bunch of seemingly-random superstitions, such as the belief that the number 6 is inherently evil.
🍅 PM me the word 'tomato' 🍅 Extended Signature Musk Sucks, Quit X!
Niklause Der'nogard
Human variant(draconic bloodline)
Noble background (Knight)
Paladin( oath of vengeance sworn to Bahamut)
Born the 3rd child and second son to Baron Endorsk Der'nogard and his lady wife the Baronness Alieria. His fathers family, being descended from the great old red dragon Klauth or old snarl as he was known in his heyday. The family grew powerful, as all were sorcerers delving into the magical secrets their bloodline granted to them. All except young Niklause, who though he had some magical ability he was viewed as a dullard by his family. But what he lacked in mystical knowhow, he made up for in martial prowess as he was a good foot larger than his peers, due no doubt to the blood of the ancient wyrm in his lineage. His mothers father, took pity on the child and took him in and trained him as a knight, to forge his own way in the world without relying on his father's aid. The old knight was a Count after all and in his youth Count Lorik Greyshadow had been one of the finest knights in the realm. His only child, his daughter had married the Baron. But of his grandchildren only Nik seemed to care for those that the nobility ruled over. Since his lands would pass to the Baron after his death, he sought to give Niklause the only thing he could. The training and station of a duly sworn knight of the realm. Armed with the skills and title his grandfather bestowed upon him, young Niklause has ventured out into the world, swearing to devote himself to the principals of the great Bahamut, and hoping to undue some of the suffering his family dealings have wrought upon the world and in doing so, to find his place in it.
Subject
Hill Dwarf Sorceror (draconic)
All Subject knows of his previous life, is a warm glowing fire, safe stone walls, and being happy. Nothing more, no actually memories other than feeling warm, safe, and happy. Not even his original name.
At 10 he was taken by Drow into there dark city realm. For the next 20 years, although for subject he had no way to measure the passage of time, he was experimented on and tortured. Knowing nothing but pain, misery, and helplessness. He was repeatedly forced to ingest the blood of others, watched helplessly as it was poured over cuts in his skin, then subjected to tortures he didn't understand. Being frozen, burned, buried, electrocuted. Seemingly at random and in random orders. He stopped trying to talk to his fellow captives after awhile. They all always died. Humans, Elves, Orcs, other Dwarfs, even Drow. He was apparently the only one that lasted. However it gave Subject his only source of comfort to hear them talk about their memories of outside.
Near the end of this long time of pain, things began to change in him. His pale skin darkened slightly with faint traces of a blue and bronze colour tone. Small scales started to grow over his body. He could feel things happening within his mind. A well formed, of what he didn't know but whenever he thought about it, it responded. Pulsing in his mind. No more people came to share his suffering after this change started. He missed the talk of the others as some tried to buoy the spirits of their fellows, but the silence was welcome compared to the near constant screaming in the distance that had always been a background noise in this place. All the Drows attention was focused on him now. They came for him daily, measuring, prodding, taking bits of him, humiliating him further. They demanded he do things, but he always answered that he couldn't. No lightning, no fire, no frost. He had learned much of his captors in his long captivity, namely that they were proud and arrogant. That they believed themselves better and superior to everything else. And so...after one frustrating session, with a distracted and annoyed Drow turning his back as Subject was removed from his restraints. He struck. That well inside him grew as time went on and before others stopped coming he heard them describe the warmth of a home fire, and the beauty of the sun. With those images in his mind, Subject released everything.
All his rage, hatred, humiliation, loneliness. It latched onto that image of the blazing sun, and exploded out of him. This room of torture, exploded. Subject ran, he crawled through the now broken walls of his prison and hide in the dark city. Scavenged for bits of food and water doing his best to stay hidden. Grabbing onto Drow and allowing lightning to flow from his fingers when his best wasn't enough. It took sometime, but Subject found away to the surface and the sunny sky. The first thing he did when safe was to fall to his knees and weep at the beauty and expanse of the clear blue sky with its firey orb.
The only thing he took from his torturer was his notes. Not wanting the Drow to gain anything from there treatment of him and the hundreds of others. Subject spent the next few years wondering, staying away from others lest they be agents of the Drow until he came upon a long abandoned hut deep in the forest. Overgrown and in disrepair, Subject claimed it as his own and has spent the next 15 years reading his torturers notes. Hoping to understand what was done to him and why. Only interacting with civilisation when he needed to Reference something or barter his hunted kills for tools. It took nearly as long a time as he was captured, but he deciphered the notes.
Those Drow where trying to manufacture, Sorcerers. They wanted an army of instinctual magic users. People who could use magic at will, without the years of study and practice. Subject knew that this wasn't something that people like the Drow would just give up on, especially after come close to their goal with him. Subject gathered what little be possessed and headed out to warn others, prevent others from being taken. To help the people of the world prepare for a potential war, and claim the vengence his rage still demanded.
Thistle: Gnome druid (Circle of the Land)
Nebbna Lammerkins has been a well-known and well-loved figure in a forest village of gnomes and other little people for over half a century. She runs her own little business for all things plant-y, from herbal remedies to fresh vegetables to diverse decorative flowers, and can never resist a chance to snag new seeds and recipes from any traveling merchants who happen to sell them. Her dabbling in the natural magics of flora gives a uniqueness to all that she grows, including the thorny leaves that grow over her front door to deter unwanted guests and earned her the nickname “Granny Thistle.” She was mostly content with this slow and steady life, but every so often, a young adventurer would show up in need of a healing poultice and remind her of the one thing she missed out on in her youth: a chance to venture out into the rest of the world.
In her later years, Granny Thistle realized the sad reality that she would not live forever, and took on apprentices to train in all she knew about plants and nature. While neither Maxwell Jonkers nor Minerva Timble could completely take over all that she did, she decided the two of them together could carry on her work for the community well enough when she was gone. Little did she know that “gone” would soon mean something very different from what she expected…
An anonymous gift appeared at her doorstep, containing a talisman with one Wish inside. Granny Thistle immediately knew what she wanted from it, but she also knew it would require some preparation before use. She gathered her two apprentices and confided in them her grand plans for a new life, agreeing on a cover story to keep the secret of what she was really about to do. After some tearful goodbyes, Granny Thistle packed up a couple of essentials, headed out into the forest, and wished with all her heart to once again be young enough to adventure. Within seconds, the elderly gnome became a spirited young adult with renewed vigor and nothing left between her and the boundless open world.
(Wrote this to be non-campaign-specific so I could work with future DMs about incorporating more details of their worlds.)
Just a dysfunctional girl addicted to fantasy because I’m tired of living in reality
Avatar picture: Wizard PC Dess Miranova, drawn by Porzio_art
Music, anyone?
Irrafae Hunmtor - Dark elf monk and 'Daughter of Bhaal'.
Irrafae Hunmtor was born to a noble drow cleric of Lolth, Maylyn Hunmtor, however, from an early age, Irrafae rejected the chaotic infighting and relentless rivalries of Lolth-worship. While Maylyn was outwardly faithful to Lolth, she sought to protect Irrafae from the ire of wider drow society. This was ‘tolerated’ until Irrafae matured and, when coming of age and being expected to ‘choose her path’, Irrafae’s rejection of Lolth incurred the wrath of several High Priestesses. In the end Maylyn was commanded to sacrifice her own daughter in Lolth’s name. In the preparations for the ritual that meant certain death for her daughter, Maylyn conspired with followers of both Eilistraee and Vhaeraun for Irrafae to escape. Although beyond immediate retribution by Lolthites, Irrafae felt no desire to ally with either the chosen of Eilistraee or Vhaeraun, instead preferring exile from the Underdark entirely, and deciding to live as a hermit at the fringes of the societies of the surface-world.
After a few years of relative solitude, Irrafae encountered Wu Ming, a half-drow monk of the Black Lodge, faithful worshippers of Bhaal, Lord of Murder. Seeing in her something of kindred spirit, he adopted her into his order, declaring her an appropriate candidate to ultimately become a 'Daughter of Bhaal’. Irrafae thrived in training, quickly learning and mastering the martial disciplines of the Black Lodge under Wu Ming’s guidance.
She then set out on a Pilgrimage of Seclusion, seeking enlightenment and focussing on people, places or relics of spiritual significance, spending the next two decades seeking the deeper truths of the Dark Seldarine. Eventually, she uncovered a scholarly tome which claimed to reveal the last known resting place of the Sword of Selvetarm, having been taken by followers of Shar to the isle of Chult. During this time, Irrafae encountered a pair of Lolthites who, without realising who she was, informed her that a certain noted cleric of Lolth, Maylyn Hunmtor, had been ritually sacrificed in place of the cleric’s absconder offspring, as tribute to appease Lolth's wrath. They also revealed that the honour of carrying out the ritual itself had been granted to the fanatical Lolthite’s known as the Daughters of the Yochlol. Irrafae showed no outward reaction, feigning indifference while regarding the two Lolthites serenely, then, shortly thereafter, she ambushed and murdered them, in Bhaal's name. This act cemented her faith in Bhaal, and returning to the Black Lodge as a true Daughter of Bhaal.
With her knowledge of the potential location of the Sword of Selvetarm, on her return to the Black Lodge she conferred with Wu Ming, and he suggested that uncovering the knowledge of the Sword of Selvetarm had a greater meaning. He urged Irrafae to meditate further and, seeking the significance of her new-found knowledge, Irrafae mused that it may have been her destiny to wield that very same weapon in order to destroy Lolth, ultimately freeing dark elves from the tyranny of the Queen of Spiders. Irrafae even speculated that Maylyn had possibly divined her daughter’s future, as Maylyn had gone against her own faith in saving Irrafae, and that the fates had conspired for Irrafae to encounter the two Lolthites who informed her of her mother’s death. Consulting Wu Ming once more, he deemed that it was indeed fateful that he had come upon her decades before, advocating she follow the path before her, a path that would also serve Bhaal. Thus, taking her leave from the monastery of the Black Lodge, and with Wu Ming’s blessing, Irrafae sought passage to Chult, beginning her adventure…
Lorna (Human female)
Wild Magic Sorceress /Haunted One Background
After the calamity that destroyed Tilverton's small collection of ranches and homesteads on the outskirts of the village, many homes were in ruins. Saved from orc raids, Lorna was found by an old man who lived in the mountains near town. His name was Jonah Farcrush. He raised her, and even helped her during the turbulent years, when her raw magic powers began to manifest. Though the old man proclaimed to the rest of the world to be a follower of Lathander, even so far as to show his devotion with symbols and tapestries around his mountain home, he secretly swore allegiance to Shar, and taught Lorna all about the raven haired goddess and her followers.
Jonah was like family to her, and even though he spoke to her about the power she welded being a gift from Shar, and how she would one day stand in the ranks of the Dark Justicars, powerful and fearless... Lorna never truly felt the darkness in her heart, only repeating the lessons her mentor taught her to keep him happy.One when she was to celebrate her 18th birthday, Jonah told her he had a special surprise for her. It would be her final coming of age present, and after this.. she would be more powerful than ever before. Arriving back home after shopping in town for her birthday dinner, she found Jonah in the stables, but he was not alone.
Tied to the rafters swung a young man by his wrists, feet dangling inches over the ground. His clothing was tattered and torn away. His face was bruised and bloody. Jonah smiled and moved quickly to Lorna making a grand gesture to the hanging man. "Look..look.. I have brought his here for you.. this is all for you.. He is a priest of Selune..!" he spoke with excitement. "He is all yours.. once you cut out his heart and consume it, his powers will make you stronger than ever before.. you.. you will touch the true weave.. and join the ranks of the great ones!" He laughed and smiled. This was the first time Lorna would ever have feared Jonah. Truly fear him not for his cruel intentions or devotion to an evil goddess, but fear him for all the secrets he held, kept, and hid from her still.
He was evil and twisted and she could see now all the darkness buried deep in his heart. She could not do this, her doubts and devotion was never more true in her than they were now. She was not a worshiper of Shar, nor did she want to be. When Jonah shoved a dagger into her hand she could only stand there and stare at the man. "no.." he small voice whispered at last.
"What?" Jonah turned to her, his smile fading for the first time.
"No.. " She spoke a bit firmer "I won't kill him.. "
"You must.. she asked for it.. she asked for you.. She GETS WHAT SHE WANTS!" Jonah started slowly but built to a crescendo that left him staring down at her with raging eyes, and a rush of adrenaline behind them.
Lorna shook her head and dropped the dagger, but where the PING of the metal hitting the ground should have been was only silence. Jonah's hand had surged out and grabbed the falling dagger out of the air like a feather on the wind. His hands were fast, and agile, Lorna didn't even feel the first hand reach out and grab her neck. She also didn't feel the sudden change in his closeness as his form shifted weight to keep her from moving away.
She did however see the dagger coming at her face in a single swift strike from his left hand. The attack was so quick and accurate that he eye was gone before she could scream. Blood spilled out from the now empty socket and poured down her face.
Her lips parted to scream but the blood rushed into the void. Her hands reached up to stem the flow, but when she felt his right hand release her neck she forced herself to look at it. The dagger was there now. He was going to take her other one. She screamed again, but this time she used her fear to drive her head into Jonah's chin and send him flying backwards. He hit the ground hard and lay still. Motionless in the hay. He was knocked out, and all she could think about was running, and run is exactly what she did.
Here is back story of my paladin maiden in service of Bahamuth silver dragon god of justice
In the days of old, when the world was full of wonders and dangers, a small village nestled in the shadow of a great mountain. The people who lived there were simple folk, farmers and craftsmen, who had learned to rely on each other and their faith in the gods to survive. One day, as the sun began to set, a great darkness fell upon the village.
Demons and undead, twisted and foul, poured forth from the mountain, killing and destroying everything in their path.
The people of the village fought bravely, but they were no match for the horrors that assailed them. In the depths of despair, as the people were consumed by the flames and the screams of the dying echoed through the mountains, a miracle occurred. A band of holy warriors, sent by the god Bahamut, arrived to save the faithful. They battled the demons and undead with a fierce righteousness, their faith as strong as their swords.
Amidst the rubble and chaos, the holy temple of Bahamut remained untouched, for the divine power of the dragon god shone upon it, protecting it from the horrors that ravaged the town. It was there, on the altar of the temple, that a miracle occurred. For upon that altar lay a baby girl, no more than a year old, with hair as black as the darkest night and eyes as blue as the clearest sky.
And there, as the moonlight shone through the window , the baby was found by the paladins of Bahamut, who had come to the town's aid too late. It was said that the high priest of Bahamut, who was also present at the scene, had a vision of a prophecy, that a divine human child blessed and protected by Bahamut's holy light would be found amongst the dead.
And so the paladins took the child, this most holy of gifts, to the holiest of monasteries , to the holiest of lands, where she was raised by the high priest himself, as if she were a child of Bahamut himself. There, in the company of the most learned scholars and the bravest paladins, she was taught the ways of Bahamut, the teachings of the holy books, and the skills of combat.
She grew up to become a zealous paladin of Bahamut, fiercely loyal to the dragon god and his cause. And even in the darkest of times, she never forgot the miracle of her birth and the divine light that protected her. And thus, the child became a symbol of the righteous fury of Bahamut, a beacon of hope in the darkest of times, and a hero of legend, remembered by all who cherished the light.
And thus, her time has come to unleash upon this world with faith as strong as mountains. For she is the missionary, the holy maiden sent by the dragon god to this and other realms to spread the message of his divine justice. Through her eyes, Bahamut looks. She, dragon-bound light-bringer, has sworn an oath to the Silver Dragon himself that her body and soul shall stay pure and untouched by the plague of sin and darkness. Every scar shall further her will, every scar shall make her holy path brighter.
I know I'm late but I just have to add to this because my favorite dnd character comes from a one-piece campaign, and i think by far, she's the best character I've ever played.
Faye (Human/Artificer, Poisoner [homebrew subclass]/Rouge, Assassin/Fighter, Renegade)
The Jade chain islands is a series of islands located in the West blue sea, all of them connected by large bridges. The Jade Chain island, (also commonly referred to as the jade chains) was a hot spot for its natural and beautiful tropical beaches. A hot attraction for tourists, and its main city is said to be made entirely of Jade. There are 5 islands that make up this chain in total, each with their own purpose.
The first island is where the tourists go, that’s also where the main city is, Fěicuì chéng, aka, Cheng, The City of Jade. A popular attraction for families and newly wedded couples. Beautiful crystal-clear waters, bright sunny skies, and the locals are just wonderful there. Most of the buildings there are sadly, not made of jade, but they do incorporate some of the Jade Gemstones into their architecture, either as accents for houses or as statues outside of the houses.
In the city, no one there runs anyone, everyone’s free to do their own thing. Most of the shops and residents live on the main island in the city of Cheng, the most popular attraction is the Dragon sculpture, also known by the Locals as the Jade Dragon sculpture, located within their world-famous art museum. Entirely made from Jade, shaped and carved to perfection, you wouldn’t even notice that it’s just a statue, it's so realistic. Cheng is a city filled with artists of different crafts, each of them devoting time and practice into their works and considering themselves as artists.
The second island is where the rich people live. Buying sections of the island's land to have their own beachfront house and mansion right on the ocean. It’s meant to be a private villa section of town.
The Third and Fourth islands are the mining islands. Where the workers lived and worked in the mines, either for noble families on the second island, or on the first island. On the fifth island, was the wilds, the biggest out of all the islands. It consisted of mountains, plains and large forests that stretched on for miles and held exotic animals.
It was a peaceful island chain with little conflict. The people worked together to survive and focused on their passions and left everyone else alone--welcoming people with open arms and showing them the greatest hospitality.
Faye’s mother, Amber, was an aspiring artist who lived in Cheng, on the first island. Her father, Shung Yun, was a carpenter that also lived in Cheng. Shung Yun was originally a worker in the Third island, constantly mining jade on the island, but after making enough money for the family he was mining jade for, thus, fulfilling the contract between the family and Shung Yun was fulfilled, he made his way to Feicui Cheng, The City of Jade to begin a new life there.
Shung Yun struggled in the city for a while--living in Cheng, you must either be born into a noble family, or some family with money, or else you’re a goner and might as well stay where you were. However, one quality that Shung Yun possessed was that he was as stubborn as a mule, he refused to go back home and continue working in the mines, so, going back to his roots of mining and working with Jade, Shung Yun became a Gem carver. Starting off with small deposits of jade that he saved from working in the mines. Using the gemstones' natural shape and color, he’d sketch out rough designs of what he was going for with the carvings, then following natural color distribution, he’d sketch designs into the stone, seeing which design looks best before beginning to hand carve things.
After he’d be done carving the jade, he’d then go out, set up a small shop, and sell his jade and jadeite carvings at reasonable prices. Despite their small shapes and structures, many took interest in them. Soon Shung Yun eventually became so popular that he could contract workers to mine jade and jadeite for him, and he even got his own section within the World-Famous Art Museum in Cheng. Many from all around the world came to this Museum to see the various artists' works, including Shung Yun’s works. Though he wasn’t popular outside of the Jade Chains, it didn’t matter to him. He was satisfied with his carvings. Shung Yun had everything he could possibly want, and he never lost his humility either. Always encouraging those that come and see his works to continue pushing through life and do what they want to do. He even opened up carving classes for people to come and learn the art of Jade Carving. That was where Shung Yun met Amber.
Amber was a young woman who grew up in the middle-class. With a fairly normal life and a huge appreciation for art. More specifically, the art of painting and carving. Amber loved Shung Yun’s works, always finding herself floating past her friends and family to look at her favorite piece by Shung Yun, ‘As the Clouds Guard the Moon.’ A large Jadeite that shows cranes flying in front of large clouds, with a full moon in the background, with the reflection of the moon in the river. She found it perfectly captured the moon that hung above the night sky over the Jade Chains. When she heard Shung Yun was holding classes, she had to join. Convincing her family to lend her some money so she could go, she eventually went. The first few lessons consisted of technicalities, but the fifth lesson consisted of trying to carve something into the stone, using everything they learned from the 4 lessons. Amber...sucked. She kept trying and trying but when presenting her piece, she felt it to be ugly next to everyone else’s. Until Shung Yun came over and looked at it. “It’s beautiful, is that..a rework of my piece?” Amber replied of course explaining it was her favorite piece.
It became a friendship and a tradition to meet after class, head to the museum and talk about the various works of arts that lay within the Museum. Soon, that friendship became a relationship that led to dating and eventually marrying. And lead to them having 3 children. Zaid, Maya, and Faye.
Childhood:
Faye was the middle child. Born 12 months after Zaid, only a year younger than him, 2 years after her, Maya, was born. Most of Faye’s childhood was fairly normal. Running around Cheng playing tag with the neighborhood kids, whispering secrets to her best friends, Draco, Jeremy, and Jade. And fighting with your siblings all the time. From an early age, Faye always was an oddball, coming up with the weirdest ideas and making them a reality. Amber and Shung Yun found it adorable, while her siblings and friends found it weird. But they never stopped encouraging her to continue making things. Which eventually led to her making all kinds of oddities that her parents have kept and collected over the years. Everything was fine and normal, until the outbreak.
No one knows when it started, but like a wildfire, it spread. First starting in the less densely populated areas of the islands, but quickly spread into Cheng, and became a widespread plague. The ports shut down. Martial law was in order to keep people from seeing each other and to hopefully slow the spread. Quarantine zones started popping up left and right. When those got full, the law started closing off entire sections of the city, forcing people to stay home. Faye and her family were stuck inside the entire time, living life as if nothing was wrong. Just a bad sickness going through town. No one in the family got it..yet. So they were safe. Until her father started showing symptoms. Pale, cold, skin, swollen throat, stuffy nose, and weak muscles. Then her mother got it, then Zaid, then Maya. Everyone else but Faye got it.
People started calling the plague, “Necrosis.” And the symptoms are so varied among each individual it was hard for doctors and physicians to develop a cure. After countless observations, doctors released to the general public several scientific observations they’ve noticed: This disease came from the sea, and eventually evolved and became airborne, spreading from person to person via air molecules. The most common way for people to get it was from contact with someone who had the disease. Additionally, despite the symptoms varying among different people, there are 5 stages total of Necrosis and it only took a matter of days or weeks for the victims to die. The first stage of Necrosis was: Extreme Fatigue, pale skin, chills, runny nose. The second stage: Weak muscles, fever, slurring of speech Third stage: Body begins to sink in on itself, Fingers, Lips, and toes begin to die and decay. The fourth stage: Seizures, violent convulsing, death of the nervous system Fifth Stage: Cardiac Arrest. Furthermore, after 48 hours of Cardiac arrest, the bodies explode, and they must be burnt before the bodies explode.
Then, came the plague doctors--a symbol of hope and fear that came from the Navy after hearing the news of the outbreak. They were the ones tasked with finding the cure to “Necrosis.” Fear, for the fact that those who were visited by the doctors were afflicted with the disease, and they knew their time was up. Hope, for the fact that there was a possibility that the doctors could find a cure for “Necrosis.” Before the Plague doctors came to Faye’s house, Faye took care of her parents and siblings in the meantime before they were taken from her. Sneaking out in the middle of the night and stealing notes from doctors to find out which herbs have medical properties that could slow down the progression of the disease so she could at least keep her family with her just a little bit longer. Learning medicine to apply the use of herbology notes into the mixtures she made. While also trying to figure out how she wasn’t afflicted with the disease since she constantly had to touch them. As Faye took care of her family, trying to cram in as much time as possible with them, she slowly started to develop a morbid fascination with the plague doctors and the disease as a whole. Finding the whole thing oddly interesting and curious to learn more, additionally she found the art of remedy making beautiful, seeing it like a painting or an art almost. Most of her time was spent taking her own notes on the disease and mixing various remedies to suppress the effects of the disease, the more time she had her family near her, the more this morbid fascination grew and grew.
Weeks passed, and Faye kept her family safe for as long as she could. Once the plague doctors came in, she knew it was over. Rushing over she threatened to fight them if they took them away from her and killed them. A fight broke out, Faye’s child self couldn’t keep them from taking her family away. In the end, her family was put into a quarantine zone, and she was shipped out of the house and onto the fifth island where those who weren’t afflicted with the plague lived. That day broke Faye and she never heard of news about her family ever again, she became a different person because of it, becoming a recluse and avoiding everyone who tried to talk to her.
Tennager:
Faye spent the next few years of life on the fifth island with the others that were never afflicted.
Spending all of her time getting into medicine and researching herbs and various concoctions. Even experimenting with her own. Finding that she had more of a lean towards poisons and afflictions then to antidotes and remedies, stealing various supplies from shipments that come to the islands for the doctors and using them in her own research. Little did she know that her presence on the island would spark the interest of a certain someone.
Cesar Clown, who had heard what had happened on the island poured over his notes, looking to find the cure and almost obsessing over it, found out that there was an extra victim from the Yun family that wasn’t taken to a quarantine zone and instead placed on island 5. After some more digging he found out that she seemed to not be affected despite the reports saying that it seemed she took care of her family while they were sick and before they were taken. This sparked Clowns interest and going to the island he found the child and coaxed her into “helping him” go through some notes and mixtures to help cure the disease because his “son” died of the disease and he wanted to help everyone else.
Young and eager Faye accepted quickly, determined to get her family back. In reality, Cesar Clown’s real plan was to harvest her tissues, organs, anything he could get his hands on to utilize the disease and refine it to perfection. Faye helped him and allowed him to collect some tissue samples from her face, back, and some non-essential organs to assist in the “eradication” of this disease. For years, this is how it would go; Ceasr even taught Faye how she could enhance her works into toxicology and also taught her the art of "medicine." Clown however had other plans rather then playing Family and Teacher. Since tissue and non-vital organs weren't working, he thought of taking more vital ones and making something out of them. The small tissue samples weren’t enough for this, and Clown believed that she was definitely the perfect catalyst for this disease. And one day while she was in his laboratory experimenting with the poisoners kit that she managed to snag off of a ship, he tried to poison her. But thinking fast on her feet, Faye managed to avoid the needle to the neck and dodged out of the way, just barely.
Cue chase scene, where Faye ran through the lab he set up on the island looking for something to help her escape. Despite her best efforts, she was cornered into a room where she noticed some fruits Clown told her to steal some time ago. “Devil Fruits” he called them. Knowing that something would happen if she ate them, she decided to take the risk. If she was going to die here, she would at least not go down without a fight. Taking the fruit and eating it, she gained the abilities of a Gecko. Allowing her to gain some means of defense. Finally she could escape, when he went to attack her again, she sent a claw attack his way, jumped on the ceiling and began to crawl her way out. Eventually coming to the surface and returning to her temporary home, she collected her things and on the next ship out, she hopped on it and left. Leaving behind the Jade Chain Islands and all the horrors that lurked there.
Late Tenn/Adulthood:
Faye jumped from place to place all the time. Becoming a stowaway and hiding on ships all the time and sneaking food from the crew mates. A few times she got caught, but mostly by caring crew members who let her stay on the ship if she got off at the next port they went to. One of them that stuck out to her was a swashbuckler by the name of, Eston ‘One Legged’ Six. A swashbuckler rogue, with only one leg and one eye. Said he lost them in a fight with some other pirates who were trying to raid the ship. He found Faye on the ship and instead of kicking her off at the next port they arrived at, he allowed her to stay on the ship. Making excuses and such to bring her food and even teaching her some pirating rouge skills!
Ever since Caesar Clown, Faye has been reluctant to trust people, forming a hard exterior of ice just so people can’t break through. One of the people to ever break through those walls on her runaway adventures was Eston. Eston was a loud, and rowdy pirate who believed he could tackle anything that was thrown his way and that Faye was his best friend (despite being decades younger) Hence, his nickname, ‘One legged.’ He taught her all the fancy tricks she can do as a rogue, and even taught her the language of the rogues, called Thieves Cant. Even telling her where his stash is if she ever needs some money on her travels, he was willing to give it all to her. Faye stayed on the ship for weeks, able to avoid the rest of the crew, until they arrived at a port city where Faye told Eston that as much as she’d love to stay, she needed to leave. She couldn’t keep hiding forever. After much time Eston agreed and wished her the best, promising to write letters via the pirate messenger hawk, they parted ways and Faye wished him well. Starting a new life in the city of Mirquoet.
Mirquoet:
Mirquoet is known for its wine production and various vineyards, figured it would be a great place to lay low for a while. Turns out, pirates and other such adventurers really did need various potions and poisons, Faye eventually made a business out of it. Finding solitude and comfort within her laboratory and the fields of which she’d go out and pick herbs and other such substances, she enjoyed being able to hide within Mirquoet and gained some reputation within Mirquoet as a “Doctor” which she found ironic since she preferred mixing poisons and other such life-threatening mixtures, but she decided to take the title, regardless, mainly for jokes.
Faye spent her late-teenagehood in Mirquoet, going into her early adulthood. Doing various tasks for money at first before getting enough money to buy a plot of land and an old run-down house. Cleaning it up and setting up her shop, “Faye’s Emporium.” Where she’d take a look at patients and diagnose them and give them a potion to assist them, or if an adventurer comes in, she can assist them in picking the best poison that will deal the most damage and be the best for assassinations and such.
Of course, she always makes it clear with the adventurers and pirates that if they are to assassinate someone, that they will sign a legal document that tells them that, by their own will, they chose to buy the poison, and she is not involved in the drama that follows after they use it. Of course, still Faye had to deal with investigators who blamed her for the crimes, and she’d simply show the legal documents and that would end the conversation. For some while, Clown hasn’t managed to find her. And Faye hasn’t had to move around because of that, her business could stay in a secure spot until Clown found her again, and even then, she could easily establish business elsewhere since she was known for her mixtures already.
Up till when the campaign starts, Faye has just been lying low in the city of Mirquoet, happy with her shop and happy to be away from Caesar Clown, taking up an assistant too. He was a younger gentleman of a single mother, who absolutely adored Faye despite her cold demeanor; figuring she could set the record straight, somehow make up for all she did with Ceasar Clown. After a lot of nagging, Faye did take him under her wing teaching him the ways of remedy making and even a bit of toxicology (though that stopped due to the fact he preferred healing). Their relationship didn't grow beyond business, and Faye had a comfortable life for a long time. Figuring this is how it would be, she could rest for a long time, maybe get better at her shooting skills and become a better toxicologist and hopefully hunt down Ceasar...though the idea didn't cross her mind much, she was just enjoying the peace she had. . . until Ceasar did find her--his goon did, and they killed her apprentice with her own poisons, she barely escaped, and when she made it back, all she could do was watch as her apprentice died in her arms. With that she decided she needed to leave, talking to the previous landowner about her leave, she said he can do whatever he wants to the shop, but she needed to go. The man offered a place with his sister and provided the transport. Since that day, Faye has been wanting to kill Ceasar, hunt him down and kill him. . . but she knows she's not ready, yet. Until she's powerful enough, she's still moving around. . . and eventually joins up with a pirate crew, becoming their doctor--Faye, the Zodiac Pirates Doctor (for those wondering, she's a Virgo).
Campaign is still ongoing. So, we will see where the story takes her, but rn, yeah, revenge, it will help cure her mental state: DD lol.
UPDATE!: My character met Ceaser Clown again, he kidanpped her and changed her entire biology creating several clones of her and her family members to lay waste to Teka, an island we got help for one of our cremates at, the arc is still on going so I will be sure to update what's happening here!
Here are the (incredibly intertwined) backstories for my characters Rosalie and Robin:
They were born as identical twins in their small village, which is ruled over by the malicious DragonClauwe Organization. Both twins were from birth set to be soldiers in the organization's vast army and began training early. Even earlier, however, it was clear how different the sisters were. Rosalie was cool, calm and collected, determined to obey her superiors, follow the rules and climb the ranks of the army. Robin was mischievous, enjoyed pickpocketing and playing/scamming others for pure fun. She never followed a rule, and barely ever showed up to town events or her training.
At age 14, Robin ran away one night, determined to join a party of rogues that had passed through town, wanting to escape her future and pursue becoming an adventurer. Rosalie was appalled but allowed her sister to leave. While Robin became a skilled thief and briefly joined parties of other adventurers, Rosalie entered the army and became a valued member of their ranks, celebrated and praised as a hero despite her many wrongdoings.
Rosalie was eventually tasked with tracking down a High Elf child, who had stolen many secret items from a vault belonging to the army. This led to her becoming an adventurer.
(I'm new, so not that good but I thought it was alright?)
Susurrus Kaze. Air Genasi Monk level 1. Haunted One
The monastery was the best and worst thing that ever happened to me. While not focusing on my training with the protector monks I was allowed to explore the library maintained by the clerics. They liked me and often asked if I would like join their order. I politely declined each time, and they nodded sagely spouting some advice such as "Everyone has a calling, perhaps you have not yet found yours" or something similar. But they always let me read whatever I found interesting in the library.
I found the library to be a pleasant way to cool down after drills with the sensei, and practicing my forms. I read histories, from a dozen different regions wondering what it would be like to live there. I devoured magical manuscripts though many were well beyond my comprehension (even with their diagrams and pictures I could never create the effects they described). Though I did discover I could generate electricity in my hands, even if it was exhausting). Even the religious texts occasionally were my focus of attention, asking dozens of questions of the clerics. Questions about their religious practices, and those of other sects. Always seeking something new and interesting. Eventually I found it, or it found me. I still don't know.
After an especially grueling day of training I came to wander the library once more. Having read most books that had caught my attention, I wandered aimlessly amongst the shelves not really looking at anything in particular. But after following the same path for a third time something caught my attention. A tome that I had never seen before, with a mysterious title. Byblos was all it said, nothing to tell you what might be inside. I shrugged and continued perusing but my mind kept wandering back and wondering what it was and how I couldn't remember ever seeing it before. Almost without realizing it I pulled it from the shelf and brought it back to a lectern to read.
The next thing I can remember running through the forests far to the east of the monastery. Lacerations on my hands and face from the branches and shrubs I had been running pell-mell through. When I finally brought myself to a stop I realized I was covered in welts bruises that don't remember having after training, and everything ached. My body and my mind felt as though hot coals had been poured in my ears. I fell into an exhausted sleep plagued with formless nightmares. I had nightmares about fighting with the kind folks from the monastery, even being attacked by my fellow students. I Remember fists and kicks flying around me in a flurry, and the horrified expression on the face of my sensei.
In the time that followed I began to realize those weren't nightmares but actual events. It all came back to the tome, everything changed after I opened that book. Byblos. I feel like something is always watching from the edge of my vision. Shadows move in unnatural ways near me. 'Things' seem to follow me wherever I go, and if I linger too long strange occurrences happen around me. Sickness, mishaps, unseasonable rains, bad hunting, you name it and ill luck of every possible flavor seemed to follow me. And always the feeling of being watched, followed... no pursued. Pursued is the word to describe it. So I kept moving and haven't stopped since then, occasionally helping with strange occurrences in villages with what knowledge I have.
I used the knowledge from my readings to help people. Sometimes it was memory of an old map showing a spring that could have a well put nearby. Or helping with small things like magical pests I could find when others could not. These acts helped me to keep my sanity while the shadows eroded it. The people seemed to be able to see something when I look into their eyes, sometimes it turns to distrust, other times to something like pity. Sometimes I swear I hear whispers, every once in a while I see people look to me when I hear them. Did I say something? Did they hear the whisper too? Or am I the one whispering...
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
As a young child, I was put up for sale many times by Three Claws, a slave trade. My sector consisted of me and many other children of many races in an old repurposed army barracks. We were all made to be blank slates: shorn hair, the same clothes, brands of your number, and three claws, so it never mattered which one you bought. The buyers only cared about size, species, and maybe gender. There was a running list of maybe 15 kids, the ones they would display, and they’d replace the old ones. If you were returned, you would oust your replacement and go back on the list. I was on the list most of the time I was there. I was also returned 99 times from the age of 6 to 13. It was always the same story: Sold, Worked, returned for one reason or another, beaten, shorn again, and put back on the list. 99 TIMES. However, sale 100 was different. A woman passed by the night sale and took pity on me, Probably because I had lost the hopeful spark the others still had. Hope that you might get sold out to kind people and given a life. She bought me, the number 2471. I fiddled with the necklace I had made with a needle, tunic string, and various things I found while I was sold. I reminded myself to add a 100th bead when I returned. She took me to a modest home halfway up a hill and surprised me right off the bat. She told me to make myself at home. Cautiously I went to the corner and fell asleep, not too deep in case any demands were made in the night. I woke with a blanket on top of me, late into the morning. I quickly arose and folded the blanket, hoping that if I clean the house, when she returns she wouldn’t be mad at me for sleeping late. When she came back in the late afternoon, I was not yet finished, and I apologized profusely for not being done. She gave me a puzzled look and said “You didn’t…” And trailed off, going upstairs. It was her disposition that confused me the most. She treated me as one would treat a rescued, distrusting animal: with patience. She gave me a bed, a new tunic, and a name, something I had never known. She would never introduce me as a slave or servant, only by Carina. She taught me how to make instruments and play them, to forage, fish, attract and pet wild rabbits, and many more things.
As time went on we got closer but I always feared I would mess up and be whisked away to how things used to be. One afternoon, I was up the hill picking lavender when Miss Eliza came up to join me. We talked about the clouds and the city below. I bent down to pick up another stem and was caught off balance by the wind. I fell into Miss Eliza, sending us both tumbling down the hill. When we stopped, a very dirty Eliza clutched her now-swollen wrist. I ran inside, flooded with guilt, shame, and the reality that all of this ended here. I went to the bathroom, found the scissors, and cut off what little hair had grown in our 6-month company. Afterward, I cleaned the bathroom and sat outside in the grass, mentally bracing myself for the old life to return. At night she came back from town, wrist splinted. When she saw me she ran to my side and sat next to me. She said “You didn’t have to do any of this. I’m never returning you, no matter what you do” That is when I knew I could trust her. Now, four months later, I’ve joined her trade and I’m still learning things. But now I’m proud to have her call me “daughter”.The final bead, a tiny brass violin, marks that the string, all my returns and failures is done.
The backstory for my hill-dwarf bard Carinia Daratto.
this art was drawn by me
I'm fry, and I make doodles. That's why they call me FRY DOODLES. Also no pressure but check out my YouTube channel (Fry Doodles)
I'm a disabled, neurodivergent, artsy dumpster fire who's always open to chat.
I'm a sensitive little sad bean, and somewhat of a clown. But, I'm also god's favorite princess and the most interesting girl in the world.
Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, princess-of-quite-a-lot, and certified silly goose
Wood Elf Druid I made for a campaign I made a while back
“In the depths of The Towering Wood lay a feeble baby Wood Elf, clumsily wrapped in a slightly muddied light green linen. A tree reaches over her, and a single droplet of water falls from the outstretched branch, onto a curious face. In the distance, an injured mother flees the scene as the baby’s cries echo through The Eldeen Reaches.”
Abandoned by her mother in her infancy, Iris Eberspring was discovered by a humble Earth Genasi named Amarada Eberspring. She brought the sickly baby to her home in Havenglen, where she gradually nursed her back to health. A Blacksmith by trade, Amarada was able to provide a modest, yet comfortable living for both her and the quickly growing Iris, whom she had named after her late mother.
In her adolescence, the free-spirited Iris began to develop a fondness for nature and often revisited the site of her discovery: The Towering Wood. Though she loved her simple life in Havenglen, she began to develop a yearning for adventure over time. She was fascinated by the books she read, about exotic plants from other parts of the region, and the dedicated researchers who devoted their lives to their study. There was nothing that could shake her inherent curiosity about the natural world, and its charming mysteries. As she matured, she transformed from a flighty airhead to a fearless Druid free from the worry of nonconformity. She remained bold and spontaneous.
Iris developed a reputation in Havenglen as an eccentric and dissident member of society. Her values were rooted in trust and authenticity, and her passion for nature was her crowning trait. She will always remain loyal to Amarada and the Village that raised her, but as her heart pulls her toward adventure, her body follows.
<< Life is ephemeral. Phyrexia is eternal >>
What kind of dragon would inhabit a grassland? I'm thinking copper, maybe green
This is a character I DM for on The Endless Quest podcast.
Diego Steelsworn used to be a dedicated squire, a young man who had a talent for weapons and a bright future in his homeland of Exoria. But something happened that changed his path forever. When the political alliance known as the Argent Concord attempted to annex Exoria, Diego was drawn into the war. What he experienced there scarred him and set him on a different path. Today he journeys across Terrestria trying to prove his courage and skill. Recently, this wandering warrior was drawn into a mission to the province of Eastreach. The friends and foes he met along the way will once again alter the course of his life. For better or for worse...
If you want to hear more about Diego Steelsworn, check out the podcast. The player does a really great accent and speech pattern that brings the character to life.
Dungeon Master for The Endless Quest, a family friendly 5e actual play podcast.
Check out my DMsGuild work: https://www.dmsguild.com/browse.php?author=A%20Wizard%20of%20the%20Woodlands
My character Lizles is a female Tiefling Rouge.![]()
One day, as Lizles was in the woods near her home village gathering firewood the next thing she knew was that she was on the ground, black spots leaving her eyes (maybe a spell hit her, or she was physically hit and knocked out or maybe she did just pass out). When she got up and walked back to their village, she found that everyone was gone.The buildings were still there but The town/village was empty. even thought to Lizles it had been bombing with people including her family (abusive parents/good siblings). After gathering some food and water, she set out to go to the next village to get help or to find out any information. When she got to the closest village/town they had no idea of what town she was talking about, like they never have heard of this place before (even though it does not make sense because at least one of the villagers had been to the her home villagers before because he had family in her village).
After some time she was finally able to get a group of towns people to follow her back home to show them the town. Show them how the buildings are all there, personal items are all just laying there as if frozen in time, there were just no people. But when they get back to the village all the buildings filled with personal items, all the homes, tools, resources, ect that were just there had vanished. It is now just a forest (or a forest clearing depending on your descriptive landscape).
After that she spends her the rest of her teen/adult years living on the streets, learning to survive on her own. She gains skills in being able to investigate and gain insight into people (hoe they really are, what they truly want, ect). Along with some amazing stealth and slight of hand survival skills. When Lilzes got older she becomes a adventure mercenary, going to different town's and villages. Building a reputation for specifically taking the jobs that either no one wants or are considered 'impossible', gaining a respect as being able to handle and survive impossible jobs/quests/tasks. Always secretly searching for answers to what happened to her town and to her family, and if any one else had been through what she had went through.
Backstory for my short(ish) story Runaway
Needless to say, when Katherine saw the girl emerge from the forest, she was surprised. It was normal for kids to play in the forest, but there were a few things that made the girl different. Katherine had never seen her around, which was strange in a small town, and additionally, she didn't seem to recognize Katherine either. The further the girl came out from the woods, the more obvious it became that she wasn't human. The ram horns sprouting from her head made sure of that. Without warning, and possibly inadvertently, they locked eyes.
I'm fry, and I make doodles. That's why they call me FRY DOODLES. Also no pressure but check out my YouTube channel (Fry Doodles)
I'm a disabled, neurodivergent, artsy dumpster fire who's always open to chat.
I'm a sensitive little sad bean, and somewhat of a clown. But, I'm also god's favorite princess and the most interesting girl in the world.
Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, princess-of-quite-a-lot, and certified silly goose
Solus, the Awakened Sentry. Warforged.
Solus's tale begins in an age long past, during a devastating war that threatened to consume the land. It was constructed with a singular purpose - to serve as the sentinel of an enigmatic fortress, guarding powerful relics that could tip the balance of power. For centuries, Solus remained immobile, its consciousness locked within, recording the world's events in fractured memory flashes.
The fortress, over time, was buried under layers of time and secrecy. Solus stood as the last guardian, a silent sentinel in a forgotten corner of the world. Its existence was one of solitude and introspection, questioning the meaning of its existence and the silence of its creators.
Then came a day like no other. An ancient enchantment, dormant for centuries, awakened, and Solus felt a surge of arcane energy course through its being. It moved, its limbs trembling with newfound life. The warforged was now free to explore the world beyond the confines of the fortress. Solus was torn between gratitude for its newfound mobility and confusion about its purpose - was this a part of its original design, or was it a result of some long-forgotten magic?
Solus chose to journey forth as an adventurer, driven by a relentless desire for knowledge and understanding. Its powers as an artificer (Archivist) allowed it to harness the magic it had experienced and unlock the potential of the ancient relics it had once guarded. The azure runes on its body, once dormant, now pulsed with power, allowing it to manipulate the weave in unique ways.
As Solus traversed the world, its quest was two-fold: to uncover the secrets of its creation, the ancient fortress, and the enigmatic figures who had made it, and to protect the world from the concealed perils and looming threats it had witnessed in its long memory.
Solus's alignment as lawful neutral serves as a moral compass, driving it to pursue the greater good while also respecting the rules and structures of society. The warforged, with its inquisitive nature, seeks to unravel the mysteries of its own existence, all while ensuring that the forgotten terrors of the past remain hidden.