Haven't made it yet, but a kobold warlock/cleric who is a surprisingly charismatic and effective leader. He creates a new religion, and gets tribes of kobolds and similar species to join the new religion. By the power of his patron, all the prayers of his religion's followers turn into spellcasting power, essentially allowing him to cast spells with the force of hundreds upon hundreds of others backing him up, therefore turning spells like Magic Missile to "It's raining Magic Missiles holy sh!t" and Fireball to "Here comes the sun, do-do do-doo~!" and Flame Strike to "Hammer of Dawn, reenacted very realistically".
haven't come up with a definite name for the religion, but it's gonna be something completely stupid, like "Order of the Half-Eaten Ham Sandwich" or "The Altar of Superior Stupid" (this one has a good acronym, too, actually).
Ideas are absolutely welcome.
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he/him asexual panromantic legally certified dumb piece of shit who will **** around and find out, one way or another Monster Hunter fan
Hello there! I'm here to introduce my newest character, who I first made on Heroforge in an act of Inspiration, and have since expanded upon with a whole lotta stuff, including a planned art poster i hope to fund at some point. I created her with inspiration, reasonable deductions (from her look and feel), a bit of back and forth with an AI asking me questions about her and me answering, and the This is Your Life background randomization tables from XGtE. All rolls were final, and helped decide her background.
Meet Diana of Brynn! She is a human (mostly, she has elven and dwarven ancestors, from her mom and dad respectively, but far enough back that they don't really count?) Rogue, with the Folk Hero background.
When she was 5, she woke up one morning, several miles from home in what she later found to be a god's holy site, and was guided home through ethereal arrows leading the way. She got there only to find a group of shadowed figures attacking her homestead, taking her parents in manacles and disappearing into a shadow. She left for the nearest settlement, the Town of Loudwater, and informed the guards about what she had witnessed. After their investigation, she got sent to her grandparents, an Earl and Countess in Silverymoon as well as former high-class adventurers and current Lords in the Merchant Guild. Shortly after, she met a half-elf daughter of one of her family's trade partners, a young Sylviel, who brought her out of the shell created by the loss of her parents and transplantation to a new setting, and they became fast friends.
Fast Forward 15 years. She is now 20 years old, with a loving girlfriend in the form of Sylviel. Since she was pulled out of her funk, she's been training the best she can, and analyzing anything she can about what happened that fateful day. The leader of the group keeps appearing in her nightmares and fleeting memories, ranging between almost indistinct from static to sounding as clear as if they were next to her. She's been slowly adding to the symbol she saw the group wear, as she getting more and more fragments after each clear dream-vision.
She's been passing all of this information to the group of investigator adventurers her grandparents hired 5 years before after the original team went missing shortly after being hired in the months after the original kidnapping. Diana's been training with the groups resident Rogue, as she decided the best way to fight thieves and assassins is to know how they operate, though she's doesn't like being sneaky and prefers the panache of the duelists and privateer's she's met through her grandparents.
She was taken out with the Investigators for one of their missions, which was supposed to be a milk run: They were hired to find a missing witness for a possible scandal in Waterdeep by the Lords Council. She ended up solving the whole thing, resulting in the temporary exile of the Xanathar's Thieves Guild, as well arrest of several members of the Lords Council for corruption and sabotage. (This is what started her legend and lead to her being a Folk Hero)
Shortly after this, she went on a few short jobs with Sylviel, with only their respective mentors as escorts, and she ended up hurt while protecting Sylviel after a minor panic attack. Diana ended up proposing to her after recovering with a scar across her eye, and gleefully being accepted. The two ended up getting a Lover's Tattoo, a magic etching into the skin that allows the two paired to feel the partners general direction and health. However, Tragedy struck again within the next year: Sylviel disappeared while traveling between her parents home and Diana's, with her entourage being decimated to the last man, and Sylviel no where to be found, with the Lover's Tattoo only giving her health but no direction.
Now, a month later, Diana's pulled herself together and prepped, and is ready to set out and bring home everyone lost to her.
Hello there! I'm here to introduce my newest character, who I first made on Heroforge in an act of Inspiration, and have since expanded upon with a whole lotta stuff, including a planned art poster i hope to fund at some point. I created her with inspiration, reasonable deductions (from her look and feel), a bit of back and forth with an AI asking me questions about her and me answering, and the This is Your Life background randomization tables from XGtE. All rolls were final, and helped decide her background.
Meet Diana of Brynn! She is a human (mostly, she has elven and dwarven ancestors, from her mom and dad respectively, but far enough back that they don't really count?) Rogue, with the Folk Hero background.
When she was 5, she woke up one morning, several miles from home in what she later found to be a god's holy site, and was guided home through ethereal arrows leading the way. She got there only to find a group of shadowed figures attacking her homestead, taking her parents in manacles and disappearing into a shadow. She left for the nearest settlement, the Town of Loudwater, and informed the guards about what she had witnessed. After their investigation, she got sent to her grandparents, an Earl and Countess in Silverymoon as well as former high-class adventurers and current Lords in the Merchant Guild. Shortly after, she met a half-elf daughter of one of her family's trade partners, a young Sylviel, who brought her out of the shell created by the loss of her parents and transplantation to a new setting, and they became fast friends.
Fast Forward 15 years. She is now 20 years old, with a loving girlfriend in the form of Sylviel. Since she was pulled out of her funk, she's been training the best she can, and analyzing anything she can about what happened that fateful day. The leader of the group keeps appearing in her nightmares and fleeting memories, ranging between almost indistinct from static to sounding as clear as if they were next to her. She's been slowly adding to the symbol she saw the group wear, as she getting more and more fragments after each clear dream-vision.
She's been passing all of this information to the group of investigator adventurers her grandparents hired 5 years before after the original team went missing shortly after being hired in the months after the original kidnapping. Diana's been training with the groups resident Rogue, as she decided the best way to fight thieves and assassins is to know how they operate, though she's doesn't like being sneaky and prefers the panache of the duelists and privateer's she's met through her grandparents.
She was taken out with the Investigators for one of their missions, which was supposed to be a milk run: They were hired to find a missing witness for a possible scandal in Waterdeep by the Lords Council. She ended up solving the whole thing, resulting in the temporary exile of the Xanathar's Thieves Guild, as well arrest of several members of the Lords Council for corruption and sabotage. (This is what started her legend and lead to her being a Folk Hero)
Shortly after this, she went on a few short jobs with Sylviel, with only their respective mentors as escorts, and she ended up hurt while protecting Sylviel after a minor panic attack. Diana ended up proposing to her after recovering with a scar across her eye, and gleefully being accepted. The two ended up getting a Lover's Tattoo, a magic etching into the skin that allows the two paired to feel the partners general direction and health. However, Tragedy struck again within the next year: Sylviel disappeared while traveling between her parents home and Diana's, with her entourage being decimated to the last man, and Sylviel no where to be found, with the Lover's Tattoo only giving her health but no direction.
Now, a month later, Diana's pulled herself together and prepped, and is ready to set out and bring home everyone lost to her.
I like this one the most of the new ones posted. Only thing is Dwarves and Elves are not biologically compatible. Even if they could the child would be a Dwarf because Dwarven DNA takes over non-Dwarven DNA 100% of the time in the womb so half-Dwarves are impossible. Also 50% of all Dwarves are sterile and cannot have children. So, some Dwarves have been intentionally seeking those outside their race to help them create more Dwarves.
They did a dive decades ago in Dragon Magazine about the mating habits of the races and what works and doesn't. Mr. Rhexx also did a great video on their YouTube about it. Oh, and Half-Evles are also naturally sterilized due to being half-elven so they cannot reproduce to create more half-elves. It explains which Elves look down on them with pitty and advise against those couplings.
Of course it is your game/character so ignore me. Just figured I'd give you the cannon.
oof. I didn't know that... I've never even heard about that! I've made so many characters that are half-elves, or the children of such! Thanks for the info, i'll try to keep it in mind for passing around and possibly for character in different continuities. But in this one, yeah, Elves and Dwarves are still not really compatible? but Those with diluted enough bloodlines of either can have kids with the other. Remember, Diana still counts as a human! At most, her grandmother would barely count as a quarter elf, much less a half elf. Also, dwarves here (just adding this in now, lol) don't have what's it called, Dominant Genes, i think it's called? The kind that make all kids 100% dwarf. Of course, it varies, so a human, from the same dwarf, could have kids that are full dwaf, fully human, and somewhere in between.
I think you'll love this one, I made him purely to screw over my DM
As a child he was mentored by two people, his local cleric and an abjuration specialist wizard. The cleric taught him how to channel the power of life to heal himself and others (only uses it for himself though) and the abjuration wizard taught him how to use protective magic to defend himself and others (only uses it for himself though). In the end you get an insanly hard to kill character that does nothing but shout at their party to try harder and protect themself with magic.
My first ever character was going to be a simple Dragonborn fighter that was straight from his clan’s military seeking vengeance against forces that nearly devastated said clan…
…until he adopted the tabaxi rogue before the campaign even started.
Didn't put a lot of thought into it, but the other players seem to like it.
I'm a Human Barbarian named Sue. I hate my father for giving me the name and then leaving. I fought my whole childhood/life with pretty much anyone and everyone due to my name. I'm searching for my father so I can kill him.
Also, one night, while drinking heavily, I told my life story to a strange in a bar. The next thing I knew, there was a song about it. Turns out, the stranger was the "Bard in Black", aka Jonnikash. So, I also hate bards. Especially him.
So this one is probably my favorite of all the (many) backstories I've made. Sadly, as I DM most of the time, I haven't been able to play him, but hopefully I'll be able to soon. As a quick summary, his personality is like D'Artagnan from the Three Musketeers and Romeo from Romeo and Juliet. He isn't your perfect hero. He is heavily flawed and it can be made very obvious. But let us tell his tale. Born Hark Derni, he was the son of a lowly Duke. His father was a young war hero who had been crippled during the war. He believed he was due many honors, but when he wasn't given the respect he thought he deserved, he spiraled out of control. He took a beautiful woman, close in age to him, by the name of Amelia Jeourn, as his wife. She was a beautiful woman who was gifted in singing. Her voice was so captivating that all who heard it became immersed in the songs and the feelings it evoked. They had a son, Hark. He got his mother's voice. He could sing and everyone who heard his voice would be more captivated than those who heard his mother's. (Their singing voices were gifts from a goddess of intimate true love and songs that evoke and are connected to that type of love, Inuaria. She was infatuated with Amelia, Greek gods style) He was a charismatic man and he had looks that made women swoon at the sight of him. Many of the servant girls had eyes for their master, but Hark had eyes for only one of them. A sharp-witted girl who could argue with the greatest debaters and win, she caught Hark's eye with ease. They knew they could not truly be together, but still they would interact. Hark often assisted the servants in their work, just to see Valia, the servant girl, and talk to her. His mother was less subtle however. She never truly loved Hark's father, instead loving their steward, Brady Boundhand. Hark knew of it, and would subtly help. He would distract his father and make sure they could never be caught. Sadly one day he failed. Hark's father burst into his wife's bedchambers to find his wife and steward together. In a fit of rage, Hark's father thrust his rapier, the sword he had wielded during the war, through his steward's breast, killing him. Brady had been a father to Hark and Hark watched the monster he had been forced to call father murder his friend and true father. Hark then rushed to his father, broke the hand that held the rapier, picked up the rapier, and thrust the sword through his father's lungs. Hark, horrified at what he'd done, felt his regret immediately. He left soon afterwards and became a wanderer. Just months later, he sat in a tavern, listening to a bard who regaled the taverns guests with an ancient tale. Hark, now Kalek Greenman, knew he must be trained in this art. He approached the bard after the tale had ended and requested that he be taught in the ways of the bard. The bard, a man named Gurn Flourishsong, agreed. If Kalek could tell a decent tale. So Kalek sang the story he had lived. And it was enough. He was taken on and became Kalek Flourishsong. From there he and Gurn wandered and wandered. Gurn, an older man, sadly passed when Kalek was nineteen, stricken with a plague. He then wandered, joining many rebellions across the lands. He, however, always would return to his home, disguised. He would check on his mother and Valia. Still single, he never worked up the courage to approach her. He would watch and protect. He is a human College of Valor Bard.
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In the words of the great philosopher, Unicorse, "Aaaannnnd why should I care??"
Best quote from a book ever: "If you love with your eyes, death is forever. If you love with your heart, there is no such thing as parting."- Jonah Cook, Ascendant, Songs of Chaos by Michael R. Miller. Highly recommend
Noble birth, so when he was captured during a skirmish with a drow raiding party, he was ransomed, rather than enslaved. He spent nearly a year in captivity while negotiations for his release were ongoing, and in his time there, came to the conclusion that everyone wants the same thing, just to get along in life. Even amongst a stereotypically evil race like Drow or kuo-toa, even "evil" people aren't always bad. So he would rather negotiate than jump straight to combat, and give people every possible benefit of the doubt, and show mercy wherever possible. He's not a pacifist per se, but leans that way.
Before you read, I used a name from a different game for the setting of the noble kingdom she was born too. The campaign is Strahd but not the traditional strahd, a home brew remix. Also she is a noble sorcerer in training to become an eventual battle mage/spell blade with ties to hades from her tiefling infernal nature. Hope every one enjoys the little read. I always write out elaborate backstories to my characters I create and then reuse them for future campaigns with my buddies!
"When I was born, I was to be next in line to the throne of Ivalice. The One Kingdom. However my birth changed things, and my mother. Some how, despite having drow parents, I was born a tiefling. Blue skin, tail, eyes, horns, and all. I was cold even to the touch. Still am. Supposedly the night I was born, a chill filed the air, and a cold wafted through the kingdom. This altered my course of being next in line. I was treated as a demoness. A devil. They had my tongue cut out to prevent me from spewing infernal when I learned to speak. It didn't prevent me from crying.
My childhood was spent in a tower talking to an imaginary friend that couldn't understand me for lack of a tongue. But when he jumped into my mother's orb in my necklace, I heard him in my head. He gave me powers locked away deep in my mind. Psionic abilities he called them. This further awoke sorcery within me. The ability to metamagic, cast with no tongue, and do things no wizard or sorcerer could do. Not even gifts from a warlocks patron could come close to telepathy and just yanking someone's mind with mine. Playing tricks on mother were the best, but the punishments made them not worth it. When I came of age for school, mother enlisted me into the kingdoms finest sorcery tower, where I and other children of Ivalice learned. Of course I was under the watchful eye of the guard, and mother's royal security detail. After schooling, time was spent doing work for the kingdom. As is our way to better our Drow society, but our works is not that of men's no. We take leisure in the luxurious work of our society. Thus mother taught me her trade hands, cooking as well as jewelry craft. A little bit of gambling as well, most importantly the lyre. She loved for me to play for her personal banquets, balls and parties. Even during public executions... grotesque.
Before I was to serve in the military, I spent some years working practicing my trades. In the spare time that I was allowed free time, usually during mother's bathes or when she napped, or did other things involving the flesh, I would sneak away and spend time with fellow tiefling classmates practicing rituals to Hades in our cult we formed together. We didn't accomplish much as we are a quiet group and don't publicize ourselves.
Age 18: My first tour began then. I served as squire next to madam knight general Vanhazz, the knight general of my mother's army. She taught me the importance of obedience, discipline, responsibilities, but most of all duty and loyalty to the crown and Ivalice. We slain many on the battlefield. Once or twice Madam Vanhazz had to rescue my hide. This tour involved a push to the west, to further our western border being assaulted by orks. Elves and dwarves helped assist despite their disdain from our long somewhat forgotten past. It was a long hard year of working the front lines as a squire. Well paid off though. The experience will never leave me. Especially having blood and dirt on me... disgusting.
Age 19: There was no rest between my first tour, and my next. Just enough time to come home, hug mother, pay a visit to father, find a lovely dove for a one night stand, and then off the next week to the north eastern front. Derrick a dwarf I and Vanhazz managed to enslave from the orcs, swore ax and shield to me for keeping his hide safe from eaten by orks. Therefore he came along side myself as I squired once more for madam Vanhazz. Derrick had no home to return to, as it was laid waste by the orcs.
We prepared our charge against the human invaders in the cold snow drifted foot hills of our north eastern mountains. As we met in a fury of crashing metal and whirling magic, a slow swift fog crept over the battlefield as war raged on. It's thickness amassed to greatly one couldn't see the tip of a dagger in front of him. Barely any noise could escape from in front of your mouth. As it eased up, it was as though each army had been dramatically reduced... Madam Vanhazz was no where in sight though a few enemies of the opposing army were looking about, confused. Derrick was ahead if me, as was a fellow member of the army, just a pike-woman.
"Where is everyone?!?!?" I shouted, which attracted the attention of the two enemy soldiers. Derrick braced behind his shield, turning back to grin at me reassuring me, it would be fine. Or would it? The pikes woman lowered her halberd and began her charge. I too began to cast to prepare myself."
Skaven (used Tasha's Couldron of Everything to make him).
A skaven (chaotic evil species of rat people from Warhammer Fantasy and Age of Sigmar) fell though one of their portals called a gnallhole and fell into the main trade hub of Spelljammer setting. The magic of the gnawhole gave him a longer lifespan, and he soon realized he liked being in a place that wasn't trying to backstab him. Currently employed by a "collector" of sorts doing odd jobs as a hired meat shield. While he does like his companions, he still is a Skaven at heart and his medicine checks usually incidentally heal a friend;; their just him adding sage and lemon and other healing herbs to help marinate.
Like Skaven, he has a a tendency to calll creatures a noun and a thing (Man-Thing, Elf-Thing, Dead-Thing, Fish-Thing), or have double descriptors for thins (Die-Die, Run-FLee, Help-Aid, Yes-yes).
Also my comic releaf charecter.
Ronan: High Elf.
Taking him from my Pathfinder Campaign where I normally play him as a half elf.
Born of a Human mother, he takes after his Father, a high ranking High Elf in a major thieves guild. He cared for her for a time, then grew tired of the young and impressionable tavern girl and left her for another. The man that stepped up, a boisterous orc by the name of Timbarr, was by contrast winning father of the year awards year after year.
In the tavern, he learned to read and write, learned to use a lock pick, learned the inns and outs of liquor, and how to fight, acting as a bouncer when he came of age. However he soon learned of the man that Fathered him, and what he did. This angered the boy enough to try to infiltrate the organization, seeing if he can bring it down. Upon learning more of it, he was horrified how wide spread it was, and so now is about to start a quest to find a way to make it come tumbling down.
While he tries to be noble, in the end he shares his biological father's love of a pretty face. However his Dad taught him well enough that no means no, and that his partners should be treated with the highest levels of respect. Thus this leaves him as a self aware Johny Bravo when it comes to women. So self aware, his biggest fear is to be a deadbeat dad.
Skaven (used Tasha's Couldron of Everything to make him).
A skaven (chaotic evil species of rat people from Warhammer Fantasy and Age of Sigmar) fell though one of their portals called a gnallhole and fell into the main trade hub of Spelljammer setting. The magic of the gnawhole gave him a longer lifespan, and he soon realized he liked being in a place that wasn't trying to backstab him. Currently employed by a "collector" of sorts doing odd jobs as a hired meat shield. While he does like his companions, he still is a Skaven at heart and his medicine checks usually incidentally heal a friend;; their just him adding sage and lemon and other healing herbs to help marinate.
Like Skaven, he has a a tendency to calll creatures a noun and a thing (Man-Thing, Elf-Thing, Dead-Thing, Fish-Thing), or have double descriptors for thins (Die-Die, Run-FLee, Help-Aid, Yes-yes).
Also my comic releaf charecter.
Ronan: High Elf.
Taking him from my Pathfinder Campaign where I normally play him as a half elf.
Born of a Human mother, he takes after his Father, a high ranking High Elf in a major thieves guild. He cared for her for a time, then grew tired of the young and impressionable tavern girl and left her for another. The man that stepped up, a boisterous orc by the name of Timbarr, was by contrast winning father of the year awards year after year.
In the tavern, he learned to read and write, learned to use a lock pick, learned the inns and outs of liquor, and how to fight, acting as a bouncer when he came of age. However he soon learned of the man that Fathered him, and what he did. This angered the boy enough to try to infiltrate the organization, seeing if he can bring it down. Upon learning more of it, he was horrified how wide spread it was, and so now is about to start a quest to find a way to make it come tumbling down.
While he tries to be noble, in the end he shares his biological father's love of a pretty face. However his Dad taught him well enough that no means no, and that his partners should be treated with the highest levels of respect. Thus this leaves him as a self aware Johny Bravo when it comes to women. So self aware, his biggest fear is to be a deadbeat dad.
I made it for a campaign I ran related to my main character's backstory. The TL;DR is my Drow wife decided to use my Alchemical notes to combine the DNA of rats with gnomes to create the Ratkin then convinced them that the Netherese Empire created them as slaves stoking their hatred of the surface dwellers. She used them to secretly operate one of her slave plantations in Maztica known as "New Fork" which as of 1508 (One DnD) they've begun rebelling against their King who is a vassal of the Drow who created them.
Enjoy the Homebrew Race and if you need some baddies for the DM to go with it just let me know I have some done up too.
I want to reply to the post again with the backstory of two of my silly goobers, having previously briefly talked about my first goober, Oak..
Tiefling Bard-Monk multiclass (they are gender fluid so the pronouns change a lot)- Age 17
Ace is a young tiefling who grew up in Oro's Freak Circus. She has a few memories of their mother, a demon who cared for them. When he was little, her mother put her in the circus with a letter, leaving them after a show. Ace never found a home in the circus, instead protecting the younger kids and helping them escape as they got older. Ace eventually found her mother's letter and the only proof he has of their father, who they suspect is an orc. Ace eventually escapes, promising to come back for the little ones eventually, but first they want to find her father and learn about their family.
Silver Dragonborn Warlock- Age 40
Tortimyrtle Excalibur the 10th is the adoptive child of Tortimyrtle Excalibur the 9th, an older Tortle and head of the Excalibur family. When they were younger, Torti loved learning about the family history and pact with a young demon lord. When Torti turned fifteen, the demon lord renewed the family pact with them, cementing them as the next family head, instead of their cousin, Shellby. The townsfolk found Torti's silvery appearance and smooth tongue quite charming. Shelly was not fond of them, however. Around 25, Tortimyrtle would request to go on a research expedition to find out more about the family demon, leading Shellby, who now had the title of Lord Shellby, to allow them to and ban them from home at the same time. Tortimyrtle now travels in pursuit of knowledge and a place to establish a new branch of warlocks.
Farxiga Bloodletter - Illrigger (Painkiller) - Baator born Cambion
Farx is the son of Rasputin Bloodletter (Battor born Fire Goliath), War Master of the 1115th Iron legion of Dis and Lady Laur, an Eryine Champion. Raised at the House of Blood in Dis, he was schooled by a baaztezu armsmaster until he was old enough to join the 1115th. During the defeat of the 1115th's winged scout group at Battle of Bloodrunning Chasm in Avernus, he was captured and taken to the Fortress of Zuresha in the Abyss. There his red-feathered wings were cut off and displayed as trophies by the Demon Lord Zuresha, while Farx was forced to fight in the Arena. After some period of time, he escaped and was hunted across the Abyssal Plains as he fled towards the River Styx. Taking refuge in a cave, he stumbled across the body of an ancient celestial and was exposed to the sentient artifact Khaeldris. The artifact's long entombment in the cave meant that Farx was able to resist when it tried to take over his mind. While the artifact remains embedded in Farx's body, the two maintain an uneasy truce.
When Farx returned to Dis, Farx was formally sworn into the service of Dispater as one of his chosen. In pride, his father presented him with Demonsplitter a family heirloom battleaxe made from the tooth of some ancient demon. His first assignment was on the Material Plane, working with a group of adventurers to stop the Cult of the Damned from opening a portal and giving the Old Ones access to the Material Plane. Since then, he has fought across the realms of the material Plane as his Lord Dis commands, gaining power and fame in pursuit of his true goal - returning to Dis and taking command of the 1115th Legion
"Strength is not just in the hand that wields the sword, but in the heart that refuses to yield." - Ōakuran Caoimháni
In the rugged hills of Ashkara, a hobgoblin named Ōakuran was born into the fierce Garuk tribe. Known for their martial prowess, the Garuk tribe was a force to be reckoned with. Even as a young hobgoblin, Ōakuran showed great promise as a warrior.
During a brutal skirmish with a rival tribe, on his 21st birthday, Ōakuran's life took a dramatic turn. A fateful encounter with the enemy's chief resulted in the loss of his left hand. Despite the pain and shock, Ōakuran managed to escape, but his days as a warrior seemed to be over.
However, Ōakuran refused to accept defeat. With the help of a skilled gnome tinkerer, he replaced his lost hand with a clockwork prosthetic. This mechanical marvel not only restored his fighting capabilities but also became a symbol of his resilience.
But Ōakuran was not just a warrior. He had a softer side that he expressed through music. He played the vielle, a beautiful stringed instrument, with his clockwork hand. The melodies he produced were hauntingly beautiful, a stark contrast to his fierce appearance.
Ōakuran's story is one of resilience and determination. He's a testament to the fact that even when life deals you a harsh blow, you can rise above it and come back stronger. And through his music, he shows that there's more to him than just the warrior's spirit.
While this isn't my main character it is the one I'll probably be playing if this group is kosher until the Eberron release after which point I'll play my main who is an Alchemist.
Vythel Sigilhand, is a human male in their mid-twenties wearing the fine gray robes of a noble, a large belt pouch, a black leather backpack and a ebony tool case. They have charming gray eyes and well-groomed jet-black hair along with a neatly trimmed beard. They were born to a family who can trace their roots back to the very first scribes for the ancient human nobility from Jhaamdath who ruled over some part of the Empire as Bladelords until the Empire was destroyed by High Elven Magic. Fleeing the region their family resurfaced as clerks for the nobility during the reign of the Confederacy of Chondath only to survive the destruction of Chondath during the Spellplague because they had helped Lord Fergo Cordwell years earlier establish Hardcastle, a small city located on one of the only roads linking the Great Rift, Unther, and the Vilhon Reach. Vital to the city their family has maintained city records, organized functions, and handled almost all other administrative tasks for centuries. Now an adult of sufficient age he was tasked to locate and return with a relic of psionic power to prove he is of the capable sort. (In the case of the campaign he has heard rumor of a Psion hiding along the Sword Coast whom he believes may be able to provide him information of the location of such a relic.) He is a member of the Invisible Order who was established by those who served the Bladelords of Jhaamdath well before the destruction of their Empire and is possibly one of the oldest human organizations in all of Faerun. Though the order is not as dominant as it once was, they have amassed tremendous power around the Sea of Fallen Stars through serving key nobles or managing necessary civic bureaucracies in the various nations of the region. Though few know of their order and fewer still the details those who do understand it is an Order to be respected. Trained to use their psionic powers they search for lost relics from Jhaamdath or anything else which might restore Auppenser and their Empire.
TL;DR - This psionic guy from the Sea of Fallen Stars is a mid-level supervisor at the DMV.
This is my Elf Arcane Trickster for the Curse of Stradh campaign.
Born in the Dock Ward of Waterdeep, Nessaril Telnaril grew up surrounded by echoes of a wealth she would never touch. Her moon elf blood gave her a face fit for noble halls—not for the rat-infested alleys where she learned to survive. Grace doesn’t feed you. Beauty doesn’t pay the rent.
Her mother mended sails until her fingers bled. Her father vanished before she could remember his voice. Only her older brother, Arannis, stayed by her side—kind where she was sharp, patient where she was impulsive. Arannis believed they could live with dignity. Nessaril knew dignity didn’t fill your stomach.
She didn’t want to just survive. She wanted freedom. Power. And enough coin to never crawl again.
When she heard whispers of sealed tombs beneath the City of the Dead, filled with forgotten relics, she convinced Arannis to go with her. Their first forays were a success: soft beds, full bellies. Word spread, and the jobs kept coming—better paid each time. They learned fast. Adrenaline and gold were a sweet poison. Confidence grew… along with the risk.
“Just one more job,” she told him. “After this, we’ll never be poor again.”
She should’ve stopped him when she saw the runes etched on the mausoleum door. She should’ve stopped him when Arannis hesitated. But greed burned hotter than fear, and she pushed him forward.
What they found behind those stone doors wasn’t treasure, but something ancient, cruel… and hungry.
Arannis fought while she fled. She didn’t get a good look at the creature. Nor at her brother dying. But his screams follow her every night.
Since then, something dwells in her shadow. Sometimes she thinks it’s Arannis. Sometimes she fears it’s the creature… and that it’s still hungry.
Nessaril grew and learned. She learned to move in silence, to strike where it hurts, and delved into the arcane secrets flowing through her blood. Now she doesn’t run from the monsters lurking in the dark—she hunts them.
Because one day, she’ll face what took him... …or what he has become.
Her Greatest Longing
To be free— free from hunger, from fear, from the weight of guilt. To stop running. To feel that Arannis is at peace… and that she can be, too. To sleep through one night without the echoes of his scream. To know that she is more than the darkness she carries— that she is still capable of light.
Her Greatest Fear
That the darkness she feels isn't something that followed her out of the crypt... …but something that was always there. That what took Arannis didn’t choose her by chance— —it recognized her. And one day, it won’t haunt her from the shadows. It will welcome her home.
Attitude and Behavior
Nessaril is quiet, calculating, and self-contained. She moves with the poise of a predator—silent, efficient, and alert. She avoids direct conflict when possible, not out of fear, but because discretion and precision are her weapons of choice. Her physical strength is limited, and she knows it, so she plays to her strengths: stealth, insight, and speed.
She speaks little, and when she does, it’s with sharp, to-the-point remarks. Her tone can often seem curt or distant, even when she doesn’t mean to be rude. She doesn’t pretend to be friendly, nor does she seek approval. Trust is rare and earned slowly.
She has a keen mind for strategy, deception, and reading others. She quickly spots inconsistencies, hidden motives, and patterns that others overlook. Once she senses something is being concealed, it becomes an obsession—she has to uncover the truth.
She struggles with authority and rarely takes orders well, but she’s open to listening—as long as she feels respected. Relying on others bothers her deeply, especially when it comes to strangers.
Despite her rough edges, she has a strong, instinctive sense of justice:
She protects children without hesitation.
She stands up for the exploited, especially those who serve others out of necessity.
She targets the wealthy and powerful without remorse—especially when they have more than they deserve.
This is one I did for a Seafaring Campaign, I did it as a set of Mini-Journal Entries. She was Cursed with the worst possible luck at Sea, everything that could go wrong somehow did, but she couldn't be away from the sea without feeling like she was being called back to it.
"27th Elient 1469 - My name is Kharisa Shaw, and this is my Journal. I start it this day, upon my 18th birthday. It is the catalog of my life and adventures. I was born 27th Eleint 1451, to Peren and Vareena Shaw. I have two older sisters Eliza, and Mari. My childhood and Early life was not easy. Most kids and my neighbors saw me as different and strange. I was shunned in fear and in hatred from all around me. It all started when I was born, on that day at the exact second I entered the world. All the water within a mile radius froze over briefly. Normally this would be seen as a simple omen, but when you are born on a ship, amongst folk whose entirely lively hoods involve the sea. It's seen as something to be feared, and as I look back over my life as I start this journal I can't help but think them right.
My Parents died after my 1st birthday, they both were on a simple voyage, only a tenday or two at most. My sisters and I were left with my father's closest friends, the Hawkins family. There was an attack by pirates, and no survivors were left behind. The remains of their ship was found floating on the Ocean's waves a tenday later. Both my sisters wept at their loss, but I being so young had no idea what was going on. To this day, I do not remember my Mother's nor my Father's faces let alone their voices.
~Various Journal Entries of no importance~
27th Elient 1471 Today is my 20th birthday, today was supposed to be a happy day. The day I become an adult, and choose a life for myself. Alas, tis not to so. A group of pirates attacked the island my family has called home the last several years. My Adopted father Lucan was killed defending the village, and the pirates press-ganged me into serving amongst their crew, aboard the vessel known as the "Night Wench". I only agreed to this because their Captain promised to leave my Adopted Mother and Sisters alone and unscathed if I did. Happy Birthday to me, I am sorry Uncle Lucan.
~Various Journal Entries of no importance, involving life aboard the "Night Wench"~
19th Mirtul 1473 After 2 years of forced service, I have finally escaped the "Night Wench". Whilst my time has not been completely hell, or unpleasant, and I find myself already missing a few of my Crewmates. It will not be a time of my life that I will look back upon fondly. Currently I am aboard a small rowboat with a few days of supplies. Thankfully as always the sea seems to welcome me, the breeze is fair and the waters calm. I snuck a peek at the Navigator's charts before I left. Thankfully I have always had an eye for maps and geography. If the sea deems it so, I should only be 3 days out from one of the smaller inhabited islands.
21st Mirtul 1473 **** my life, right now of all times, as I look back. My Neighbors may have definitely been right about me being an omen of disaster. This morning, around dawn. I felt my boat rock, just before I was swallowed whole by a GIANT ******* FISH! This may be my last entry in my journal. I do not know, if that is the case. Eliza, Mari I am sorry that I will never get to see your faces again. I go now to join Father, Mother and Uncle Lucan.
Date Unknown It has been somewhere between 4 and 7 days I think, since the Fish swallowed me. I do not know how I have not been digested by now. but I am surviving by eating some of the smaller fish that this monster swallows whole. As well as wreckage from various things it picks up along the way. I have fashioned small shelter. I don't know why I still am trying to survive, but maybe Valkur has some unkown fate for me.
Date Unknown Been roughly 2 tenday since my last entry, still alive somehow. At this point, I never want to see a fish again. If I ever make it out of this behemoth of a beast I swear I will spend my days hunting this ****er and it's kind to the ends of the planet.
Date Unknown Holy Shit! I am free! the Bastard spit me, my boat, and the contents of its stomach up upon the sea. I can see an island in the distance. I am rowing my way there right now. Valkur be praised, it is hopefully inhabited.
24th Kythorn 1473 The island was indeed inhabited, by a simple folk. Mostly fishermen and scavengers. Thankfully they know of the outside world, apparently the occasional Merchant comes by every few months to trade for goods. I was able to find out I had been inside the fish for just over a month. One of the famliies of the tribe have taken me in, and are willing to show me how to survive. I look forward to exploring the island and learning the tribe's ways of survival until the next visiting Merchants.
22nd Nightal 1473 It has been 6 Months since I arrived on the Island, the Merchants have not arrived yet. The tribes people are growing anxious, this is apparently the longest they have gone without the Merchants visiting. I fear my curse may have befallen the tribe for taking me in, that or something foul is happening out upon the seas. I pray to Valkur that this is something as simple as a heavy winter.
10th Alturiak 1474 The Merchants finally arrived, the tribe is relieved and so am I. Apparently it was indeed just a Harsh Winter. Many a ship was frozen in their ports. I managed to strike a deal with the captain of ship. Two years of service in exchange for passage to any location of my choice. I have never been as happy as I am upon this day. Eliza, Mari I may yet return home to you my sweet sisters. I can hardly wait to see your faces, as I walk up the path to Aunt Kaylet's place. The ship's name is "Last Ray of Dawn" a name for Hope if I ever heard one.
18th Alturiak 1474 Turns out my employers aren't just Merchants, they are Smugglers. Welp hopefully this isnt my luck biting me in the ass again...
~Various Journal Entries of no importance, involving life aboard the "Last Ray of Dawn"~
7th Eleasis 1476 My Service aboard the "Last Ray of Dawn", I stayed on for a few extra months for a couple last little jobs on my way home. This time in a tenday, I will be home and gazing upon Eliz and Mari's smiling faces.
9th Eleasis 1476 WELP, thankfully the prison in Baldur's Gate is kind enough to allow a man to keep his journal. We arrived at port to unload our goods, only to be met by a Patrol of Paladins who had been waiting for us. We accused with charges of smuggling, and the Paladin in charge -A Human Male in his 30's- seemed to have quite the pile of evidence to stack against us. But as luck would have it, the crew and Captain turned on me. Telling the arresting officials I was behind it all, that I had been bribing and paying all of them. So I was the only one taken away in shackles. ******* criminals and thieves, not a single honest soul amongst them anywhere. I have been informed that I will face trial in 4 days, and that I should expect a punishment fitting of my crimes.
13th Eleasis 1476 Today is the day of my trial, if Valkur be willing. Luck will shine upon me. If not, then my life has finally come to an end.
14th Eleasis 1476 HAHAHA I ******* LOVE PIRATES! Apparently a member of a pirate crew was also to be put on trial same day as me. They were to be tried right after me. Apparently their crew unaware of which trial exactly would be the right one, paid several governing authorities and officials to find All men in my cell block Not Guilty. Which luck would have it is just the two of us. Valkur has indeed smiled upon this sailor. Oh the look upon that Paladin's face as the verdict was passed, it was priceless. I can not imagine how he felt knowing that a guilty man was being let go. The Pirate Crew have offered for me to join them, I informed them of my prior experience as well as my skill with navigating and plotting charts, as well as my ability to remember geographical landmarks and draw maps. They were eager to bring me aboard. Tonight I set off upon the "Morning Star" with the crew of Morgana Adams, a very beautiful human woman.
~Various Journal Entries of little importance, involving life aboard the "Morning Star" including a few mentioning romantic encounters with Captain Adams, and multiple run-ins with Paladin Zedekiah Norrington~
19th Marpenoth 1478 I have been aboard the "Morning Star" for 2 years now, this year was particularly harsh as we had to sail farther out into the seas than normal, in search of some great treasure. Several members of the crew have contracted and died of Scurvy. Thankfully due my relationship with Captain Adams, she has seen to it, that I recieve one of the handful of Goodberries our cook is able to create each day. Which has allowed me to not come down with this dreaded affliction.
22nd Marpenoth 1478 We have made land on a small island, it is the first bit of land we have seen in weeks. It hosts a small indigenous tribe of these weird humanoid creatures. None of us speak their language or know what they are. Even our casters ability to Comprehend Languages, seems to lose the translation of their species name. However they speak of a Great Witch, whom they refer to as the Sea Queen, or Sea Mother. They say she may be able to help us. Captain Adams has decreed tomorrow we will cross the island to meet her.
23rd Marpenoth 1478 I met the Sea Queen today, Captain Adams was able to strike a bargain with her, she is aiding us in the search for our treasure. On top of that, this woman privately mentioned to me that she is willing to grant me a single Gift. Apparently my tie to the sea is far stronger than I ever imagined, though she refuses to explain why or how. Unfortunately due to recent events I fear I may have squandered my gift. I asked her if she could bless me against the dreaded Scurvy. As I have seen what it can do to a man, and that is a terrible way to die. She laughed at me, but cast some sort of spell upon. I hope this does what I wish.
24th Marpenoth 1478 The Sea Queen's hut disappeared shortly after we left it last evening, and much to my dismay. Her blessing is more of a curse. We returned to the village, where they had many a fresh fruit, and even tantalizing roasted meats and vegetables. When I reached for a particularly delicious looking apple. The fruit transformed in my grasp, just before I would take a bite. Changing from an Apple into an Orange... I am not sure how I feel about this...
25th Marpenoth 1478 With some experimentation and much laughter from our hosts and the crew. It seems ANY fruit I attempt to eat will transform into 1 of 4 things. Oranges, Lemons, Limes or Grapefruits. Well... The cook and ship's surgeon did say Vitamin C will keep away Scurvy... so.. I kinda got my wish... kinda...
~Various Journal Entries of little importance, involving life aboard the "Morning Star" including a few mentioning romantic encounters with Captain Adams, and multiple run-ins with Paladin Zedekiah Norrington~
5th Tarsakh 1481 It has been 5 years since I joined the "Morning Star", Captain Adams and I have had several romantic encounters over the years. Last evening included. But that is not what this Journal Entry is about. We have finally done it, we found the Lost Treasure that Morgana had been searching for. My share is massive, I do not know what I will ever do with this much Gold. I do have an idea for an item in particular though. Something to remember my sisters by, some kind of Lily...
20th Tarsakh 1481 Morgana, gave the crew a choice today. We can all go our own ways, and retire on our shares of profits, or we can remain together and continue to plunder the world for all its worth. Sadly I have chosen to split away, for safety of Morgana and my friends aboard the "Morning Star". Our most recent run in with Paladin Norrington was our most violent yet. The man actually tried to kill us, and his focus was mostly on me. I fear if I remain, things will only get worse. So with a heavy heart I bid my fair Captain goodbye. This is my last night with the crew of the "Morning Star" and with my radiant Morgana. She has promised it will be one I will never forget, and she assures me I will always have a place by her side if I wish it. I think I will invest my gold in one of those "Banks" I keep hearing so much about. I did pick up an Item, an Enameled Lily, that is magical. I am told that when it is put in one's hair, it animates, tying back the wearer's hair with a living vine with flowers; plucking a single flower from this vine returns it to its inanimate form. I will have to try it out someday, maybe grow my hair a bit for a ponytail.
15th Flamerule 1481 Finally returned home today. Aunt Kaylet's house remains. the Reunion with my famiy was sweeter than I could have ever expected. They missed me, and I had no idea how much I had missed them myself. I was pleased to discover that my Sister Eliza had ended up joining the Church of Valkur, and is now one of the Higher Priestesses of our Region. My Sister Mari, has become a wonderful Craftswoman and Artisan, and as luck would have it. She actually have been the crafter of the little Lily I had purchased months ago. Proven by showing my her crafter's mark which matches the one upon the Lily. I am so proud of my siblings. I spent several hours with my Sisters and Aunt regalling them with tales of my adventures and life since that day now 10 years ago. it is strange to think it has been that long. 10 Years I have been at sea, craving and missing the feel of home around me. The scent of the Cherry Blossoms in the air, and the feel of the dirt and clay beneath my bare feet. I do not think I will ever return to the Sea.
~Various passages of little to no importance~
12th Marpenoth 1483 It has been 2 years since I returned home. My sister continue their lives, and my sister Mari has even gotten married to a wealthy and mostly honest Merchant. Her wedding was grand and beautiful. I myself have taken up a little job of my own. I have become a Cartographer, creating and drafting Maps for many a Crew or Caravan. Maps that I mysel not long ago would have used to navigate the world. I have grown to love my life on land. But alas, every day I gaze up on sea's surface, taste the tang of they salty ocean spray in the port air, and smell the scent of soaked wood and salt in the sea breeze. My bones ache for the buck and creak of a deck at sea. The sea, my harsh and beautiful mistress calls to my soul...
~Various passages of little to no importance~
27th Elient 1484 It is 32nd birthday, today should be happy. My family is with me, I have a successful job. My life is quiet and peaceful. Yet I find myself more and more aching for the life on the sea, and not this life I have on land. I start to wonder if this feeling inside me, is the same feeling my Parents had that always pulled them to the deck of a ship, instead of their home on land. The more I think about it, the more my Mark aches, the more my heart yearns. I fear I may have to leave my family once more....
1st Marpenoth 1484 I can stand it no longer, my dreams are starting to be haunted by peace and bliss on the ocean. I have barely slept in days, and my family grows worried. I told my Aunt how I feel, she looked sorrowful, but knowingly into my eyes. She told me she expected nothing less from the child of a Shaw, one marked by the Storm. She offered me money, but I turned her down. Promising her I would be fine, as one thing I had never told my family, was of the vast share of fortune I had hidden away in the the city of Waterdeep in a Bank. Untouched these last 3 years. So with my Aunt's blessing, my etched Lily from Mari, and a New Tattoo and Blessing of Valkur from my Sister Eliza, I set off once more to the sea. Starting a new adventure abroad on board the ship "Crimson Dawn" under the Dwarf Captain Thoradin Fethrberd. It was a "Privatier" crew aka Pirates, not that I told my family. I joined as the ship's Navigator and Helmsman.
~Various passages of little to no importance, with a few mentions of a fair Human Maiden, whose beauty rivaled Morgana Adams. As well as a couple instances of running into an old foe, Zekediah Norrington.~"
In the year of the Splendid Stag, there was a great war in the underdark amongst the Drow and all other inhabitants. Menzoberranzan wanted all the all creatures to worship Lolth, while the Shadar-Kai, the inhabitants of Chaulssin, dedicated their lives to the Raven Queen. Menzoberranzan invaded the small village of Chaulssin and quickly started to eliminate the inhabitants. Appalled by such a violent slaughter of her people the Raven Queen sent the entire village to the shadowfell. It wasn't just the inhabitants or the invaders that were sent but the houses, temples and all the structures that made up the village. Instructing her people to move to the outskirts of the town, The raven Queen sent the most vicious of beasts of the shadowfell to deal with the invaders. When the creatures left the Shadowfell, the Shadar-kai were left to rebuild and start a new life. The elves trained in combat, to defend themselves from the dangers of the shadowfell and magics to balance life and death. After Centuries and Centuries of growing and developing the town became something that was very rarely called upon by the Raven Queen. Skatha was born centuries after the year of the Splendid Stag and grew up training to serve the Raven Queen and knew no other life. In his young adult life Skatha Quickly became a hunting party leader, going out into the shadowfell to battle Displacer beasts, shades, wraiths and all other sorts of beasts. These parties would hunt for food and gather other essentials that they needed. Skatha was considered one of the best leaders and bravest fighters. After 450 years of Skatha Training to serve his God, he started to believe that he was forgotten, and would never be called upon to serve. This left him believing that the Raven Queen had moved on and was not going to answer any prayers from the town or the elves. Refusing to lead lead parties into the wilderness of the shadowfell, Skatha’s faith quickly depleted, leaving him empty and drained. The entire village took pity on him as they saw the lack of life and luster that was within him. It was at this time that not only Skatha desperately needed a sign to strengthen his faith but the rest of the village prayed that the Raven Queen would create a purpose for him. Skatha ventured out into the shadowfell alone to allow his pain and suffering to end in the way of the warrior, battling the creatures that usually took a party to hunt down. It was at this time that his life changed. As he quietly approached a Wraith he started to feel an unusual sensation, as if he were being elevated without leaving the ground. His vision started to blur and Skatha started to feel an extreme vertigo. When the vertigo ended and his vision cleared up he was in a place that was very unfamiliar to him but was not all that different from the Shadowfell.
Haven't made it yet, but a kobold warlock/cleric who is a surprisingly charismatic and effective leader. He creates a new religion, and gets tribes of kobolds and similar species to join the new religion. By the power of his patron, all the prayers of his religion's followers turn into spellcasting power, essentially allowing him to cast spells with the force of hundreds upon hundreds of others backing him up, therefore turning spells like Magic Missile to "It's raining Magic Missiles holy sh!t" and Fireball to "Here comes the sun, do-do do-doo~!" and Flame Strike to "Hammer of Dawn, reenacted very realistically".
haven't come up with a definite name for the religion, but it's gonna be something completely stupid, like "Order of the Half-Eaten Ham Sandwich" or "The Altar of Superior Stupid" (this one has a good acronym, too, actually).
Ideas are absolutely welcome.
he/him
asexual panromantic
legally certified dumb piece of shit who will **** around and find out, one way or another
Monster Hunter fan
profile pic made by me!
Hello there! I'm here to introduce my newest character, who I first made on Heroforge in an act of Inspiration, and have since expanded upon with a whole lotta stuff, including a planned art poster i hope to fund at some point. I created her with inspiration, reasonable deductions (from her look and feel), a bit of back and forth with an AI asking me questions about her and me answering, and the This is Your Life background randomization tables from XGtE. All rolls were final, and helped decide her background.
Here's the Heroforge link to her~!
Meet Diana of Brynn! She is a human (mostly, she has elven and dwarven ancestors, from her mom and dad respectively, but far enough back that they don't really count?) Rogue, with the Folk Hero background.
When she was 5, she woke up one morning, several miles from home in what she later found to be a god's holy site, and was guided home through ethereal arrows leading the way. She got there only to find a group of shadowed figures attacking her homestead, taking her parents in manacles and disappearing into a shadow. She left for the nearest settlement, the Town of Loudwater, and informed the guards about what she had witnessed. After their investigation, she got sent to her grandparents, an Earl and Countess in Silverymoon as well as former high-class adventurers and current Lords in the Merchant Guild. Shortly after, she met a half-elf daughter of one of her family's trade partners, a young Sylviel, who brought her out of the shell created by the loss of her parents and transplantation to a new setting, and they became fast friends.
Fast Forward 15 years. She is now 20 years old, with a loving girlfriend in the form of Sylviel. Since she was pulled out of her funk, she's been training the best she can, and analyzing anything she can about what happened that fateful day. The leader of the group keeps appearing in her nightmares and fleeting memories, ranging between almost indistinct from static to sounding as clear as if they were next to her. She's been slowly adding to the symbol she saw the group wear, as she getting more and more fragments after each clear dream-vision.
She's been passing all of this information to the group of investigator adventurers her grandparents hired 5 years before after the original team went missing shortly after being hired in the months after the original kidnapping. Diana's been training with the groups resident Rogue, as she decided the best way to fight thieves and assassins is to know how they operate, though she's doesn't like being sneaky and prefers the panache of the duelists and privateer's she's met through her grandparents.
She was taken out with the Investigators for one of their missions, which was supposed to be a milk run: They were hired to find a missing witness for a possible scandal in Waterdeep by the Lords Council. She ended up solving the whole thing, resulting in the temporary exile of the Xanathar's Thieves Guild, as well arrest of several members of the Lords Council for corruption and sabotage. (This is what started her legend and lead to her being a Folk Hero)
Shortly after this, she went on a few short jobs with Sylviel, with only their respective mentors as escorts, and she ended up hurt while protecting Sylviel after a minor panic attack. Diana ended up proposing to her after recovering with a scar across her eye, and gleefully being accepted. The two ended up getting a Lover's Tattoo, a magic etching into the skin that allows the two paired to feel the partners general direction and health. However, Tragedy struck again within the next year: Sylviel disappeared while traveling between her parents home and Diana's, with her entourage being decimated to the last man, and Sylviel no where to be found, with the Lover's Tattoo only giving her health but no direction.
Now, a month later, Diana's pulled herself together and prepped, and is ready to set out and bring home everyone lost to her.
I like this one the most of the new ones posted. Only thing is Dwarves and Elves are not biologically compatible. Even if they could the child would be a Dwarf because Dwarven DNA takes over non-Dwarven DNA 100% of the time in the womb so half-Dwarves are impossible. Also 50% of all Dwarves are sterile and cannot have children. So, some Dwarves have been intentionally seeking those outside their race to help them create more Dwarves.
They did a dive decades ago in Dragon Magazine about the mating habits of the races and what works and doesn't. Mr. Rhexx also did a great video on their YouTube about it. Oh, and Half-Evles are also naturally sterilized due to being half-elven so they cannot reproduce to create more half-elves. It explains which Elves look down on them with pitty and advise against those couplings.
Of course it is your game/character so ignore me. Just figured I'd give you the cannon.
"Life is Cast by Random Dice"
Burn my candle twice.
I have done my life justice
Against random dice.
oof. I didn't know that... I've never even heard about that! I've made so many characters that are half-elves, or the children of such! Thanks for the info, i'll try to keep it in mind for passing around and possibly for character in different continuities. But in this one, yeah, Elves and Dwarves are still not really compatible? but Those with diluted enough bloodlines of either can have kids with the other. Remember, Diana still counts as a human! At most, her grandmother would barely count as a quarter elf, much less a half elf. Also, dwarves here (just adding this in now, lol) don't have what's it called, Dominant Genes, i think it's called? The kind that make all kids 100% dwarf. Of course, it varies, so a human, from the same dwarf, could have kids that are full dwaf, fully human, and somewhere in between.
I think you'll love this one, I made him purely to screw over my DM
As a child he was mentored by two people, his local cleric and an abjuration specialist wizard. The cleric taught him how to channel the power of life to heal himself and others (only uses it for himself though) and the abjuration wizard taught him how to use protective magic to defend himself and others (only uses it for himself though). In the end you get an insanly hard to kill character that does nothing but shout at their party to try harder and protect themself with magic.
My first ever character was going to be a simple Dragonborn fighter that was straight from his clan’s military seeking vengeance against forces that nearly devastated said clan…
…until he adopted the tabaxi rogue before the campaign even started.
Jorgé and Socks will forever be inseparable
Didn't put a lot of thought into it, but the other players seem to like it.
I'm a Human Barbarian named Sue. I hate my father for giving me the name and then leaving. I fought my whole childhood/life with pretty much anyone and everyone due to my name. I'm searching for my father so I can kill him.
Also, one night, while drinking heavily, I told my life story to a strange in a bar. The next thing I knew, there was a song about it. Turns out, the stranger was the "Bard in Black", aka Jonnikash. So, I also hate bards. Especially him.
So this one is probably my favorite of all the (many) backstories I've made. Sadly, as I DM most of the time, I haven't been able to play him, but hopefully I'll be able to soon. As a quick summary, his personality is like D'Artagnan from the Three Musketeers and Romeo from Romeo and Juliet. He isn't your perfect hero. He is heavily flawed and it can be made very obvious. But let us tell his tale. Born Hark Derni, he was the son of a lowly Duke. His father was a young war hero who had been crippled during the war. He believed he was due many honors, but when he wasn't given the respect he thought he deserved, he spiraled out of control. He took a beautiful woman, close in age to him, by the name of Amelia Jeourn, as his wife. She was a beautiful woman who was gifted in singing. Her voice was so captivating that all who heard it became immersed in the songs and the feelings it evoked. They had a son, Hark. He got his mother's voice. He could sing and everyone who heard his voice would be more captivated than those who heard his mother's. (Their singing voices were gifts from a goddess of intimate true love and songs that evoke and are connected to that type of love, Inuaria. She was infatuated with Amelia, Greek gods style) He was a charismatic man and he had looks that made women swoon at the sight of him. Many of the servant girls had eyes for their master, but Hark had eyes for only one of them. A sharp-witted girl who could argue with the greatest debaters and win, she caught Hark's eye with ease. They knew they could not truly be together, but still they would interact. Hark often assisted the servants in their work, just to see Valia, the servant girl, and talk to her. His mother was less subtle however. She never truly loved Hark's father, instead loving their steward, Brady Boundhand. Hark knew of it, and would subtly help. He would distract his father and make sure they could never be caught. Sadly one day he failed. Hark's father burst into his wife's bedchambers to find his wife and steward together. In a fit of rage, Hark's father thrust his rapier, the sword he had wielded during the war, through his steward's breast, killing him. Brady had been a father to Hark and Hark watched the monster he had been forced to call father murder his friend and true father. Hark then rushed to his father, broke the hand that held the rapier, picked up the rapier, and thrust the sword through his father's lungs. Hark, horrified at what he'd done, felt his regret immediately. He left soon afterwards and became a wanderer. Just months later, he sat in a tavern, listening to a bard who regaled the taverns guests with an ancient tale. Hark, now Kalek Greenman, knew he must be trained in this art. He approached the bard after the tale had ended and requested that he be taught in the ways of the bard. The bard, a man named Gurn Flourishsong, agreed. If Kalek could tell a decent tale. So Kalek sang the story he had lived. And it was enough. He was taken on and became Kalek Flourishsong. From there he and Gurn wandered and wandered. Gurn, an older man, sadly passed when Kalek was nineteen, stricken with a plague. He then wandered, joining many rebellions across the lands. He, however, always would return to his home, disguised. He would check on his mother and Valia. Still single, he never worked up the courage to approach her. He would watch and protect. He is a human College of Valor Bard.
In the words of the great philosopher, Unicorse, "Aaaannnnd why should I care??"
Best quote from a book ever: "If you love with your eyes, death is forever. If you love with your heart, there is no such thing as parting."- Jonah Cook, Ascendant, Songs of Chaos by Michael R. Miller. Highly recommend
Clemien W, Paladin of Redemption.
Noble birth, so when he was captured during a skirmish with a drow raiding party, he was ransomed, rather than enslaved. He spent nearly a year in captivity while negotiations for his release were ongoing, and in his time there, came to the conclusion that everyone wants the same thing, just to get along in life. Even amongst a stereotypically evil race like Drow or kuo-toa, even "evil" people aren't always bad. So he would rather negotiate than jump straight to combat, and give people every possible benefit of the doubt, and show mercy wherever possible. He's not a pacifist per se, but leans that way.
Before you read, I used a name from a different game for the setting of the noble kingdom she was born too. The campaign is Strahd but not the traditional strahd, a home brew remix. Also she is a noble sorcerer in training to become an eventual battle mage/spell blade with ties to hades from her tiefling infernal nature. Hope every one enjoys the little read. I always write out elaborate backstories to my characters I create and then reuse them for future campaigns with my buddies!
"When I was born, I was to be next in line to the throne of Ivalice. The One Kingdom. However my birth changed things, and my mother. Some how, despite having drow parents, I was born a tiefling. Blue skin, tail, eyes, horns, and all. I was cold even to the touch. Still am. Supposedly the night I was born, a chill filed the air, and a cold wafted through the kingdom. This altered my course of being next in line. I was treated as a demoness. A devil. They had my tongue cut out to prevent me from spewing infernal when I learned to speak. It didn't prevent me from crying.
My childhood was spent in a tower talking to an imaginary friend that couldn't understand me for lack of a tongue. But when he jumped into my mother's orb in my necklace, I heard him in my head. He gave me powers locked away deep in my mind. Psionic abilities he called them. This further awoke sorcery within me. The ability to metamagic, cast with no tongue, and do things no wizard or sorcerer could do. Not even gifts from a warlocks patron could come close to telepathy and just yanking someone's mind with mine. Playing tricks on mother were the best, but the punishments made them not worth it. When I came of age for school, mother enlisted me into the kingdoms finest sorcery tower, where I and other children of Ivalice learned. Of course I was under the watchful eye of the guard, and mother's royal security detail. After schooling, time was spent doing work for the kingdom. As is our way to better our Drow society, but our works is not that of men's no. We take leisure in the luxurious work of our society. Thus mother taught me her trade hands, cooking as well as jewelry craft. A little bit of gambling as well, most importantly the lyre. She loved for me to play for her personal banquets, balls and parties. Even during public executions... grotesque.
Before I was to serve in the military, I spent some years working practicing my trades. In the spare time that I was allowed free time, usually during mother's bathes or when she napped, or did other things involving the flesh, I would sneak away and spend time with fellow tiefling classmates practicing rituals to Hades in our cult we formed together. We didn't accomplish much as we are a quiet group and don't publicize ourselves.
Age 18: My first tour began then. I served as squire next to madam knight general Vanhazz, the knight general of my mother's army. She taught me the importance of obedience, discipline, responsibilities, but most of all duty and loyalty to the crown and Ivalice. We slain many on the battlefield. Once or twice Madam Vanhazz had to rescue my hide. This tour involved a push to the west, to further our western border being assaulted by orks. Elves and dwarves helped assist despite their disdain from our long somewhat forgotten past. It was a long hard year of working the front lines as a squire. Well paid off though. The experience will never leave me. Especially having blood and dirt on me... disgusting.
Age 19: There was no rest between my first tour, and my next. Just enough time to come home, hug mother, pay a visit to father, find a lovely dove for a one night stand, and then off the next week to the north eastern front. Derrick a dwarf I and Vanhazz managed to enslave from the orcs, swore ax and shield to me for keeping his hide safe from eaten by orks. Therefore he came along side myself as I squired once more for madam Vanhazz. Derrick had no home to return to, as it was laid waste by the orcs.
We prepared our charge against the human invaders in the cold snow drifted foot hills of our north eastern mountains. As we met in a fury of crashing metal and whirling magic, a slow swift fog crept over the battlefield as war raged on. It's thickness amassed to greatly one couldn't see the tip of a dagger in front of him. Barely any noise could escape from in front of your mouth. As it eased up, it was as though each army had been dramatically reduced... Madam Vanhazz was no where in sight though a few enemies of the opposing army were looking about, confused. Derrick was ahead if me, as was a fellow member of the army, just a pike-woman.
"Where is everyone?!?!?" I shouted, which attracted the attention of the two enemy soldiers. Derrick braced behind his shield, turning back to grin at me reassuring me, it would be fine. Or would it? The pikes woman lowered her halberd and began her charge. I too began to cast to prepare myself."
Franko Lothbrook- The TerribleDiscord: Oconeecoyote
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I have a couple right now.
Scratchensniff (current Campagn)
Skaven (used Tasha's Couldron of Everything to make him).
A skaven (chaotic evil species of rat people from Warhammer Fantasy and Age of Sigmar) fell though one of their portals called a gnallhole and fell into the main trade hub of Spelljammer setting. The magic of the gnawhole gave him a longer lifespan, and he soon realized he liked being in a place that wasn't trying to backstab him. Currently employed by a "collector" of sorts doing odd jobs as a hired meat shield. While he does like his companions, he still is a Skaven at heart and his medicine checks usually incidentally heal a friend;; their just him adding sage and lemon and other healing herbs to help marinate.
Like Skaven, he has a a tendency to calll creatures a noun and a thing (Man-Thing, Elf-Thing, Dead-Thing, Fish-Thing), or have double descriptors for thins (Die-Die, Run-FLee, Help-Aid, Yes-yes).
Also my comic releaf charecter.
Ronan: High Elf.
Taking him from my Pathfinder Campaign where I normally play him as a half elf.
Born of a Human mother, he takes after his Father, a high ranking High Elf in a major thieves guild. He cared for her for a time, then grew tired of the young and impressionable tavern girl and left her for another. The man that stepped up, a boisterous orc by the name of Timbarr, was by contrast winning father of the year awards year after year.
In the tavern, he learned to read and write, learned to use a lock pick, learned the inns and outs of liquor, and how to fight, acting as a bouncer when he came of age. However he soon learned of the man that Fathered him, and what he did. This angered the boy enough to try to infiltrate the organization, seeing if he can bring it down. Upon learning more of it, he was horrified how wide spread it was, and so now is about to start a quest to find a way to make it come tumbling down.
While he tries to be noble, in the end he shares his biological father's love of a pretty face. However his Dad taught him well enough that no means no, and that his partners should be treated with the highest levels of respect. Thus this leaves him as a self aware Johny Bravo when it comes to women. So self aware, his biggest fear is to be a deadbeat dad.
Here you go: The Ratkin Species for Dungeons & Dragons (D&D) Fifth Edition (5e) - D&D Beyond
I made it for a campaign I ran related to my main character's backstory. The TL;DR is my Drow wife decided to use my Alchemical notes to combine the DNA of rats with gnomes to create the Ratkin then convinced them that the Netherese Empire created them as slaves stoking their hatred of the surface dwellers. She used them to secretly operate one of her slave plantations in Maztica known as "New Fork" which as of 1508 (One DnD) they've begun rebelling against their King who is a vassal of the Drow who created them.
Enjoy the Homebrew Race and if you need some baddies for the DM to go with it just let me know I have some done up too.
"Life is Cast by Random Dice"
Burn my candle twice.
I have done my life justice
Against random dice.
I want to reply to the post again with the backstory of two of my silly goobers, having previously briefly talked about my first goober, Oak..
Tiefling Bard-Monk multiclass (they are gender fluid so the pronouns change a lot)- Age 17
Ace is a young tiefling who grew up in Oro's Freak Circus. She has a few memories of their mother, a demon who cared for them. When he was little, her mother put her in the circus with a letter, leaving them after a show. Ace never found a home in the circus, instead protecting the younger kids and helping them escape as they got older. Ace eventually found her mother's letter and the only proof he has of their father, who they suspect is an orc. Ace eventually escapes, promising to come back for the little ones eventually, but first they want to find her father and learn about their family.
Silver Dragonborn Warlock- Age 40
Tortimyrtle Excalibur the 10th is the adoptive child of Tortimyrtle Excalibur the 9th, an older Tortle and head of the Excalibur family. When they were younger, Torti loved learning about the family history and pact with a young demon lord. When Torti turned fifteen, the demon lord renewed the family pact with them, cementing them as the next family head, instead of their cousin, Shellby. The townsfolk found Torti's silvery appearance and smooth tongue quite charming. Shelly was not fond of them, however. Around 25, Tortimyrtle would request to go on a research expedition to find out more about the family demon, leading Shellby, who now had the title of Lord Shellby, to allow them to and ban them from home at the same time. Tortimyrtle now travels in pursuit of knowledge and a place to establish a new branch of warlocks.
Farxiga Bloodletter - Illrigger (Painkiller) - Baator born Cambion
Farx is the son of Rasputin Bloodletter (Battor born Fire Goliath), War Master of the 1115th Iron legion of Dis and Lady Laur, an Eryine Champion. Raised at the House of Blood in Dis, he was schooled by a baaztezu armsmaster until he was old enough to join the 1115th. During the defeat of the 1115th's winged scout group at Battle of Bloodrunning Chasm in Avernus, he was captured and taken to the Fortress of Zuresha in the Abyss. There his red-feathered wings were cut off and displayed as trophies by the Demon Lord Zuresha, while Farx was forced to fight in the Arena. After some period of time, he escaped and was hunted across the Abyssal Plains as he fled towards the River Styx. Taking refuge in a cave, he stumbled across the body of an ancient celestial and was exposed to the sentient artifact Khaeldris. The artifact's long entombment in the cave meant that Farx was able to resist when it tried to take over his mind. While the artifact remains embedded in Farx's body, the two maintain an uneasy truce.
When Farx returned to Dis, Farx was formally sworn into the service of Dispater as one of his chosen. In pride, his father presented him with Demonsplitter a family heirloom battleaxe made from the tooth of some ancient demon. His first assignment was on the Material Plane, working with a group of adventurers to stop the Cult of the Damned from opening a portal and giving the Old Ones access to the Material Plane. Since then, he has fought across the realms of the material Plane as his Lord Dis commands, gaining power and fame in pursuit of his true goal - returning to Dis and taking command of the 1115th Legion
"Strength is not just in the hand that wields the sword, but in the heart that refuses to yield." - Ōakuran Caoimháni
In the rugged hills of Ashkara, a hobgoblin named Ōakuran was born into the fierce Garuk tribe. Known for their martial prowess, the Garuk tribe was a force to be reckoned with. Even as a young hobgoblin, Ōakuran showed great promise as a warrior.
During a brutal skirmish with a rival tribe, on his 21st birthday, Ōakuran's life took a dramatic turn. A fateful encounter with the enemy's chief resulted in the loss of his left hand. Despite the pain and shock, Ōakuran managed to escape, but his days as a warrior seemed to be over.
However, Ōakuran refused to accept defeat. With the help of a skilled gnome tinkerer, he replaced his lost hand with a clockwork prosthetic. This mechanical marvel not only restored his fighting capabilities but also became a symbol of his resilience.
But Ōakuran was not just a warrior. He had a softer side that he expressed through music. He played the vielle, a beautiful stringed instrument, with his clockwork hand. The melodies he produced were hauntingly beautiful, a stark contrast to his fierce appearance.
Ōakuran's story is one of resilience and determination. He's a testament to the fact that even when life deals you a harsh blow, you can rise above it and come back stronger. And through his music, he shows that there's more to him than just the warrior's spirit.
I love
!!!
Here mine if you would like to read it
Nelder is a high elf warlock he makes people think that he is a wizard by enchanting people
he is the son of a great wizard of Fey wild he seemed to have no magic ability, so his father made him have a pact with a rift demon
While this isn't my main character it is the one I'll probably be playing if this group is kosher until the Eberron release after which point I'll play my main who is an Alchemist.
Vythel Sigilhand, is a human male in their mid-twenties wearing the fine gray robes of a noble, a large belt pouch, a black leather backpack and a ebony tool case. They have charming gray eyes and well-groomed jet-black hair along with a neatly trimmed beard. They were born to a family who can trace their roots back to the very first scribes for the ancient human nobility from Jhaamdath who ruled over some part of the Empire as Bladelords until the Empire was destroyed by High Elven Magic. Fleeing the region their family resurfaced as clerks for the nobility during the reign of the Confederacy of Chondath only to survive the destruction of Chondath during the Spellplague because they had helped Lord Fergo Cordwell years earlier establish Hardcastle, a small city located on one of the only roads linking the Great Rift, Unther, and the Vilhon Reach. Vital to the city their family has maintained city records, organized functions, and handled almost all other administrative tasks for centuries. Now an adult of sufficient age he was tasked to locate and return with a relic of psionic power to prove he is of the capable sort. (In the case of the campaign he has heard rumor of a Psion hiding along the Sword Coast whom he believes may be able to provide him information of the location of such a relic.) He is a member of the Invisible Order who was established by those who served the Bladelords of Jhaamdath well before the destruction of their Empire and is possibly one of the oldest human organizations in all of Faerun. Though the order is not as dominant as it once was, they have amassed tremendous power around the Sea of Fallen Stars through serving key nobles or managing necessary civic bureaucracies in the various nations of the region. Though few know of their order and fewer still the details those who do understand it is an Order to be respected. Trained to use their psionic powers they search for lost relics from Jhaamdath or anything else which might restore Auppenser and their Empire.
TL;DR - This psionic guy from the Sea of Fallen Stars is a mid-level supervisor at the DMV.
"Life is Cast by Random Dice"
Burn my candle twice.
I have done my life justice
Against random dice.
This is my Elf Arcane Trickster for the Curse of Stradh campaign.
Born in the Dock Ward of Waterdeep, Nessaril Telnaril grew up surrounded by echoes of a wealth she would never touch. Her moon elf blood gave her a face fit for noble halls—not for the rat-infested alleys where she learned to survive.
Grace doesn’t feed you. Beauty doesn’t pay the rent.
Her mother mended sails until her fingers bled. Her father vanished before she could remember his voice. Only her older brother, Arannis, stayed by her side—kind where she was sharp, patient where she was impulsive. Arannis believed they could live with dignity.
Nessaril knew dignity didn’t fill your stomach.
She didn’t want to just survive. She wanted freedom. Power. And enough coin to never crawl again.
When she heard whispers of sealed tombs beneath the City of the Dead, filled with forgotten relics, she convinced Arannis to go with her. Their first forays were a success: soft beds, full bellies. Word spread, and the jobs kept coming—better paid each time. They learned fast. Adrenaline and gold were a sweet poison. Confidence grew… along with the risk.
“Just one more job,” she told him. “After this, we’ll never be poor again.”
She should’ve stopped him when she saw the runes etched on the mausoleum door.
She should’ve stopped him when Arannis hesitated.
But greed burned hotter than fear, and she pushed him forward.
What they found behind those stone doors wasn’t treasure, but something ancient, cruel… and hungry.
Arannis fought while she fled.
She didn’t get a good look at the creature.
Nor at her brother dying.
But his screams follow her every night.
Since then, something dwells in her shadow.
Sometimes she thinks it’s Arannis.
Sometimes she fears it’s the creature… and that it’s still hungry.
Nessaril grew and learned. She learned to move in silence, to strike where it hurts, and delved into the arcane secrets flowing through her blood.
Now she doesn’t run from the monsters lurking in the dark—she hunts them.
Because one day, she’ll face what took him...
…or what he has become.
Her Greatest Longing
To be free—
free from hunger, from fear, from the weight of guilt.
To stop running.
To feel that Arannis is at peace… and that she can be, too.
To sleep through one night without the echoes of his scream.
To know that she is more than the darkness she carries—
that she is still capable of light.
Her Greatest Fear
That the darkness she feels isn't something that followed her out of the crypt...
…but something that was always there.
That what took Arannis didn’t choose her by chance—
—it recognized her.
And one day, it won’t haunt her from the shadows.
It will welcome her home.
Attitude and Behavior
Nessaril is quiet, calculating, and self-contained. She moves with the poise of a predator—silent, efficient, and alert. She avoids direct conflict when possible, not out of fear, but because discretion and precision are her weapons of choice. Her physical strength is limited, and she knows it, so she plays to her strengths: stealth, insight, and speed.
She speaks little, and when she does, it’s with sharp, to-the-point remarks. Her tone can often seem curt or distant, even when she doesn’t mean to be rude. She doesn’t pretend to be friendly, nor does she seek approval. Trust is rare and earned slowly.
She has a keen mind for strategy, deception, and reading others. She quickly spots inconsistencies, hidden motives, and patterns that others overlook. Once she senses something is being concealed, it becomes an obsession—she has to uncover the truth.
She struggles with authority and rarely takes orders well, but she’s open to listening—as long as she feels respected. Relying on others bothers her deeply, especially when it comes to strangers.
Despite her rough edges, she has a strong, instinctive sense of justice:
This is one I did for a Seafaring Campaign, I did it as a set of Mini-Journal Entries. She was Cursed with the worst possible luck at Sea, everything that could go wrong somehow did, but she couldn't be away from the sea without feeling like she was being called back to it.
"27th Elient 1469 -
My name is Kharisa Shaw, and this is my Journal. I start it this day, upon my 18th birthday. It is the catalog of my life and adventures. I was born 27th Eleint 1451, to Peren and Vareena Shaw. I have two older sisters Eliza, and Mari. My childhood and Early life was not easy. Most kids and my neighbors saw me as different and strange. I was shunned in fear and in hatred from all around me. It all started when I was born, on that day at the exact second I entered the world. All the water within a mile radius froze over briefly. Normally this would be seen as a simple omen, but when you are born on a ship, amongst folk whose entirely lively hoods involve the sea. It's seen as something to be feared, and as I look back over my life as I start this journal I can't help but think them right.
My Parents died after my 1st birthday, they both were on a simple voyage, only a tenday or two at most. My sisters and I were left with my father's closest friends, the Hawkins family. There was an attack by pirates, and no survivors were left behind. The remains of their ship was found floating on the Ocean's waves a tenday later. Both my sisters wept at their loss, but I being so young had no idea what was going on. To this day, I do not remember my Mother's nor my Father's faces let alone their voices.
~Various Journal Entries of no importance~
27th Elient 1471
Today is my 20th birthday, today was supposed to be a happy day. The day I become an adult, and choose a life for myself. Alas, tis not to so. A group of pirates attacked the island my family has called home the last several years. My Adopted father Lucan was killed defending the village, and the pirates press-ganged me into serving amongst their crew, aboard the vessel known as the "Night Wench". I only agreed to this because their Captain promised to leave my Adopted Mother and Sisters alone and unscathed if I did. Happy Birthday to me, I am sorry Uncle Lucan.
~Various Journal Entries of no importance, involving life aboard the "Night Wench"~
19th Mirtul 1473
After 2 years of forced service, I have finally escaped the "Night Wench". Whilst my time has not been completely hell, or unpleasant, and I find myself already missing a few of my Crewmates. It will not be a time of my life that I will look back upon fondly. Currently I am aboard a small rowboat with a few days of supplies. Thankfully as always the sea seems to welcome me, the breeze is fair and the waters calm. I snuck a peek at the Navigator's charts before I left. Thankfully I have always had an eye for maps and geography. If the sea deems it so, I should only be 3 days out from one of the smaller inhabited islands.
21st Mirtul 1473
**** my life, right now of all times, as I look back. My Neighbors may have definitely been right about me being an omen of disaster. This morning, around dawn. I felt my boat rock, just before I was swallowed whole by a GIANT ******* FISH! This may be my last entry in my journal. I do not know, if that is the case. Eliza, Mari I am sorry that I will never get to see your faces again. I go now to join Father, Mother and Uncle Lucan.
Date Unknown
It has been somewhere between 4 and 7 days I think, since the Fish swallowed me. I do not know how I have not been digested by now. but I am surviving by eating some of the smaller fish that this monster swallows whole. As well as wreckage from various things it picks up along the way. I have fashioned small shelter. I don't know why I still am trying to survive, but maybe Valkur has some unkown fate for me.
Date Unknown
Been roughly 2 tenday since my last entry, still alive somehow. At this point, I never want to see a fish again. If I ever make it out of this behemoth of a beast I swear I will spend my days hunting this ****er and it's kind to the ends of the planet.
Date Unknown
Holy Shit! I am free! the Bastard spit me, my boat, and the contents of its stomach up upon the sea. I can see an island in the distance. I am rowing my way there right now. Valkur be praised, it is hopefully inhabited.
24th Kythorn 1473
The island was indeed inhabited, by a simple folk. Mostly fishermen and scavengers. Thankfully they know of the outside world, apparently the occasional Merchant comes by every few months to trade for goods. I was able to find out I had been inside the fish for just over a month. One of the famliies of the tribe have taken me in, and are willing to show me how to survive. I look forward to exploring the island and learning the tribe's ways of survival until the next visiting Merchants.
22nd Nightal 1473
It has been 6 Months since I arrived on the Island, the Merchants have not arrived yet. The tribes people are growing anxious, this is apparently the longest they have gone without the Merchants visiting. I fear my curse may have befallen the tribe for taking me in, that or something foul is happening out upon the seas. I pray to Valkur that this is something as simple as a heavy winter.
10th Alturiak 1474
The Merchants finally arrived, the tribe is relieved and so am I. Apparently it was indeed just a Harsh Winter. Many a ship was frozen in their ports. I managed to strike a deal with the captain of ship. Two years of service in exchange for passage to any location of my choice. I have never been as happy as I am upon this day. Eliza, Mari I may yet return home to you my sweet sisters. I can hardly wait to see your faces, as I walk up the path to Aunt Kaylet's place. The ship's name is "Last Ray of Dawn" a name for Hope if I ever heard one.
18th Alturiak 1474
Turns out my employers aren't just Merchants, they are Smugglers. Welp hopefully this isnt my luck biting me in the ass again...
~Various Journal Entries of no importance, involving life aboard the "Last Ray of Dawn"~
7th Eleasis 1476
My Service aboard the "Last Ray of Dawn", I stayed on for a few extra months for a couple last little jobs on my way home. This time in a tenday, I will be home and gazing upon Eliz and Mari's smiling faces.
9th Eleasis 1476
WELP, thankfully the prison in Baldur's Gate is kind enough to allow a man to keep his journal. We arrived at port to unload our goods, only to be met by a Patrol of Paladins who had been waiting for us. We accused with charges of smuggling, and the Paladin in charge -A Human Male in his 30's- seemed to have quite the pile of evidence to stack against us. But as luck would have it, the crew and Captain turned on me. Telling the arresting officials I was behind it all, that I had been bribing and paying all of them. So I was the only one taken away in shackles. ******* criminals and thieves, not a single honest soul amongst them anywhere. I have been informed that I will face trial in 4 days, and that I should expect a punishment fitting of my crimes.
13th Eleasis 1476
Today is the day of my trial, if Valkur be willing. Luck will shine upon me. If not, then my life has finally come to an end.
14th Eleasis 1476
HAHAHA I ******* LOVE PIRATES! Apparently a member of a pirate crew was also to be put on trial same day as me. They were to be tried right after me. Apparently their crew unaware of which trial exactly would be the right one, paid several governing authorities and officials to find All men in my cell block Not Guilty. Which luck would have it is just the two of us. Valkur has indeed smiled upon this sailor. Oh the look upon that Paladin's face as the verdict was passed, it was priceless. I can not imagine how he felt knowing that a guilty man was being let go. The Pirate Crew have offered for me to join them, I informed them of my prior experience as well as my skill with navigating and plotting charts, as well as my ability to remember geographical landmarks and draw maps. They were eager to bring me aboard. Tonight I set off upon the "Morning Star" with the crew of Morgana Adams, a very beautiful human woman.
~Various Journal Entries of little importance, involving life aboard the "Morning Star" including a few mentioning romantic encounters with Captain Adams, and multiple run-ins with Paladin Zedekiah Norrington~
19th Marpenoth 1478
I have been aboard the "Morning Star" for 2 years now, this year was particularly harsh as we had to sail farther out into the seas than normal, in search of some great treasure. Several members of the crew have contracted and died of Scurvy. Thankfully due my relationship with Captain Adams, she has seen to it, that I recieve one of the handful of Goodberries our cook is able to create each day. Which has allowed me to not come down with this dreaded affliction.
22nd Marpenoth 1478
We have made land on a small island, it is the first bit of land we have seen in weeks. It hosts a small indigenous tribe of these weird humanoid creatures. None of us speak their language or know what they are. Even our casters ability to Comprehend Languages, seems to lose the translation of their species name. However they speak of a Great Witch, whom they refer to as the Sea Queen, or Sea Mother. They say she may be able to help us. Captain Adams has decreed tomorrow we will cross the island to meet her.
23rd Marpenoth 1478
I met the Sea Queen today, Captain Adams was able to strike a bargain with her, she is aiding us in the search for our treasure. On top of that, this woman privately mentioned to me that she is willing to grant me a single Gift. Apparently my tie to the sea is far stronger than I ever imagined, though she refuses to explain why or how. Unfortunately due to recent events I fear I may have squandered my gift. I asked her if she could bless me against the dreaded Scurvy. As I have seen what it can do to a man, and that is a terrible way to die. She laughed at me, but cast some sort of spell upon. I hope this does what I wish.
24th Marpenoth 1478
The Sea Queen's hut disappeared shortly after we left it last evening, and much to my dismay. Her blessing is more of a curse. We returned to the village, where they had many a fresh fruit, and even tantalizing roasted meats and vegetables. When I reached for a particularly delicious looking apple. The fruit transformed in my grasp, just before I would take a bite. Changing from an Apple into an Orange... I am not sure how I feel about this...
25th Marpenoth 1478
With some experimentation and much laughter from our hosts and the crew. It seems ANY fruit I attempt to eat will transform into 1 of 4 things. Oranges, Lemons, Limes or Grapefruits. Well... The cook and ship's surgeon did say Vitamin C will keep away Scurvy... so.. I kinda got my wish... kinda...
~Various Journal Entries of little importance, involving life aboard the "Morning Star" including a few mentioning romantic encounters with Captain Adams, and multiple run-ins with Paladin Zedekiah Norrington~
5th Tarsakh 1481
It has been 5 years since I joined the "Morning Star", Captain Adams and I have had several romantic encounters over the years. Last evening included. But that is not what this Journal Entry is about. We have finally done it, we found the Lost Treasure that Morgana had been searching for. My share is massive, I do not know what I will ever do with this much Gold. I do have an idea for an item in particular though. Something to remember my sisters by, some kind of Lily...
20th Tarsakh 1481
Morgana, gave the crew a choice today. We can all go our own ways, and retire on our shares of profits, or we can remain together and continue to plunder the world for all its worth. Sadly I have chosen to split away, for safety of Morgana and my friends aboard the "Morning Star". Our most recent run in with Paladin Norrington was our most violent yet. The man actually tried to kill us, and his focus was mostly on me. I fear if I remain, things will only get worse. So with a heavy heart I bid my fair Captain goodbye. This is my last night with the crew of the "Morning Star" and with my radiant Morgana. She has promised it will be one I will never forget, and she assures me I will always have a place by her side if I wish it. I think I will invest my gold in one of those "Banks" I keep hearing so much about. I did pick up an Item, an Enameled Lily, that is magical. I am told that when it is put in one's hair, it animates, tying back the wearer's hair with a living vine with flowers; plucking a single flower from this vine returns it to its inanimate form. I will have to try it out someday, maybe grow my hair a bit for a ponytail.
15th Flamerule 1481
Finally returned home today. Aunt Kaylet's house remains. the Reunion with my famiy was sweeter than I could have ever expected. They missed me, and I had no idea how much I had missed them myself. I was pleased to discover that my Sister Eliza had ended up joining the Church of Valkur, and is now one of the Higher Priestesses of our Region. My Sister Mari, has become a wonderful Craftswoman and Artisan, and as luck would have it. She actually have been the crafter of the little Lily I had purchased months ago. Proven by showing my her crafter's mark which matches the one upon the Lily. I am so proud of my siblings. I spent several hours with my Sisters and Aunt regalling them with tales of my adventures and life since that day now 10 years ago. it is strange to think it has been that long. 10 Years I have been at sea, craving and missing the feel of home around me. The scent of the Cherry Blossoms in the air, and the feel of the dirt and clay beneath my bare feet. I do not think I will ever return to the Sea.
~Various passages of little to no importance~
12th Marpenoth 1483
It has been 2 years since I returned home. My sister continue their lives, and my sister Mari has even gotten married to a wealthy and mostly honest Merchant. Her wedding was grand and beautiful. I myself have taken up a little job of my own. I have become a Cartographer, creating and drafting Maps for many a Crew or Caravan. Maps that I mysel not long ago would have used to navigate the world. I have grown to love my life on land. But alas, every day I gaze up on sea's surface, taste the tang of they salty ocean spray in the port air, and smell the scent of soaked wood and salt in the sea breeze. My bones ache for the buck and creak of a deck at sea. The sea, my harsh and beautiful mistress calls to my soul...
~Various passages of little to no importance~
27th Elient 1484
It is 32nd birthday, today should be happy. My family is with me, I have a successful job. My life is quiet and peaceful. Yet I find myself more and more aching for the life on the sea, and not this life I have on land. I start to wonder if this feeling inside me, is the same feeling my Parents had that always pulled them to the deck of a ship, instead of their home on land. The more I think about it, the more my Mark aches, the more my heart yearns. I fear I may have to leave my family once more....
1st Marpenoth 1484
I can stand it no longer, my dreams are starting to be haunted by peace and bliss on the ocean. I have barely slept in days, and my family grows worried. I told my Aunt how I feel, she looked sorrowful, but knowingly into my eyes. She told me she expected nothing less from the child of a Shaw, one marked by the Storm. She offered me money, but I turned her down. Promising her I would be fine, as one thing I had never told my family, was of the vast share of fortune I had hidden away in the the city of Waterdeep in a Bank. Untouched these last 3 years. So with my Aunt's blessing, my etched Lily from Mari, and a New Tattoo and Blessing of Valkur from my Sister Eliza, I set off once more to the sea. Starting a new adventure abroad on board the ship "Crimson Dawn" under the Dwarf Captain Thoradin Fethrberd. It was a "Privatier" crew aka Pirates, not that I told my family. I joined as the ship's Navigator and Helmsman.
~Various passages of little to no importance, with a few mentions of a fair Human Maiden, whose beauty rivaled Morgana Adams. As well as a couple instances of running into an old foe, Zekediah Norrington.~"
"Not getting cut into bloody littles slices, That's the key to a sound plan."
Skatha
In the year of the Splendid Stag, there was a great war in the underdark amongst the Drow and all other inhabitants. Menzoberranzan wanted all the all creatures to worship Lolth, while the Shadar-Kai, the inhabitants of Chaulssin, dedicated their lives to the Raven Queen. Menzoberranzan invaded the small village of Chaulssin and quickly started to eliminate the inhabitants. Appalled by such a violent slaughter of her people the Raven Queen sent the entire village to the shadowfell. It wasn't just the inhabitants or the invaders that were sent but the houses, temples and all the structures that made up the village. Instructing her people to move to the outskirts of the town, The raven Queen sent the most vicious of beasts of the shadowfell to deal with the invaders. When the creatures left the Shadowfell, the Shadar-kai were left to rebuild and start a new life. The elves trained in combat, to defend themselves from the dangers of the shadowfell and magics to balance life and death. After Centuries and Centuries of growing and developing the town became something that was very rarely called upon by the Raven Queen. Skatha was born centuries after the year of the Splendid Stag and grew up training to serve the Raven Queen and knew no other life. In his young adult life Skatha Quickly became a hunting party leader, going out into the shadowfell to battle Displacer beasts, shades, wraiths and all other sorts of beasts. These parties would hunt for food and gather other essentials that they needed. Skatha was considered one of the best leaders and bravest fighters. After 450 years of Skatha Training to serve his God, he started to believe that he was forgotten, and would never be called upon to serve. This left him believing that the Raven Queen had moved on and was not going to answer any prayers from the town or the elves. Refusing to lead lead parties into the wilderness of the shadowfell, Skatha’s faith quickly depleted, leaving him empty and drained. The entire village took pity on him as they saw the lack of life and luster that was within him. It was at this time that not only Skatha desperately needed a sign to strengthen his faith but the rest of the village prayed that the Raven Queen would create a purpose for him. Skatha ventured out into the shadowfell alone to allow his pain and suffering to end in the way of the warrior, battling the creatures that usually took a party to hunt down. It was at this time that his life changed. As he quietly approached a Wraith he started to feel an unusual sensation, as if he were being elevated without leaving the ground. His vision started to blur and Skatha started to feel an extreme vertigo. When the vertigo ended and his vision cleared up he was in a place that was very unfamiliar to him but was not all that different from the Shadowfell.