I rolled up my Tabaxi Rogue a few years ago to play in a multi-adventure-patched together campaign for 1-20. Defiant Shadow of the Far Glade Clan, originally from the western jungle of Chult. The adventure was to start in Phlan on the northern side of the Moonsea. Here is his original backstory:
Shadow-- to his friends, Defiant to his enemies-- hails from the jungles of Chult, along the Wild Coast. His family, part of the Far Glade clan, call the area around the Tath river their home. He had an older brother, named Whisper Path, who was tragically killed one night when the village was overrun by undead. The only memento Shadow has of his brother is an engraved amulet he wears around his neck that Whisper made for him shortly before his death. Despite the loss of his brother, and the dangers always present in Chult, Shadow had no plan to leave his clan or his lands--or so he thought. Not long after the death of his sibling, a group of adventurers, heavily injured and in dire need of rest and guidance, was saved by some of the Clan's tabaxi hunters and brought to the village to camp for a few days while they rested and resupplied. Shadow became intrigued with an elven member of the adventuring party, named Ivellios Hanali. Elves were not common on the continent in general, and even less so near the Wild Coast. Shadow's clan traded with Port Nyranzaru, and he had gotten to accompany a couple of these trade expeditions in the past, so he was aware of a multitude of races, but not experienced in their ways. The opportunity to ask questions and befriend this "exotic" far-away traveler was irresistible. Although Ivellios' time in camp amounted to only a few days, he had a life-changing effect on Shadow. Through the elf, Shadow was introduced to the religion of Sehanine, the Moonweaver, an elven goddess of moonlight and autumn. Ivellios paid respect to her every night before retiring for the evening, and Shadow watched as a sort of peace settled upon the elf, that strangely seemed to extend out around them into the jungle for the length of the devotion-- night noises quieted, the breeze became soothing and cool instead of the usual humid and insect-laden drafts-- and Shadow began to obsess about distant lands and new experiences. Despite this fast friendship, Shadow's obsession got the better of him on the eve of the adventurers leaving in the morning. He waited until Ivellios had finished his evening ritual with Sehanine, retiring for the night. Stealthily searching through the elf's belongings, Shadow came across two interesting items: a torn piece of parchment that appeared to be a map of some sort of ruins with a symbol of what looked like gems and the word "moonsea" on it. The second item was a small pin made from a silvery metal in a shape that Shadow would later discover was meant to look like a stringed musical instrument called a harp. Shadow knew that the pin was valuable, if for no other reason, its composition, and would be missed, but he could not resist taking the piece of parchment--it called to him of adventures and lost treasure. Grabbing the torn map, Shadow retreated to his own sleeping quarters high in the trees. Initially too excited to sleep, Shadow eventually gave in and fell deep into slumber. He awoke much later in the morning then was typical for him, only to find that the adventuring party had left hours earlier. Despondent that his new friend hadn't awakened him to say goodbye, Shadow returned to his private space in the trees, only to find the piece of torn parchment he had "borrowed" the night before laying on his mat with another smaller scrap of paper attached to it with the words "come find me" and the same symbol as the pin he had found, drawn underneath the words. Vowing to do as the cryptic note instructed, Shadow took the next trading opportunity to Port Nyranzaru. There he sought out a ship headed to the Sea of Swords eventually docking in Baldur's Gate. During the voyage, the ever-inquisitive tabaxi learned that "moonsea" most likely referred to The Moonsea in north central Faerun. Tagging along as a hunter/trapper for various caravans, Shadow eventually arrived in Hillsfar on the southern shores of The Moonsea, and on an impulse booked passage to Melvaunt on the northern side of this vast inland water. Upon his arrival, standing at some crossroads, Shadow flipped a coin, deciding to head west, which, according to the road sign, was a place called Phlan.
Basically My Go to when I tried a new version of pathfinder, and what I will be trying out next D&D campaign with my cousins over Roll 20.
Ronan
Half Elf (Highelf).
Rouge, Criminal Background, Assassin Build (D&D 2024, some kind of thuggish pathfinder 1 and 2).
Raised by a single human mother, and a half orc step day in a tavern, he grew up learning everything there was in the tavern and the sea. This includes conversation, how to throw a knife, how to use a short sword, pick a lock, disable a trap, and the finer aspects of liquor. He is also a self-aware Casanova wannabe (Imagin Johny Brovo if he was smart enough to be introspective). Despite his flirty nature, he is highly respectful of women and will not tolerate those that cannot accept no as an answer. As a young adult he had to deal with many of them as the bouncer in the tavern his mother and the father that stepped up own. However it some became apparent his biological father's organization was causing problems for everyone he cared for, so thought he could tear it apart from the inside. He knows quite a bit of their inns and outs, and honed his skills further within it, but its scale became too great. Right now he is seeking a way to out compete them, and then disable them
Personality: Smart ass and flirty, but tends to be very business oriented when on the job (to the point he won't hit on team mates no matter how hot she is).
Main Role: stealth, finding and disabling traps, and getting a lay of the land.
Here is the story of my Howling Monk, following the way of the shadows (we started at level 5 and were supposed to meet in prison).
Kael Snagga (slave in Orcish) — The Shadow and the Feather
Origins Kael has few memories from before the forest. A campfire, the warmth of his mother’s wings around him, and then fear. An attack — sudden, chaotic — and blood. His parents fought to the last breath to protect him, and when silence returned, only he remained, and three bodies: theirs, and that of the beast.
Hunger became his first companion. Too young to hunt, too weak to fly far, he had to survive. First by eating the beast. Then, when nothing else remained, he ate his parents. An instinctive act, without shame, without remorse. It was that day Kael ceased to be a child and became a beast among beasts.
Seasons passed. He learned to watch, to leap, to vanish. His words were lost, replaced by sounds, gestures, wingbeats. He was no longer a thinking being, only a patient predator.
Years later, an old Orc living as a hermit found him in the forest. A former monk-warrior, now a wandering hermit, exiled from his monastery for reasons he never shared. He saw in Kael a curiosity, a puzzle, perhaps even a mirror of his own solitude — no one will ever know. He tamed him little by little, fed him, spoke to him, and eventually kept him close — not as a student, but as a silent companion, a winged familiar.
The monk taught him discipline, breathing, silence — things Kael already knew instinctively, but now he learned to understand. The old man showed him the world: villages, temples, words. Kael learned to speak again, to read through passages of a book: his master’s journal. But he was never treated as an equal. Always a little bit “other.” Always a beast.
When the monk fell ill, Kael stayed at his bedside. Until the end, he obeyed. And just before dying, the old Orc had a final flicker of clarity. He looked at Kael and, in a broken voice, whispered: “Forgive me. I taught you to kill, but not to live.” Then he added, in a breath: “Go, Kael. The world awaits you. Discover it… for yourself.”
Kael kept the body until the breath left the skin. He then took the only things that mattered: The monk’s dagger, a simple worn remnant of his master’s first life, and the travel journal, a book he had never been allowed to read in full.
Days later, alone in a stone shelter, he read. Page after page, he discovered the truth: Of a proud warrior, full of honor, the epiphany that made the warrior a Believer, the discovery of the body as the most powerful weapon, peace and fulfillment, up to the point of failure. This act, never explained, the exile, the wandering and despair, the shame, the solitude, the doubts of the old man. Until his meeting with Kael. And especially this sentence, written shortly before the end: “I am afraid… Afraid that I have trained a man as one trains a beast… Afraid that he will never know the sweetness of being free.”
Kael stayed motionless for a long time, head bowed, rereading these words. Then he closed the book. And for the first time, he made a decision without it being dictated to him, and set out.
And his first decision was to bear no grudge against the old Orc. After giving a final tribute and scattering his ashes, Kael set out for the nearest town, carrying his few possessions.
Kael knew towns.
He had already walked through them alongside the old Orc, draped in his robe, silent in his shadow. But he had never had to do so alone. The tumult of voices, the smells of sweat, grease, life — all familiar, yet strangely more… aggressive now that no hand guided his steps.
He walked without purpose. People brushed past him, some glancing at him suspiciously. He didn’t understand why their eyes sought his: he had never learned to hold a gaze. So he lowered his head, as before, and walked until the crowd dispersed.
In an alley, three figures awaited him. Mocking voices, threats — words he knew well. Fear did not come. Only the memory of movement: dodge, strike, silence.
When it was over, the bodies lay in shadow. No screams, no words. In the absence of guidance, Kael had reacted like the beast he once was. Methodical. Cold. Pure instinct. Without anger or mercy.
When the last body fell, the cobblestones ran red, and silence returned. The first guards to arrive could not bear the scene. Some vomited. Kael, however, watched them calmly and asked in a neutral tone: “Did I act wrongly?”
He was led to prison without resistance. And, for the first time in his life, he found himself waiting for something. Perhaps… a purpose.
Null was a half-elf who was the son of a very wise, powerful, and righteous king who was willing to give anything to protect his kingdom and it’s citizens. One day when null, known then as nathaniel, spoke with his father who told nathaniel that he was destined to be the vessel of the spirit of Dendar the night serpent, god of nightmares and chaos. Nathaniel, wanting to follow his father’s footsteps, gladly took on the responsibility of protecting his kingdom by any means necessary then nathaniel began brutal training, bolstering his body and his iron will. years pass of the brutal training and nathaniel, now an adolescent 20 year old man, followed his father to where the spirit of Dendar rests under the city and attempted to begin sealing her. but bey unfortunately nathaniel’s father did not know nathaniel was an imperfect vessel, he had emotion and personality making his body vulnerable for Dendar to take over. after the ritual was complete a giant explosion wracked the kingdom and its surroundings within a hundred miles sealing Dendar in nathaniel’s body making nathaniel immune to aging and putting him in an almost an undead-like state. he had lost all memories replaced only by the faintest memory of his father, who is now an unknown figure to him telling him that moment what he was destined to be, a hero for the common man, pushing him to always help the weak, his father’s words and hopes pushing against the screams of humanity’s first nightmares booming in his head is Dendar attempting to push him towards total chaos and terror forever to come.
As far as null knows Null is a reborn who is missing his tongue so he cannot speak but can still use spells with a verbal components via the use of a voice amplifier a friend from a century ago gave him (it is effectively an internal amulet of mind speak) but it does hell on his throat so he only uses it when it is an absolute necessity like combat. He can communicate telepathically but he gesticulates instead of speaking for he does not know any formal sign language and has no full control over the telepathy so sometimes the conversation can have horrible screams bleed through. null has a faint memory of someone inspiring him to assist the weak, but is also has memories of others, nightmares of eldritch horrors, thoughts rushing into his head to cause terror but null is strong-willed and will not bend to such thoughts because he knows they are wrong, but sometimes he leans on the edge of true frenzy when he is truly mentally unsteady. He has deep knowledge of gods of old but he has no idea why. Sometimes his eyes flash entirely deep purple when he has become truly frenzied and angered and lost all sense of logic, he has slaughtered villages in state in an angry rage before, only at the will of the being in his mind, before he came to his senses and let out a scream of grief and agony comparable to the volume of a dragon’s roar. But as an antithesis to the suffering he can quell the thoughts’ destructive needs by consuming the nightmares of others stopping their suffering. He has a little raven friend named tani whom he saved from death as a baby and now sticks around on his shoulders with him but weirdly enough it has never aged even through all the years (it nabbed a morsel of magic food from a fey court one time a while back and it happened to be laced with a potion that stops aging because the fey was trying to trick a traveler into eternal servitude but null has no clue of that)
I rolled up my Tabaxi Rogue a few years ago to play in a multi-adventure-patched together campaign for 1-20. Defiant Shadow of the Far Glade Clan, originally from the western jungle of Chult. The adventure was to start in Phlan on the northern side of the Moonsea. Here is his original backstory:
Shadow-- to his friends, Defiant to his enemies-- hails from the jungles of Chult, along the Wild Coast. His family, part of the Far Glade clan, call the area around the Tath river their home.
He had an older brother, named Whisper Path, who was tragically killed one night when the village was overrun by undead. The only memento Shadow has of his brother is an engraved amulet he wears around his neck that Whisper made for him shortly before his death.
Despite the loss of his brother, and the dangers always present in Chult, Shadow had no plan to leave his clan or his lands--or so he thought. Not long after the death of his sibling, a group of adventurers, heavily injured and in dire need of rest and guidance, was saved by some of the Clan's tabaxi hunters and brought to the village to camp for a few days while they rested and resupplied.
Shadow became intrigued with an elven member of the adventuring party, named Ivellios Hanali. Elves were not common on the continent in general, and even less so near the Wild Coast. Shadow's clan traded with Port Nyranzaru, and he had gotten to accompany a couple of these trade expeditions in the past, so he was aware of a multitude of races, but not experienced in their ways. The opportunity to ask questions and befriend this "exotic" far-away traveler was irresistible.
Although Ivellios' time in camp amounted to only a few days, he had a life-changing effect on Shadow. Through the elf, Shadow was introduced to the religion of Sehanine, the Moonweaver, an elven goddess of moonlight and autumn. Ivellios paid respect to her every night before retiring for the evening, and Shadow watched as a sort of peace settled upon the elf, that strangely seemed to extend out around them into the jungle for the length of the devotion-- night noises quieted, the breeze became soothing and cool instead of the usual humid and insect-laden drafts-- and Shadow began to obsess about distant lands and new experiences.
Despite this fast friendship, Shadow's obsession got the better of him on the eve of the adventurers leaving in the morning. He waited until Ivellios had finished his evening ritual with Sehanine, retiring for the night. Stealthily searching through the elf's belongings, Shadow came across two interesting items: a torn piece of parchment that appeared to be a map of some sort of ruins with a symbol of what looked like gems and the word "moonsea" on it. The second item was a small pin made from a silvery metal in a shape that Shadow would later discover was meant to look like a stringed musical instrument called a harp. Shadow knew that the pin was valuable, if for no other reason, its composition, and would be missed, but he could not resist taking the piece of parchment--it called to him of adventures and lost treasure. Grabbing the torn map, Shadow retreated to his own sleeping quarters high in the trees.
Initially too excited to sleep, Shadow eventually gave in and fell deep into slumber. He awoke much later in the morning then was typical for him, only to find that the adventuring party had left hours earlier. Despondent that his new friend hadn't awakened him to say goodbye, Shadow returned to his private space in the trees, only to find the piece of torn parchment he had "borrowed" the night before laying on his mat with another smaller scrap of paper attached to it with the words "come find me" and the same symbol as the pin he had found, drawn underneath the words.
Vowing to do as the cryptic note instructed, Shadow took the next trading opportunity to Port Nyranzaru. There he sought out a ship headed to the Sea of Swords eventually docking in Baldur's Gate. During the voyage, the ever-inquisitive tabaxi learned that "moonsea" most likely referred to The Moonsea in north central Faerun. Tagging along as a hunter/trapper for various caravans, Shadow eventually arrived in Hillsfar on the southern shores of The Moonsea, and on an impulse booked passage to Melvaunt on the northern side of this vast inland water. Upon his arrival, standing at some crossroads, Shadow flipped a coin, deciding to head west, which, according to the road sign, was a place called Phlan.
Ronan:
Basically My Go to when I tried a new version of pathfinder, and what I will be trying out next D&D campaign with my cousins over Roll 20.
Ronan
Half Elf (Highelf).
Rouge, Criminal Background, Assassin Build (D&D 2024, some kind of thuggish pathfinder 1 and 2).
Raised by a single human mother, and a half orc step day in a tavern, he grew up learning everything there was in the tavern and the sea. This includes conversation, how to throw a knife, how to use a short sword, pick a lock, disable a trap, and the finer aspects of liquor. He is also a self-aware Casanova wannabe (Imagin Johny Brovo if he was smart enough to be introspective). Despite his flirty nature, he is highly respectful of women and will not tolerate those that cannot accept no as an answer. As a young adult he had to deal with many of them as the bouncer in the tavern his mother and the father that stepped up own. However it some became apparent his biological father's organization was causing problems for everyone he cared for, so thought he could tear it apart from the inside. He knows quite a bit of their inns and outs, and honed his skills further within it, but its scale became too great. Right now he is seeking a way to out compete them, and then disable them
Personality: Smart ass and flirty, but tends to be very business oriented when on the job (to the point he won't hit on team mates no matter how hot she is).
Main Role: stealth, finding and disabling traps, and getting a lay of the land.
Here is the story of my Howling Monk, following the way of the shadows (we started at level 5 and were supposed to meet in prison).
Kael Snagga (slave in Orcish) — The Shadow and the Feather
Origins
Kael has few memories from before the forest.
A campfire, the warmth of his mother’s wings around him, and then fear.
An attack — sudden, chaotic — and blood.
His parents fought to the last breath to protect him, and when silence returned, only he remained, and three bodies: theirs, and that of the beast.
Hunger became his first companion.
Too young to hunt, too weak to fly far, he had to survive.
First by eating the beast.
Then, when nothing else remained, he ate his parents.
An instinctive act, without shame, without remorse.
It was that day Kael ceased to be a child and became a beast among beasts.
Seasons passed.
He learned to watch, to leap, to vanish.
His words were lost, replaced by sounds, gestures, wingbeats.
He was no longer a thinking being, only a patient predator.
Years later, an old Orc living as a hermit found him in the forest.
A former monk-warrior, now a wandering hermit, exiled from his monastery for reasons he never shared.
He saw in Kael a curiosity, a puzzle, perhaps even a mirror of his own solitude — no one will ever know.
He tamed him little by little, fed him, spoke to him, and eventually kept him close —
not as a student, but as a silent companion, a winged familiar.
The monk taught him discipline, breathing, silence — things Kael already knew instinctively, but now he learned to understand.
The old man showed him the world: villages, temples, words.
Kael learned to speak again, to read through passages of a book: his master’s journal.
But he was never treated as an equal.
Always a little bit “other.”
Always a beast.
When the monk fell ill, Kael stayed at his bedside.
Until the end, he obeyed.
And just before dying, the old Orc had a final flicker of clarity.
He looked at Kael and, in a broken voice, whispered:
“Forgive me. I taught you to kill, but not to live.”
Then he added, in a breath: “Go, Kael. The world awaits you. Discover it… for yourself.”
Kael kept the body until the breath left the skin.
He then took the only things that mattered:
The monk’s dagger, a simple worn remnant of his master’s first life,
and the travel journal, a book he had never been allowed to read in full.
Days later, alone in a stone shelter, he read.
Page after page, he discovered the truth:
Of a proud warrior, full of honor,
the epiphany that made the warrior a Believer,
the discovery of the body as the most powerful weapon,
peace and fulfillment, up to the point of failure.
This act, never explained, the exile, the wandering and despair,
the shame, the solitude, the doubts of the old man.
Until his meeting with Kael.
And especially this sentence, written shortly before the end:
“I am afraid… Afraid that I have trained a man as one trains a beast…
Afraid that he will never know the sweetness of being free.”
Kael stayed motionless for a long time, head bowed, rereading these words.
Then he closed the book.
And for the first time, he made a decision without it being dictated to him, and set out.
And his first decision was to bear no grudge against the old Orc.
After giving a final tribute and scattering his ashes, Kael set out for the nearest town, carrying his few possessions.
Kael knew towns.
He had already walked through them alongside the old Orc, draped in his robe, silent in his shadow.
But he had never had to do so alone.
The tumult of voices, the smells of sweat, grease, life — all familiar, yet strangely more… aggressive now that no hand guided his steps.
He walked without purpose.
People brushed past him, some glancing at him suspiciously.
He didn’t understand why their eyes sought his: he had never learned to hold a gaze.
So he lowered his head, as before, and walked until the crowd dispersed.
In an alley, three figures awaited him.
Mocking voices, threats — words he knew well.
Fear did not come.
Only the memory of movement: dodge, strike, silence.
When it was over, the bodies lay in shadow.
No screams, no words.
In the absence of guidance, Kael had reacted like the beast he once was.
Methodical. Cold. Pure instinct. Without anger or mercy.
When the last body fell, the cobblestones ran red, and silence returned.
The first guards to arrive could not bear the scene.
Some vomited.
Kael, however, watched them calmly and asked in a neutral tone:
“Did I act wrongly?”
He was led to prison without resistance.
And, for the first time in his life, he found himself waiting for something.
Perhaps… a purpose.
TALE OF NULL, VESSEL OF THE NIGHT SERPENT
Null was a half-elf who was the son of a very wise, powerful, and righteous king who was willing to give anything to protect his kingdom and it’s citizens. One day when null, known then as nathaniel, spoke with his father who told nathaniel that he was destined to be the vessel of the spirit of Dendar the night serpent, god of nightmares and chaos. Nathaniel, wanting to follow his father’s footsteps, gladly took on the responsibility of protecting his kingdom by any means necessary then nathaniel began brutal training, bolstering his body and his iron will. years pass of the brutal training and nathaniel, now an adolescent 20 year old man, followed his father to where the spirit of Dendar rests under the city and attempted to begin sealing her. but bey unfortunately nathaniel’s father did not know nathaniel was an imperfect vessel, he had emotion and personality making his body vulnerable for Dendar to take over. after the ritual was complete a giant explosion wracked the kingdom and its surroundings within a hundred miles sealing Dendar in nathaniel’s body making nathaniel immune to aging and putting him in an almost an undead-like state. he had lost all memories replaced only by the faintest memory of his father, who is now an unknown figure to him telling him that moment what he was destined to be, a hero for the common man, pushing him to always help the weak, his father’s words and hopes pushing against the screams of humanity’s first nightmares booming in his head is Dendar attempting to push him towards total chaos and terror forever to come.
As far as null knows Null is a reborn who is missing his tongue so he cannot speak but can still use spells with a verbal components via the use of a voice amplifier a friend from a century ago gave him (it is effectively an internal amulet of mind speak) but it does hell on his throat so he only uses it when it is an absolute necessity like combat. He can communicate telepathically but he gesticulates instead of speaking for he does not know any formal sign language and has no full control over the telepathy so sometimes the conversation can have horrible screams bleed through. null has a faint memory of someone inspiring him to assist the weak, but is also has memories of others, nightmares of eldritch horrors, thoughts rushing into his head to cause terror but null is strong-willed and will not bend to such thoughts because he knows they are wrong, but sometimes he leans on the edge of true frenzy when he is truly mentally unsteady. He has deep knowledge of gods of old but he has no idea why. Sometimes his eyes flash entirely deep purple when he has become truly frenzied and angered and lost all sense of logic, he has slaughtered villages in state in an angry rage before, only at the will of the being in his mind, before he came to his senses and let out a scream of grief and agony comparable to the volume of a dragon’s roar. But as an antithesis to the suffering he can quell the thoughts’ destructive needs by consuming the nightmares of others stopping their suffering. He has a little raven friend named tani whom he saved from death as a baby and now sticks around on his shoulders with him but weirdly enough it has never aged even through all the years (it nabbed a morsel of magic food from a fey court one time a while back and it happened to be laced with a potion that stops aging because the fey was trying to trick a traveler into eternal servitude but null has no clue of that)