Sadly no, but I do have a gimmick where he only speaks in his former master's voice while not wearing his mask and speaks in mismatched words while wearing his fox mask (which he does as kinda a Zorro thing). It's a psychological thing for him, but it still is cool to imagine how it works.
Camarel 5th Level Warlock (Hexblade) —《 Feylost 》— Human (Variant)
Camarel hails from a family that's been acquiring and selling magic items for generations, operating in the region with a store located in the city of Cerelicia. Neglected throughout her childhood, her parent’s focus was their business. She spent most of her time at home and visits to the family shop were rare and brief. During one of the visits, in secret she took a green pendulum necklace that was stashed away in the back in hopes that it’s magical effect could provide some entertainment.
// Item Description card // Green pendulum necklace emanating with magic - The wearer is immune to the effects of Feywild Time Warp, connecting their time flow to the material realm. The wearer is also immune to the potential memory loss upon stepping out of the Feywild.
Additionally, the necklace has 2 charges and regains all its expended charges daily at dawn. You can expend one charge to cast Plane Shift spell.* Unable to be used until later levels
She was expected to learn a trade and take over the shop and was taken on a business trip with an intention to start learning about the trade while in a new city. Arriving there, the family found an inn for temporary stay and her parents quickly left to acquire the new magic item for their shop before the day ended.
Left to her own accord, she left the inn to explore the city, roaming around before going into the forest that was located at the edge of the city where she found an enormous tree with a shallow opening. She stayed there until dark. Once the moonlight shined upon the tree; an opening glowed up.
Interested, she entered the opening and was transported to the city of Stalwryn in the Feywild realm where she was greeted by the group that went by the name of "Nova Ciel" - they were tasked with guarding the Fey crossroad. After being told where she is and that she can't go back since the portal closed and only stays open for a brief period of time, her only course of action was to stay there. Her stay lasted a week during which she befriended the group that welcomed her and as the portal reopened, she realized this place now felt like home. Seeing no reason to go back to the material realm, Camarel asked if she could stay with them, the group agreed as there was no harm in letting her stay and thus this became her new home.
Over the course of the next 12 years Camarel learned more about the Feywild and its inhabitants, she was taught swordsmanship, became one of the crossroad guards and learned how to use magic that she gained as the Feywild realm started permanently affecting her. Her stay in Feywild also affected her physically and she gained a Fey mar - a sweet perfume-like fragrance that enveloped her.
During one night while being off duty an invader came through the portal, wrecking chaos throughout the city; killing people and stealing magical items. Together with her partner, Camarel rushed to help only to be defeated and mortally wounded. In her dying moments she watched her partner getting killed and as she drew her last breath a mysterious voice echoed in her mind.
// Mysterious voice // “Certainly not my first choice but you will have to do . . ."
A deva introduced themselves as an agent of The Moonweaver, offering her a deal; saving her life and giving her a piece of their power and in return the celestial would be able to see through Camarel's eyes and experience the world filtered through the lens of a mortal and she would be tasked with a quest.
Haven't made it yet, but a kobold warlock/cleric who is a surprisingly charismatic and effective leader. He creates a new religion, and gets tribes of kobolds and similar species to join the new religion. By the power of his patron, all the prayers of his religion's followers turn into spellcasting power, essentially allowing him to cast spells with the force of hundreds upon hundreds of others backing him up, therefore turning spells like Magic Missile to "It's raining Magic Missiles holy sh!t" and Fireball to "Here comes the sun, do-do do-doo~!" and Flame Strike to "Hammer of Dawn, reenacted very realistically".
haven't come up with a definite name for the religion, but it's gonna be something completely stupid, like "Order of the Half-Eaten Ham Sandwich" or "The Altar of Superior Stupid" (this one has a good acronym, too, actually).
Ideas are absolutely welcome.
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he/him asexual panromantic legally certified dumb piece of shit who will **** around and find out, one way or another Monster Hunter fan (Stygian Zinogre and Ivory Lagiacrus are kickass; change my mind)
"I'm not evil, I'm just a problem. Like, the government is aware of that fact, but since I'm never a high priority, I'm constantly just a significant inconvenience to society."
Hello there! I'm here to introduce my newest character, who I first made on Heroforge in an act of Inspiration, and have since expanded upon with a whole lotta stuff, including a planned art poster i hope to fund at some point. I created her with inspiration, reasonable deductions (from her look and feel), a bit of back and forth with an AI asking me questions about her and me answering, and the This is Your Life background randomization tables from XGtE. All rolls were final, and helped decide her background.
Meet Diana of Brynn! She is a human (mostly, she has elven and dwarven ancestors, from her mom and dad respectively, but far enough back that they don't really count?) Rogue, with the Folk Hero background.
When she was 5, she woke up one morning, several miles from home in what she later found to be a god's holy site, and was guided home through ethereal arrows leading the way. She got there only to find a group of shadowed figures attacking her homestead, taking her parents in manacles and disappearing into a shadow. She left for the nearest settlement, the Town of Loudwater, and informed the guards about what she had witnessed. After their investigation, she got sent to her grandparents, an Earl and Countess in Silverymoon as well as former high-class adventurers and current Lords in the Merchant Guild. Shortly after, she met a half-elf daughter of one of her family's trade partners, a young Sylviel, who brought her out of the shell created by the loss of her parents and transplantation to a new setting, and they became fast friends.
Fast Forward 15 years. She is now 20 years old, with a loving girlfriend in the form of Sylviel. Since she was pulled out of her funk, she's been training the best she can, and analyzing anything she can about what happened that fateful day. The leader of the group keeps appearing in her nightmares and fleeting memories, ranging between almost indistinct from static to sounding as clear as if they were next to her. She's been slowly adding to the symbol she saw the group wear, as she getting more and more fragments after each clear dream-vision.
She's been passing all of this information to the group of investigator adventurers her grandparents hired 5 years before after the original team went missing shortly after being hired in the months after the original kidnapping. Diana's been training with the groups resident Rogue, as she decided the best way to fight thieves and assassins is to know how they operate, though she's doesn't like being sneaky and prefers the panache of the duelists and privateer's she's met through her grandparents.
She was taken out with the Investigators for one of their missions, which was supposed to be a milk run: They were hired to find a missing witness for a possible scandal in Waterdeep by the Lords Council. She ended up solving the whole thing, resulting in the temporary exile of the Xanathar's Thieves Guild, as well arrest of several members of the Lords Council for corruption and sabotage. (This is what started her legend and lead to her being a Folk Hero)
Shortly after this, she went on a few short jobs with Sylviel, with only their respective mentors as escorts, and she ended up hurt while protecting Sylviel after a minor panic attack. Diana ended up proposing to her after recovering with a scar across her eye, and gleefully being accepted. The two ended up getting a Lover's Tattoo, a magic etching into the skin that allows the two paired to feel the partners general direction and health. However, Tragedy struck again within the next year: Sylviel disappeared while traveling between her parents home and Diana's, with her entourage being decimated to the last man, and Sylviel no where to be found, with the Lover's Tattoo only giving her health but no direction.
Now, a month later, Diana's pulled herself together and prepped, and is ready to set out and bring home everyone lost to her.
Hello there! I'm here to introduce my newest character, who I first made on Heroforge in an act of Inspiration, and have since expanded upon with a whole lotta stuff, including a planned art poster i hope to fund at some point. I created her with inspiration, reasonable deductions (from her look and feel), a bit of back and forth with an AI asking me questions about her and me answering, and the This is Your Life background randomization tables from XGtE. All rolls were final, and helped decide her background.
Meet Diana of Brynn! She is a human (mostly, she has elven and dwarven ancestors, from her mom and dad respectively, but far enough back that they don't really count?) Rogue, with the Folk Hero background.
When she was 5, she woke up one morning, several miles from home in what she later found to be a god's holy site, and was guided home through ethereal arrows leading the way. She got there only to find a group of shadowed figures attacking her homestead, taking her parents in manacles and disappearing into a shadow. She left for the nearest settlement, the Town of Loudwater, and informed the guards about what she had witnessed. After their investigation, she got sent to her grandparents, an Earl and Countess in Silverymoon as well as former high-class adventurers and current Lords in the Merchant Guild. Shortly after, she met a half-elf daughter of one of her family's trade partners, a young Sylviel, who brought her out of the shell created by the loss of her parents and transplantation to a new setting, and they became fast friends.
Fast Forward 15 years. She is now 20 years old, with a loving girlfriend in the form of Sylviel. Since she was pulled out of her funk, she's been training the best she can, and analyzing anything she can about what happened that fateful day. The leader of the group keeps appearing in her nightmares and fleeting memories, ranging between almost indistinct from static to sounding as clear as if they were next to her. She's been slowly adding to the symbol she saw the group wear, as she getting more and more fragments after each clear dream-vision.
She's been passing all of this information to the group of investigator adventurers her grandparents hired 5 years before after the original team went missing shortly after being hired in the months after the original kidnapping. Diana's been training with the groups resident Rogue, as she decided the best way to fight thieves and assassins is to know how they operate, though she's doesn't like being sneaky and prefers the panache of the duelists and privateer's she's met through her grandparents.
She was taken out with the Investigators for one of their missions, which was supposed to be a milk run: They were hired to find a missing witness for a possible scandal in Waterdeep by the Lords Council. She ended up solving the whole thing, resulting in the temporary exile of the Xanathar's Thieves Guild, as well arrest of several members of the Lords Council for corruption and sabotage. (This is what started her legend and lead to her being a Folk Hero)
Shortly after this, she went on a few short jobs with Sylviel, with only their respective mentors as escorts, and she ended up hurt while protecting Sylviel after a minor panic attack. Diana ended up proposing to her after recovering with a scar across her eye, and gleefully being accepted. The two ended up getting a Lover's Tattoo, a magic etching into the skin that allows the two paired to feel the partners general direction and health. However, Tragedy struck again within the next year: Sylviel disappeared while traveling between her parents home and Diana's, with her entourage being decimated to the last man, and Sylviel no where to be found, with the Lover's Tattoo only giving her health but no direction.
Now, a month later, Diana's pulled herself together and prepped, and is ready to set out and bring home everyone lost to her.
I like this one the most of the new ones posted. Only thing is Dwarves and Elves are not biologically compatible. Even if they could the child would be a Dwarf because Dwarven DNA takes over non-Dwarven DNA 100% of the time in the womb so half-Dwarves are impossible. Also 50% of all Dwarves are sterile and cannot have children. So, some Dwarves have been intentionally seeking those outside their race to help them create more Dwarves.
They did a dive decades ago in Dragon Magazine about the mating habits of the races and what works and doesn't. Mr. Rhexx also did a great video on their YouTube about it. Oh, and Half-Evles are also naturally sterilized due to being half-elven so they cannot reproduce to create more half-elves. It explains which Elves look down on them with pitty and advise against those couplings.
Of course it is your game/character so ignore me. Just figured I'd give you the cannon.
oof. I didn't know that... I've never even heard about that! I've made so many characters that are half-elves, or the children of such! Thanks for the info, i'll try to keep it in mind for passing around and possibly for character in different continuities. But in this one, yeah, Elves and Dwarves are still not really compatible? but Those with diluted enough bloodlines of either can have kids with the other. Remember, Diana still counts as a human! At most, her grandmother would barely count as a quarter elf, much less a half elf. Also, dwarves here (just adding this in now, lol) don't have what's it called, Dominant Genes, i think it's called? The kind that make all kids 100% dwarf. Of course, it varies, so a human, from the same dwarf, could have kids that are full dwaf, fully human, and somewhere in between.
I think you'll love this one, I made him purely to screw over my DM
As a child he was mentored by two people, his local cleric and an abjuration specialist wizard. The cleric taught him how to channel the power of life to heal himself and others (only uses it for himself though) and the abjuration wizard taught him how to use protective magic to defend himself and others (only uses it for himself though). In the end you get an insanly hard to kill character that does nothing but shout at their party to try harder and protect themself with magic.
My first ever character was going to be a simple Dragonborn fighter that was straight from his clan’s military seeking vengeance against forces that nearly devastated said clan…
…until he adopted the tabaxi rogue before the campaign even started.
Didn't put a lot of thought into it, but the other players seem to like it.
I'm a Human Barbarian named Sue. I hate my father for giving me the name and then leaving. I fought my whole childhood/life with pretty much anyone and everyone due to my name. I'm searching for my father so I can kill him.
Also, one night, while drinking heavily, I told my life story to a strange in a bar. The next thing I knew, there was a song about it. Turns out, the stranger was the "Bard in Black", aka Jonnikash. So, I also hate bards. Especially him.
So this one is probably my favorite of all the (many) backstories I've made. Sadly, as I DM most of the time, I haven't been able to play him, but hopefully I'll be able to soon. As a quick summary, his personality is like D'Artagnan from the Three Musketeers and Romeo from Romeo and Juliet. He isn't your perfect hero. He is heavily flawed and it can be made very obvious. But let us tell his tale. Born Hark Derni, he was the son of a lowly Duke. His father was a young war hero who had been crippled during the war. He believed he was due many honors, but when he wasn't given the respect he thought he deserved, he spiraled out of control. He took a beautiful woman, close in age to him, by the name of Amelia Jeourn, as his wife. She was a beautiful woman who was gifted in singing. Her voice was so captivating that all who heard it became immersed in the songs and the feelings it evoked. They had a son, Hark. He got his mother's voice. He could sing and everyone who heard his voice would be more captivated than those who heard his mother's. (Their singing voices were gifts from a goddess of intimate true love and songs that evoke and are connected to that type of love, Inuaria. She was infatuated with Amelia, Greek gods style) He was a charismatic man and he had looks that made women swoon at the sight of him. Many of the servant girls had eyes for their master, but Hark had eyes for only one of them. A sharp-witted girl who could argue with the greatest debaters and win, she caught Hark's eye with ease. They knew they could not truly be together, but still they would interact. Hark often assisted the servants in their work, just to see Valia, the servant girl, and talk to her. His mother was less subtle however. She never truly loved Hark's father, instead loving their steward, Brady Boundhand. Hark knew of it, and would subtly help. He would distract his father and make sure they could never be caught. Sadly one day he failed. Hark's father burst into his wife's bedchambers to find his wife and steward together. In a fit of rage, Hark's father thrust his rapier, the sword he had wielded during the war, through his steward's breast, killing him. Brady had been a father to Hark and Hark watched the monster he had been forced to call father murder his friend and true father. Hark then rushed to his father, broke the hand that held the rapier, picked up the rapier, and thrust the sword through his father's lungs. Hark, horrified at what he'd done, felt his regret immediately. He left soon afterwards and became a wanderer. Just months later, he sat in a tavern, listening to a bard who regaled the taverns guests with an ancient tale. Hark, now Kalek Greenman, knew he must be trained in this art. He approached the bard after the tale had ended and requested that he be taught in the ways of the bard. The bard, a man named Gurn Flourishsong, agreed. If Kalek could tell a decent tale. So Kalek sang the story he had lived. And it was enough. He was taken on and became Kalek Flourishsong. From there he and Gurn wandered and wandered. Gurn, an older man, sadly passed when Kalek was nineteen, stricken with a plague. He then wandered, joining many rebellions across the lands. He, however, always would return to his home, disguised. He would check on his mother and Valia. Still single, he never worked up the courage to approach her. He would watch and protect. He is a human College of Valor Bard.
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In the words of the great philosopher, Unicorse, "Aaaannnnd why should I care??"
Best quote from a book ever: "If you love with your eyes, death is forever. If you love with your heart, there is no such thing as parting."- Jonah Cook, Ascendant, Songs of Chaos by Michael R. Miller. Highly recommend
Noble birth, so when he was captured during a skirmish with a drow raiding party, he was ransomed, rather than enslaved. He spent nearly a year in captivity while negotiations for his release were ongoing, and in his time there, came to the conclusion that everyone wants the same thing, just to get along in life. Even amongst a stereotypically evil race like Drow or kuo-toa, even "evil" people aren't always bad. So he would rather negotiate than jump straight to combat, and give people every possible benefit of the doubt, and show mercy wherever possible. He's not a pacifist per se, but leans that way.
Before you read, I used a name from a different game for the setting of the noble kingdom she was born too. The campaign is Strahd but not the traditional strahd, a home brew remix. Also she is a noble sorcerer in training to become an eventual battle mage/spell blade with ties to hades from her tiefling infernal nature. Hope every one enjoys the little read. I always write out elaborate backstories to my characters I create and then reuse them for future campaigns with my buddies!
"When I was born, I was to be next in line to the throne of Ivalice. The One Kingdom. However my birth changed things, and my mother. Some how, despite having drow parents, I was born a tiefling. Blue skin, tail, eyes, horns, and all. I was cold even to the touch. Still am. Supposedly the night I was born, a chill filed the air, and a cold wafted through the kingdom. This altered my course of being next in line. I was treated as a demoness. A devil. They had my tongue cut out to prevent me from spewing infernal when I learned to speak. It didn't prevent me from crying.
My childhood was spent in a tower talking to an imaginary friend that couldn't understand me for lack of a tongue. But when he jumped into my mother's orb in my necklace, I heard him in my head. He gave me powers locked away deep in my mind. Psionic abilities he called them. This further awoke sorcery within me. The ability to metamagic, cast with no tongue, and do things no wizard or sorcerer could do. Not even gifts from a warlocks patron could come close to telepathy and just yanking someone's mind with mine. Playing tricks on mother were the best, but the punishments made them not worth it. When I came of age for school, mother enlisted me into the kingdoms finest sorcery tower, where I and other children of Ivalice learned. Of course I was under the watchful eye of the guard, and mother's royal security detail. After schooling, time was spent doing work for the kingdom. As is our way to better our Drow society, but our works is not that of men's no. We take leisure in the luxurious work of our society. Thus mother taught me her trade hands, cooking as well as jewelry craft. A little bit of gambling as well, most importantly the lyre. She loved for me to play for her personal banquets, balls and parties. Even during public executions... grotesque.
Before I was to serve in the military, I spent some years working practicing my trades. In the spare time that I was allowed free time, usually during mother's bathes or when she napped, or did other things involving the flesh, I would sneak away and spend time with fellow tiefling classmates practicing rituals to Hades in our cult we formed together. We didn't accomplish much as we are a quiet group and don't publicize ourselves.
Age 18: My first tour began then. I served as squire next to madam knight general Vanhazz, the knight general of my mother's army. She taught me the importance of obedience, discipline, responsibilities, but most of all duty and loyalty to the crown and Ivalice. We slain many on the battlefield. Once or twice Madam Vanhazz had to rescue my hide. This tour involved a push to the west, to further our western border being assaulted by orks. Elves and dwarves helped assist despite their disdain from our long somewhat forgotten past. It was a long hard year of working the front lines as a squire. Well paid off though. The experience will never leave me. Especially having blood and dirt on me... disgusting.
Age 19: There was no rest between my first tour, and my next. Just enough time to come home, hug mother, pay a visit to father, find a lovely dove for a one night stand, and then off the next week to the north eastern front. Derrick a dwarf I and Vanhazz managed to enslave from the orcs, swore ax and shield to me for keeping his hide safe from eaten by orks. Therefore he came along side myself as I squired once more for madam Vanhazz. Derrick had no home to return to, as it was laid waste by the orcs.
We prepared our charge against the human invaders in the cold snow drifted foot hills of our north eastern mountains. As we met in a fury of crashing metal and whirling magic, a slow swift fog crept over the battlefield as war raged on. It's thickness amassed to greatly one couldn't see the tip of a dagger in front of him. Barely any noise could escape from in front of your mouth. As it eased up, it was as though each army had been dramatically reduced... Madam Vanhazz was no where in sight though a few enemies of the opposing army were looking about, confused. Derrick was ahead if me, as was a fellow member of the army, just a pike-woman.
"Where is everyone?!?!?" I shouted, which attracted the attention of the two enemy soldiers. Derrick braced behind his shield, turning back to grin at me reassuring me, it would be fine. Or would it? The pikes woman lowered her halberd and began her charge. I too began to cast to prepare myself."
Skaven (used Tasha's Couldron of Everything to make him).
A skaven (chaotic evil species of rat people from Warhammer Fantasy and Age of Sigmar) fell though one of their portals called a gnallhole and fell into the main trade hub of Spelljammer setting. The magic of the gnawhole gave him a longer lifespan, and he soon realized he liked being in a place that wasn't trying to backstab him. Currently employed by a "collector" of sorts doing odd jobs as a hired meat shield. While he does like his companions, he still is a Skaven at heart and his medicine checks usually incidentally heal a friend;; their just him adding sage and lemon and other healing herbs to help marinate.
Like Skaven, he has a a tendency to calll creatures a noun and a thing (Man-Thing, Elf-Thing, Dead-Thing, Fish-Thing), or have double descriptors for thins (Die-Die, Run-FLee, Help-Aid, Yes-yes).
Also my comic releaf charecter.
Ronan: High Elf.
Taking him from my Pathfinder Campaign where I normally play him as a half elf.
Born of a Human mother, he takes after his Father, a high ranking High Elf in a major thieves guild. He cared for her for a time, then grew tired of the young and impressionable tavern girl and left her for another. The man that stepped up, a boisterous orc by the name of Timbarr, was by contrast winning father of the year awards year after year.
In the tavern, he learned to read and write, learned to use a lock pick, learned the inns and outs of liquor, and how to fight, acting as a bouncer when he came of age. However he soon learned of the man that Fathered him, and what he did. This angered the boy enough to try to infiltrate the organization, seeing if he can bring it down. Upon learning more of it, he was horrified how wide spread it was, and so now is about to start a quest to find a way to make it come tumbling down.
While he tries to be noble, in the end he shares his biological father's love of a pretty face. However his Dad taught him well enough that no means no, and that his partners should be treated with the highest levels of respect. Thus this leaves him as a self aware Johny Bravo when it comes to women. So self aware, his biggest fear is to be a deadbeat dad.
Skaven (used Tasha's Couldron of Everything to make him).
A skaven (chaotic evil species of rat people from Warhammer Fantasy and Age of Sigmar) fell though one of their portals called a gnallhole and fell into the main trade hub of Spelljammer setting. The magic of the gnawhole gave him a longer lifespan, and he soon realized he liked being in a place that wasn't trying to backstab him. Currently employed by a "collector" of sorts doing odd jobs as a hired meat shield. While he does like his companions, he still is a Skaven at heart and his medicine checks usually incidentally heal a friend;; their just him adding sage and lemon and other healing herbs to help marinate.
Like Skaven, he has a a tendency to calll creatures a noun and a thing (Man-Thing, Elf-Thing, Dead-Thing, Fish-Thing), or have double descriptors for thins (Die-Die, Run-FLee, Help-Aid, Yes-yes).
Also my comic releaf charecter.
Ronan: High Elf.
Taking him from my Pathfinder Campaign where I normally play him as a half elf.
Born of a Human mother, he takes after his Father, a high ranking High Elf in a major thieves guild. He cared for her for a time, then grew tired of the young and impressionable tavern girl and left her for another. The man that stepped up, a boisterous orc by the name of Timbarr, was by contrast winning father of the year awards year after year.
In the tavern, he learned to read and write, learned to use a lock pick, learned the inns and outs of liquor, and how to fight, acting as a bouncer when he came of age. However he soon learned of the man that Fathered him, and what he did. This angered the boy enough to try to infiltrate the organization, seeing if he can bring it down. Upon learning more of it, he was horrified how wide spread it was, and so now is about to start a quest to find a way to make it come tumbling down.
While he tries to be noble, in the end he shares his biological father's love of a pretty face. However his Dad taught him well enough that no means no, and that his partners should be treated with the highest levels of respect. Thus this leaves him as a self aware Johny Bravo when it comes to women. So self aware, his biggest fear is to be a deadbeat dad.
I made it for a campaign I ran related to my main character's backstory. The TL;DR is my Drow wife decided to use my Alchemical notes to combine the DNA of rats with gnomes to create the Ratkin then convinced them that the Netherese Empire created them as slaves stoking their hatred of the surface dwellers. She used them to secretly operate one of her slave plantations in Maztica known as "New Fork" which as of 1508 (One DnD) they've begun rebelling against their King who is a vassal of the Drow who created them.
Enjoy the Homebrew Race and if you need some baddies for the DM to go with it just let me know I have some done up too.
I want to reply to the post again with the backstory of two of my silly goobers, having previously briefly talked about my first goober, Oak..
Tiefling Bard-Monk multiclass (they are gender fluid so the pronouns change a lot)- Age 17
Ace is a young tiefling who grew up in Oro's Freak Circus. She has a few memories of their mother, a demon who cared for them. When he was little, her mother put her in the circus with a letter, leaving them after a show. Ace never found a home in the circus, instead protecting the younger kids and helping them escape as they got older. Ace eventually found her mother's letter and the only proof he has of their father, who they suspect is an orc. Ace eventually escapes, promising to come back for the little ones eventually, but first they want to find her father and learn about their family.
Silver Dragonborn Warlock- Age 40
Tortimyrtle Excalibur the 10th is the adoptive child of Tortimyrtle Excalibur the 9th, an older Tortle and head of the Excalibur family. When they were younger, Torti loved learning about the family history and pact with a young demon lord. When Torti turned fifteen, the demon lord renewed the family pact with them, cementing them as the next family head, instead of their cousin, Shellby. The townsfolk found Torti's silvery appearance and smooth tongue quite charming. Shelly was not fond of them, however. Around 25, Tortimyrtle would request to go on a research expedition to find out more about the family demon, leading Shellby, who now had the title of Lord Shellby, to allow them to and ban them from home at the same time. Tortimyrtle now travels in pursuit of knowledge and a place to establish a new branch of warlocks.
Farxiga Bloodletter - Illrigger (Painkiller) - Baator born Cambion
Farx is the son of Rasputin Bloodletter (Battor born Fire Goliath), War Master of the 1115th Iron legion of Dis and Lady Laur, an Eryine Champion. Raised at the House of Blood in Dis, he was schooled by a baaztezu armsmaster until he was old enough to join the 1115th. During the defeat of the 1115th's winged scout group at Battle of Bloodrunning Chasm in Avernus, he was captured and taken to the Fortress of Zuresha in the Abyss. There his red-feathered wings were cut off and displayed as trophies by the Demon Lord Zuresha, while Farx was forced to fight in the Arena. After some period of time, he escaped and was hunted across the Abyssal Plains as he fled towards the River Styx. Taking refuge in a cave, he stumbled across the body of an ancient celestial and was exposed to the sentient artifact Khaeldris. The artifact's long entombment in the cave meant that Farx was able to resist when it tried to take over his mind. While the artifact remains embedded in Farx's body, the two maintain an uneasy truce.
When Farx returned to Dis, Farx was formally sworn into the service of Dispater as one of his chosen. In pride, his father presented him with Demonsplitter a family heirloom battleaxe made from the tooth of some ancient demon. His first assignment was on the Material Plane, working with a group of adventurers to stop the Cult of the Damned from opening a portal and giving the Old Ones access to the Material Plane. Since then, he has fought across the realms of the material Plane as his Lord Dis commands, gaining power and fame in pursuit of his true goal - returning to Dis and taking command of the 1115th Legion
"Strength is not just in the hand that wields the sword, but in the heart that refuses to yield." - Ōakuran Caoimháni
In the rugged hills of Ashkara, a hobgoblin named Ōakuran was born into the fierce Garuk tribe. Known for their martial prowess, the Garuk tribe was a force to be reckoned with. Even as a young hobgoblin, Ōakuran showed great promise as a warrior.
During a brutal skirmish with a rival tribe, on his 21st birthday, Ōakuran's life took a dramatic turn. A fateful encounter with the enemy's chief resulted in the loss of his left hand. Despite the pain and shock, Ōakuran managed to escape, but his days as a warrior seemed to be over.
However, Ōakuran refused to accept defeat. With the help of a skilled gnome tinkerer, he replaced his lost hand with a clockwork prosthetic. This mechanical marvel not only restored his fighting capabilities but also became a symbol of his resilience.
But Ōakuran was not just a warrior. He had a softer side that he expressed through music. He played the vielle, a beautiful stringed instrument, with his clockwork hand. The melodies he produced were hauntingly beautiful, a stark contrast to his fierce appearance.
Ōakuran's story is one of resilience and determination. He's a testament to the fact that even when life deals you a harsh blow, you can rise above it and come back stronger. And through his music, he shows that there's more to him than just the warrior's spirit.
While this isn't my main character it is the one I'll probably be playing if this group is kosher until the Eberron release after which point I'll play my main who is an Alchemist.
Vythel Sigilhand, is a human male in their mid-twenties wearing the fine gray robes of a noble, a large belt pouch, a black leather backpack and a ebony tool case. They have charming gray eyes and well-groomed jet-black hair along with a neatly trimmed beard. They were born to a family who can trace their roots back to the very first scribes for the ancient human nobility from Jhaamdath who ruled over some part of the Empire as Bladelords until the Empire was destroyed by High Elven Magic. Fleeing the region their family resurfaced as clerks for the nobility during the reign of the Confederacy of Chondath only to survive the destruction of Chondath during the Spellplague because they had helped Lord Fergo Cordwell years earlier establish Hardcastle, a small city located on one of the only roads linking the Great Rift, Unther, and the Vilhon Reach. Vital to the city their family has maintained city records, organized functions, and handled almost all other administrative tasks for centuries. Now an adult of sufficient age he was tasked to locate and return with a relic of psionic power to prove he is of the capable sort. (In the case of the campaign he has heard rumor of a Psion hiding along the Sword Coast whom he believes may be able to provide him information of the location of such a relic.) He is a member of the Invisible Order who was established by those who served the Bladelords of Jhaamdath well before the destruction of their Empire and is possibly one of the oldest human organizations in all of Faerun. Though the order is not as dominant as it once was, they have amassed tremendous power around the Sea of Fallen Stars through serving key nobles or managing necessary civic bureaucracies in the various nations of the region. Though few know of their order and fewer still the details those who do understand it is an Order to be respected. Trained to use their psionic powers they search for lost relics from Jhaamdath or anything else which might restore Auppenser and their Empire.
TL;DR - This psionic guy from the Sea of Fallen Stars is a mid-level supervisor at the DMV.
This is my Elf Arcane Trickster for the Curse of Stradh campaign.
Born in the Dock Ward of Waterdeep, Nessaril Telnaril grew up surrounded by echoes of a wealth she would never touch. Her moon elf blood gave her a face fit for noble halls—not for the rat-infested alleys where she learned to survive. Grace doesn’t feed you. Beauty doesn’t pay the rent.
Her mother mended sails until her fingers bled. Her father vanished before she could remember his voice. Only her older brother, Arannis, stayed by her side—kind where she was sharp, patient where she was impulsive. Arannis believed they could live with dignity. Nessaril knew dignity didn’t fill your stomach.
She didn’t want to just survive. She wanted freedom. Power. And enough coin to never crawl again.
When she heard whispers of sealed tombs beneath the City of the Dead, filled with forgotten relics, she convinced Arannis to go with her. Their first forays were a success: soft beds, full bellies. Word spread, and the jobs kept coming—better paid each time. They learned fast. Adrenaline and gold were a sweet poison. Confidence grew… along with the risk.
“Just one more job,” she told him. “After this, we’ll never be poor again.”
She should’ve stopped him when she saw the runes etched on the mausoleum door. She should’ve stopped him when Arannis hesitated. But greed burned hotter than fear, and she pushed him forward.
What they found behind those stone doors wasn’t treasure, but something ancient, cruel… and hungry.
Arannis fought while she fled. She didn’t get a good look at the creature. Nor at her brother dying. But his screams follow her every night.
Since then, something dwells in her shadow. Sometimes she thinks it’s Arannis. Sometimes she fears it’s the creature… and that it’s still hungry.
Nessaril grew and learned. She learned to move in silence, to strike where it hurts, and delved into the arcane secrets flowing through her blood. Now she doesn’t run from the monsters lurking in the dark—she hunts them.
Because one day, she’ll face what took him... …or what he has become.
Her Greatest Longing
To be free— free from hunger, from fear, from the weight of guilt. To stop running. To feel that Arannis is at peace… and that she can be, too. To sleep through one night without the echoes of his scream. To know that she is more than the darkness she carries— that she is still capable of light.
Her Greatest Fear
That the darkness she feels isn't something that followed her out of the crypt... …but something that was always there. That what took Arannis didn’t choose her by chance— —it recognized her. And one day, it won’t haunt her from the shadows. It will welcome her home.
Attitude and Behavior
Nessaril is quiet, calculating, and self-contained. She moves with the poise of a predator—silent, efficient, and alert. She avoids direct conflict when possible, not out of fear, but because discretion and precision are her weapons of choice. Her physical strength is limited, and she knows it, so she plays to her strengths: stealth, insight, and speed.
She speaks little, and when she does, it’s with sharp, to-the-point remarks. Her tone can often seem curt or distant, even when she doesn’t mean to be rude. She doesn’t pretend to be friendly, nor does she seek approval. Trust is rare and earned slowly.
She has a keen mind for strategy, deception, and reading others. She quickly spots inconsistencies, hidden motives, and patterns that others overlook. Once she senses something is being concealed, it becomes an obsession—she has to uncover the truth.
She struggles with authority and rarely takes orders well, but she’s open to listening—as long as she feels respected. Relying on others bothers her deeply, especially when it comes to strangers.
Despite her rough edges, she has a strong, instinctive sense of justice:
She protects children without hesitation.
She stands up for the exploited, especially those who serve others out of necessity.
She targets the wealthy and powerful without remorse—especially when they have more than they deserve.
Sadly no, but I do have a gimmick where he only speaks in his former master's voice while not wearing his mask and speaks in mismatched words while wearing his fox mask (which he does as kinda a Zorro thing). It's a psychological thing for him, but it still is cool to imagine how it works.
Camarel
5th Level Warlock (Hexblade) —《 Feylost 》— Human (Variant)
Camarel hails from a family that's been acquiring and selling magic items for generations, operating in the region with a store located in the city of Cerelicia. Neglected throughout her childhood, her parent’s focus was their business. She spent most of her time at home and visits to the family shop were rare and brief. During one of the visits, in secret she took a green pendulum necklace that was stashed away in the back in hopes that it’s magical effect could provide some entertainment.
// Item Description card //
Green pendulum necklace emanating with magic - The wearer is immune to the effects of Feywild Time Warp, connecting their time flow to the material realm. The wearer is also immune to the potential memory loss upon stepping out of the Feywild.
Additionally, the necklace has 2 charges and regains all its expended charges daily at dawn. You can expend one charge to cast Plane Shift spell.* Unable to be used until later levels
She was expected to learn a trade and take over the shop and was taken on a business trip with an intention to start learning about the trade while in a new city. Arriving there, the family found an inn for temporary stay and her parents quickly left to acquire the new magic item for their shop before the day ended.
Left to her own accord, she left the inn to explore the city, roaming around before going into the forest that was located at the edge of the city where she found an enormous tree with a shallow opening. She stayed there until dark. Once the moonlight shined upon the tree; an opening glowed up.
Interested, she entered the opening and was transported to the city of Stalwryn in the Feywild realm where she was greeted by the group that went by the name of "Nova Ciel" - they were tasked with guarding the Fey crossroad. After being told where she is and that she can't go back since the portal closed and only stays open for a brief period of time, her only course of action was to stay there. Her stay lasted a week during which she befriended the group that welcomed her and as the portal reopened, she realized this place now felt like home. Seeing no reason to go back to the material realm, Camarel asked if she could stay with them, the group agreed as there was no harm in letting her stay and thus this became her new home.
Over the course of the next 12 years Camarel learned more about the Feywild and its inhabitants, she was taught swordsmanship, became one of the crossroad guards and learned how to use magic that she gained as the Feywild realm started permanently affecting her. Her stay in Feywild also affected her physically and she gained a Fey mar - a sweet perfume-like fragrance that enveloped her.
During one night while being off duty an invader came through the portal, wrecking chaos throughout the city; killing people and stealing magical items. Together with her partner, Camarel rushed to help only to be defeated and mortally wounded. In her dying moments she watched her partner getting killed and as she drew her last breath a mysterious voice echoed in her mind.
// Mysterious voice //
“Certainly not my first choice but you will have to do . . ."
A deva introduced themselves as an agent of The Moonweaver, offering her a deal; saving her life and giving her a piece of their power and in return the celestial would be able to see through Camarel's eyes and experience the world filtered through the lens of a mortal and she would be tasked with a quest.
Useful resources: Catbox, Free BG/Scenery/WP (Pixiv), Free Patterns (Pixiv), Game-icons, PetPet Generator
Haven't made it yet, but a kobold warlock/cleric who is a surprisingly charismatic and effective leader. He creates a new religion, and gets tribes of kobolds and similar species to join the new religion. By the power of his patron, all the prayers of his religion's followers turn into spellcasting power, essentially allowing him to cast spells with the force of hundreds upon hundreds of others backing him up, therefore turning spells like Magic Missile to "It's raining Magic Missiles holy sh!t" and Fireball to "Here comes the sun, do-do do-doo~!" and Flame Strike to "Hammer of Dawn, reenacted very realistically".
haven't come up with a definite name for the religion, but it's gonna be something completely stupid, like "Order of the Half-Eaten Ham Sandwich" or "The Altar of Superior Stupid" (this one has a good acronym, too, actually).
Ideas are absolutely welcome.
he/him
asexual panromantic
legally certified dumb piece of shit who will **** around and find out, one way or another
Monster Hunter fan (Stygian Zinogre and Ivory Lagiacrus are kickass; change my mind)
"I'm not evil, I'm just a problem. Like, the government is aware of that fact, but since I'm never a high priority, I'm constantly just a significant inconvenience to society."
Hello there! I'm here to introduce my newest character, who I first made on Heroforge in an act of Inspiration, and have since expanded upon with a whole lotta stuff, including a planned art poster i hope to fund at some point. I created her with inspiration, reasonable deductions (from her look and feel), a bit of back and forth with an AI asking me questions about her and me answering, and the This is Your Life background randomization tables from XGtE. All rolls were final, and helped decide her background.
Here's the Heroforge link to her~!
Meet Diana of Brynn! She is a human (mostly, she has elven and dwarven ancestors, from her mom and dad respectively, but far enough back that they don't really count?) Rogue, with the Folk Hero background.
When she was 5, she woke up one morning, several miles from home in what she later found to be a god's holy site, and was guided home through ethereal arrows leading the way. She got there only to find a group of shadowed figures attacking her homestead, taking her parents in manacles and disappearing into a shadow. She left for the nearest settlement, the Town of Loudwater, and informed the guards about what she had witnessed. After their investigation, she got sent to her grandparents, an Earl and Countess in Silverymoon as well as former high-class adventurers and current Lords in the Merchant Guild. Shortly after, she met a half-elf daughter of one of her family's trade partners, a young Sylviel, who brought her out of the shell created by the loss of her parents and transplantation to a new setting, and they became fast friends.
Fast Forward 15 years. She is now 20 years old, with a loving girlfriend in the form of Sylviel. Since she was pulled out of her funk, she's been training the best she can, and analyzing anything she can about what happened that fateful day. The leader of the group keeps appearing in her nightmares and fleeting memories, ranging between almost indistinct from static to sounding as clear as if they were next to her. She's been slowly adding to the symbol she saw the group wear, as she getting more and more fragments after each clear dream-vision.
She's been passing all of this information to the group of investigator adventurers her grandparents hired 5 years before after the original team went missing shortly after being hired in the months after the original kidnapping. Diana's been training with the groups resident Rogue, as she decided the best way to fight thieves and assassins is to know how they operate, though she's doesn't like being sneaky and prefers the panache of the duelists and privateer's she's met through her grandparents.
She was taken out with the Investigators for one of their missions, which was supposed to be a milk run: They were hired to find a missing witness for a possible scandal in Waterdeep by the Lords Council. She ended up solving the whole thing, resulting in the temporary exile of the Xanathar's Thieves Guild, as well arrest of several members of the Lords Council for corruption and sabotage. (This is what started her legend and lead to her being a Folk Hero)
Shortly after this, she went on a few short jobs with Sylviel, with only their respective mentors as escorts, and she ended up hurt while protecting Sylviel after a minor panic attack. Diana ended up proposing to her after recovering with a scar across her eye, and gleefully being accepted. The two ended up getting a Lover's Tattoo, a magic etching into the skin that allows the two paired to feel the partners general direction and health. However, Tragedy struck again within the next year: Sylviel disappeared while traveling between her parents home and Diana's, with her entourage being decimated to the last man, and Sylviel no where to be found, with the Lover's Tattoo only giving her health but no direction.
Now, a month later, Diana's pulled herself together and prepped, and is ready to set out and bring home everyone lost to her.
I like this one the most of the new ones posted. Only thing is Dwarves and Elves are not biologically compatible. Even if they could the child would be a Dwarf because Dwarven DNA takes over non-Dwarven DNA 100% of the time in the womb so half-Dwarves are impossible. Also 50% of all Dwarves are sterile and cannot have children. So, some Dwarves have been intentionally seeking those outside their race to help them create more Dwarves.
They did a dive decades ago in Dragon Magazine about the mating habits of the races and what works and doesn't. Mr. Rhexx also did a great video on their YouTube about it. Oh, and Half-Evles are also naturally sterilized due to being half-elven so they cannot reproduce to create more half-elves. It explains which Elves look down on them with pitty and advise against those couplings.
Of course it is your game/character so ignore me. Just figured I'd give you the cannon.
"Life is Cast by Random Dice"
Burn my candle twice.
I have done my life justice
Against random dice.
oof. I didn't know that... I've never even heard about that! I've made so many characters that are half-elves, or the children of such! Thanks for the info, i'll try to keep it in mind for passing around and possibly for character in different continuities. But in this one, yeah, Elves and Dwarves are still not really compatible? but Those with diluted enough bloodlines of either can have kids with the other. Remember, Diana still counts as a human! At most, her grandmother would barely count as a quarter elf, much less a half elf. Also, dwarves here (just adding this in now, lol) don't have what's it called, Dominant Genes, i think it's called? The kind that make all kids 100% dwarf. Of course, it varies, so a human, from the same dwarf, could have kids that are full dwaf, fully human, and somewhere in between.
I think you'll love this one, I made him purely to screw over my DM
As a child he was mentored by two people, his local cleric and an abjuration specialist wizard. The cleric taught him how to channel the power of life to heal himself and others (only uses it for himself though) and the abjuration wizard taught him how to use protective magic to defend himself and others (only uses it for himself though). In the end you get an insanly hard to kill character that does nothing but shout at their party to try harder and protect themself with magic.
My first ever character was going to be a simple Dragonborn fighter that was straight from his clan’s military seeking vengeance against forces that nearly devastated said clan…
…until he adopted the tabaxi rogue before the campaign even started.
Jorgé and Socks will forever be inseparable
Didn't put a lot of thought into it, but the other players seem to like it.
I'm a Human Barbarian named Sue. I hate my father for giving me the name and then leaving. I fought my whole childhood/life with pretty much anyone and everyone due to my name. I'm searching for my father so I can kill him.
Also, one night, while drinking heavily, I told my life story to a strange in a bar. The next thing I knew, there was a song about it. Turns out, the stranger was the "Bard in Black", aka Jonnikash. So, I also hate bards. Especially him.
So this one is probably my favorite of all the (many) backstories I've made. Sadly, as I DM most of the time, I haven't been able to play him, but hopefully I'll be able to soon. As a quick summary, his personality is like D'Artagnan from the Three Musketeers and Romeo from Romeo and Juliet. He isn't your perfect hero. He is heavily flawed and it can be made very obvious. But let us tell his tale. Born Hark Derni, he was the son of a lowly Duke. His father was a young war hero who had been crippled during the war. He believed he was due many honors, but when he wasn't given the respect he thought he deserved, he spiraled out of control. He took a beautiful woman, close in age to him, by the name of Amelia Jeourn, as his wife. She was a beautiful woman who was gifted in singing. Her voice was so captivating that all who heard it became immersed in the songs and the feelings it evoked. They had a son, Hark. He got his mother's voice. He could sing and everyone who heard his voice would be more captivated than those who heard his mother's. (Their singing voices were gifts from a goddess of intimate true love and songs that evoke and are connected to that type of love, Inuaria. She was infatuated with Amelia, Greek gods style) He was a charismatic man and he had looks that made women swoon at the sight of him. Many of the servant girls had eyes for their master, but Hark had eyes for only one of them. A sharp-witted girl who could argue with the greatest debaters and win, she caught Hark's eye with ease. They knew they could not truly be together, but still they would interact. Hark often assisted the servants in their work, just to see Valia, the servant girl, and talk to her. His mother was less subtle however. She never truly loved Hark's father, instead loving their steward, Brady Boundhand. Hark knew of it, and would subtly help. He would distract his father and make sure they could never be caught. Sadly one day he failed. Hark's father burst into his wife's bedchambers to find his wife and steward together. In a fit of rage, Hark's father thrust his rapier, the sword he had wielded during the war, through his steward's breast, killing him. Brady had been a father to Hark and Hark watched the monster he had been forced to call father murder his friend and true father. Hark then rushed to his father, broke the hand that held the rapier, picked up the rapier, and thrust the sword through his father's lungs. Hark, horrified at what he'd done, felt his regret immediately. He left soon afterwards and became a wanderer. Just months later, he sat in a tavern, listening to a bard who regaled the taverns guests with an ancient tale. Hark, now Kalek Greenman, knew he must be trained in this art. He approached the bard after the tale had ended and requested that he be taught in the ways of the bard. The bard, a man named Gurn Flourishsong, agreed. If Kalek could tell a decent tale. So Kalek sang the story he had lived. And it was enough. He was taken on and became Kalek Flourishsong. From there he and Gurn wandered and wandered. Gurn, an older man, sadly passed when Kalek was nineteen, stricken with a plague. He then wandered, joining many rebellions across the lands. He, however, always would return to his home, disguised. He would check on his mother and Valia. Still single, he never worked up the courage to approach her. He would watch and protect. He is a human College of Valor Bard.
In the words of the great philosopher, Unicorse, "Aaaannnnd why should I care??"
Best quote from a book ever: "If you love with your eyes, death is forever. If you love with your heart, there is no such thing as parting."- Jonah Cook, Ascendant, Songs of Chaos by Michael R. Miller. Highly recommend
Clemien W, Paladin of Redemption.
Noble birth, so when he was captured during a skirmish with a drow raiding party, he was ransomed, rather than enslaved. He spent nearly a year in captivity while negotiations for his release were ongoing, and in his time there, came to the conclusion that everyone wants the same thing, just to get along in life. Even amongst a stereotypically evil race like Drow or kuo-toa, even "evil" people aren't always bad. So he would rather negotiate than jump straight to combat, and give people every possible benefit of the doubt, and show mercy wherever possible. He's not a pacifist per se, but leans that way.
Before you read, I used a name from a different game for the setting of the noble kingdom she was born too. The campaign is Strahd but not the traditional strahd, a home brew remix. Also she is a noble sorcerer in training to become an eventual battle mage/spell blade with ties to hades from her tiefling infernal nature. Hope every one enjoys the little read. I always write out elaborate backstories to my characters I create and then reuse them for future campaigns with my buddies!
"When I was born, I was to be next in line to the throne of Ivalice. The One Kingdom. However my birth changed things, and my mother. Some how, despite having drow parents, I was born a tiefling. Blue skin, tail, eyes, horns, and all. I was cold even to the touch. Still am. Supposedly the night I was born, a chill filed the air, and a cold wafted through the kingdom. This altered my course of being next in line. I was treated as a demoness. A devil. They had my tongue cut out to prevent me from spewing infernal when I learned to speak. It didn't prevent me from crying.
My childhood was spent in a tower talking to an imaginary friend that couldn't understand me for lack of a tongue. But when he jumped into my mother's orb in my necklace, I heard him in my head. He gave me powers locked away deep in my mind. Psionic abilities he called them. This further awoke sorcery within me. The ability to metamagic, cast with no tongue, and do things no wizard or sorcerer could do. Not even gifts from a warlocks patron could come close to telepathy and just yanking someone's mind with mine. Playing tricks on mother were the best, but the punishments made them not worth it. When I came of age for school, mother enlisted me into the kingdoms finest sorcery tower, where I and other children of Ivalice learned. Of course I was under the watchful eye of the guard, and mother's royal security detail. After schooling, time was spent doing work for the kingdom. As is our way to better our Drow society, but our works is not that of men's no. We take leisure in the luxurious work of our society. Thus mother taught me her trade hands, cooking as well as jewelry craft. A little bit of gambling as well, most importantly the lyre. She loved for me to play for her personal banquets, balls and parties. Even during public executions... grotesque.
Before I was to serve in the military, I spent some years working practicing my trades. In the spare time that I was allowed free time, usually during mother's bathes or when she napped, or did other things involving the flesh, I would sneak away and spend time with fellow tiefling classmates practicing rituals to Hades in our cult we formed together. We didn't accomplish much as we are a quiet group and don't publicize ourselves.
Age 18: My first tour began then. I served as squire next to madam knight general Vanhazz, the knight general of my mother's army. She taught me the importance of obedience, discipline, responsibilities, but most of all duty and loyalty to the crown and Ivalice. We slain many on the battlefield. Once or twice Madam Vanhazz had to rescue my hide. This tour involved a push to the west, to further our western border being assaulted by orks. Elves and dwarves helped assist despite their disdain from our long somewhat forgotten past. It was a long hard year of working the front lines as a squire. Well paid off though. The experience will never leave me. Especially having blood and dirt on me... disgusting.
Age 19: There was no rest between my first tour, and my next. Just enough time to come home, hug mother, pay a visit to father, find a lovely dove for a one night stand, and then off the next week to the north eastern front. Derrick a dwarf I and Vanhazz managed to enslave from the orcs, swore ax and shield to me for keeping his hide safe from eaten by orks. Therefore he came along side myself as I squired once more for madam Vanhazz. Derrick had no home to return to, as it was laid waste by the orcs.
We prepared our charge against the human invaders in the cold snow drifted foot hills of our north eastern mountains. As we met in a fury of crashing metal and whirling magic, a slow swift fog crept over the battlefield as war raged on. It's thickness amassed to greatly one couldn't see the tip of a dagger in front of him. Barely any noise could escape from in front of your mouth. As it eased up, it was as though each army had been dramatically reduced... Madam Vanhazz was no where in sight though a few enemies of the opposing army were looking about, confused. Derrick was ahead if me, as was a fellow member of the army, just a pike-woman.
"Where is everyone?!?!?" I shouted, which attracted the attention of the two enemy soldiers. Derrick braced behind his shield, turning back to grin at me reassuring me, it would be fine. Or would it? The pikes woman lowered her halberd and began her charge. I too began to cast to prepare myself."
I have a couple right now.
Scratchensniff (current Campagn)
Skaven (used Tasha's Couldron of Everything to make him).
A skaven (chaotic evil species of rat people from Warhammer Fantasy and Age of Sigmar) fell though one of their portals called a gnallhole and fell into the main trade hub of Spelljammer setting. The magic of the gnawhole gave him a longer lifespan, and he soon realized he liked being in a place that wasn't trying to backstab him. Currently employed by a "collector" of sorts doing odd jobs as a hired meat shield. While he does like his companions, he still is a Skaven at heart and his medicine checks usually incidentally heal a friend;; their just him adding sage and lemon and other healing herbs to help marinate.
Like Skaven, he has a a tendency to calll creatures a noun and a thing (Man-Thing, Elf-Thing, Dead-Thing, Fish-Thing), or have double descriptors for thins (Die-Die, Run-FLee, Help-Aid, Yes-yes).
Also my comic releaf charecter.
Ronan: High Elf.
Taking him from my Pathfinder Campaign where I normally play him as a half elf.
Born of a Human mother, he takes after his Father, a high ranking High Elf in a major thieves guild. He cared for her for a time, then grew tired of the young and impressionable tavern girl and left her for another. The man that stepped up, a boisterous orc by the name of Timbarr, was by contrast winning father of the year awards year after year.
In the tavern, he learned to read and write, learned to use a lock pick, learned the inns and outs of liquor, and how to fight, acting as a bouncer when he came of age. However he soon learned of the man that Fathered him, and what he did. This angered the boy enough to try to infiltrate the organization, seeing if he can bring it down. Upon learning more of it, he was horrified how wide spread it was, and so now is about to start a quest to find a way to make it come tumbling down.
While he tries to be noble, in the end he shares his biological father's love of a pretty face. However his Dad taught him well enough that no means no, and that his partners should be treated with the highest levels of respect. Thus this leaves him as a self aware Johny Bravo when it comes to women. So self aware, his biggest fear is to be a deadbeat dad.
Here you go: The Ratkin Species for Dungeons & Dragons (D&D) Fifth Edition (5e) - D&D Beyond
I made it for a campaign I ran related to my main character's backstory. The TL;DR is my Drow wife decided to use my Alchemical notes to combine the DNA of rats with gnomes to create the Ratkin then convinced them that the Netherese Empire created them as slaves stoking their hatred of the surface dwellers. She used them to secretly operate one of her slave plantations in Maztica known as "New Fork" which as of 1508 (One DnD) they've begun rebelling against their King who is a vassal of the Drow who created them.
Enjoy the Homebrew Race and if you need some baddies for the DM to go with it just let me know I have some done up too.
"Life is Cast by Random Dice"
Burn my candle twice.
I have done my life justice
Against random dice.
I want to reply to the post again with the backstory of two of my silly goobers, having previously briefly talked about my first goober, Oak..
Tiefling Bard-Monk multiclass (they are gender fluid so the pronouns change a lot)- Age 17
Ace is a young tiefling who grew up in Oro's Freak Circus. She has a few memories of their mother, a demon who cared for them. When he was little, her mother put her in the circus with a letter, leaving them after a show. Ace never found a home in the circus, instead protecting the younger kids and helping them escape as they got older. Ace eventually found her mother's letter and the only proof he has of their father, who they suspect is an orc. Ace eventually escapes, promising to come back for the little ones eventually, but first they want to find her father and learn about their family.
Silver Dragonborn Warlock- Age 40
Tortimyrtle Excalibur the 10th is the adoptive child of Tortimyrtle Excalibur the 9th, an older Tortle and head of the Excalibur family. When they were younger, Torti loved learning about the family history and pact with a young demon lord. When Torti turned fifteen, the demon lord renewed the family pact with them, cementing them as the next family head, instead of their cousin, Shellby. The townsfolk found Torti's silvery appearance and smooth tongue quite charming. Shelly was not fond of them, however. Around 25, Tortimyrtle would request to go on a research expedition to find out more about the family demon, leading Shellby, who now had the title of Lord Shellby, to allow them to and ban them from home at the same time. Tortimyrtle now travels in pursuit of knowledge and a place to establish a new branch of warlocks.
Farxiga Bloodletter - Illrigger (Painkiller) - Baator born Cambion
Farx is the son of Rasputin Bloodletter (Battor born Fire Goliath), War Master of the 1115th Iron legion of Dis and Lady Laur, an Eryine Champion. Raised at the House of Blood in Dis, he was schooled by a baaztezu armsmaster until he was old enough to join the 1115th. During the defeat of the 1115th's winged scout group at Battle of Bloodrunning Chasm in Avernus, he was captured and taken to the Fortress of Zuresha in the Abyss. There his red-feathered wings were cut off and displayed as trophies by the Demon Lord Zuresha, while Farx was forced to fight in the Arena. After some period of time, he escaped and was hunted across the Abyssal Plains as he fled towards the River Styx. Taking refuge in a cave, he stumbled across the body of an ancient celestial and was exposed to the sentient artifact Khaeldris. The artifact's long entombment in the cave meant that Farx was able to resist when it tried to take over his mind. While the artifact remains embedded in Farx's body, the two maintain an uneasy truce.
When Farx returned to Dis, Farx was formally sworn into the service of Dispater as one of his chosen. In pride, his father presented him with Demonsplitter a family heirloom battleaxe made from the tooth of some ancient demon. His first assignment was on the Material Plane, working with a group of adventurers to stop the Cult of the Damned from opening a portal and giving the Old Ones access to the Material Plane. Since then, he has fought across the realms of the material Plane as his Lord Dis commands, gaining power and fame in pursuit of his true goal - returning to Dis and taking command of the 1115th Legion
"Strength is not just in the hand that wields the sword, but in the heart that refuses to yield." - Ōakuran Caoimháni
In the rugged hills of Ashkara, a hobgoblin named Ōakuran was born into the fierce Garuk tribe. Known for their martial prowess, the Garuk tribe was a force to be reckoned with. Even as a young hobgoblin, Ōakuran showed great promise as a warrior.
During a brutal skirmish with a rival tribe, on his 21st birthday, Ōakuran's life took a dramatic turn. A fateful encounter with the enemy's chief resulted in the loss of his left hand. Despite the pain and shock, Ōakuran managed to escape, but his days as a warrior seemed to be over.
However, Ōakuran refused to accept defeat. With the help of a skilled gnome tinkerer, he replaced his lost hand with a clockwork prosthetic. This mechanical marvel not only restored his fighting capabilities but also became a symbol of his resilience.
But Ōakuran was not just a warrior. He had a softer side that he expressed through music. He played the vielle, a beautiful stringed instrument, with his clockwork hand. The melodies he produced were hauntingly beautiful, a stark contrast to his fierce appearance.
Ōakuran's story is one of resilience and determination. He's a testament to the fact that even when life deals you a harsh blow, you can rise above it and come back stronger. And through his music, he shows that there's more to him than just the warrior's spirit.
I love
!!!
Here mine if you would like to read it
Nelder is a high elf warlock he makes people think that he is a wizard by enchanting people
he is the son of a great wizard of Fey wild he seemed to have no magic ability, so his father made him have a pact with a rift demon
While this isn't my main character it is the one I'll probably be playing if this group is kosher until the Eberron release after which point I'll play my main who is an Alchemist.
Vythel Sigilhand, is a human male in their mid-twenties wearing the fine gray robes of a noble, a large belt pouch, a black leather backpack and a ebony tool case. They have charming gray eyes and well-groomed jet-black hair along with a neatly trimmed beard. They were born to a family who can trace their roots back to the very first scribes for the ancient human nobility from Jhaamdath who ruled over some part of the Empire as Bladelords until the Empire was destroyed by High Elven Magic. Fleeing the region their family resurfaced as clerks for the nobility during the reign of the Confederacy of Chondath only to survive the destruction of Chondath during the Spellplague because they had helped Lord Fergo Cordwell years earlier establish Hardcastle, a small city located on one of the only roads linking the Great Rift, Unther, and the Vilhon Reach. Vital to the city their family has maintained city records, organized functions, and handled almost all other administrative tasks for centuries. Now an adult of sufficient age he was tasked to locate and return with a relic of psionic power to prove he is of the capable sort. (In the case of the campaign he has heard rumor of a Psion hiding along the Sword Coast whom he believes may be able to provide him information of the location of such a relic.) He is a member of the Invisible Order who was established by those who served the Bladelords of Jhaamdath well before the destruction of their Empire and is possibly one of the oldest human organizations in all of Faerun. Though the order is not as dominant as it once was, they have amassed tremendous power around the Sea of Fallen Stars through serving key nobles or managing necessary civic bureaucracies in the various nations of the region. Though few know of their order and fewer still the details those who do understand it is an Order to be respected. Trained to use their psionic powers they search for lost relics from Jhaamdath or anything else which might restore Auppenser and their Empire.
TL;DR - This psionic guy from the Sea of Fallen Stars is a mid-level supervisor at the DMV.
"Life is Cast by Random Dice"
Burn my candle twice.
I have done my life justice
Against random dice.
This is my Elf Arcane Trickster for the Curse of Stradh campaign.
Born in the Dock Ward of Waterdeep, Nessaril Telnaril grew up surrounded by echoes of a wealth she would never touch. Her moon elf blood gave her a face fit for noble halls—not for the rat-infested alleys where she learned to survive.
Grace doesn’t feed you. Beauty doesn’t pay the rent.
Her mother mended sails until her fingers bled. Her father vanished before she could remember his voice. Only her older brother, Arannis, stayed by her side—kind where she was sharp, patient where she was impulsive. Arannis believed they could live with dignity.
Nessaril knew dignity didn’t fill your stomach.
She didn’t want to just survive. She wanted freedom. Power. And enough coin to never crawl again.
When she heard whispers of sealed tombs beneath the City of the Dead, filled with forgotten relics, she convinced Arannis to go with her. Their first forays were a success: soft beds, full bellies. Word spread, and the jobs kept coming—better paid each time. They learned fast. Adrenaline and gold were a sweet poison. Confidence grew… along with the risk.
“Just one more job,” she told him. “After this, we’ll never be poor again.”
She should’ve stopped him when she saw the runes etched on the mausoleum door.
She should’ve stopped him when Arannis hesitated.
But greed burned hotter than fear, and she pushed him forward.
What they found behind those stone doors wasn’t treasure, but something ancient, cruel… and hungry.
Arannis fought while she fled.
She didn’t get a good look at the creature.
Nor at her brother dying.
But his screams follow her every night.
Since then, something dwells in her shadow.
Sometimes she thinks it’s Arannis.
Sometimes she fears it’s the creature… and that it’s still hungry.
Nessaril grew and learned. She learned to move in silence, to strike where it hurts, and delved into the arcane secrets flowing through her blood.
Now she doesn’t run from the monsters lurking in the dark—she hunts them.
Because one day, she’ll face what took him...
…or what he has become.
Her Greatest Longing
To be free—
free from hunger, from fear, from the weight of guilt.
To stop running.
To feel that Arannis is at peace… and that she can be, too.
To sleep through one night without the echoes of his scream.
To know that she is more than the darkness she carries—
that she is still capable of light.
Her Greatest Fear
That the darkness she feels isn't something that followed her out of the crypt...
…but something that was always there.
That what took Arannis didn’t choose her by chance—
—it recognized her.
And one day, it won’t haunt her from the shadows.
It will welcome her home.
Attitude and Behavior
Nessaril is quiet, calculating, and self-contained. She moves with the poise of a predator—silent, efficient, and alert. She avoids direct conflict when possible, not out of fear, but because discretion and precision are her weapons of choice. Her physical strength is limited, and she knows it, so she plays to her strengths: stealth, insight, and speed.
She speaks little, and when she does, it’s with sharp, to-the-point remarks. Her tone can often seem curt or distant, even when she doesn’t mean to be rude. She doesn’t pretend to be friendly, nor does she seek approval. Trust is rare and earned slowly.
She has a keen mind for strategy, deception, and reading others. She quickly spots inconsistencies, hidden motives, and patterns that others overlook. Once she senses something is being concealed, it becomes an obsession—she has to uncover the truth.
She struggles with authority and rarely takes orders well, but she’s open to listening—as long as she feels respected. Relying on others bothers her deeply, especially when it comes to strangers.
Despite her rough edges, she has a strong, instinctive sense of justice: