My campaign, Ghosts from the Deep, is kicking off in two weeks. It won't be streamed live but I'll be putting up videos of the sessions shortly after they happen. It's a mash up of Ghosts of Saltmarsh and Call From the Deep, with a lot of homebrew content in a homebrew world.
There are some tough fights for level 1 and 2 characters in the Sinister Secret of Saltmarsh! Still, the party survived and uncovered some mysteries. They've uncovered the alchemists secret lab and just need to finish clearing out the caverns. I've also been seeding some plot points that won't come to fruition until the party are level 16. I wonder if they'll even remember! :joy:
Returning from their victory of the aberration that had been haunting the swamps around Saltmarsh the heroes return to town to discover that the recent spate of bird attacks has taken a sinister turn.
Negotiations to join the Sunken Alliance had begun. Meanwhile our heroes were employed to deal with the kidnapping of a council member's grand-daughter. The trail would lead them to a ruined tower that was rumoured to be the haunted lair of an ancient sorcerer.
Having recovered Mormac Seymour's box from the wrecked ship The Emperor of the Waves, the party is rewarded with a relaxing cruise aboard Gellan Primewater's pleasure yacht. Everything is going well until a sinister turn of events during dinner...
Father Haward Wyndham is dead, murdered aboard the Primewater Pleasure. One of the passengers is the murderer... but who? More death beckons as our heroes find a grisly scene and set about solving the mystery.
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My campaign, Ghosts from the Deep, is kicking off in two weeks. It won't be streamed live but I'll be putting up videos of the sessions shortly after they happen.
It's a mash up of Ghosts of Saltmarsh and Call From the Deep, with a lot of homebrew content in a homebrew world.
I made a trailer for my players to help get them in the mood :-)
https://www.youtube.com/watch?v=2IZ4Wf_DY1k
Also, the world wiki is here if anyone is interested:
https://www.worldanvil.com/w/the-azure-sea-merecraft
If anyone has any questions I'd be happy to answer.
Happy gaming everyone!
I’m down if your alright having a new player on board
Hi Greg
we're full for now. If a space opens up I'll let you know :-)
Ran the first session last night, a fun and slightly chaotic start to the campaign!
Our second session VOD is now up, and it sees the party head to the old mansion east of Saltmarsh. Things got a little hairy!
We're on a roll!
There are some tough fights for level 1 and 2 characters in the Sinister Secret of Saltmarsh! Still, the party survived and uncovered some mysteries. They've uncovered the alchemists secret lab and just need to finish clearing out the caverns. I've also been seeding some plot points that won't come to fruition until the party are level 16. I wonder if they'll even remember! :joy:
The party faces their toughest adversary yet in this episode.
Returning from their victory of the aberration that had been haunting the swamps around Saltmarsh the heroes return to town to discover that the recent spate of bird attacks has taken a sinister turn.
Six sessions in already!
The party finally meets Xolec under Saltmarsh. I went a different way to how its written in the book :-)
Finally our heroes confront Salty Maud in her unusual lair...
Up to session 9 and we finally get the party to the Sea Ghost!
The party heads out to the Dunwater river to investigate the reports of a Liazrdfolk tribe that have been purchasing smuggled weapons.
The battle with Thousand Teeth the Devourer commences, and the initial moves towards a strange alliance are made.
Negotiations to join the Sunken Alliance had begun. Meanwhile our heroes were employed to deal with the kidnapping of a council member's grand-daughter. The trail would lead them to a ruined tower that was rumoured to be the haunted lair of an ancient sorcerer.
The party continues to explore the dungeons beneath the Tower of Zenopus in search of the kidnapped woman Lemunda Oweland.
Back after a couple of weeks and moving on to a search for a certain box... It's time for Salvage Operation
Aboard the wrecked Emperor of the Waves things are about to take a sinister turn as the party search for the lost treasure box of Mormac Seymour.
Having recovered Mormac Seymour's box from the wrecked ship The Emperor of the Waves, the party is rewarded with a relaxing cruise aboard Gellan Primewater's pleasure yacht. Everything is going well until a sinister turn of events during dinner...
Father Haward Wyndham is dead, murdered aboard the Primewater Pleasure. One of the passengers is the murderer... but who? More death beckons as our heroes find a grisly scene and set about solving the mystery.