My favorite multiclass I call a fightzard, aka Fighter/Wizard. The build for this is you go 3 levels in Fighter, and 17 in Wizard. Heres some things you should know
*Ahem*, Skyrim
You can be swinging a sword and also casting fireballs
If you get a very powerful magic weapon, that is as powerful as your spells, you can alternate between your weapon and your spells, if you don't, however, this multiclass is kinda useless
At 17th level, Wizards get 9th level slots, so you can cast wish or other spells, but lets be honest, NOTHING is better than wish (as long as it doesn't backfire)
It's also pretty fun to play
Edit: I made a Wizard Subclass like this I call the Magical Swordsman.
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One level of Hexblade on a Paladin lets you add your Charisma to almost everything.
Four levels of Echo Knight Fighter synergizes really well with a Swashbuckler Rogue. All of the features mesh really well for an agile combatant.
Taking Rogue at Level One, before taking the rest of the levels in Bard has really good proficiencies and a lot of Expertise, with only a one-level delay in the Bard's spellcasting and other combat-related abilities. (Lore Bard for more skills, Eloquence Bard to never fail a persuasion or deception check, Creation Bard to create your own spell components, etc.)
Two levels of Fighter on a full spellcaster lets you 1/short rest cast 2 spells on one turn, allowing you to do some really powerful combinations that usually take two turns to set up (like locking down a character in place with plant growth and spike growth)
One level of Paladin on a Zealot Barbarian, lets you rage beyond death, and then Lay on Hands on yourself before your rage ends, so you don't die when your rage ends... so if you're a race that has immunity to magical sleep, you can only be killed by effects that kill you outright when you're left with zero hit points (like Disintegrate), otherwise you can keep fighting.
One level of Druid on a Life Cleric lets you spend a bunch of spell slots on Goodberry just before you take a long rest, effectively allowing you to use them as healing potions the next day.
Three levels of Divination Wizard on an Assassin Rogue, for Portent and the ability to cast Invisibility on yourself.
My favorite multiclass I call a fightzard, aka Fighter/Wizard. The build for this is you go 3 levels in Fighter, and 17 in Wizard. Heres some things you should know
Close to the build for a nuclear wizard: swap a level of fighter for hexblade, specialize in evocation. Hexblade's curse, magic missile as a 9th level spell, action surge, magic missile as an 8th level spell: (1d4+12)*11+(1d4+12)*10= 273-336 damage in round 1. (then someone casts shield and laughs at you)
My personal favorite is sorlock, not for the potential for coffeelock, but just the better cantrip, having some slots recover on a short rest, and the ability to use those slots to recover some of your other slots throughout the day.
I've theorycrafted a bunch of characters that have some really fun mechanics mixed in.
Rogue (Soulknife) Monk (Shadow) gives a bunch of utility/skills from starting as Rogue, 3d6 Sneak attack and you can use the Psychic Blade for it, then take your second attack (or OA as required) with Unarmed strikes for a d8. Shadow Step for a 60' teleport granting advantage on your first attack, coupled with the d8 hours of telepathy with your group adds even more fun. I am looking forward to playing him.
Fighter / Sorcerer, who can, eventually Thunder Sep out of a mob of enemies, then Action surge a Fireball wo where he just left from for a double bang on a cluster of foes. Quicken a Fire Bolt at the end of it all if anyone is still standing.
I have about 6-7 characters I have crafted up multi classed and they all offer interesting twists and ability combinations you don't see often.
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Talk to your Players.Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
Unarmed fighting style, WIS 16 if possible and any magic item that gives you bonus on unarmed attacks. It’s the refined brawler. 3 attacks per turn with 1d8 + DEX, above average AC, battlemaster maneuvers and after you max DEX and got Resilient WIS, you can play with fun feats like Alert, Crusher, Mobile, etc.
Unarmed fighting style, WIS 16 if possible and any magic item that gives you bonus on unarmed attacks. It’s the refined brawler. 3 attacks per turn with 1d8 + DEX, above average AC, battlemaster maneuvers and after you max DEX and got Resilient WIS, you can play with fun feats like Alert, Crusher, Mobile, etc.
I like this better the other way, because Battlemasters are front-loaded (you get all their best benefits up front, and then the benefits of leveling up keep decreasing), while Monks always agree to more ki and hence more monk levels. I haven't explored using the Unarmed Fighting Style to "fix" Monk subclasses that mandate unarmed strikes to function, but I can tell you Battle Master 1-4 / Shadow Monk 1-16 with Blind Fighting is pretty great - and since Monk 15 is a functionally dead level with Monk 16 only being an ASI, and while Monk 14 provides the best ability Monks get Monk 13 is also functionally dead (with Monk 12 also only being an ASI), there's plenty of room to give up ki points and ASIs (and potentially the Monk 14 ability) to squeeze in some Rogue, Druid, Cleric, or Ranger levels if that's what floats your boat.
Few multiclasses are as effective as coffee lock (sorcerer/warlock), or hexadin (hexblade/paladin). Multiclasses with a wizard as their main class tend to lose more than they gain. Wizard singleclass is too good to be bettered by a multiclass. At best, it can be considered 0-sum. Normally, you're going to be worse than single class. That thing you say about the fighter/wizard multiclass is called gish, and it's been around in DnD forever.
My favorite multiclass I call a fightzard, aka Fighter/Wizard. The build for this is you go 3 levels in Fighter, and 17 in Wizard. Heres some things you should know
*Ahem*, Skyrim
You can be swinging a sword and also casting fireballs
If you get a very powerful magic weapon, that is as powerful as your spells, you can alternate between your weapon and your spells, if you don't, however, this multiclass is kinda useless
At 17th level, Wizards get 9th level slots, so you can cast wish or other spells, but lets be honest, NOTHING is better than wish (as long as it doesn't backfire)
It's also pretty fun to play
Edit: I made a Wizard Subclass like this I call the Magical Swordsman.
Other things you should know: - A sigleclass bladesinger has multiattack. One of those attacks can be a cantrip (booming blade normally). Also, maxing out int and dex will give you an AC 20+. - Normally a wizard does not need proficiency with martial weapons. If you are a bladesinger, you already get 1. Also, many races give you proficiency with weapons. -Proficency with heavy armor is usually unnecessary for a wizard. If you're going to melee, again bladesinger is your best option. And the bladesinger doesn't wear heavy armor. Maybe for a war wizard or an abjurator. But you're going to need str 13+ to use it without restrictions, or be a dwarf. Medium armor is more interesting, although most wizards don't need it. Some races give it to you, so if it's critical for you, it's better to choose one of those races than "pay" 1 wizard level to get it. -Action surge is very popular, but in my opinion it's not worth it trade 2 wizard levels for the ability to cast two spells in one turn a couple times per day. If you want to do so much that, the metamagic feat allows you something similar although with limitations. -Second wind is always interesting if you are going to be in the front line. But again, at the price of 1 wizard level. It seems very expensive to me. -The fighter subclass should be seen one by one. However, 3 levels of wizard is a very high price. It is very difficult that really worth it. 3 wizard levels is a lot. You will get your spells 3 levels later. For example, you are going to get your level 3 spells at level 8 (almost like a half caster). If you play a wizard, what you want is your high spells as soon as possible. And if you want to wield a sword, the bladesinger exists for a reason.
In short, as someone already said, you are losing more than you gain. If you want to play a gish you have the bladesinger if you want to be a sword wielding wizard, or the Eldritch Knight if you want to be a wizard spell fighter. You don't need to multiclass to do that build. It is counterproductive.
I'm going to have to agree with Tylo4100, a fightzard (I love the name) has to be the best multiclass out there. With that setup there's just so may options for combat.
I'm going to have to agree with Tylo4100, a fightzard (I love the name) has to be the best multiclass out there. With that setup there's just so may options for combat.
I can't help but feeling like this is trolling. But the name Fightzard is funny. But why not Swordcerer, or Spellsword?
But for fun stuff I like the Bard Paladin multiclass , hes singin and swingin. Start bard for some extra skills, or start paladin for heavier armor depending on your preferred forte(get it?) The Bardadin can do many things, use College of Swords to be a little more self centered combat focused (I mean they are the center of attention right?) and follow up with the Oath of Glory. Otherwise swapping College of Swords for College of Spirits might make you the person who tells the tales of heroes of old while becoming a hero yourself. Also, why Bardadin? Because Palabard sounds weird.
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
Just to be different I prefer the sorceror/ranger. Whether played with just a touch of sorceror or just a touch of of ranger it provides a very powerful Gish character. The single class version uses magic initiate sorceror/warlock to gain basic spellcasting with either Eldritch blast or chill touch instead of a bow and then focuses on melee.
Let me know yours in the comments!
My favorite multiclass I call a fightzard, aka Fighter/Wizard. The build for this is you go 3 levels in Fighter, and 17 in Wizard. Heres some things you should know
Edit: I made a Wizard Subclass like this I call the Magical Swordsman.
Magical Swordsman? So, the official Bladesinger?
Join the Competition of the Finest 'Brews XIX! (Or just spectate and vote, that's cool too. Either way, go there. It's awesome, and it'll be even more awesome if you join.)
I uh, guess so
One level of Hexblade on a Paladin lets you add your Charisma to almost everything.
Four levels of Echo Knight Fighter synergizes really well with a Swashbuckler Rogue. All of the features mesh really well for an agile combatant.
Taking Rogue at Level One, before taking the rest of the levels in Bard has really good proficiencies and a lot of Expertise, with only a one-level delay in the Bard's spellcasting and other combat-related abilities. (Lore Bard for more skills, Eloquence Bard to never fail a persuasion or deception check, Creation Bard to create your own spell components, etc.)
Two levels of Fighter on a full spellcaster lets you 1/short rest cast 2 spells on one turn, allowing you to do some really powerful combinations that usually take two turns to set up (like locking down a character in place with plant growth and spike growth)
One level of Paladin on a Zealot Barbarian, lets you rage beyond death, and then Lay on Hands on yourself before your rage ends, so you don't die when your rage ends... so if you're a race that has immunity to magical sleep, you can only be killed by effects that kill you outright when you're left with zero hit points (like Disintegrate), otherwise you can keep fighting.
One level of Druid on a Life Cleric lets you spend a bunch of spell slots on Goodberry just before you take a long rest, effectively allowing you to use them as healing potions the next day.
Three levels of Divination Wizard on an Assassin Rogue, for Portent and the ability to cast Invisibility on yourself.
Close to the build for a nuclear wizard: swap a level of fighter for hexblade, specialize in evocation. Hexblade's curse, magic missile as a 9th level spell, action surge, magic missile as an 8th level spell: (1d4+12)*11+(1d4+12)*10= 273-336 damage in round 1. (then someone casts shield and laughs at you)
My personal favorite is sorlock, not for the potential for coffeelock, but just the better cantrip, having some slots recover on a short rest, and the ability to use those slots to recover some of your other slots throughout the day.
My favorite multi class combo has me split between Rogue/Monk and Warlock/Fighter.
I've theorycrafted a bunch of characters that have some really fun mechanics mixed in.
Rogue (Soulknife) Monk (Shadow) gives a bunch of utility/skills from starting as Rogue, 3d6 Sneak attack and you can use the Psychic Blade for it, then take your second attack (or OA as required) with Unarmed strikes for a d8. Shadow Step for a 60' teleport granting advantage on your first attack, coupled with the d8 hours of telepathy with your group adds even more fun. I am looking forward to playing him.
Fighter / Sorcerer, who can, eventually Thunder Sep out of a mob of enemies, then Action surge a Fireball wo where he just left from for a double bang on a cluster of foes. Quicken a Fire Bolt at the end of it all if anyone is still standing.
I have about 6-7 characters I have crafted up multi classed and they all offer interesting twists and ability combinations you don't see often.
Talk to your Players. Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
Fighter X (Battlemaster) / Monk 1.
Unarmed fighting style, WIS 16 if possible and any magic item that gives you bonus on unarmed attacks. It’s the refined brawler. 3 attacks per turn with 1d8 + DEX, above average AC, battlemaster maneuvers and after you max DEX and got Resilient WIS, you can play with fun feats like Alert, Crusher, Mobile, etc.
I like this better the other way, because Battlemasters are front-loaded (you get all their best benefits up front, and then the benefits of leveling up keep decreasing), while Monks always agree to more ki and hence more monk levels. I haven't explored using the Unarmed Fighting Style to "fix" Monk subclasses that mandate unarmed strikes to function, but I can tell you Battle Master 1-4 / Shadow Monk 1-16 with Blind Fighting is pretty great - and since Monk 15 is a functionally dead level with Monk 16 only being an ASI, and while Monk 14 provides the best ability Monks get Monk 13 is also functionally dead (with Monk 12 also only being an ASI), there's plenty of room to give up ki points and ASIs (and potentially the Monk 14 ability) to squeeze in some Rogue, Druid, Cleric, or Ranger levels if that's what floats your boat.
Few multiclasses are as effective as coffee lock (sorcerer/warlock), or hexadin (hexblade/paladin).
Multiclasses with a wizard as their main class tend to lose more than they gain. Wizard singleclass is too good to be bettered by a multiclass. At best, it can be considered 0-sum. Normally, you're going to be worse than single class.
That thing you say about the fighter/wizard multiclass is called gish, and it's been around in DnD forever.
Other things you should know:
- A sigleclass bladesinger has multiattack. One of those attacks can be a cantrip (booming blade normally). Also, maxing out int and dex will give you an AC 20+.
- Normally a wizard does not need proficiency with martial weapons. If you are a bladesinger, you already get 1. Also, many races give you proficiency with weapons.
-Proficency with heavy armor is usually unnecessary for a wizard. If you're going to melee, again bladesinger is your best option. And the bladesinger doesn't wear heavy armor. Maybe for a war wizard or an abjurator. But you're going to need str 13+ to use it without restrictions, or be a dwarf. Medium armor is more interesting, although most wizards don't need it. Some races give it to you, so if it's critical for you, it's better to choose one of those races than "pay" 1 wizard level to get it.
-Action surge is very popular, but in my opinion it's not worth it trade 2 wizard levels for the ability to cast two spells in one turn a couple times per day. If you want to do so much that, the metamagic feat allows you something similar although with limitations.
-Second wind is always interesting if you are going to be in the front line. But again, at the price of 1 wizard level. It seems very expensive to me.
-The fighter subclass should be seen one by one. However, 3 levels of wizard is a very high price. It is very difficult that really worth it. 3 wizard levels is a lot. You will get your spells 3 levels later. For example, you are going to get your level 3 spells at level 8 (almost like a half caster). If you play a wizard, what you want is your high spells as soon as possible. And if you want to wield a sword, the bladesinger exists for a reason.
In short, as someone already said, you are losing more than you gain. If you want to play a gish you have the bladesinger if you want to be a sword wielding wizard, or the Eldritch Knight if you want to be a wizard spell fighter. You don't need to multiclass to do that build. It is counterproductive.
I'm going to have to agree with Tylo4100, a fightzard (I love the name) has to be the best multiclass out there. With that setup there's just so may options for combat.
I can't help but feeling like this is trolling. But the name Fightzard is funny. But why not Swordcerer, or Spellsword?
But for fun stuff I like the Bard Paladin multiclass , hes singin and swingin. Start bard for some extra skills, or start paladin for heavier armor depending on your preferred forte(get it?) The Bardadin can do many things, use College of Swords to be a little more self centered combat focused (I mean they are the center of attention right?) and follow up with the Oath of Glory. Otherwise swapping College of Swords for College of Spirits might make you the person who tells the tales of heroes of old while becoming a hero yourself. Also, why Bardadin? Because Palabard sounds weird.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
Tylo4100, I have similar tastes) I prefer to play that class too.
Just to be different I prefer the sorceror/ranger. Whether played with just a touch of sorceror or just a touch of of ranger it provides a very powerful Gish character. The single class version uses magic initiate sorceror/warlock to gain basic spellcasting with either Eldritch blast or chill touch instead of a bow and then focuses on melee.
Wisea$$ DM and Player since 1979.