I have a dream of a 10 strength level 20 wizard that does nothing but punch. He also just so happens to use the 9th level spell Invulnerability from Xanathar's. My question for you, dear D&D Beyond user, is as follows; how can I make him never lose concentration?
First, the Resilient feat, using Constitution as the ability score. Assuming a Constitution of +3 or higher, this makes all concentration checks easily passed (the ones described in PHB, such as waves crashing on a ship.) After that, the next obvious choice is to have a legion of casters with Counterspell prepared, to thwart any attempts at dispelling the spell, or indeed casting a spell that conceals their attempts at dispelling. Preferably, these casters have some sort of truesight or tremorsense to detect any and all attempts at casting.
Beyond that, I'm unsure of any way to make him more powerful. Please note that no magical item is too rare, nor any character too powerful.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
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Beware of other methods of being incapacitated. A monk's stunning Strike will not do damage but you still have to make the con save. A beholder has not o ly an anti mag8c cone but 3 of its rays have the potential to incapacitate you. A LOT of high level monsters can do similar things even without casting spells. And that does not even mention arch druids and sorcerers with subtle spell who can not have their spells countered.
Pretty much all saving throws can be drowned out by a stacking of effects that increase rolls (Aura of Protection, Bardic Inspiration, Bountiful Luck, Bless, etc.)
As for antimagic effects, those can still be worked around. The only classes that get access to Antimagic Field are wizard and cleric, so that can just be Counterspelled. The Beholder's Antimagic Cone can be avoided by simply moving the Beholder with held actions; Repelling Blast, Thorn Whip, Telekinesis, Bigby's Hand, and others. Such spells would still work on the Beholder, as it is not inside of its own Antimagic Cone.
As for Druids and Sorcerers, I have no idea.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
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I have a dream of a 10 strength level 20 wizard that does nothing but punch. He also just so happens to use the 9th level spell Invulnerability from Xanathar's. My question for you, dear D&D Beyond user, is as follows; how can I make him never lose concentration?
First, the Resilient feat, using Constitution as the ability score. Assuming a Constitution of +3 or higher, this makes all concentration checks easily passed (the ones described in PHB, such as waves crashing on a ship.)
Won't cut it, because all of these make you lose concentration:
I already explained that all of those conditions require saves (except for Sleep and Power Word Stun, but those can be bypassed with sheer mass.)
I suppose level 17 is the lowest you can go, allowing for 3 levels in Sorcerer to get Extended Spell from Metamagic.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Regarding 2, the idea was that the legion of casters on the sidelines (the ones who all have Counterspell) could ready their action from a different angle than the Beholder would face. Regarding 3, Warcaster is unnecessary as a +3 in con and proficiency in saves already bypasses all DC10 checks, the only described in the book for non-damaging effects, if memory serves.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Environmental effects can cause concentration saves without any way to avoid them, such as earthquakes, big waves, [spell]sleet storm[/storm].
The best way to not lose concentration is to have a good concetration saving throw bonus. High CON, reslient feat, war caster feat, standing near a friendly paladin, etc.
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I have a dream of a 10 strength level 20 wizard that does nothing but punch. He also just so happens to use the 9th level spell Invulnerability from Xanathar's. My question for you, dear D&D Beyond user, is as follows; how can I make him never lose concentration?
First, the Resilient feat, using Constitution as the ability score. Assuming a Constitution of +3 or higher, this makes all concentration checks easily passed (the ones described in PHB, such as waves crashing on a ship.) After that, the next obvious choice is to have a legion of casters with Counterspell prepared, to thwart any attempts at dispelling the spell, or indeed casting a spell that conceals their attempts at dispelling. Preferably, these casters have some sort of truesight or tremorsense to detect any and all attempts at casting.
Beyond that, I'm unsure of any way to make him more powerful. Please note that no magical item is too rare, nor any character too powerful.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Beware of other methods of being incapacitated. A monk's stunning Strike will not do damage but you still have to make the con save. A beholder has not o ly an anti mag8c cone but 3 of its rays have the potential to incapacitate you. A LOT of high level monsters can do similar things even without casting spells. And that does not even mention arch druids and sorcerers with subtle spell who can not have their spells countered.
And also, Invulnerability only lasts for ten minutes per day.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Pretty much all saving throws can be drowned out by a stacking of effects that increase rolls (Aura of Protection, Bardic Inspiration, Bountiful Luck, Bless, etc.)
As for antimagic effects, those can still be worked around. The only classes that get access to Antimagic Field are wizard and cleric, so that can just be Counterspelled. The Beholder's Antimagic Cone can be avoided by simply moving the Beholder with held actions; Repelling Blast, Thorn Whip, Telekinesis, Bigby's Hand, and others. Such spells would still work on the Beholder, as it is not inside of its own Antimagic Cone.
As for Druids and Sorcerers, I have no idea.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
1) Counterspell cannot penetrate a Globe of Invunerability. But it is immobile.
2) If the Beholder is facing you, you cannot magically push it, as while the beholder is out of it's anti-magic, the anti-magic is between you and it.
3) Best way to beat concentration checks is to have Warcaster and proficient in Con saves. (Resilient feat)
Won't cut it, because all of these make you lose concentration:
Insisting on 20 levels of wizard is a needless nerf - Wizard 19 and Wizard 20 offer remarkably little.
I already explained that all of those conditions require saves (except for Sleep and Power Word Stun, but those can be bypassed with sheer mass.)
I suppose level 17 is the lowest you can go, allowing for 3 levels in Sorcerer to get Extended Spell from Metamagic.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Regarding 2, the idea was that the legion of casters on the sidelines (the ones who all have Counterspell) could ready their action from a different angle than the Beholder would face. Regarding 3, Warcaster is unnecessary as a +3 in con and proficiency in saves already bypasses all DC10 checks, the only described in the book for non-damaging effects, if memory serves.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)