Yes, not a very top thing. I find TacticalMaster much better because you safely replace the WeaponMastery effect with another one and still attack with Advantage on a multi-classed Barbarian. I wouldn't do that build either but it is an option.
I wouldn't go that far to say it is useless because the WeaponMastery still applies. Nowhere forbidden that it doesn't. Therefore, you could use Cleave with BrutalStrike to one target and still get the Cleave extra attack to another target within 5ft.
One more effect is nice but it just costs a tiny bit of damage per round. Note the above calculation is a general one and regardless how much damage you do etc.. If your flavor build does 10 damage per attack, then it is below 15.71 and BrutalStrike increases your damage.
hi just a question you all know the helm of teleportation well any class features are nothing to this item when you can teleport a large size 10 by 10 foot bolder wieghing thousands of pounds 20 feet above a creature and kill it instantly.
another note have a bag of holding and at higher levels use fabricate to create a lead block 10 feet by 10 feet this will create an earthquake pretty much when it hits. now have it in your bag of holding and fly above the creature teleport the brick above the tarask and watch as it either kills or traps the tarsal to the ground cause how can deal with thousands of pounds of force applied to them.
ps this so shows you how overrated brutal strike is when you can be doing this.
May I remind you guys that you have mastery in main weapon (if you don't, you're insane), which is a +14 (you definitely have a +1 weapon), which means your min roll is 16
Where is this +14 coming from? Mastery is not expertise, you don't double your proficiency bonus with it.
Frankly, if it takes that specific of an arrangement to make Brutal Strikes nominally worse, that just proves that it is an effective class option, just not an S tier one for an optimized build.
Under typical conditions it's not worse, it's just kind of useless.
My feeling as well, in theory at least. I am open to being wrong once I reach that level. Damage is just so consistently useful. Control as an option is also useful of course, but missing is not. And that’s more likely if you opt for Brutal Strike.
Related: noticed the Epic Boon of Combat Prowess turns a miss into a hit, and could address Brutal Strike’s main weakness, if you make it to level 19.
Drafted a homebrew solution I’m keen to float to my GM next campaign. Basically adding a flat damage boost as an option for Brutal Strike. Cuz Barbarians’ damage output seems to really drop off in tier 3, compared to other materials and especially casters.
On a Brutal Strike:
—> Instead of sacrificing Advantage, you can instead add your Rage bonus again to your damage.
That’s an extra +3 through level 15, extra +4 from level 16 on. Very modest, when Fighters are getting a third attack, Monks an extra Flurry of Blows, and Paladins an extra d8 to all attacks. Also casters still exist.
Better scaling / felt-impact would be:
—> Instead of sacrificing Advantage, you can instead add 1 damage per Barbarian level after level 8 on.
If feeling really spicy, I would say:
—> Instead of sacrificing Advantage, you can instead add half your Barbarian level (round down) to your damage.
If that sounds dramatic, I think it’s just because Barbarians plateau so hard at that time. All options are keyed off your Barbarian level, but the 2nd & 3rd really reward continuing Barb (vs. taking Fighter levels for Action Surge, etc.). The 2nd also gives a real choice between flat damage and an impactful control effect. More damage is very Barbarian.
Still just once per turn. Still just one target. Still only talking 5-7 extra damage in tier 3, then 8-10 through the end. Casters are blowing holes in the universe at this point.
Hi The_Ace_of_Rogues and Pantagruel666,
Yes, not a very top thing. I find TacticalMaster much better because you safely replace the WeaponMastery effect with another one and still attack with Advantage on a multi-classed Barbarian. I wouldn't do that build either but it is an option.
I wouldn't go that far to say it is useless because the WeaponMastery still applies. Nowhere forbidden that it doesn't. Therefore, you could use Cleave with BrutalStrike to one target and still get the Cleave extra attack to another target within 5ft.
One more effect is nice but it just costs a tiny bit of damage per round. Note the above calculation is a general one and regardless how much damage you do etc.. If your flavor build does 10 damage per attack, then it is below 15.71 and BrutalStrike increases your damage.
Cheers
hi just a question you all know the helm of teleportation well any class features are nothing to this item when you can teleport a large size 10 by 10 foot bolder wieghing thousands of pounds 20 feet above a creature and kill it instantly.
another note have a bag of holding and at higher levels use fabricate to create a lead block 10 feet by 10 feet this will create an earthquake pretty much when it hits. now have it in your bag of holding and fly above the creature teleport the brick above the tarask and watch as it either kills or traps the tarsal to the ground cause how can deal with thousands of pounds of force applied to them.
ps this so shows you how overrated brutal strike is when you can be doing this.
DND rules only slightly more than stranger things
Where is this +14 coming from? Mastery is not expertise, you don't double your proficiency bonus with it.
My feeling as well, in theory at least. I am open to being wrong once I reach that level. Damage is just so consistently useful. Control as an option is also useful of course, but missing is not. And that’s more likely if you opt for Brutal Strike.
Related: noticed the Epic Boon of Combat Prowess turns a miss into a hit, and could address Brutal Strike’s main weakness, if you make it to level 19.
Self -necro ☠️
Drafted a homebrew solution I’m keen to float to my GM next campaign. Basically adding a flat damage boost as an option for Brutal Strike. Cuz Barbarians’ damage output seems to really drop off in tier 3, compared to other materials and especially casters.
On a Brutal Strike:
—> Instead of sacrificing Advantage, you can instead add your Rage bonus again to your damage.
That’s an extra +3 through level 15, extra +4 from level 16 on. Very modest, when Fighters are getting a third attack, Monks an extra Flurry of Blows, and Paladins an extra d8 to all attacks. Also casters still exist.
Better scaling / felt-impact would be:
—> Instead of sacrificing Advantage, you can instead add 1 damage per Barbarian level after level 8 on.
If feeling really spicy, I would say:
—> Instead of sacrificing Advantage, you can instead add half your Barbarian level (round down) to your damage.
If that sounds dramatic, I think it’s just because Barbarians plateau so hard at that time. All options are keyed off your Barbarian level, but the 2nd & 3rd really reward continuing Barb (vs. taking Fighter levels for Action Surge, etc.). The 2nd also gives a real choice between flat damage and an impactful control effect. More damage is very Barbarian.
Still just once per turn. Still just one target. Still only talking 5-7 extra damage in tier 3, then 8-10 through the end. Casters are blowing holes in the universe at this point.