Expecting to get to level 5 for sure, probably lvl 8 cap.
Hoping to build an Echo Knight, but not settled on what build I want to go with. I'm expecting lots of verticality, and my team has NO healers XD (DM promises a good about of health potions, we shall see).
ASI Options: Point by OR rolled 18/18(17+1)/14(13+1)/12/10/8
1.) Ghostlance
Variant Human: War Caster feat
Echo Knight 3/Undead Warlock 1
Quandrix Initiate: (Mage hand/Guidance/Shield)
Str: 8 (-1)
Dex: 18 (+4)
Con: 14 (+2)
Int: 10 (0)
Wis:12 (+1)
Cha: 18 (+4)
Plan: Sword and Board w/dueling nova, and rock eldritch blast shenanigans when desired.
Lvl 5: Warlock
lvl 6+: Divine soul sorcerer
2.) Echo Blade
Variant Human: War Caster feat
Echo Knight 3/Hexblade 1
Quandrix Initiate: (Mage hand/Guidance/Shield)
Str: 8 (-1)
Dex: 14 (+2)
Con: 18 (+2)
Int: 10 (0)
Wis:12 (+1)
Cha: 18 (+4)
Plan: Similar as ghostlance, BUT going in on melee attacks
ALT VERSION: Tortle Time
Str: 8 (-1)
Dex: 8 (-1)
Con: 16 (+3)
Int: 8 (-1)
Wis: 16 (+3)
Cha: 16 (+3)
- Tortle for armor.
- GWM
- Echo knight 3/hexblade 1
- Pick up War Cleric at lvl 5.
3.) War Echo Dragon
Str: 18
Dex: 8
Con: 18
Int: 10
Wis: 15
Cha: 12
- Echo 3/War Cleric 1
- Gem Dragonborn (Fizzbangs)
- Go for GWM
Plan: Capitalize on all the melee, and bring some more support for the team.
I understand, I know it’s technically the more optimized option. The simple answer is that I’d like to have more options in the game early on than just hitting things, as my dm runs maybe one combat a day, and last attempt was fairly brutal for RP when my character was mostly combat centric.
I also get fairly bored of characters, so I like have variety early to keep my more invested as the game goes on.
but these builds I’ve kind of moved on from now. The only one I’m still considering is the undead/fighter for the ghost lance build, which is more of a blaster which can fight at low levels.
ive since looked at going 1 fighter/3 sorcerer or 4 sorcerer to go for a shadow blade build. I’m really shooting for variety as a gish, and not as worried about sustained combat as combats were rather sparse last time around.
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Hey, hey, hey!
Expecting to get to level 5 for sure, probably lvl 8 cap.
Hoping to build an Echo Knight, but not settled on what build I want to go with. I'm expecting lots of verticality, and my team has NO healers XD (DM promises a good about of health potions, we shall see).
ASI Options: Point by OR rolled 18/18(17+1)/14(13+1)/12/10/8
1.) Ghostlance
Variant Human: War Caster feat
Echo Knight 3/Undead Warlock 1
Quandrix Initiate: (Mage hand/Guidance/Shield)
Plan: Sword and Board w/dueling nova, and rock eldritch blast shenanigans when desired.
Lvl 5: Warlock
lvl 6+: Divine soul sorcerer
2.) Echo Blade
Variant Human: War Caster feat
Echo Knight 3/Hexblade 1
Quandrix Initiate: (Mage hand/Guidance/Shield)
Plan: Similar as ghostlance, BUT going in on melee attacks
ALT VERSION: Tortle Time
- Tortle for armor.
- GWM
- Echo knight 3/hexblade 1
- Pick up War Cleric at lvl 5.
3.) War Echo Dragon
- Echo 3/War Cleric 1
- Gem Dragonborn (Fizzbangs)
- Go for GWM
Plan: Capitalize on all the melee, and bring some more support for the team.
Why are you multiclassing before level 5? you are crippling your melee without extra-attack at 5th level.
I understand, I know it’s technically the more optimized option. The simple answer is that I’d like to have more options in the game early on than just hitting things, as my dm runs maybe one combat a day, and last attempt was fairly brutal for RP when my character was mostly combat centric.
I also get fairly bored of characters, so I like have variety early to keep my more invested as the game goes on.
but these builds I’ve kind of moved on from now. The only one I’m still considering is the undead/fighter for the ghost lance build, which is more of a blaster which can fight at low levels.
ive since looked at going 1 fighter/3 sorcerer or 4 sorcerer to go for a shadow blade build. I’m really shooting for variety as a gish, and not as worried about sustained combat as combats were rather sparse last time around.