New Question: Does Movement spent due to this count as moving? In the sense that a Rogue could still use Steady Aim afterwards?
You have a Speed. You can use movement up to your Speed when you move. Steady Aim sets your Speed to zero. If your speed is 0, you can't spend 15' of movement.
New Question: Does Movement spent due to this count as moving? In the sense that a Rogue could still use Steady Aim afterwards?
You have a Speed. You can use movement up to your Speed when you move. Steady Aim sets your Speed to zero. If your speed is 0, you can't spend 15' of movement.
True, and that means you can't use Portal Jumper after having used Steady Aim. But the question is about whether you can use Steady Aim after using Portal Jumper.
Steady Aim says that you can only do that "if you haven't moved this turn". So it comes down to whether teleporting in this manner counts as "moving" for the purposes of things like this. I am not sure there's a clear answer to that in the rules.
New Question: Does Movement spent due to this count as moving? In the sense that a Rogue could still use Steady Aim afterwards?
You have a Speed. You can use movement up to your Speed when you move. Steady Aim sets your Speed to zero. If your speed is 0, you can't spend 15' of movement.
I think Narthon is not saying that. The idea is first Portal Jumper, then Steady Aim.
New Question: Does Movement spent due to this count as moving? In the sense that a Rogue could still use Steady Aim afterwards?
You have a Speed. You can use movement up to your Speed when you move. Steady Aim sets your Speed to zero. If your speed is 0, you can't spend 15' of movement.
I think Narthon is not saying that. The idea is first Portal Jumper, then Steady Aim.
I think spending movement is definitionally moving, because that's literally how the rules describe moving.
Edit: And natural language - to move is to change your place in space. Any teleportation effect should count as moving, whether it uses your available movement or not. ie, I don't think you can misty step before you use Steady Aim either. The word 'move' in Steady Aim is lowercase, so natural language definition, not technical rules definition.
Edit2: okay, you can't misty step anyway, because they're both bonus actions, but even if you could ignore that... Technically if someone managed to push you during your turn, you couldn't steady aim either.
New Question: Does Movement spent due to this count as moving? In the sense that a Rogue could still use Steady Aim afterwards?
You have a Speed. You can use movement up to your Speed when you move. Steady Aim sets your Speed to zero. If your speed is 0, you can't spend 15' of movement.
I think Narthon is not saying that. The idea is first Portal Jumper, then Steady Aim.
I think spending movement is definitionally moving, because that's literally how the rules describe moving.
Edit: And natural language - to move is to change your place in space. Any teleportation effect should count as moving, whether it uses your available movement or not. ie, I don't think you can misty step before you use Steady Aim either. The word 'move' in Steady Aim is lowercase, so natural language definition, not technical rules definition.
Regarding movement and teleport:
Teleportation is a special kind of magical transportation. If you teleport, you disappear and reappear elsewhere instantly, without moving through the intervening space. This transportation doesn’t expend movement unless a rule tells you otherwise, and teleportation never provokes Opportunity Attacks.
New Question: Does Movement spent due to this count as moving? In the sense that a Rogue could still use Steady Aim afterwards?
I don't know the reason, but they had this answer in the 5e SAC 1.14, removed in later versions:
Is standing up from prone considered moving? Standing up costs movement but moves you nowhere. When the game refers to you moving, it means moving some distance. It doesn’t mean making a gesture or standing up in place. To move while prone, you crawl or use magic (PH, 191)
So, if you agree with that ruling, then you can apply it the same way to Portal Jumper.
New Question: Does Movement spent due to this count as moving? In the sense that a Rogue could still use Steady Aim afterwards?
You have a Speed. You can use movement up to your Speed when you move. Steady Aim sets your Speed to zero. If your speed is 0, you can't spend 15' of movement.
I think Narthon is not saying that. The idea is first Portal Jumper, then Steady Aim.
I think spending movement is definitionally moving, because that's literally how the rules describe moving.
Edit: And natural language - to move is to change your place in space. Any teleportation effect should count as moving, whether it uses your available movement or not. ie, I don't think you can misty step before you use Steady Aim either. The word 'move' in Steady Aim is lowercase, so natural language definition, not technical rules definition.
Regarding movement and teleport:
Teleportation is a special kind of magical transportation. If you teleport, you disappear and reappear elsewhere instantly, without moving through the intervening space. This transportation doesn’t expend movement unless a rule tells you otherwise, and teleportation never provokes Opportunity Attacks.
I would note that it doesn't say teleportation isn't movement. it says you don't move through the intervening space. ie, you are never present in any of the spaces between where you started and where you finished. It's not just 'moving', but 'moving through' in that sentence. But you still move, from one space to the other.
(That comports with your next post on standing from prone - movement only happens if you change spaces, and teleportation does cause you to change spaces. You have moved some distance).
New Question: Does Movement spent due to this count as moving? In the sense that a Rogue could still use Steady Aim afterwards?
You have a Speed. You can use movement up to your Speed when you move. Steady Aim sets your Speed to zero. If your speed is 0, you can't spend 15' of movement.
True, and that means you can't use Portal Jumper after having used Steady Aim. But the question is about whether you can use Steady Aim after using Portal Jumper.
Steady Aim says that you can only do that "if you haven't moved this turn". So it comes down to whether teleporting in this manner counts as "moving" for the purposes of things like this. I am not sure there's a clear answer to that in the rules.
pronouns: he/she/they
I think Narthon is not saying that. The idea is first Portal Jumper, then Steady Aim.
I think spending movement is definitionally moving, because that's literally how the rules describe moving.
Edit: And natural language - to move is to change your place in space. Any teleportation effect should count as moving, whether it uses your available movement or not. ie, I don't think you can misty step before you use Steady Aim either. The word 'move' in Steady Aim is lowercase, so natural language definition, not technical rules definition.
Edit2: okay, you can't misty step anyway, because they're both bonus actions, but even if you could ignore that... Technically if someone managed to push you during your turn, you couldn't steady aim either.
Regarding movement and teleport:
I don't know the reason, but they had this answer in the 5e SAC 1.14, removed in later versions:
So, if you agree with that ruling, then you can apply it the same way to Portal Jumper.
I would note that it doesn't say teleportation isn't movement. it says you don't move through the intervening space. ie, you are never present in any of the spaces between where you started and where you finished. It's not just 'moving', but 'moving through' in that sentence. But you still move, from one space to the other.
(That comports with your next post on standing from prone - movement only happens if you change spaces, and teleportation does cause you to change spaces. You have moved some distance).