This thread is for posting strategies for making loads of coin
Here is mine:
Suggestion - Corner a rich person and use the suggestion spell on them and say, “give me 100 platinum in exchange for this rare coin” show them a copper coin. If it is successful you will pay a copper for 100 plat. They will either forget the incident or think it was a perfectly reasonable deal, as the spell does not specify that they realize they were being influenced with magic.
(Some of the strategies in this thread may be bending the rules. Make sure your DM allows them before attempting)
Luke, you can destroy the Emperor. He has foreseen this. It is your destiny. Join me, and together, we can rule the galaxy as father and son! Come with me. It is the only way.
I'm imagining this little farming village where every draft horse has beautiful and elaborate parade barding because there was nobody else to buy all the swag.
Back in college my Rolemaster group, playing in a Middle Earth setting, discovered a beneficial monetary exchange rate. I can't remember the exact details, but it was something like taking silver pieces from one nation, exchanging them into gold from a southern nation, and then sailing north to the original nation and exchanging that gold back into the money from the northern nation. The rates were all in a sourcebook, I know that. In the end, by the time we exchanged all the money and hired a ship and fought off pirates and such, all while trying to go about our normal heroic business, I think we made something like 1000gp :)
basically apply a business model invented after the middle age :)
Or turn to something like X-Crawl. Monetize the dungeon crawling experience in your kingdom! Sponsors! Ads! Have updates of your favorite Dungeon Athletes sent right to your spellphone!
So I just looted a gauths central eye... My character is a librarian that collects artifacts and books and such. I'm wondering how much a gauths eye "should" bring, so my character can haggle when she goes to sell it. What would be the minimum price that she would rather sell it than keep it and have it preserved?
Find a town being tormented with a group of bandits in the nearby hills. The bandits would be flush … no? Kill the bandits at the behest of the town, except one. Take the one and make him tell you where the hideout is and get all the loot they've accumulated. Go back to town and collect the reward. Money on top of money on top of money, and a helpful bunch of townsfolk.
My first foray into D&D was a 3.5 home game in Saltmarsh. I rolled up a paladin thinking I'd be slaying monsters, rescuing the innocent, being a paragon of goodness, etc.
After introducing the party together the first week, the GM says, "Okay, it's been two weeks since we've played, so two weeks will pass in-game. How does your character make money during that time period? . . . What do you mean you didn't take any profession skills? Well, you can perform untrained manual labor, work down at the docks. That earns 2 silver a day. Oh, and you can't stay anywhere that's less than 10 silver a day . . . Oh, you'll be broke before two weeks is up? You can sell that scale mail armor, I suppose . . . "
Seriously, I'm amazed I stuck with the game at all. If I wanted meaningless toil to stave off hunger for another day, I don't need D&D for that.
My first foray into D&D was a 3.5 home game in Saltmarsh. I rolled up a paladin thinking I'd be slaying monsters, rescuing the innocent, being a paragon of goodness, etc.
After introducing the party together the first week, the GM says, "Okay, it's been two weeks since we've played, so two weeks will pass in-game. How does your character make money during that time period? . . . What do you mean you didn't take any profession skills? Well, you can perform untrained manual labor, work down at the docks. That earns 2 silver a day. Oh, and you can't stay anywhere that's less than 10 silver a day . . . Oh, you'll be broke before two weeks is up? You can sell that scale mail armor, I suppose . . . "
Seriously, I'm amazed I stuck with the game at all. If I wanted meaningless toil to stave off hunger for another day, I don't need D&D for that.
I have a campaign that I am in that is what you desire; heroism constantly on the move saving the world. The only downside, is that I can't take a moment to craft, build a fort, or the like because there is no time. In the 2 years that campaign has been running, the total time that has passed is 3 months almost in constant battle with a day or two for travel, in which a battle occurs. Still would like a moment for development
Now, keeping you "hungry" for adventure is one thing; what you described is a bit much though. Next time though, say "I run a private high stakes card game, and take 10% off of the top." If the DM complains, give 50% to the inn/thieves guild, and run more games. It's easy to get 10 silver then :).
My first foray into D&D was a 3.5 home game in Saltmarsh. I rolled up a paladin thinking I'd be slaying monsters, rescuing the innocent, being a paragon of goodness, etc.
After introducing the party together the first week, the GM says, "Okay, it's been two weeks since we've played, so two weeks will pass in-game. How does your character make money during that time period? . . . What do you mean you didn't take any profession skills? Well, you can perform untrained manual labor, work down at the docks. That earns 2 silver a day. Oh, and you can't stay anywhere that's less than 10 silver a day . . . Oh, you'll be broke before two weeks is up? You can sell that scale mail armor, I suppose . . . "
Seriously, I'm amazed I stuck with the game at all. If I wanted meaningless toil to stave off hunger for another day, I don't need D&D for that.
That just sounds like a horrible DM, honestly. Not only did they not adequately introduce you to this paradigm and their intention to follow it, but they actually suggested you sell your starting armor to cover living expenses...
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This thread is for posting strategies for making loads of coin
Here is mine:
Suggestion - Corner a rich person and use the suggestion spell on them and say, “give me 100 platinum in exchange for this rare coin” show them a copper coin. If it is successful you will pay a copper for 100 plat. They will either forget the incident or think it was a perfectly reasonable deal, as the spell does not specify that they realize they were being influenced with magic.
(Some of the strategies in this thread may be bending the rules. Make sure your DM allows them before attempting)
Luke, you can destroy the Emperor. He has foreseen this. It is your destiny. Join me, and together, we can rule the galaxy as father and son! Come with me. It is the only way.
Go out, slay monsters, take their stuff. :-)
This isn't Papers & Paychecks…
Living Papers & Paychecks is why I play Dungeons & Dragons.
"Not all those who wander are lost"
Maybe we've been doing it all wrong as the working class...
1. Get rich
2. Hire adventurers to do our bidding
3. Roleplay lavish parties
4. Sleep soundly
[ Site Rules & Guidelines ] --- [ Homebrew Rules & Guidelines ]
Send me a message with any questions or concerns
Fabricateing barding is a classic. Turn all that collected steel into something really valuable.
I'm imagining this little farming village where every draft horse has beautiful and elaborate parade barding because there was nobody else to buy all the swag.
"Not all those who wander are lost"
Back in college my Rolemaster group, playing in a Middle Earth setting, discovered a beneficial monetary exchange rate. I can't remember the exact details, but it was something like taking silver pieces from one nation, exchanging them into gold from a southern nation, and then sailing north to the original nation and exchanging that gold back into the money from the northern nation. The rates were all in a sourcebook, I know that. In the end, by the time we exchanged all the money and hired a ship and fought off pirates and such, all while trying to go about our normal heroic business, I think we made something like 1000gp :)
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
Step 1) Be a monk
Step 2) Punch evil-doers until they are less alive
Step 3) Profit?
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Re-imagining unpopular subclasses as part of FIFY WotC. Let us know what you think of our changes!
Be a Duke or Lord and hunt adventurers, which are sacking in money without paying the usual 70% tax fee..
Step 1: Instructions unclear, trapped in dead-end retail job
start an international bank
introduce pyramid schemes
Mass produce toys depicting great heroes
create a pr-company
basically apply a business model invented after the middle age :)
Or turn to something like X-Crawl. Monetize the dungeon crawling experience in your kingdom! Sponsors! Ads! Have updates of your favorite Dungeon Athletes sent right to your spellphone!
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
Setup a Casino.
Remember, the house always wins.
So I just looted a gauths central eye... My character is a librarian that collects artifacts and books and such. I'm wondering how much a gauths eye "should" bring, so my character can haggle when she goes to sell it. What would be the minimum price that she would rather sell it than keep it and have it preserved?
I love that this is essentially two words away from being the plot of The Great Gatsby.
I don't recall Jay Gatsby sleeping all that soundly, but I do appreciate the reference.
"Not all those who wander are lost"
Find a town being tormented with a group of bandits in the nearby hills. The bandits would be flush … no? Kill the bandits at the behest of the town, except one. Take the one and make him tell you where the hideout is and get all the loot they've accumulated. Go back to town and collect the reward. Money on top of money on top of money, and a helpful bunch of townsfolk.
Say it louder for the people in the back, please.
My first foray into D&D was a 3.5 home game in Saltmarsh. I rolled up a paladin thinking I'd be slaying monsters, rescuing the innocent, being a paragon of goodness, etc.
After introducing the party together the first week, the GM says, "Okay, it's been two weeks since we've played, so two weeks will pass in-game. How does your character make money during that time period? . . . What do you mean you didn't take any profession skills? Well, you can perform untrained manual labor, work down at the docks. That earns 2 silver a day. Oh, and you can't stay anywhere that's less than 10 silver a day . . . Oh, you'll be broke before two weeks is up? You can sell that scale mail armor, I suppose . . . "
Seriously, I'm amazed I stuck with the game at all. If I wanted meaningless toil to stave off hunger for another day, I don't need D&D for that.
I have a campaign that I am in that is what you desire; heroism constantly on the move saving the world. The only downside, is that I can't take a moment to craft, build a fort, or the like because there is no time. In the 2 years that campaign has been running, the total time that has passed is 3 months almost in constant battle with a day or two for travel, in which a battle occurs. Still would like a moment for development
Now, keeping you "hungry" for adventure is one thing; what you described is a bit much though. Next time though, say "I run a private high stakes card game, and take 10% off of the top." If the DM complains, give 50% to the inn/thieves guild, and run more games. It's easy to get 10 silver then :).
That just sounds like a horrible DM, honestly. Not only did they not adequately introduce you to this paradigm and their intention to follow it, but they actually suggested you sell your starting armor to cover living expenses...