Hello, I have decided to make a leprechaun character. My DM says it is fine but he does not allow homebrew races and classes, which means i can use anything from official books and just flavor text to say I am a leprechaun. Basically it just makes it easier to build the character without accidentally making some game breaking spell or ability.
So I would like some advice on the best race/class combination to roleplay a leprechaun. So far I was thinking a Halfling and multiclassing Rogue and Druid. Do you think this is the closest thing I can make to a leprechaun or do you have better ideas? Also how do you think the best way to build him would be if I do end up multiclassing? Thanks in advance :)
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Thank you for the quick reply. I will have to look into diviner wizard. I am fairly new to D&D as far as official rules are concerned. I would also like to be able to fight with a club and be quick on my feet which Is why i am considering partly rogue. But being able to use at least a little bit of leprechaun themed magic is a must and I thought druid would be as close as I can get. But i will definatly check this out thank you
Thank you for the quick reply. I will have to look into diviner wizard. I am fairly new to D&D as far as official rules are concerned. I would also like to be able to fight with a club and be quick on my feet which Is why i am considering partly rogue. But being able to use at least a little bit of leprechaun themed magic is a must and I thought druid would be as close as I can get. But i will definatly check this out thank you
I suggested Diviner Wizard because you get more utility spells and luck-themed features. Lucky feat + Portent feature and you really control the luck around you, which is what a Leprechaun does. Worth a look. Plus spells like Color Spray, Hypnotic Patter, Prismatic Spray and Prismatic Wall are really fitting the rainbow thing. Wizards get spells like fabricate and creation that can help make gold, even if temporarily. The Wizard spell list has more on-theme spells in my opinion.
I'd consider a dip into Druid for Shillelagh, of course. But leprechauns, traditionally are more luck spirits than nature spirits and more trickster than fighter.
And of course, the most important thing to have as a leprechaun: a good Irish accent.
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Haha well yes the irish accent is a given. And the shillelagh will definatly be his weapon of choice so i guess some druid is mandatory. The diviner wizard definatly sounds appealing but if I HAVE to go druid to get the shillelagh then multi classing between two spellcasting classes just seems a little wrong to me in what I envision my leprechaun being. I guess I see him more as a sneaky trickster with the ability to cast minor spells. I agree that leprechaun magic is more mischievous than what druids have access to but i really need that shillelagh haha.
There's always Magic Initiate: Druid feat. Gets you 2 druid cantrips and a 1st leve spell from Druid, without having to multiclass.
You don't need to be a rogue to get stealth. You can sneak from background (if none fit granting this, create your own background that works), the Lightfoot Halfling has a feature to help, and wizards have Invisibility.
Another choice would be Trickery Domain cleric, they get Pass Without Trace, invisibility, and some more tricky spells - less theme-fitting than wizard, but more than Druid.
But seriously, Luck feat + Portent makes you a Luck controller, so I would favour that as much as possible (you can reflavour Portent as "luck" rather than visions).
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Ok that sounds interesting. I will definitely need to look into cantrips because I dont want to multiclass if I do not have to. So far I am leaning a bit more towards rogue with druid cantrips if it will let me use a shillelagh.
specifically I see my leprechaun mainly engaging in melee or just being tricky and using the environment to his advantage which is why I am leaning so much towards having points in rogue. I want his magic to be mainly support and utility and not his main feature which is why straight up classing him as a wizard doesn’t sit right with me.
Simply put. This = god of fortune (or the closest thing to it as a character build). You may also consider bountiful luck or second chance feats.
There are multiclasses you can take to lean into your luck and sneakiness themes. Trickster cleric, druid, wild or divine sorcerer. But they use different abilities than Wizard.
Mechanically, Halflings play into the rote generalization of Leprechauns being defined by their luck.
Thematically, Forest Gnomes are the closest representation of them as fae folk from the old legends.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
True but the whole halfling vs gnome decision isnt that big of a deal considering my actual race will be leprechaun and I just need to use a real race for the numbers and stats.
my confusion is how to build him classwise. I am being told wizard but the druid spells honestly feel more on point and I am unsure weather or not to multiclass into a rogue as well because he will need to be sneaky and agile.
I still say Forest Gnome is the more accurate template. Leprechauns aren't actually lucky; that's a myth (of a mythological creature :P). They are trickster illusionists. Forest Gnomes get at-will Minor Illusion. I'd say go Arcane Trickster.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Definatly illusions and mage hand to levitate things matches the theme however I do want my leprechaun to be extraordinarily lucky from just an asthetic perspective. Its just hard because i am 100% using the shillelagh and because that is a druid spell I keep thinking that it makes more sense for him to be a druid, that and leprechauns live in the forest haha
Leprechauns were also known to grant riches or wishes if caught in exchange for freedom. So a spellcaster able to cast Wish could be on-point.
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I have an idea. Halfling (light foot or mark of hospitality) archfey warlock. You can get minor illusion and mage hand at level 1, and access to a good handful of nature and trickster spells from patron. At level 3 get pact of the tome and get any 3 cantrips including shillelagh. At level 4, get your lucky (or halfling) feat.
That is quite interesting thank you very much for your insight. So you have a link where I can read about this archfae warlock? I googled it and couldnt find it.
Light foot, arcane trickster, take the magic feat that lets you get a spell from another class. Take Druid ,Shillelagh for the club damage. Or a bard so at some point you get wish :)
Sounds like you definitely want Shillelagh so you can use a club. Rather than Magic Initiate (Druid), which will leave you casting it and attacking with Wisdom, might I recommend you use Aberrant Dragonmark instead, so as to cast it using Constitution?
Sounds like you definitely want Shillelagh so you can use a club. Rather than Magic Initiate (Druid), which will leave you casting it and attacking with Wisdom, might I recommend you use Aberrant Dragonmark instead, so as to cast it using Constitution?
Aberrant dragonmark can't learn druid spells, only sorcerer. Good idea for characters with low CHA though.
Hello, I have decided to make a leprechaun character. My DM says it is fine but he does not allow homebrew races and classes, which means i can use anything from official books and just flavor text to say I am a leprechaun. Basically it just makes it easier to build the character without accidentally making some game breaking spell or ability.
So I would like some advice on the best race/class combination to roleplay a leprechaun. So far I was thinking a Halfling and multiclassing Rogue and Druid. Do you think this is the closest thing I can make to a leprechaun or do you have better ideas? Also how do you think the best way to build him would be if I do end up multiclassing? Thanks in advance :)
Lightfoot Halfling.
Take Lucky Feat.
Diviner Wizard.
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Thank you for the quick reply. I will have to look into diviner wizard. I am fairly new to D&D as far as official rules are concerned. I would also like to be able to fight with a club and be quick on my feet which Is why i am considering partly rogue. But being able to use at least a little bit of leprechaun themed magic is a must and I thought druid would be as close as I can get. But i will definatly check this out thank you
I suggested Diviner Wizard because you get more utility spells and luck-themed features. Lucky feat + Portent feature and you really control the luck around you, which is what a Leprechaun does. Worth a look. Plus spells like Color Spray, Hypnotic Patter, Prismatic Spray and Prismatic Wall are really fitting the rainbow thing. Wizards get spells like fabricate and creation that can help make gold, even if temporarily. The Wizard spell list has more on-theme spells in my opinion.
I'd consider a dip into Druid for Shillelagh, of course. But leprechauns, traditionally are more luck spirits than nature spirits and more trickster than fighter.
And of course, the most important thing to have as a leprechaun: a good Irish accent.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Haha well yes the irish accent is a given. And the shillelagh will definatly be his weapon of choice so i guess some druid is mandatory. The diviner wizard definatly sounds appealing but if I HAVE to go druid to get the shillelagh then multi classing between two spellcasting classes just seems a little wrong to me in what I envision my leprechaun being. I guess I see him more as a sneaky trickster with the ability to cast minor spells. I agree that leprechaun magic is more mischievous than what druids have access to but i really need that shillelagh haha.
There's always Magic Initiate: Druid feat. Gets you 2 druid cantrips and a 1st leve spell from Druid, without having to multiclass.
You don't need to be a rogue to get stealth. You can sneak from background (if none fit granting this, create your own background that works), the Lightfoot Halfling has a feature to help, and wizards have Invisibility.
Another choice would be Trickery Domain cleric, they get Pass Without Trace, invisibility, and some more tricky spells - less theme-fitting than wizard, but more than Druid.
But seriously, Luck feat + Portent makes you a Luck controller, so I would favour that as much as possible (you can reflavour Portent as "luck" rather than visions).
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Ok that sounds interesting. I will definitely need to look into cantrips because I dont want to multiclass if I do not have to. So far I am leaning a bit more towards rogue with druid cantrips if it will let me use a shillelagh.
specifically I see my leprechaun mainly engaging in melee or just being tricky and using the environment to his advantage which is why I am leaning so much towards having points in rogue. I want his magic to be mainly support and utility and not his main feature which is why straight up classing him as a wizard doesn’t sit right with me.
Simply put. This = god of fortune (or the closest thing to it as a character build). You may also consider bountiful luck or second chance feats.
There are multiclasses you can take to lean into your luck and sneakiness themes. Trickster cleric, druid, wild or divine sorcerer. But they use different abilities than Wizard.
Mechanically, Halflings play into the rote generalization of Leprechauns being defined by their luck.
Thematically, Forest Gnomes are the closest representation of them as fae folk from the old legends.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
True but the whole halfling vs gnome decision isnt that big of a deal considering my actual race will be leprechaun and I just need to use a real race for the numbers and stats.
my confusion is how to build him classwise. I am being told wizard but the druid spells honestly feel more on point and I am unsure weather or not to multiclass into a rogue as well because he will need to be sneaky and agile.
I still say Forest Gnome is the more accurate template. Leprechauns aren't actually lucky; that's a myth (of a mythological creature :P). They are trickster illusionists. Forest Gnomes get at-will Minor Illusion. I'd say go Arcane Trickster.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Definatly illusions and mage hand to levitate things matches the theme however I do want my leprechaun to be extraordinarily lucky from just an asthetic perspective. Its just hard because i am 100% using the shillelagh and because that is a druid spell I keep thinking that it makes more sense for him to be a druid, that and leprechauns live in the forest haha
Leprechauns were also known to grant riches or wishes if caught in exchange for freedom. So a spellcaster able to cast Wish could be on-point.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I have an idea. Halfling (light foot or mark of hospitality) archfey warlock. You can get minor illusion and mage hand at level 1, and access to a good handful of nature and trickster spells from patron. At level 3 get pact of the tome and get any 3 cantrips including shillelagh. At level 4, get your lucky (or halfling) feat.
That is quite interesting thank you very much for your insight. So you have a link where I can read about this archfae warlock? I googled it and couldnt find it.
https://www.dndbeyond.com/classes/warlock#TheArchfey
Light foot, arcane trickster, take the magic feat that lets you get a spell from another class. Take Druid ,Shillelagh for the club damage. Or a bard so at some point you get wish :)
As above, light foot halfling divination wizard and take the Lucky feat. Maybe Bountiful Luck as well.
Sounds like you definitely want Shillelagh so you can use a club. Rather than Magic Initiate (Druid), which will leave you casting it and attacking with Wisdom, might I recommend you use Aberrant Dragonmark instead, so as to cast it using Constitution?
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I'm going to make this way harder than it needs to be.
Aberrant dragonmark can't learn druid spells, only sorcerer. Good idea for characters with low CHA though.
Ah crap got ahead of myself again. I don't suppose you can be an Aberrant Dragonmark (Giant Soul Sorcerer - Hill Giant), right? :p
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I'm going to make this way harder than it needs to be.