So I think I got the highest ac you can achieve without DM provided magical items just by yourself and nothing but race and class features while not being a tortle.
The main thing about this build is the ac So I'll get right to it
Passive ac = 18 (plate) + 2 (shield) + 1 (warforged) + 1 (defense style) + 1(forge magical armor) + 2 (enhanced defense) + 1 (cloak of protection) + 1 (ring of protection) +1 (soul of forge)
= 28 passive ac
Active Ac = 28 (Passive ac) + 1(alchemist resilience potion) + 2 (haste) + 5 (shield) = 36 AC
congrats! A tarrasque has to roll 17 or above to hit you! That increases to 19 or above if you are a tortle (17 natural armor instead of 18 plate and losing +1 from warforged, but gaining +4 if you retreat into your shell). If you have half cover then as a warforged a tarrasque needs 19 or higher to hit you or literally HAS TO CRIT in order to hit if you are a tortle.
Fun fact! This is all assuming your dm doesnt give you any cool armor, unrelated info, adamantite armor is immune to crits.
Fun fact! This build is illegal. You don't get Soul of the Forge until cleric level 6. :)
Hey im trying to get into MINMAXing so I can mess with my DM. Anyone got any easy build I can start with or help me learn with.
What do you want your character to be good at?
Generally speaking, that's what the "max" of minmax is referring to. The minmax process makes a character that is really, super, extremely good at that thing, and sacrifices anything else (min) to get it.
So to suggest something we'd need to know what area you'd like the character to excel at.
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I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Persuasion, FYI the resilient feat can only be used once. The potion of giant strength can give up to 29 strength however
I am also not convinced a fighter buffed up by a group of wizards is broken as the wizards could do some pretty powerful things as an alternative.
How long does the character need to be "broken" for without the buffs he would die very quickly and I can not imagine a dm giving enough potions to keep your strength up for every combat.
You can use it once for each stat
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I have decided to make a bad signature
I worship JUSTIN BUCKNER
Thanks for reading!
Me and about 4 friends started Dnd at our school and apparently it's really popular now so yay!
Persuasion, FYI the resilient feat can only be used once. The potion of giant strength can give up to 29 strength however
I am also not convinced a fighter buffed up by a group of wizards is broken as the wizards could do some pretty powerful things as an alternative.
How long does the character need to be "broken" for without the buffs he would die very quickly and I can not imagine a dm giving enough potions to keep your strength up for every combat.
You can use it once for each stat
You unfortunately cannot. That’s just an issue with DDB’s user interface - they have to make a separate feat for each ability score. The feat doesn’t specifically say you can take it more than once; so you can’t. Same with skill expert and skilled, for example.
I'm curious how you'd make Gestalt a character. Are we talking an illusion wizard? I think you need a lot of buy in from the DM to run an illusion wizard successfully.
With this build you can use str mainly and wear heavy armor to give you an actual good AC. Yes you lose your unarmored def and unarmored movement but you still have access to every single ki ability of the monk. You also have adv on all spell saves thanks to the yuan ti or stayr race. This also allows to use polearms for gwm atks. Also the shadow allows for inf teleport later on and you can take a 2nd level in cleric to nab you channel divinity to keep that teleport active even more often and heal a small amount.
Reliable talent does *not* work with half proficiency so says sage advice. Being half proficient is not considered being proficient
Convincing folk that the +3 a high level dude with half proficiency is "um, actually" less proficient than a level one dude's +2 from proficiency is going to be a tough sell there.
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I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Reliable talent does *not* work with half proficiency so says sage advice. Being half proficient is not considered being proficient
That may be the RAI "official", but I throw that ruling in the bin alongside Crawford's statement that See Invisibility doesn't negate the disadvantage for targeting an Invisible creature. The rulings are nonsensical.
You've probably heard of this before, but I'm still putting it out here.
1. Wizard, 18 lvls. (Evoker subclass)
2. Sorcerer, 2 lvls
3.A book with THE MAXIMUM AMOUNT of pages.
4. Cast [/spells]Glyph of Warding[spells], choosing the Spell Glyph option. Put the Glyph on a page of the book. Set the trigger of a specific word (eg. BOOM, EXPLODE, DETONATE, ect.)
5. Choose [/spells]fireball[spells], and if you want, alter the damage type to something else with sorcerer's meta magic transmute spell.
6. OPTIONAL: Use the Over channel feature for the fireball casting (FYI this will take MUCH longer. but MUCH, MUCH MORE DAMAGE)
7. Repeat steps 4-5 until you run out of spell slots/meta magic points(use higher lvl [/spells]Glyph of Warding[Tooltip Not Found]fireball[spells])
8. Take a long rest.
9. Repeat step 8 until EVERY PAGE of the book has [/spells]Glyph of Warding[spells] on it.
10. Chuck book and say trigger word(the one u chose above) when book is next to enemy
DISCLAIMER: your DM might find out before its ready
You've probably heard of this before, but I'm still putting it out here.
1. Wizard, 18 lvls. (Evoker subclass)
2. Sorcerer, 2 lvls
3.A book with THE MAXIMUM AMOUNT of pages.
4. Cast [/spells]Glyph of Warding[spells], choosing the Spell Glyph option. Put the Glyph on a page of the book. Set the trigger of a specific word (eg. BOOM, EXPLODE, DETONATE, ect.)
5. Choose [/spells]fireball[spells], and if you want, alter the damage type to something else with sorcerer's meta magic transmute spell.
6. OPTIONAL: Use the Over channel feature for the fireball casting (FYI this will take MUCH longer. but MUCH, MUCH MORE DAMAGE)
7. Repeat steps 4-5 until you run out of spell slots/meta magic points(use higher lvl [/spells]Glyph of Warding[Tooltip Not Found]fireball[spells])
8. Take a long rest.
9. Repeat step 8 until EVERY PAGE of the book has [/spells]Glyph of Warding[spells] on it.
10. Chuck book and say trigger word(the one u chose above) when book is next to enemy
DISCLAIMER: your DM might find out before its ready
Exploits like this with Glyph of Warding are often forgetting about the part where the glyph stops working permanently if the thing it's put onto is ever moved more than 10 feet from where it was when it was cast. This makes it impossible to throw the book outside of the radius of Fireball and have it still work, plus since you need many, many hours to set it up, you can probably only ever use it in your own house.
You've probably heard of this before, but I'm still putting it out here.
1. Wizard, 18 lvls. (Evoker subclass)
2. Sorcerer, 2 lvls
3.A book with THE MAXIMUM AMOUNT of pages.
4. Cast [/spells]Glyph of Warding[spells], choosing the Spell Glyph option. Put the Glyph on a page of the book. Set the trigger of a specific word (eg. BOOM, EXPLODE, DETONATE, ect.)
5. Choose [/spells]fireball[spells], and if you want, alter the damage type to something else with sorcerer's meta magic transmute spell.
6. OPTIONAL: Use the Over channel feature for the fireball casting (FYI this will take MUCH longer. but MUCH, MUCH MORE DAMAGE)
7. Repeat steps 4-5 until you run out of spell slots/meta magic points(use higher lvl [/spells]Glyph of Warding[Tooltip Not Found]fireball[spells])
8. Take a long rest.
9. Repeat step 8 until EVERY PAGE of the book has [/spells]Glyph of Warding[spells] on it.
10. Chuck book and say trigger word(the one u chose above) when book is next to enemy
DISCLAIMER: your DM might find out before its ready
Exploits like this with Glyph of Warding are often forgetting about the part where the glyph stops working permanently if the thing it's put onto is ever moved more than 10 feet from where it was when it was cast. This makes it impossible to throw the book outside of the radius of Fireball and have it still work, plus since you need many, many hours to set it up, you can probably only ever use it in your own house.
You could do this with assorted buffs and stick it in a bag of holding, stick your head in and yell "POWER UP" and all of a sudden you're a Balor with Haste, Enhance Ability, Enlarge, etc.
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Fun fact! This build is illegal. You don't get Soul of the Forge until cleric level 6. :)
Hey im trying to get into MINMAXing so I can mess with my DM. Anyone got any easy build I can start with or help me learn with.
Not with that attitude we don't. A build that upsets your DM is definitionally suboptimal.
What do you want your character to be good at?
Generally speaking, that's what the "max" of minmax is referring to. The minmax process makes a character that is really, super, extremely good at that thing, and sacrifices anything else (min) to get it.
So to suggest something we'd need to know what area you'd like the character to excel at.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
You can use it once for each stat
I have decided to make a bad signature
I worship JUSTIN BUCKNER
Thanks for reading!
Me and about 4 friends started Dnd at our school and apparently it's really popular now so yay!
Im gonna make a cult of Buckner thread soon.
AGAIN, Thanks for reading!
You unfortunately cannot. That’s just an issue with DDB’s user interface - they have to make a separate feat for each ability score. The feat doesn’t specifically say you can take it more than once; so you can’t. Same with skill expert and skilled, for example.
I can’t remember what’s supposed to go here.
Idea:
Gestalt
[roll]7d6[/roll]
Every post these dice roll increasing my chances of winning the yahtzee thread (I wish (wait not the twist the wish threa-!))
Drummer Generated Title
After having been invited to include both here, I now combine the "PM me CHEESE 🧀 and tomato into PM me "PIZZA🍕"
I'm curious how you'd make Gestalt a character. Are we talking an illusion wizard? I think you need a lot of buy in from the DM to run an illusion wizard successfully.
Race: yuan-ti or Satyr
Classes: 1 twilight cleric (spec strength)
X Shadow monk (this is why the strength spec)
With this build you can use str mainly and wear heavy armor to give you an actual good AC. Yes you lose your unarmored def and unarmored movement but you still have access to every single ki ability of the monk. You also have adv on all spell saves thanks to the yuan ti or stayr race. This also allows to use polearms for gwm atks. Also the shadow allows for inf teleport later on and you can take a 2nd level in cleric to nab you channel divinity to keep that teleport active even more often and heal a small amount.
Reliable talent does *not* work with half proficiency so says sage advice. Being half proficient is not considered being proficient
Convincing folk that the +3 a high level dude with half proficiency is "um, actually" less proficient than a level one dude's +2 from proficiency is going to be a tough sell there.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Actually this came from the developers of DND themselves. That stated these two abilities *Do Not* work together
That may be the RAI "official", but I throw that ruling in the bin alongside Crawford's statement that See Invisibility doesn't negate the disadvantage for targeting an Invisible creature. The rulings are nonsensical.
Most damage build: (one use, LOTS of prep time)
You've probably heard of this before, but I'm still putting it out here.
1. Wizard, 18 lvls. (Evoker subclass)
2. Sorcerer, 2 lvls
3.A book with THE MAXIMUM AMOUNT of pages.
4. Cast [/spells]Glyph of Warding[spells], choosing the Spell Glyph option. Put the Glyph on a page of the book. Set the trigger of a specific word (eg. BOOM, EXPLODE, DETONATE, ect.)
5. Choose [/spells]fireball[spells], and if you want, alter the damage type to something else with sorcerer's meta magic transmute spell.
6. OPTIONAL: Use the Over channel feature for the fireball casting (FYI this will take MUCH longer. but MUCH, MUCH MORE DAMAGE)
7. Repeat steps 4-5 until you run out of spell slots/meta magic points(use higher lvl [/spells]Glyph of Warding[Tooltip Not Found]fireball[spells])
8. Take a long rest.
9. Repeat step 8 until EVERY PAGE of the book has [/spells]Glyph of Warding[spells] on it.
10. Chuck book and say trigger word(the one u chose above) when book is next to enemy
DISCLAIMER: your DM might find out before its ready
Exploits like this with Glyph of Warding are often forgetting about the part where the glyph stops working permanently if the thing it's put onto is ever moved more than 10 feet from where it was when it was cast. This makes it impossible to throw the book outside of the radius of Fireball and have it still work, plus since you need many, many hours to set it up, you can probably only ever use it in your own house.
pronouns: he/she/they
You could do this with assorted buffs and stick it in a bag of holding, stick your head in and yell "POWER UP" and all of a sudden you're a Balor with Haste, Enhance Ability, Enlarge, etc.