magic items: Robe of the Archmagi, Staff of Power, ring of Spell Storing [With Warding Bond, Hast and Shield of Fathe or a Spellscole which has the spell]2x (You could use just one, if you use the spellstoring feature from the arteficer), Ascendant Scaled Ornament {You just nead the Stirring, but when you could take the better ones, why not? XD}, Mask of the Dragon Queen, Rod of Alertness, Manual of Quickness of Action, Tome of Clear Thought, Tome of Leadership and Influence, Ioun Stone of Protection, Defender Longsword (the type of defender dosn't metter, so feal free to use what you want ^^), [Bag of Holding (for the chease)], Master's Amulet/ Shield Guardian Amulet (for the litle stone defender or a Shield Guardian), A Spellscrole that storesTasha's Otherworldly Guise, Potion of Speed, Guardian Emblem [for protection against krits]
Spells: Wizard; Shield, Find Familiar [take the flying monkey (its a must, otherwise it wont work)](The rest ist totally up to you) Shield of Faith with Strixhaven Inictive, whe you are in a party, you could use Ceremony as well Artificer; Absorb Elements, Blur, Haste, Protection from Energy, Glyph of Warding (for the ultemate chease are Protection from Energy and Glyph of Warding)
Infusions; Enhanced Defense, Homunculus Servant, Spell-Refueling Ring (and again, the rest is your choice
Feats; Strixhaven Initiate, Weapon Master(the weapons dosent metter, as long you gain the proficiency fiting for the defender), Fighting Initiate [Superior Technique; Bait and Switch], Defensive Duelist, Gift of the Metallic Dragon
Prepp: Store Blur, Cure wounds and Haste in one Spellstoring Ring and give that your monkey. On top of that give your Homunculus a stored Shield of Faith, warding bond and Blur
Blessing; Blessing of Protection
Boost with the books your Dex, Int and Cha to 30
Perma AC
Robe of the Archmagi 25
Carapace +1 (25+1=26) (LvL 5 Race feature)
Staff of Power (26+5=28)
Bracers of Defense (28+2=30)
Mask of the Dragon Queen (30+10=40)
Ascendant Scaled Ornament (40+1=41)
Blessing of Protection (41+1=42)
Dual Wielder (42+1=43)
Max perma AC 43
Combat AC
Round one:
Shield of Faith (43+2=45) (cast by familiar or Homunculus)
Haste (could although be a Potion of Speed's effect) (45+2=47) (down the potion of speed)
Warding Bond (47+1=48) (cast by familiar or Homunculus)
bonus action Bladesong (48+10=58)
Haste extra action: Experimental Elixir Resilience (58+1=59)
Round 2
Rod of Alertness (59+1=60) (used by familiar or Homunculus depending on which is concentrating on shield of faith)
Tasha's Otherworldly Guise (60+2=62) (cast with the spellscrole)
Blur (adds disadvantage) (cast by familiar or Homunculus, depending on which isnt concentrating)
Max Combat AC 62
Moment AC
Haste Attack Defender (62+3=65)
Stone Defender/Shield Guardien (65+2=67) reaction
protective wings (67+6=73) reaction (other option with one less AC is; Shield [spell] (67+5=72)
3/4 cover (73+5=78)
Bait and Switch + 1d6 if we get ha Max roll (78+6=84)
Total AC: 84 when you are alone
If you have a party to suport you, than it will rise even more!
LvL 20 Paladin (with max Charisma): Oath of Glory +5 (84+5=89)
Ceremony (weding) +2 (89+2=91)
LvL 20 Bard: College of Valor 1d12 + max 12 (91+12=103)
Battle master Fighter: Bait and switch (up to 12) (103+12-6=109) (You can only bennefit from a feature once)
Cav Fighter Warding Manuv (up to 8) (109+8=117) { I'm sure that i forgott several buffs that are still posible XD}
Max LvL 20 Team AC 117
When you could get lycanthropy from a Werebear/bereboar than you could get a +1 on top of it (117+1=118)
In total: MAX AC 1118
Don't forget the Blur effeck,and Guardian Emblem, which reduce the chance of a hit again.
Have fun with it and see your DM cry in a corner when he tries to hit you...pleas dont build that in your round and have mercy with your DM
Level 20 Barbarian/Sword Bard:This multiclassing provides access to Barbarian's unarmored defense, Sword Bard's defensive flourish and shield of faith, and other relevant features.
Shield of Faith:This spell grants a +2 bonus to AC.
Barbarian's Unarmored Defense:This feature allows for a natural armor bonus based on Strength and Dexterity.
Defensive Flourish and Defensive Duelist:These Sword Bard features further enhance AC.
Perfect Rolls:The final AC can be increased by 12 with a perfect roll.
Multi-attack defense and other feats:A combination of feats and abilities can lead to a total of 73 AC, and with a perfect roll it can increase to 98
items. Defender Rapier +3, Manual of Quickness x5, Tomb of Clear Thought x5, Manual of Bodily Health +5,, Bracers of protection +2, ring of protection, +1 ioun stone of protection. + 1
Stats str 8 con 30 dex 30 int 30 wis 8 cha 8
feats defensive duelist +6
Turn 1 attack Bait and switch attack defensive duelist, attack yourself use evasive foot work and react and swipe your tail at your fist. Finally bonus action bladesong while moving and action surge shield . +10 +10 +8 +8 +10 + 5
Armor unarmored barbarian. + 20
AC 10 + 20 + 10 + 10 + 10 + 8 + 8 + 5 + 6 + 3 + 2 + 1 +1 = 94 ac at max 62 at min
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I have a other fun build for you guys, so hear we go;
Race: Simic Hybrid
Classes/levels:Artificer (Alchemist [18LvL]) /Wizard (Bladesinger[2LvL])
Backgrounf: Silverquill Student
magic items: Robe of the Archmagi, Staff of Power, ring of Spell Storing [With Warding Bond, Hast and Shield of Fathe or a Spellscole which has the spell]2x (You could use just one, if you use the spellstoring feature from the arteficer), Ascendant Scaled Ornament {You just nead the Stirring, but when you could take the better ones, why not? XD}, Mask of the Dragon Queen, Rod of Alertness, Manual of Quickness of Action, Tome of Clear Thought, Tome of Leadership and Influence, Ioun Stone of Protection, Defender Longsword (the type of defender dosn't metter, so feal free to use what you want ^^), [Bag of Holding (for the chease)], Master's Amulet/ Shield Guardian Amulet (for the litle stone defender or a Shield Guardian), A Spellscrole that stores Tasha's Otherworldly Guise, Potion of Speed, Guardian Emblem [for protection against krits]
Spells: Wizard; Shield, Find Familiar [take the flying monkey (its a must, otherwise it wont work)](The rest ist totally up to you) Shield of Faith with Strixhaven Inictive, whe you are in a party, you could use Ceremony as well Artificer; Absorb Elements, Blur, Haste, Protection from Energy, Glyph of Warding (for the ultemate chease are Protection from Energy and Glyph of Warding)
Infusions; Enhanced Defense, Homunculus Servant, Spell-Refueling Ring (and again, the rest is your choice
Feats; Strixhaven Initiate, Weapon Master(the weapons dosent metter, as long you gain the proficiency fiting for the defender), Fighting Initiate [Superior Technique; Bait and Switch], Defensive Duelist, Gift of the Metallic Dragon
Prepp: Store Blur, Cure wounds and Haste in one Spellstoring Ring and give that your monkey. On top of that give your Homunculus a stored Shield of Faith, warding bond and Blur
Blessing; Blessing of Protection
Boost with the books your Dex, Int and Cha to 30
Perma AC
Robe of the Archmagi 25
Carapace +1 (25+1=26) (LvL 5 Race feature)
Staff of Power (26+5=28)
Bracers of Defense (28+2=30)
Mask of the Dragon Queen (30+10=40)
Ascendant Scaled Ornament (40+1=41)
Blessing of Protection (41+1=42)
Dual Wielder (42+1=43)
Max perma AC 43
Combat AC
Round one:
Shield of Faith (43+2=45) (cast by familiar or Homunculus)
Haste (could although be a Potion of Speed's effect) (45+2=47) (down the potion of speed)
Warding Bond (47+1=48) (cast by familiar or Homunculus)
bonus action Bladesong (48+10=58)
Haste extra action: Experimental Elixir Resilience (58+1=59)
Round 2
Rod of Alertness (59+1=60) (used by familiar or Homunculus depending on which is concentrating on shield of faith)
Tasha's Otherworldly Guise (60+2=62) (cast with the spellscrole)
Blur (adds disadvantage) (cast by familiar or Homunculus, depending on which isnt concentrating)
Max Combat AC 62
Moment AC
Haste Attack Defender (62+3=65)
Stone Defender/Shield Guardien (65+2=67) reaction
protective wings (67+6=73) reaction (other option with one less AC is; Shield [spell] (67+5=72)
3/4 cover (73+5=78)
Bait and Switch + 1d6 if we get ha Max roll (78+6=84)
Total AC: 84 when you are alone
If you have a party to suport you, than it will rise even more!
LvL 20 Paladin (with max Charisma): Oath of Glory +5 (84+5=89)
Ceremony (weding) +2 (89+2=91)
LvL 20 Bard: College of Valor 1d12 + max 12 (91+12=103)
Battle master Fighter: Bait and switch (up to 12) (103+12-6=109) (You can only bennefit from a feature once)
Cav Fighter Warding Manuv (up to 8) (109+8=117) { I'm sure that i forgott several buffs that are still posible XD}
Max LvL 20 Team AC 117
When you could get lycanthropy from a Werebear/bereboar than you could get a +1 on top of it (117+1=118)
In total: MAX AC 1118
Don't forget the Blur effeck, and Guardian Emblem, which reduce the chance of a hit again.
Have fun with it and see your DM cry in a corner when he tries to hit you...pleas dont build that in your round and have mercy with your DM
Race Warforged
Class Fighter battle master 10 barbarian beast 4 swords bard 4 bladesinger wizard 2
items. Defender Rapier +3, Manual of Quickness x5, Tomb of Clear Thought x5, Manual of Bodily Health +5,, Bracers of protection +2, ring of protection, +1 ioun stone of protection. + 1
Stats str 8 con 30 dex 30 int 30 wis 8 cha 8
feats defensive duelist +6
Turn 1 attack Bait and switch attack defensive duelist, attack yourself use evasive foot work and react and swipe your tail at your fist. Finally bonus action bladesong while moving and action surge shield . +10 +10 +8 +8 +10 + 5
Armor unarmored barbarian. + 20
AC 10 + 20 + 10 + 10 + 10 + 8 + 8 + 5 + 6 + 3 + 2 + 1 +1 = 94 ac at max 62 at min