Looks like you do not become undead. Other than that, it does give an option for a slain player to maybe finish out the last part of their story before going poof.
Gives some other options for a creature with something left unfinished that is not necessarily evil in intent.
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
It might not specify in the article, but any of my players approach me wanting to play one, I'm gonna rule they're undead. Maybe it's an interpretation thing, but I'm gonna say if something dies and comes back, it's probably undead.
If you are going to allow them to be the target of undead specific abilities will you give them advantage on checks?
Rollback Post to RevisionRollBack
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
Hmm probably not but I'd allow them to skip out on things that alive people need like sleep and food. With a little creativity, there's some stuff you could do with that. Like scouring a lake bed.
And aside from that, and this is just me, I tend not to specifically set up enemies to exploit weaknesses I know members of the party have. It's a tad rude. :u
And aside from that, and this is just me, I tend not to specifically set up enemies to exploit weaknesses I know members of the party have. It's a tad rude. :u
Truth indeed.
Rollback Post to RevisionRollBack
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
Hmm probably not but I'd allow them to skip out on things that alive people need like sleep and food. With a little creativity, there's some stuff you could do with that. Like scouring a lake bed.
And aside from that, and this is just me, I tend not to specifically set up enemies to exploit weaknesses I know members of the party have. It's a tad rude. :u
I could picture a lich scrying on the party in order to learn their weaknesses, though that would require the lich in question to know of the party's existence. (and not be distracted by random things on their crystal ball)
Smart enemies will be like smart players and target weaknesses, that being said if every goblin cleric starts out turning dead because one of the players is a revenant that's a failure on the dm's part.
That being said I prefer the revenant being undead, tho I tend not to think of all undead as being evil.
If I had to think of a single word to define intelligent undead it would be "obsession". So role-playing wise if the characters can address what the undead needs or wants they might end up with an interesting contact.
I've been looking into this a bit myself, and haven't found a straight answer yet. Many of the abilities and the general concept seem to imply that they "should" be undead, but from a balance perspective, treating them as undead is probably a bad idea.
My current character is a Revenant Blood Hunter, who is a follower of Kellemvor, and and I prefer to believe he's not undead, as he sees the undead as abominations, destined still, to move along on their journey to the world beyond this one, as is the natural progression of death.
The ruling of their status as undead will probably be important to him should he encounter one himself, which seems entirely likely as he now finds himself within the realms of Ravenloft.
I've been looking into this a bit myself, and haven't found a straight answer yet. Many of the abilities and the general concept seem to imply that they "should" be undead, but from a balance perspective, treating them as undead is probably a bad idea.
My current character is a Revenant Blood Hunter, who is a follower of Kellemvor, and and I prefer to believe he's not undead, as he sees the undead as abominations, destined still, to move along on their journey to the world beyond this one, as is the natural progression of death.
The ruling of their status as undead will probably be important to him should he encounter one himself, which seems entirely likely as he now finds himself within the realms of Ravenloft.
I read that as Kellanved, and it made perfect sense. Change "Revenant" to "T'lan Imass."
Can the undead have wills? (Legal document type.) :)
" I prefer to believe he's not undead, as he sees the undead as abominations..." Your belief in this matter is immaterial. His belief, and your DMs certainty will affect his (un)life. He sounds a little like that person from one of the BladeRunner films. (Deliberately vague.) Or maybe William Munny, who "ain't like that no more..."
In the UA content gothic Heroes
Am I missing the change or do player characters that become revenants not acquire undead status?
Looks like you do not become undead. Other than that, it does give an option for a slain player to maybe finish out the last part of their story before going poof.
Gives some other options for a creature with something left unfinished that is not necessarily evil in intent.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
It might not specify in the article, but any of my players approach me wanting to play one, I'm gonna rule they're undead. Maybe it's an interpretation thing, but I'm gonna say if something dies and comes back, it's probably undead.
If you are going to allow them to be the target of undead specific abilities will you give them advantage on checks?
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
Hmm probably not but I'd allow them to skip out on things that alive people need like sleep and food. With a little creativity, there's some stuff you could do with that. Like scouring a lake bed.
And aside from that, and this is just me, I tend not to specifically set up enemies to exploit weaknesses I know members of the party have. It's a tad rude. :u
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
Fierna is the best Duchess of Hell
Smart enemies will be like smart players and target weaknesses, that being said if every goblin cleric starts out turning dead because one of the players is a revenant that's a failure on the dm's part.
That being said I prefer the revenant being undead, tho I tend not to think of all undead as being evil.
If I had to think of a single word to define intelligent undead it would be "obsession". So role-playing wise if the characters can address what the undead needs or wants they might end up with an interesting contact.
I've been looking into this a bit myself, and haven't found a straight answer yet. Many of the abilities and the general concept seem to imply that they "should" be undead, but from a balance perspective, treating them as undead is probably a bad idea.
My current character is a Revenant Blood Hunter, who is a follower of Kellemvor, and and I prefer to believe he's not undead, as he sees the undead as abominations, destined still, to move along on their journey to the world beyond this one, as is the natural progression of death.
The ruling of their status as undead will probably be important to him should he encounter one himself, which seems entirely likely as he now finds himself within the realms of Ravenloft.
Roleplaying since Runequest.
Like to think of it more like the guy in the show Forever.