There are two ways to look at that, though. It could be that it is too much compared to other melee options, or that other melee options do too little.
How much are casters going to be nerfed to balance this now?
Personally I think other options were doing too little. Melee it was GWm, ranged it was SS but all other options looked just bad. If they massively nerf spell casters that is an option but i don't think it will be well received. I'm okay with nerfiing them I've said they could consider going a 4e model for a lot of the spells by making them ritual only and giving everyone access to rituals, and all spells need something like a save, to hit, and HP thresholds work as well. As there are problem spells like wall of force with no save, or hyptnotic pattern with only a initial save when every other effect is a save every round. Nerf some spells, open up rituals you may be on your way to balancing classes, but I think even with that you need some oomph for martials. People seem to claim PF 2e is balanced, given the action system where 2nd hit is at -5, 3rd at -10 if they use all actions for attacks and using your shield for its AC bonus takes a action, so I am assuming martials hit for more than 1d8+5. Look to them maybe for giving martials a bit more.
It can go to far I think were sometimes all casters feel like are hirelings so the martials can do the big stuff. 4e could feel like that sometimes where you are robin handling the weaklings while the fighters are batman taking on the joker. But there is a issue currently imo, even if the dude who wants to just smash things with his barbarian is still having fun at our tables its hard not to see it.
I’m missing the nerf to spellcasters overall. I see a buff to Bard in this UA. They gain greater over all versatility at the cost of not having a high spell level versatility. So you can’t get rid of low level spells to have more high level spells. That’s not a nerf. Why are so many of you jumping to the worst possible scenario. That this is they way casting will work for all classes. We know that’s impossible because Warlock will still have Pact magic in some form. That’s confirmed by this UA. If you warlock can only prepare spells of the level of their spell slots it would be very awkward. Also Wizards have spell books. I doubt they will have all Arcane spells available to them to prepare like other casters. It will probably become a thing where Wizards who have less overall access to their spells list has the most control over what spells they prepare from their book. It will likely be the same as it is in 2014 phb or they will swap int mod with proficiency bonus to determine how many spells you can prepare. Sorcerer is the one I’m worried about because I don’t see a reason for them to have a different prepare style than what’s presented in this UA. But it’s still hard to call it a nerf on the Sorcerer. Similar to the Bard the Sorcerer would be gaining over all versatility. Druid and Cleric receiving this style of preparing spells is a nerf.
We are not seeing a nerf yet, that could be because one isn't coming or it could be because we have not seen those classes, spells yet. They have definitely nerfed martials. They can't not have been aware that people think there is a martial/caster divide with martials being on the weaker side of that divide. They are either making it worse, they have some hidden martial buff coming down the line or they are nerfing casters. A nerf is not that unlikely.
We are not seeing a nerf yet, that could be because one isn't coming or it could be because we have not seen those classes, spells yet. They have definitely nerfed martials. They can't not have been aware that people think there is a martial/caster divide with martials being on the weaker side of that divide. They are either making it worse, they have some hidden martial buff coming down the line or they are nerfing casters. A nerf is not that unlikely.
This is the thing that people have to remember. You cannot compare classes against each other at this point except for the 3 classes in this UA. Early playtesting of these UA can only be used to see how the abilities work and flow and not how they compare to what other classes can do because we don't know how those other classes are going to play. I understand the people that say they can only compare this stuff to existing 5E classes, because that's all we have to work with; and while that is technically true, it's also important to note you SHOULDNT being trying to make that comparison at all at this point, because it's an inaccurate representation.
All we can do is compare the 1DD classes against the old versions of themselves and against each other as they are released. Also anyone not familiar with game design needs to understand that "balance" is one of the last things that get modified for during the design process. It is more important to test the design, flow, and interactions of the different classes, feats, and abilities to make sure that is all working as intended and then the actual numbers can be adjusted at the end for balance purposes.
But offering your feedback on the surveys is the best way to get your opinion heard and just because we don't see something change immediately in future UA's doesn't mean that it won't be taken into consideration down the line when WOTC starts working on balancing the different aspects against each other. For all we know there could be 8th and 12th level Martial Feats in store that suddenly makes Martial characters completely outshine classes that have to more closely manage their resources over a typical 8+ encounter adventuring day.
That's just really terrible play test design. Its not really a play test at this point.
They have a choice between waiting another year (or whatever) to have a draft out and then asking people to comment on a gigantic document, or release in small pieces that may lose important context. Neither is a perfect option, they chose the second.
Crawford has explicitly said that Warrior classes "will be able to do things with weapons nobody's ever been able to in 5e before."
Give it a bit. Power Attack was a bad unpleasant feat tax and everybody knows it. Getting rid of it to enable baseline improvements is a good thing. Wait to see, and judge this document on its own merits.
That's just really terrible play test design. Its not really a play test at this point.
They have a choice between waiting another year (or whatever) to have a draft out and then asking people to comment on a gigantic document, or release in small pieces that may lose important context. Neither is a perfect option, they chose the second.
They could have released like level 1 which would be more than 3 pages but not exactly a gigantic document. As is its terrible design as you have no frame of reference for many of these changes, and you can't accurately judge them in a vacuum.
Twelve classes at level 1 would have omitted just as much context as three classes to level 20.
Remember - this is the first pass. There's going to be more passes. Every document in this playtest is likely to get at least two runs, and I'd be disappointed if they started the second run before finishing the first. Next month* we get the next three classes, and so on from there. This isn't the only chance people will get.
I would disagagee about intend. I really don't see the intention being very clear what is presented so far in ONE did not really rebalance the most powerful imbalances. GWM, PAM and Sentinel all got a boost, while Rogues got nerfed. That actually makes the game more imbalanced IMO.
I woudl disagree with your assessment of PAM/Sentinel. The PAM-Sentinel combo is actually stronger than it was before, having the same abilities plus each of the two feats being +1 ASI boost in addition. The only thing it nerfed is you can no longer use spears and quarterstaffs with PAM, but anything you could do with a Glaive or Halberd with PAM and Sentinel you can still do and you get the ability score boost in addition.
How in the world can anyone say that GWM got boosted? Yes, now it's a 1/2 feat the but extra damage is effectively cut in half or more (from +10 to +PB) and can only occur on one hit per turn. So potentially +50 damage in a turn (4 attacks + bonus attack) to +6 total. That is a HUGE nerf and not ANYWHERE near made up for by a +1 STR. For the record though, I do support a NERF to GWF, SS, and XBOX Master feats as they needed to be brought in-line with other fighting styles for balance sake. I'm not sure it needed to be this extreme though. Will have to play to see just how strong/weak it feels compared to TWF now that TWF has also been buffed. Also GWM no longer applies to attacks not on your turn...so even less potential damage per round than current.
PAM also got a nerf in that Reactive Strike no longer counts as an Opportunity Attack. So 10' Reach PAM+Sentinel no longer potentially stops a creature outside of their melee range. The loss of use of Spear/Staff+Shield+PAM is also a non-insignificant nerf as spear fighters were already sub-par otherwise. The +1 STR helps offset those losses; everyone will have their own opinion on whether it's a fair trade though.
Sentinel is the only one of these that did effectively get a buff on it's own; but overall looses a little bit of shine when taking away it's synergy with the other feats.
As I said before, I'm fine and agree that GWM, and SS needed nerfs. Static +10 damage to every hit was just TOO powerful overall and were far and away the ONLY options for people going for optimal DPR numbers. XBOW Master was only a problem when combined with the SS +10 damage, so with SS changed it no longer is an issue (same with the PAM Bonus Action and GWM symmetry).
I can say that because the math shows damage output with GWM is actually increased in the new playtest feat. The PB bonus to damage once a turn with a half ASI is worth more damage than +10 damage with a -5 attack penalty. Here are some average (mean) damage comparisons old GWM/PAM/Sentinel vs new GWM/PAM/Sentinel on a Fighter with a halberd and point buy vs AC15:
Level 4
17Str old GWM - 6.12DPR
18Str new GWM - 7.95DPR
Level 5
17Str Old GWM - 14.16DPR
18Str New GWM - 15.86DPR
Level 6
17Str Old GWM/PAM - 19.05DPR
19Str New GWM/PAM - 20.12DPR
Level 8
17Str Old GWM/PAM/Sentinel - 19.05DPR
20Str New GWM/PAM/Sentinel - 23.54DPR
Those numbers include crits as well as the extra bonus action attack you get for critting at level 4 and 5. They also use the -5/+10 for the old GWM. They do not include reaction attacks from PAM or Sentinel, but including those will only increase the gap further.
In addition to having a higher average damage, the new feat also has a smaller damage variance. This means aside from raw numbers, you will also land more damage and lose less to "overkill". Finally, not only are you doing more damage with the new feat, you have higher strength checks and higher strength saves to boot!
Say what you want about the other feats, but the math clearly shows that GWM is not nerfed in the playtest, it is buffed!
The only major issue I have is subclass progression. A new bard with an old subclass would be garbage at 10th level, and an old bard with a new subclass would get an insane power spike at level 10. Vicious mockery should also be a bard-only thing.
I do like the new ranger though. Favored enemy is much better now, less situational. Hunter’s mark not being ranger exclusive would be bad, but rangers specifically getting a specific bonus to the spell makes up for it.
Rollback Post to RevisionRollBack
Royalty among the charge kingdom. All will fall before our glorious assault!
Eh. Sure, the actual GWM part is typically weaker, but it's also a half-feat now, and the GWM part wasn't reduced by half.
True but the GWM part is why martials did enough damage to be on par with spell casters in combat. It is interesting to me this can be taken by any class type while weapon styles are warrior only. Until they release that play test its hard to say where their head is at on this. I also am wondering if sub classes like the hexblade might get a feature that lets them take warrior feats, while eldritch knights might get access to mage feats. Wait and see i guess.
Eh. Sure, the actual GWM part is typically weaker, but it's also a half-feat now, and the GWM part wasn't reduced by half.
True but the GWM part is why martials did enough damage to be on par with spell casters in combat. It is interesting to me this can be taken by any class type while weapon styles are warrior only. Until they release that play test its hard to say where their head is at on this. I also am wondering if sub classes like the hexblade might get a feature that lets them take warrior feats, while eldritch knights might get access to mage feats. Wait and see i guess.
It’s entirely possible for eldritch knights to get mage group feats. There is precedent in the expert group ranger getting warrior group feats, namely fighting styles. Paladins are likely to do the same.
Rollback Post to RevisionRollBack
Royalty among the charge kingdom. All will fall before our glorious assault!
Also, I just looked at the numbers of subclasses. The number that will be featured in the UA? 48. The number in the PHB+DMG? 42. Whether the other 6 are revamped versions of stuff in xanathar’s or something, likely for sorcerers, or entirely new subclasses remains to be seen.
Rollback Post to RevisionRollBack
Royalty among the charge kingdom. All will fall before our glorious assault!
Also, I just looked at the numbers of subclasses. The number that will be featured in the UA? 48. The number in the PHB+DMG? 42. Whether the other 6 are revamped versions of stuff in xanathar’s or something, likely for sorcerers, or entirely new subclasses remains to be seen.
I was wondering when someone was going to notice that little bit of misdirection...
Also, I just looked at the numbers of subclasses. The number that will be featured in the UA? 48. The number in the PHB+DMG? 42. Whether the other 6 are revamped versions of stuff in xanathar’s or something, likely for sorcerers, or entirely new subclasses remains to be seen.
I was wondering when someone was going to notice that little bit of misdirection...
"Misdirection"? What?
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
Also, I just looked at the numbers of subclasses. The number that will be featured in the UA? 48. The number in the PHB+DMG? 42. Whether the other 6 are revamped versions of stuff in xanathar’s or something, likely for sorcerers, or entirely new subclasses remains to be seen.
I was wondering when someone was going to notice that little bit of misdirection...
"Misdirection"? What?
The video put it in a way that implied it was a massive number of subclasses, people who did the math realized it was barely more than the PH.
That being said they could go off the rails and completely change the subclasses that normally got a ton in the PH and average it out so each class got 4, which is double what some of the classes got before in the PH.But given most classes currently have 8 or so that's a big drop in available subclasses.
Also, I just looked at the numbers of subclasses. The number that will be featured in the UA? 48. The number in the PHB+DMG? 42. Whether the other 6 are revamped versions of stuff in xanathar’s or something, likely for sorcerers, or entirely new subclasses remains to be seen.
I was wondering when someone was going to notice that little bit of misdirection...
"Misdirection"? What?
Look at how HYPE he gets mentioning "48 subclasses" as if that is a substantial increase over the existing number in the current PHB. When in reality it will be the same 42 previous and oh here are 6 more. Misdirection. He overhyped the amount hoping no one would catch on to how little it really is.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Personally I think other options were doing too little. Melee it was GWm, ranged it was SS but all other options looked just bad. If they massively nerf spell casters that is an option but i don't think it will be well received. I'm okay with nerfiing them I've said they could consider going a 4e model for a lot of the spells by making them ritual only and giving everyone access to rituals, and all spells need something like a save, to hit, and HP thresholds work as well. As there are problem spells like wall of force with no save, or hyptnotic pattern with only a initial save when every other effect is a save every round. Nerf some spells, open up rituals you may be on your way to balancing classes, but I think even with that you need some oomph for martials. People seem to claim PF 2e is balanced, given the action system where 2nd hit is at -5, 3rd at -10 if they use all actions for attacks and using your shield for its AC bonus takes a action, so I am assuming martials hit for more than 1d8+5. Look to them maybe for giving martials a bit more.
It can go to far I think were sometimes all casters feel like are hirelings so the martials can do the big stuff. 4e could feel like that sometimes where you are robin handling the weaklings while the fighters are batman taking on the joker. But there is a issue currently imo, even if the dude who wants to just smash things with his barbarian is still having fun at our tables its hard not to see it.
I’m missing the nerf to spellcasters overall. I see a buff to Bard in this UA. They gain greater over all versatility at the cost of not having a high spell level versatility. So you can’t get rid of low level spells to have more high level spells. That’s not a nerf. Why are so many of you jumping to the worst possible scenario. That this is they way casting will work for all classes. We know that’s impossible because Warlock will still have Pact magic in some form. That’s confirmed by this UA. If you warlock can only prepare spells of the level of their spell slots it would be very awkward. Also Wizards have spell books. I doubt they will have all Arcane spells available to them to prepare like other casters. It will probably become a thing where Wizards who have less overall access to their spells list has the most control over what spells they prepare from their book. It will likely be the same as it is in 2014 phb or they will swap int mod with proficiency bonus to determine how many spells you can prepare. Sorcerer is the one I’m worried about because I don’t see a reason for them to have a different prepare style than what’s presented in this UA. But it’s still hard to call it a nerf on the Sorcerer. Similar to the Bard the Sorcerer would be gaining over all versatility. Druid and Cleric receiving this style of preparing spells is a nerf.
We are not seeing a nerf yet, that could be because one isn't coming or it could be because we have not seen those classes, spells yet. They have definitely nerfed martials. They can't not have been aware that people think there is a martial/caster divide with martials being on the weaker side of that divide. They are either making it worse, they have some hidden martial buff coming down the line or they are nerfing casters. A nerf is not that unlikely.
This is the thing that people have to remember. You cannot compare classes against each other at this point except for the 3 classes in this UA. Early playtesting of these UA can only be used to see how the abilities work and flow and not how they compare to what other classes can do because we don't know how those other classes are going to play. I understand the people that say they can only compare this stuff to existing 5E classes, because that's all we have to work with; and while that is technically true, it's also important to note you SHOULDNT being trying to make that comparison at all at this point, because it's an inaccurate representation.
All we can do is compare the 1DD classes against the old versions of themselves and against each other as they are released. Also anyone not familiar with game design needs to understand that "balance" is one of the last things that get modified for during the design process. It is more important to test the design, flow, and interactions of the different classes, feats, and abilities to make sure that is all working as intended and then the actual numbers can be adjusted at the end for balance purposes.
But offering your feedback on the surveys is the best way to get your opinion heard and just because we don't see something change immediately in future UA's doesn't mean that it won't be taken into consideration down the line when WOTC starts working on balancing the different aspects against each other. For all we know there could be 8th and 12th level Martial Feats in store that suddenly makes Martial characters completely outshine classes that have to more closely manage their resources over a typical 8+ encounter adventuring day.
That's just really terrible play test design. Its not really a play test at this point.
They have a choice between waiting another year (or whatever) to have a draft out and then asking people to comment on a gigantic document, or release in small pieces that may lose important context. Neither is a perfect option, they chose the second.
Crawford has explicitly said that Warrior classes "will be able to do things with weapons nobody's ever been able to in 5e before."
Give it a bit. Power Attack was a bad unpleasant feat tax and everybody knows it. Getting rid of it to enable baseline improvements is a good thing. Wait to see, and judge this document on its own merits.
Please do not contact or message me.
They could have released like level 1 which would be more than 3 pages but not exactly a gigantic document. As is its terrible design as you have no frame of reference for many of these changes, and you can't accurately judge them in a vacuum.
Twelve classes at level 1 would have omitted just as much context as three classes to level 20.
Remember - this is the first pass. There's going to be more passes. Every document in this playtest is likely to get at least two runs, and I'd be disappointed if they started the second run before finishing the first. Next month* we get the next three classes, and so on from there. This isn't the only chance people will get.
Please do not contact or message me.
I can say that because the math shows damage output with GWM is actually increased in the new playtest feat. The PB bonus to damage once a turn with a half ASI is worth more damage than +10 damage with a -5 attack penalty. Here are some average (mean) damage comparisons old GWM/PAM/Sentinel vs new GWM/PAM/Sentinel on a Fighter with a halberd and point buy vs AC15:
Level 4
17Str old GWM - 6.12DPR
18Str new GWM - 7.95DPR
Level 5
17Str Old GWM - 14.16DPR
18Str New GWM - 15.86DPR
Level 6
17Str Old GWM/PAM - 19.05DPR
19Str New GWM/PAM - 20.12DPR
Level 8
17Str Old GWM/PAM/Sentinel - 19.05DPR
20Str New GWM/PAM/Sentinel - 23.54DPR
Those numbers include crits as well as the extra bonus action attack you get for critting at level 4 and 5. They also use the -5/+10 for the old GWM. They do not include reaction attacks from PAM or Sentinel, but including those will only increase the gap further.
In addition to having a higher average damage, the new feat also has a smaller damage variance. This means aside from raw numbers, you will also land more damage and lose less to "overkill". Finally, not only are you doing more damage with the new feat, you have higher strength checks and higher strength saves to boot!
Say what you want about the other feats, but the math clearly shows that GWM is not nerfed in the playtest, it is buffed!
1. GWM builds focus around having advantage.
2. GWM focus around the fact you can turn it off and on when needed.
It is why GWM builds usually are barbarian, SS builds are archery style focused and when they can throw in advantage as well they will.
Its nerfed.
Eh. Sure, the actual GWM part is typically weaker, but it's also a half-feat now, and the GWM part wasn't reduced by half.
The only major issue I have is subclass progression. A new bard with an old subclass would be garbage at 10th level, and an old bard with a new subclass would get an insane power spike at level 10. Vicious mockery should also be a bard-only thing.
I do like the new ranger though. Favored enemy is much better now, less situational. Hunter’s mark not being ranger exclusive would be bad, but rangers specifically getting a specific bonus to the spell makes up for it.
Royalty among the charge kingdom. All will fall before our glorious assault!
Quest offer! Enter the deep dungeon here
Ctg’s blood is on the spam filter’s hands
True but the GWM part is why martials did enough damage to be on par with spell casters in combat. It is interesting to me this can be taken by any class type while weapon styles are warrior only. Until they release that play test its hard to say where their head is at on this. I also am wondering if sub classes like the hexblade might get a feature that lets them take warrior feats, while eldritch knights might get access to mage feats. Wait and see i guess.
It’s entirely possible for eldritch knights to get mage group feats. There is precedent in the expert group ranger getting warrior group feats, namely fighting styles. Paladins are likely to do the same.
Royalty among the charge kingdom. All will fall before our glorious assault!
Quest offer! Enter the deep dungeon here
Ctg’s blood is on the spam filter’s hands
Also, I just looked at the numbers of subclasses. The number that will be featured in the UA? 48. The number in the PHB+DMG? 42. Whether the other 6 are revamped versions of stuff in xanathar’s or something, likely for sorcerers, or entirely new subclasses remains to be seen.
Royalty among the charge kingdom. All will fall before our glorious assault!
Quest offer! Enter the deep dungeon here
Ctg’s blood is on the spam filter’s hands
I was wondering when someone was going to notice that little bit of misdirection...
"Misdirection"? What?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
The video put it in a way that implied it was a massive number of subclasses, people who did the math realized it was barely more than the PH.
That being said they could go off the rails and completely change the subclasses that normally got a ton in the PH and average it out so each class got 4, which is double what some of the classes got before in the PH.But given most classes currently have 8 or so that's a big drop in available subclasses.
Look at how HYPE he gets mentioning "48 subclasses" as if that is a substantial increase over the existing number in the current PHB. When in reality it will be the same 42 previous and oh here are 6 more. Misdirection. He overhyped the amount hoping no one would catch on to how little it really is.