Honestly, Agile's idea makes more sense for making a custom spell and fitting the idea of a wizard creating their own custom one time spell and gthe options would probably overlap in such a way that you can make an "improved" fireball at an upcast that's more of a "fire cone" and does x d6's of damage instead of y d8's.
About the Wizards, what they lack, is some how to modify their spells. Fireball is always Fireball. If your enemy has resistance to your prepared spells, you just sit and watch. That's why metamagic feats is so strong and cool and they should be !!!!
Modify Spell is needed just to give us some options to to play with.
There's far larger issues than fire resistance or immunity if all you happen to have is fireball and your sitting twiddling your fingers... that's not a need for a class feature to circumnavigate an 'issue' that's bad player choices.. Just saying that if at level 5 with a minimum of 14 spells in your spell book and if all you got is fireball.. well
Its was an example ... "Who said that you only have fireball? You just creating a specific scenario to justify your opinion. What's your argument ? You have spells so you don't need to change elements?
And if you don't prepared? What do you do? Sit and Watch? What's your idea to improve and make Wizards more fun?
I recommend not prepping spells of only one damage type if your expectation is to not have that be a problem if for instance fire resistance shows up. You'd hit the same problem if every spell you prepped targeted con and you went into a fight against nothing but high con monsters.
At least now when you have a good inkling something could be coming you can use memorize to change spells around. For instance going into a volcano or seeing everything around you is burned and charred
What it boils down to is they're running out of time (especially after losing literal months to the OGL nonsense) if they want these books or at least the PHB to be out in time for the 50th anniversary. So all the actually interesting changes they were floating are getting thrown out, and we're getting something closer to 5.5 or even 5.1 than the bigger swings a lot of us were hoping for. It sucks that wizards' whole mechanical identity is back to just being "has the best list and doesn't need to prep rituals" but that's where we are.
What it boils down to is they're running out of time (especially after losing literal months to the OGL nonsense) if they want these books or at least the PHB to be out in time for the 50th anniversary. So all the actually interesting changes they were floating are getting thrown out, and we're getting something closer to 5.5 or even 5.1 than the bigger swings a lot of us were hoping for. It sucks that wizards' whole mechanical identity is back to just being "has the best list and doesn't need to prep rituals" but that's where we are.
They were rushing it to begin with. Or rather they had crap planning and should have playtested a new edition 2 years ago. Probably COVID. Plus COVID changed it to make virtual viable so money money money...
What it boils down to is they're running out of time (especially after losing literal months to the OGL nonsense) if they want these books or at least the PHB to be out in time for the 50th anniversary. So all the actually interesting changes they were floating are getting thrown out, and we're getting something closer to 5.5 or even 5.1 than the bigger swings a lot of us were hoping for. It sucks that wizards' whole mechanical identity is back to just being "has the best list and doesn't need to prep rituals" but that's where we are.
That's why Modify Spell is at least something Wizards should get.
What it boils down to is they're running out of time (especially after losing literal months to the OGL nonsense) if they want these books or at least the PHB to be out in time for the 50th anniversary. So all the actually interesting changes they were floating are getting thrown out, and we're getting something closer to 5.5 or even 5.1 than the bigger swings a lot of us were hoping for. It sucks that wizards' whole mechanical identity is back to just being "has the best list and doesn't need to prep rituals" but that's where we are.
That's why Modify Spell is at least something Wizards should get.
I liked Modify Spell a lot. It needed rebalancing, but I liked it.
We're not getting it.
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Honestly, Agile's idea makes more sense for making a custom spell and fitting the idea of a wizard creating their own custom one time spell and gthe options would probably overlap in such a way that you can make an "improved" fireball at an upcast that's more of a "fire cone" and does x d6's of damage instead of y d8's.
I recommend not prepping spells of only one damage type if your expectation is to not have that be a problem if for instance fire resistance shows up. You'd hit the same problem if every spell you prepped targeted con and you went into a fight against nothing but high con monsters.
At least now when you have a good inkling something could be coming you can use memorize to change spells around. For instance going into a volcano or seeing everything around you is burned and charred
What it boils down to is they're running out of time (especially after losing literal months to the OGL nonsense) if they want these books or at least the PHB to be out in time for the 50th anniversary. So all the actually interesting changes they were floating are getting thrown out, and we're getting something closer to 5.5 or even 5.1 than the bigger swings a lot of us were hoping for. It sucks that wizards' whole mechanical identity is back to just being "has the best list and doesn't need to prep rituals" but that's where we are.
They were rushing it to begin with. Or rather they had crap planning and should have playtested a new edition 2 years ago. Probably COVID. Plus COVID changed it to make virtual viable so money money money...
That's why Modify Spell is at least something Wizards should get.
I liked Modify Spell a lot. It needed rebalancing, but I liked it.
We're not getting it.