Because Warlock is very modular Hexblade becomes harder to balance against other warlock subclasses. Glad the devs are taking notes and maybe will come up with something acceptable by the majority of the community.
If republish a massively reworked hexblade is problematic, just don't republish it. The original still provides valuable capability (e.g. if you want to dual wield, get cha on a hexweapon scimitar and a pact weapon shortsword, yes a 1 level fighter dip is pretty much required for fighting style and weapon masteries, and if you start fighter you get armor proficiency and con), and became subclass is at warlock 3 the 1 level dip for armor proficiency isn't a problem. Leaving it as is is fine for me.
If republish a massively reworked hexblade is problematic, just don't republish it. The original still provides valuable capability (e.g. if you want to dual wield, get cha on a hexweapon scimitar and a pact weapon shortsword, yes a 1 level fighter dip is pretty much required for fighting style and weapon masteries, and if you start fighter you get armor proficiency and con), and became subclass is at warlock 3 the 1 level dip for armor proficiency isn't a problem. Leaving it as is is fine for me.
for 2 weapon fighting can go 3-4 levels Devout Paladin and rest Warlock
Devout Paladin uses Channel Divinity to use CHA for weapon attack. This is 2 fights. Three if there is a short rest and 4 if there is a short rest and Amulet of the Devout.
Very nice to hear that the dev are listening to our feedback as they said in the video.
We want Sword and Sorcerer meele style as Hexblade like old version fresh to new core rules. Look foward for the next UA for testing.
Because Warlock is very modular Hexblade becomes harder to balance against other warlock subclasses. Glad the devs are taking notes and maybe will come up with something acceptable by the majority of the community.
Ideas:
1) Hexblade hexes a target for 1 minute. When Hexblade hits target that is hexed. The target has disadvantage on next hit against Hexblade.
2) Hits do extra damage against hexed target.
3) target's with multi attack only get one attack till the end of their next turn if they are hexed and hit by hexblade.
If republish a massively reworked hexblade is problematic, just don't republish it. The original still provides valuable capability (e.g. if you want to dual wield, get cha on a hexweapon scimitar and a pact weapon shortsword, yes a 1 level fighter dip is pretty much required for fighting style and weapon masteries, and if you start fighter you get armor proficiency and con), and became subclass is at warlock 3 the 1 level dip for armor proficiency isn't a problem. Leaving it as is is fine for me.
for 2 weapon fighting can go 3-4 levels Devout Paladin and rest Warlock
Devout Paladin uses Channel Divinity to use CHA for weapon attack. This is 2 fights. Three if there is a short rest and 4 if there is a short rest and Amulet of the Devout.
Multiclassing should not be considered part of core class design; it should never be treated as a complementary design option.