Simple enough a premise. Same as the other main class threads, introduce your Artificer character!
Skye Firespark
Skye is a hill dwarf of sunny complexion, golden eyes and dirty auburn hair, most commonly seen in a tousled ragamuffin shock. She wears a set of red leathers over a black tank-top suitable for a garage mechanic, specially made by a tailor of storied gifts to self-repair and clean, as well as blackened leather breeches, a pair of work goggles, and a pair of steel-toed, red boots.
Skye Ephemera Firespark, of the Duskspear Clan, took on her name after following her father's footsteps in becoming an adventurer. The daughter of a famed paladin and the current vice guildmaster of the local adventurer's guild, Morgann Duskspear, Skye shed her birth name, or rather, altered it to suit her new start as a dwarf lass of both science and sorcery. Early in life, she found a passion for pyrotechnics, a fancy for flight, and a talent for tinkering, and quickly rose to become the frontier artillerist for her guild, a mixture of merry mischief and manic mayhem giving her a reputation as both a fun friend and a fearsome foe in her own right. Eventually, she would find work in the guild's garage, whilst using one of the guild's workshops for her projects, experiments and tinkering magic.
When she's not making merry amongst her guildmates with drink, pranks, or even the occasional explosive spar, and in those rare occasions her mind has settled from its hundreds of thought-threads and idea-webs scattering about within her head, she can find the odd moment to calm and let out her ladylike side. Her mother, once a noted diplomat and woman of the court before her eloping exile with Morgann, had given her a solid foundation in the education of manner, form, decorum and taste, and sharing a love for the feywild and natural world with her matron, who'd come from a bustling cityscape, Skye finds solace amongst the sun-dappled groves and grassy hills of the druids' glade near the guild. On these rare moments of calmness and self-focus, she sheds her adventurer's shell, taking on her birthname. Ephemeral Sky, christened for the backdrop of the day she was born.
On these days, her usually-tousled auburn hair is brushed into a left combover, a blue fairy-shaped hairpin settled to keep it in place, and her functional garb is traded in for a summer dress, black melding down into blue like the last vestiges of the day, a pair of simple slip-on black shoes letting her walk comfortably while adding to her state of dress. Even her gloves are left behind, a bangle with bluesilver gild on one arm.
Working on a supplement for the adventure-minded. A project including (and crediting) homebrew subclasses from the community, a world of my own design, premade characters, magic items, and even a prologue adventure to start things off!
Past and Current Characters: Morgann 'Duskspear' Solbeard, Hill Dwarf Paladin/Fighter/Warlock; Ephemeral 'Skye' Solbeard, Hill Dwarf Artificer; Zaldrick Lawscrip of Orzhov, Hobgoblin Wizard; Eremys Spydrun, Shadar'kai Monk; Cuchulainn, Wood Elf Blood Hunter.
A tiefling woman of athletic build and unimpressive height, clad in dusty dark red skin with pale, almost washed-out golden eyes and dark hair worn sensibly short. Her horns are fancifully carved and extensively decorated, with jeweled gold caps on each horn-tip and an ever-changing array of ribbons, chains, and pretty little danglies finding their way onto her head. Normally dressed in a hefty tooled leather bandolier laden with pockets and compartments over a set of finely crafted Gentlewoman Adventurer-type traveler's gear nestled under an odd-looking cloak, Ana carries a light crossbow, a handaxe, and a dagger in addition to the endless repository of nonsense that is her (permanent) Bag of Holding.
Ana is a trained archaeologist - a delver of ancient dungeons, a seeker of secrets, and an eager explorer of the dark and forgotten places of Exandria. She loves little more than she loves a place no one's seen in a thousand years and the challenge of exploring such a place, cataloging its mysteries and knowledge, and maaaaybe making off with a possibly-valuable keepsake or two. After all, a girl's got to eat, and daring expeditions to uncover the lost histories of the world don't fund themselves. This particular girl is aided on her journeys by Sprog, an imp-like mechanical homunculus she's created and refined through the years with her alchemical arts.
Life isn't all exciting dungeon crawls and unclaimed riches for Ana, though. One delve a few years ago changed her life and put her on a clock, when she discovered a weird artifact at the bottom of an ancient temple-like complex. The artifact bore the sign of Mammon, and the moment Ana approached it the object flashed with power, blinding her and knocking her unconscious. When she awoke her skin and eyes had lost some of their previous vibrancy and that same mark now appeared on her, etched indelibly and unhealably into her chest. What the artifact was for, why it reacted to her, and what the hell an Archdevil's mark is doing on her chest, Ana has no idea - but she intends to find out, and soon, before whatever it's doing to her finishes.
When not working to find out what happened that day in the depths of that ruin, Ana is traveling with whichever companions will tolerate her mischievous streak, inveterate pranksterism, and constant tinkering (often in the hopes of enlisting some help with her own driving quest). Ana's need to poke and play with the people around her is as strong as her need for food and drink; anyone who can't take a joke quickly takes a strong dislike to her, while those who take an interest in her inventing swiftly make a lifelong friend. Ana sees no reason why an intelligent, logically grounded and driven woman like herself can't also be a bawdy rabble-rousing shit-stirrer - after all, if these people can handle a midnight zombie attack there's no reason they can't handle a few harmless pranks, and having fun with it's the most logical reason to live life, ne?
Favorite Inventions: Ana's Alchemical Apparatus, the Pen Light, the Crossbow-Mounted Torch, the Totally-Not-Gas-Grenades-No-Really-I-Swear 'Prayer Beads' Favorite Spells: Mage Hand, Arcane Weapon, Spider Climb, Tiny Servant Infusions: Repeating Shot, Enhanced Defense, Cloak of the Manta Ray, Rope of Climbing, Many-Handed Pouch
Has used his proficiency with Tinker Tools to channel his natural elemental power through mechanized gauntlets.
Like all genasi, he has a natural sense of superiority, made evident through his frequent sarcasm when speaking to others, and has a keen sense that the world is in constant danger from beyond the planes.
His development of weaponry is utilized to provide some measure of safety to the people.
Tinka is an especially short gnome, coming in at about 2 ft' 4 inches tall. She's small and feisty and has a mean streak. She grew up always loving to eat, always in the kitchen experimenting with new recipes. She would go out to the forests and see all the delicious looking animals and fruits and berries and knew that one day, she'd cook them all. She eventually found that with the right ingredients, you could make miraculous things happen. Her experiments began to take on more esoteric results. Not just delicious meals, but dishes with magical curative powers.
When she came of age, she attempted to find work in a local inn, but due to her short stature, she just got in the way and was eventually kicked out. Angry, she gathered her cooking supplies, strapped them on like armor and decided that come hell or high water, she'd show them all. She wears pans as plate and carries a Wok as a shield, and she created a little homunculus - a tiny winged spice rack with all sorts of seasonings that she likes to call Salt, Pepper & Cyanide. And using her trusty ladle that she learned how to enchant herself, she set off into the world.
Being constantly mistaken for a toddler, she knew she'd have to find some daikini to assist her, so she eventually made her way to an adventurers guild where she'd off her support abilities on adventure and journeys. While she couldn't do much of the heavy lifting, her powers were well received and her party took her in as one of their equals. She's working towards a Belt that'll help her become big and strong. Well, at least strong. So now she hunts the wilds in search of new, exotic and delicious monsters to butcher.
Infusions: Enhanced Defense (her pot and pan breastplate), Enhanced Wand (that magic ladle), Many Handed Pouch - all the better to share tastey treats (as well as healing potions), and that Belt of Giant Strength, in progress. Cooking tools are her spell casting focus. She uses her magic ladle to scoop out spells from her many pots and pans. Favorite spells: heat metal, grease, create food and water, an eventually vitriolic sphere/cloudkill, because her food is sometimes to die for.
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Simple enough a premise. Same as the other main class threads, introduce your Artificer character!
Skye Firespark
Skye is a hill dwarf of sunny complexion, golden eyes and dirty auburn hair, most commonly seen in a tousled ragamuffin shock. She wears a set of red leathers over a black tank-top suitable for a garage mechanic, specially made by a tailor of storied gifts to self-repair and clean, as well as blackened leather breeches, a pair of work goggles, and a pair of steel-toed, red boots.
Skye Ephemera Firespark, of the Duskspear Clan, took on her name after following her father's footsteps in becoming an adventurer. The daughter of a famed paladin and the current vice guildmaster of the local adventurer's guild, Morgann Duskspear, Skye shed her birth name, or rather, altered it to suit her new start as a dwarf lass of both science and sorcery. Early in life, she found a passion for pyrotechnics, a fancy for flight, and a talent for tinkering, and quickly rose to become the frontier artillerist for her guild, a mixture of merry mischief and manic mayhem giving her a reputation as both a fun friend and a fearsome foe in her own right. Eventually, she would find work in the guild's garage, whilst using one of the guild's workshops for her projects, experiments and tinkering magic.
When she's not making merry amongst her guildmates with drink, pranks, or even the occasional explosive spar, and in those rare occasions her mind has settled from its hundreds of thought-threads and idea-webs scattering about within her head, she can find the odd moment to calm and let out her ladylike side. Her mother, once a noted diplomat and woman of the court before her eloping exile with Morgann, had given her a solid foundation in the education of manner, form, decorum and taste, and sharing a love for the feywild and natural world with her matron, who'd come from a bustling cityscape, Skye finds solace amongst the sun-dappled groves and grassy hills of the druids' glade near the guild. On these rare moments of calmness and self-focus, she sheds her adventurer's shell, taking on her birthname. Ephemeral Sky, christened for the backdrop of the day she was born.
On these days, her usually-tousled auburn hair is brushed into a left combover, a blue fairy-shaped hairpin settled to keep it in place, and her functional garb is traded in for a summer dress, black melding down into blue like the last vestiges of the day, a pair of simple slip-on black shoes letting her walk comfortably while adding to her state of dress. Even her gloves are left behind, a bangle with bluesilver gild on one arm.
Favorite Inventions: Wand of Lightning Bolt, Prototype Pile Bunker, Mechanical Petting Bird
Favorite Spells: Fireball, Fly, Rope Trick, Shocking Grasp
Infusions: Repeating Shot, Resistant Armor, Boots of the Winding Path, Radiant Weapon, Replicate Item - Rope of Climbing.
Working on a supplement for the adventure-minded. A project including (and crediting) homebrew subclasses from the community, a world of my own design, premade characters, magic items, and even a prologue adventure to start things off!
Past and Current Characters: Morgann 'Duskspear' Solbeard, Hill Dwarf Paladin/Fighter/Warlock; Ephemeral 'Skye' Solbeard, Hill Dwarf Artificer; Zaldrick Lawscrip of Orzhov, Hobgoblin Wizard; Eremys Spydrun, Shadar'kai Monk; Cuchulainn, Wood Elf Blood Hunter.
Yes. I'm about this life. Let's see...
Ana Indyria
A tiefling woman of athletic build and unimpressive height, clad in dusty dark red skin with pale, almost washed-out golden eyes and dark hair worn sensibly short. Her horns are fancifully carved and extensively decorated, with jeweled gold caps on each horn-tip and an ever-changing array of ribbons, chains, and pretty little danglies finding their way onto her head. Normally dressed in a hefty tooled leather bandolier laden with pockets and compartments over a set of finely crafted Gentlewoman Adventurer-type traveler's gear nestled under an odd-looking cloak, Ana carries a light crossbow, a handaxe, and a dagger in addition to the endless repository of nonsense that is her (permanent) Bag of Holding.
Ana is a trained archaeologist - a delver of ancient dungeons, a seeker of secrets, and an eager explorer of the dark and forgotten places of Exandria. She loves little more than she loves a place no one's seen in a thousand years and the challenge of exploring such a place, cataloging its mysteries and knowledge, and maaaaybe making off with a possibly-valuable keepsake or two. After all, a girl's got to eat, and daring expeditions to uncover the lost histories of the world don't fund themselves. This particular girl is aided on her journeys by Sprog, an imp-like mechanical homunculus she's created and refined through the years with her alchemical arts.
Life isn't all exciting dungeon crawls and unclaimed riches for Ana, though. One delve a few years ago changed her life and put her on a clock, when she discovered a weird artifact at the bottom of an ancient temple-like complex. The artifact bore the sign of Mammon, and the moment Ana approached it the object flashed with power, blinding her and knocking her unconscious. When she awoke her skin and eyes had lost some of their previous vibrancy and that same mark now appeared on her, etched indelibly and unhealably into her chest. What the artifact was for, why it reacted to her, and what the hell an Archdevil's mark is doing on her chest, Ana has no idea - but she intends to find out, and soon, before whatever it's doing to her finishes.
When not working to find out what happened that day in the depths of that ruin, Ana is traveling with whichever companions will tolerate her mischievous streak, inveterate pranksterism, and constant tinkering (often in the hopes of enlisting some help with her own driving quest). Ana's need to poke and play with the people around her is as strong as her need for food and drink; anyone who can't take a joke quickly takes a strong dislike to her, while those who take an interest in her inventing swiftly make a lifelong friend. Ana sees no reason why an intelligent, logically grounded and driven woman like herself can't also be a bawdy rabble-rousing shit-stirrer - after all, if these people can handle a midnight zombie attack there's no reason they can't handle a few harmless pranks, and having fun with it's the most logical reason to live life, ne?
Favorite Inventions: Ana's Alchemical Apparatus, the Pen Light, the Crossbow-Mounted Torch, the Totally-Not-Gas-Grenades-No-Really-I-Swear 'Prayer Beads'
Favorite Spells: Mage Hand, Arcane Weapon, Spider Climb, Tiny Servant
Infusions: Repeating Shot, Enhanced Defense, Cloak of the Manta Ray, Rope of Climbing, Many-Handed Pouch
Please do not contact or message me.
Tony Spark
Fire Genasi Artillerist
Has used his proficiency with Tinker Tools to channel his natural elemental power through mechanized gauntlets.
Like all genasi, he has a natural sense of superiority, made evident through his frequent sarcasm when speaking to others, and has a keen sense that the world is in constant danger from beyond the planes.
His development of weaponry is utilized to provide some measure of safety to the people.
Tinka De'light
Forest Gnome Alchemist
Tinka is an especially short gnome, coming in at about 2 ft' 4 inches tall. She's small and feisty and has a mean streak. She grew up always loving to eat, always in the kitchen experimenting with new recipes. She would go out to the forests and see all the delicious looking animals and fruits and berries and knew that one day, she'd cook them all. She eventually found that with the right ingredients, you could make miraculous things happen. Her experiments began to take on more esoteric results. Not just delicious meals, but dishes with magical curative powers.
When she came of age, she attempted to find work in a local inn, but due to her short stature, she just got in the way and was eventually kicked out. Angry, she gathered her cooking supplies, strapped them on like armor and decided that come hell or high water, she'd show them all. She wears pans as plate and carries a Wok as a shield, and she created a little homunculus - a tiny winged spice rack with all sorts of seasonings that she likes to call Salt, Pepper & Cyanide. And using her trusty ladle that she learned how to enchant herself, she set off into the world.
Being constantly mistaken for a toddler, she knew she'd have to find some daikini to assist her, so she eventually made her way to an adventurers guild where she'd off her support abilities on adventure and journeys. While she couldn't do much of the heavy lifting, her powers were well received and her party took her in as one of their equals. She's working towards a Belt that'll help her become big and strong. Well, at least strong. So now she hunts the wilds in search of new, exotic and delicious monsters to butcher.
Infusions: Enhanced Defense (her pot and pan breastplate), Enhanced Wand (that magic ladle), Many Handed Pouch - all the better to share tastey treats (as well as healing potions), and that Belt of Giant Strength, in progress.
Cooking tools are her spell casting focus. She uses her magic ladle to scoop out spells from her many pots and pans.
Favorite spells: heat metal, grease, create food and water, an eventually vitriolic sphere/cloudkill, because her food is sometimes to die for.