Not sure if this belongs in Homebrew of Unearthed Arcana so I'm putting it in both.
When I saw the new Wild Soul Barbarian, I was looking at the Wild Surge table and thought, "It would be cool if this had an option from every school of magic." and for the most part, it does, but it's missing the enchantment school. Any ideas for it?
Table for those who haven't seen it.
Abjuration
Arcane energy enshrouds you. Until your rage ends, you gain a +2 bonus to AC, and whenever a creature within 10 feet of you hits you with an attack, that creature takes force damage equal to your Constitution modifier.
Conjuration
You teleport up to 20 feet to an unoccupied space you can see. Until your rage ends, you can activate this effect again on each of your turns as a bonus action.
Divination
Arcane energy taps into the minds of those around you. Each creature within 30 feet of you must succeed on a Wisdom saving throw or you see a glimpse of the creature’s thoughts, learning how it plans to attack you. As a result, the creature has disadvantage on attack rolls against you until the start of your next turn.
Enchantment
Evocation
A beam of brilliant light lances from your chest in a 5-foot-wide, 60-foot-long line. Each creature in the line must succeed on a Constitution saving throw or take 2d8 radiant damage and be blinded until the start of your next turn.
Illusion
Shadows weave around a weapon of your choice you are holding. Until your rage ends, your weapon deals psychic damage instead of its bludgeoning, slashing, or piercing damage, and it gains the light and thrown properties with a normal range of 20 feet and a long range of 60 feet. If you drop the weapon or throw it, the weapon dissipates and reappears in your hand at the end of your turn.
Necromancy
Necrotic energy bursts from you. Each creature within 30 feet of you takes 1d10 necrotic damage, and you gain temporary hit points equal to the sum of the necrotic damage dealt to the creatures.
Transmutation
Plant life temporarily grows around you: until your rage ends, the ground within 10 feet of you is difficult terrain.
Edit: Someone on the Homebrew forum noticed a mistake I make so I corrected it here.
I would suggest an effect that charms or otherwise incapacitates enemies in a 30ft radius unless they succeed on a Wisdom or Charisma save.
Perhaps an effect similar to "Hypnotic Pattern".
"The barbarian projects a beguiling presence of mesmerizing colors which swirls around them. Any target the barbarian chooses must make a Wisdom saving throw, or become charmed. Any charmed opponent has their movement speed reduced to zero, and cannot take the Attack action. This effect is broken if the targets take any damage."
I suggest something like compelled duel. Enemies make a WIS save or have disadvantage when attacking other creatures until they get attacked by your allies.
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Not sure if this belongs in Homebrew of Unearthed Arcana so I'm putting it in both.
When I saw the new Wild Soul Barbarian, I was looking at the Wild Surge table and thought, "It would be cool if this had an option from every school of magic." and for the most part, it does, but it's missing the enchantment school. Any ideas for it?
Table for those who haven't seen it.
Abjuration
Arcane energy enshrouds you. Until your rage ends, you gain a +2 bonus to AC, and whenever a creature within 10 feet of you hits you with an attack, that creature takes force damage equal to your Constitution modifier.
Conjuration
You teleport up to 20 feet to an unoccupied space you can see. Until your rage ends, you can activate this effect again on each of your turns as a bonus action.
Divination
Arcane energy taps into the minds of those around you. Each creature within 30 feet of you must succeed on a Wisdom saving throw or you see a glimpse of the creature’s thoughts, learning how it plans to attack you. As a result, the creature has disadvantage on attack rolls against you until the start of your next turn.
Enchantment
Evocation
A beam of brilliant light lances from your chest in a 5-foot-wide, 60-foot-long line. Each creature in the line must succeed on a Constitution saving throw or take 2d8 radiant damage and be blinded until the start of your next turn.
Illusion
Shadows weave around a weapon of your choice you are holding. Until your rage ends, your weapon deals psychic damage instead of its bludgeoning, slashing, or piercing damage, and it gains the light and thrown properties with a normal range of 20 feet and a long range of 60 feet. If you drop the weapon or throw it, the weapon dissipates and reappears in your hand at the end of your turn.
Necromancy
Necrotic energy bursts from you. Each creature within 30 feet of you takes 1d10 necrotic damage, and you gain temporary hit points equal to the sum of the necrotic damage dealt to the creatures.
Transmutation
Plant life temporarily grows around you: until your rage ends, the ground within 10 feet of you is difficult terrain.
Edit: Someone on the Homebrew forum noticed a mistake I make so I corrected it here.
I would suggest an effect that charms or otherwise incapacitates enemies in a 30ft radius unless they succeed on a Wisdom or Charisma save.
Perhaps an effect similar to "Hypnotic Pattern".
"The barbarian projects a beguiling presence of mesmerizing colors which swirls around them. Any target the barbarian chooses must make a Wisdom saving throw, or become charmed. Any charmed opponent has their movement speed reduced to zero, and cannot take the Attack action. This effect is broken if the targets take any damage."
I suggest something like compelled duel. Enemies make a WIS save or have disadvantage when attacking other creatures until they get attacked by your allies.