thank you. I did read that section but realistically you can see a mountain from more than 2 miles away, so I'm trying to figure out how far large features and landmarks should be visible from.
Where is that rule? Do you mean with a fishing pole or with a fishing net?
Well you made me look, and the only thing I can't seem to find atm is my Wilderness Survival screen, but I can't back-p my claim at the moment. So disregard what I said as crazy ramblings. My apologies. Edit I asked someone at the table, and it seems we all have been using a gm binder rule, so unofficial, and you definitely can ignore what I said.
Your conversation sparked my interest as someone who really enjoyed playing as a ranger (the shame, I know!). My DM at the time did not have a structured system in place for things like hunting or fishing, but he did allow me to explore that aspect of gameplay a bit. Anyway, your exchange made me look into it and it seems that there is very little offered on fishing or hunting RAW.
I found a reddit post that offers an interesting table, but it lacks the front end time investment and location considerations that my table had. In my opinion, there should be time investment included, which my DM added as additional modifiers to the initial survival roll: 0 hours = +0 modifier to my survival, 5 hours = +5. It does really benefit the player here, but my DM was of the mind that if a ranger actually wanted to explore that aspect of RP/skill checks, he wanted to make sure I enjoyed it. It also gave me something to do while the wizard was copying spells, identifying magical items (Identify worked a bit differently at our table and required dedicated study to get more than a rough idea), or whatever else he got up to on our travels.
Your conversation sparked my interest as someone who really enjoyed playing as a ranger (the shame, I know!). My DM at the time did not have a structured system in place for things like hunting or fishing, but he did allow me to explore that aspect of gameplay a bit. Anyway, your exchange made me look into it and it seems that there is very little offered on fishing or hunting RAW.
I found a reddit post that offers an interesting table, but it lacks the front end time investment and location considerations that my table had. In my opinion, there should be time investment included, which my DM added as additional modifiers to the initial survival roll: 0 hours = +0 modifier to my survival, 5 hours = +5. It does really benefit the player here, but my DM was of the mind that if a ranger actually wanted to explore that aspect of RP/skill checks, he wanted to make sure I enjoyed it. It also gave me something to do while the wizard was copying spells, identifying magical items (Identify worked a bit differently at our table and required dedicated study to get more than a rough idea), or whatever else he got up to on our travels.
The problem with this system, and the one we use is that a river has a lot of fish. 1 first level spell, thunderwave and you just invented dynamite fishing.
Haha! This is certainly true. Magic is always a shortcut. I had Goodberry on my ranger, but an in-character reason for adhering to the basics; there are many things in the world that make magic easy, but dangerous. Some predatory creatures are drawn to the use of magic, sometimes magic is not always available, and sometimes there are other conditions that make magic hazardous. Unless my ranger had to use magic, he elected to keep his skills sharp.
It is my hope that there is more RAW in the near future that incentivizes this aspect of gameplay. At least as an optional rule.
how far can a person see a landmark from in a hex crawl. things like mountains lakes towers ect.
Dunno depends I suggest that they see what they see up to 5 hexes depends really.
thank you. I did read that section but realistically you can see a mountain from more than 2 miles away, so I'm trying to figure out how far large features and landmarks should be visible from.
Especially the number of fish you can catch. Only one per hour dependant on a survival role is a bit funny.
Well you made me look, and the only thing I can't seem to find atm is my Wilderness Survival screen, but I can't back-p my claim at the moment. So disregard what I said as crazy ramblings. My apologies. Edit I asked someone at the table, and it seems we all have been using a gm binder rule, so unofficial, and you definitely can ignore what I said.
Hello Brian_Avery and Nechaef,
Your conversation sparked my interest as someone who really enjoyed playing as a ranger (the shame, I know!). My DM at the time did not have a structured system in place for things like hunting or fishing, but he did allow me to explore that aspect of gameplay a bit. Anyway, your exchange made me look into it and it seems that there is very little offered on fishing or hunting RAW.
I found a reddit post that offers an interesting table, but it lacks the front end time investment and location considerations that my table had. In my opinion, there should be time investment included, which my DM added as additional modifiers to the initial survival roll: 0 hours = +0 modifier to my survival, 5 hours = +5. It does really benefit the player here, but my DM was of the mind that if a ranger actually wanted to explore that aspect of RP/skill checks, he wanted to make sure I enjoyed it. It also gave me something to do while the wizard was copying spells, identifying magical items (Identify worked a bit differently at our table and required dedicated study to get more than a rough idea), or whatever else he got up to on our travels.
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The problem with this system, and the one we use is that a river has a lot of fish. 1 first level spell, thunderwave and you just invented dynamite fishing.
Haha! This is certainly true. Magic is always a shortcut. I had Goodberry on my ranger, but an in-character reason for adhering to the basics; there are many things in the world that make magic easy, but dangerous. Some predatory creatures are drawn to the use of magic, sometimes magic is not always available, and sometimes there are other conditions that make magic hazardous. Unless my ranger had to use magic, he elected to keep his skills sharp.
It is my hope that there is more RAW in the near future that incentivizes this aspect of gameplay. At least as an optional rule.
DM mostly, Player occasionally | Session 0 form | He/Him/They/Them
EXTENDED SIGNATURE!
Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock
Try DDB free: Free Rules (2024), premade PCs, adventures, one shots, encounters, SC, homebrew, more
Answers: physical books, purchases, and subbing.
Check out my life-changing