This is driving me nuts. Every single time I get to this page I have absolutely now clue if I am allowing or restricting. It is not a normal radio button, you might think push to the left is "allow", and the bright red is "restricted".
But nope I have to make it bright red pushed to the right in order to get the home brew content to show up.
Like most things: lit up / brighter / coloured = on, unlit / dull / not coloured = off.
So the red is on and the grey is off.
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For accessibility it's actually better to avoid red or green, since these colours are most affected by people with vision problems or different types of colour blindness.
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Perhaps it's because with few exceptions every single item/thing I have encountered in my life has followed the rule of "lit up / brighter / coloured = on, unlit / dull / not coloured = off."
It's almost like there's a general logic most manufacturers employ. (Which there is and was purposefully developed).
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I do think it would be a good idea to maybe add something to help people with color or visibility issues, but I never had any issues understanding how the toggles worked *shrug*.
I would at least argue that the words "on" and "off" could be added.
Though it warrants mentioning that "on" is the character's theme color in the character sheet. It just so happens that theme color does not extend to the builder and the default color is "DDB Red."
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Allow or restrict sources to be used for this character.
https://imgur.com/a/LZxDHAX
This is driving me nuts. Every single time I get to this page I have absolutely now clue if I am allowing or restricting.
It is not a normal radio button, you might think push to the left is "allow", and the bright red is "restricted".
But nope I have to make it bright red pushed to the right in order to get the home brew content to show up.
Like most things: lit up / brighter / coloured = on, unlit / dull / not coloured = off.
So the red is on and the grey is off.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
If only it was green.
I don't see why that matters.
For accessibility it's actually better to avoid red or green, since these colours are most affected by people with vision problems or different types of colour blindness.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Its matters because it sucks for the people who can see red, it would be less confusing if it wasn't colored
https://cdn1.vectorstock.com/i/1000x1000/64/10/on-off-green-and-red-sliders-vector-9476410.jpg
Going to disagree.
Perhaps it's because with few exceptions every single item/thing I have encountered in my life has followed the rule of "lit up / brighter / coloured = on, unlit / dull / not coloured = off."
It's almost like there's a general logic most manufacturers employ. (Which there is and was purposefully developed).
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I do think it would be a good idea to maybe add something to help people with color or visibility issues, but I never had any issues understanding how the toggles worked *shrug*.
I would at least argue that the words "on" and "off" could be added.
Though it warrants mentioning that "on" is the character's theme color in the character sheet. It just so happens that theme color does not extend to the builder and the default color is "DDB Red."