I have a few questions regarding homebrew content.
Scenario: I purchase an adventure (or other) module at the DM's Guild. This module contains copyrighted magic items, spells, etc.
Questions:
- Am I allowed to add such content to my personal homebrew elements?
- When the corresponding feature has been added to D&D Beyond: Will I be able to share such content with my group?
Personally, I consider this as "fair use" of copyrighted material, since I could do this without any trouble at my table (e.g. transferring such items to the character sheets of my players). However, I'm interested in the official stance of the D&D Beyond team in regard to this matter.
Personal/Private Homebrew - absolutely. And you can share those private items/spells with your group as long as the campaign sharing is enabled on the campaign.
I have a few questions regarding homebrew content.
Scenario: I purchase an adventure (or other) module at the DM's Guild. This module contains copyrighted magic items, spells, etc.
Questions:
- Am I allowed to add such content to my personal homebrew elements?
- When the corresponding feature has been added to D&D Beyond: Will I be able to share such content with my group?
Personally, I consider this as "fair use" of copyrighted material, since I could do this without any trouble at my table (e.g. transferring such items to the character sheets of my players). However, I'm interested in the official stance of the D&D Beyond team in regard to this matter.
Personal/Private Homebrew - absolutely. And you can share those private items/spells with your group as long as the campaign sharing is enabled on the campaign.
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Wary the wizard who focuses on homebrew, for he can create nightmares that you wouldn't even dream of
Cool! Thanks for your prompt reply.