I had the idea to try to create a feat based off of the Knights Radiant characters from the Stormlight Archive, and this is what I got. It's based off of the Dustbringer order. What I want to know is:
Is this too strong, or is it on par with something like Great Weapon Master or Lucky?
And how can I make it more balanced?
The First Ideal (Dustbringer)
You have a number of Stormlight Dice, which are d12s, equal to 2x your proficiency bonus, they recharge on a Long Rest and are used to fuel your Stormlight Abilities.
As a Action, you can expend a number of your Stormlight dice to heal yourself equal to the rolled number of dice spent.
Division: When you take the attack action, you can replace the attack with an explosion of energy. You can make a melee attack roll using your con modifier, which you are proficient in, and if you hit, you can expend a number of Stormlight Dice, and deal an amount of force damage to a creature equal to the rolled number of dice spent.
(The ability could also be that when you hit with an attack roll in general, you can expend a single die to deal extra damage.)
Abrasion: You can make your body become Slick, allowing you to move faster and more easily than ever before. You can expend a Stormlight die to Dash as a Bonus Action, and it stays active for a number of rounds equal to the number of dice spent, instead of just lasting a single turn. While this is active, other creatures have disadvantage on opportunity attacks against you, and, once per round while this is active, if you make a Dex check, ability check that uses dexterity (cannot be an attack roll), or a Dex Saving Throw, you can roll one of the expended Stormlight Dice as a bonus to that roll.
Very overpowered early game and a bit overpowered in the late game. Lucky is nowhere near that good. You are essentially combining 4 feats into one and then super charging it: Mobile, lucky, GWM, Inspiring Leader.
You will need to tone that way down if you are worried about balance. I would recommend taking a path similar to that in the books; where they start off with one ability and as they speak more ideals, they gain more power. This can coincide with the level progression and be available when it is time to take a feat.
Alternatively, you can just reskin these feats that already exist and call them Surges.
Double Alternatively: You can just wait for the actual Stormlight Archive TTRPG coming out in 2025.
I think that saying that it's four great feats combined is a little harsh, because yes it does have elements of all of them, except lucky, there isn't any rerolling anything, but it's a weaker version of each that is using the same charges, so it makes each kinda weak. For example, with the dice progression I was talking about, at level 8 I'm getting an average of 7 healing, 7 bonus damage, and two rounds of dash. Then it goes up to 13 healing, 13 damage and two rounds of dash at level 10.
I didn't mean for it to sound like I was offended, I was just saying that I thought that saying it was 4 feats combined was too... serious... of an interpretation, for lack of a better word, same as saying harsh for lack of a better word.
Thank you for your suggestions. I think it would be fun to use this feat, but it will probably be too powerful.
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I had the idea to try to create a feat based off of the Knights Radiant characters from the Stormlight Archive, and this is what I got. It's based off of the Dustbringer order. What I want to know is:
Is this too strong, or is it on par with something like Great Weapon Master or Lucky?
And how can I make it more balanced?
The First Ideal (Dustbringer)
You have a number of Stormlight Dice, which are d12s, equal to 2x your proficiency bonus, they recharge on a Long Rest and are used to fuel your Stormlight Abilities.
As a Action, you can expend a number of your Stormlight dice to heal yourself equal to the rolled number of dice spent.
Division: When you take the attack action, you can replace the attack with an explosion of energy. You can make a melee attack roll using your con modifier, which you are proficient in, and if you hit, you can expend a number of Stormlight Dice, and deal an amount of force damage to a creature equal to the rolled number of dice spent.
(The ability could also be that when you hit with an attack roll in general, you can expend a single die to deal extra damage.)
Abrasion: You can make your body become Slick, allowing you to move faster and more easily than ever before. You can expend a Stormlight die to Dash as a Bonus Action, and it stays active for a number of rounds equal to the number of dice spent, instead of just lasting a single turn. While this is active, other creatures have disadvantage on opportunity attacks against you, and, once per round while this is active, if you make a Dex check, ability check that uses dexterity (cannot be an attack roll), or a Dex Saving Throw, you can roll one of the expended Stormlight Dice as a bonus to that roll.
Very overpowered early game and a bit overpowered in the late game. Lucky is nowhere near that good. You are essentially combining 4 feats into one and then super charging it: Mobile, lucky, GWM, Inspiring Leader.
You will need to tone that way down if you are worried about balance. I would recommend taking a path similar to that in the books; where they start off with one ability and as they speak more ideals, they gain more power. This can coincide with the level progression and be available when it is time to take a feat.
Alternatively, you can just reskin these feats that already exist and call them Surges.
Double Alternatively: You can just wait for the actual Stormlight Archive TTRPG coming out in 2025.
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Could I lower the dice type to make it more balanced, then progress it a rank under the battle master?
d6 at 1-9
d8 at 10-14
d10 15-20
I think that saying that it's four great feats combined is a little harsh, because yes it does have elements of all of them, except lucky, there isn't any rerolling anything, but it's a weaker version of each that is using the same charges, so it makes each kinda weak. For example, with the dice progression I was talking about, at level 8 I'm getting an average of 7 healing, 7 bonus damage, and two rounds of dash. Then it goes up to 13 healing, 13 damage and two rounds of dash at level 10.
I didn't mean for it to sound like I was offended, I was just saying that I thought that saying it was 4 feats combined was too... serious... of an interpretation, for lack of a better word, same as saying harsh for lack of a better word.
Thank you for your suggestions. I think it would be fun to use this feat, but it will probably be too powerful.