So I was making a replica of the spell Reality Break and I tried to use rollables inside the table desctiption (i copied the table of bag of tricks) but it doesnt work properly. THe only plugins i have are beyond 20 and D&D toolbox
Here is the description of the spell:
You shatter the barriers between realities and timelines, thrusting a creature into turmoil and madness. The target must succeed on a Wisdom saving throw, or it can't take reactions until the spell ends. The affected target must also roll a at the start of each of its turns; the number rolled determines what happens to the target, as shown on the Reality Break Effects table. At the end of each of its turns, the affected target can repeat the Wisdom saving throw, ending the spell on itself on a success.
()
Effect
1
Vision of the Far Realm. The target takes (){"diceNotation":"","rollType":"damage","rollAction":"Vision of the Far Realm","rollDamageType":"phsychic"} psychic damage, and it is stunned until the end of the turn.
3
Rending Rift. The target must make a Dexterity saving throw, taking (){"diceNotation":"","rollType":"damage","rollAction":"Rending Rift","rollDamageType":"force"} force damage on a failed save, or (half){"diceNotation":"@rounddown","rollType":"damage","rollAction":"Rending Rift","rollDamageType":"force"} as much damage on a successful one.
6
Wormhole. The target is teleported, along with everything it is wearing and carrying, up to 30 feet to an unoccupied space of your choice that you can see. The target also takes (){"diceNotation":"","rollType":"damage","rollAction":"Wormhole","rollDamageType":"force"} force damage and is knocked prone.
9
Chill of the Dark Void. The target takes ){"diceNotation":"","rollType":"damage","rollAction":"Chill of the Dark void","rollDamageType":"cold"} cold damage, and it is blinded until the end of the turn.
and here is what it looks like in my homebrew collection:
You shatter the barriers between realities and timelines, thrusting a creature into turmoil and madness. The target must succeed on a Wisdom saving throw, or it can't take reactions until the spell ends. The affected target must also roll a at the start of each of its turns; the number rolled determines what happens to the target, as shown on the Reality Break Effects table. At the end of each of its turns, the affected target can repeat the Wisdom saving throw, ending the spell on itself on a success.
()
Effect
1
Vision of the Far Realm. The target takes (){"diceNotation":"","rollType":"damage","rollAction":"Vision of the Far Realm","rollDamageType":"phsychic"} psychic damage, and it is stunned until the end of the turn.
3
Rending Rift. The target must make a Dexterity saving throw, taking (){"diceNotation":"","rollType":"damage","rollAction":"Rending Rift","rollDamageType":"force"} force damage on a failed save, or (half){"diceNotation":"/2@rounddown","rollType":"damage","rollAction":"Rending Rift","rollDamageType":"force"} as much damage on a successful one.
6
Wormhole. The target is teleported, along with everything it is wearing and carrying, up to 30 feet to an unoccupied space of your choice that you can see. The target also takes (){"diceNotation":"","rollType":"damage","rollAction":"Wormhole","rollDamageType":"force"} force damage and is knocked prone.
9
Chill of the Dark Void. The target takes ){"diceNotation":"","rollType":"damage","rollAction":"Chill of the Dark void","rollDamageType":"cold"} cold damage, and it is blinded until the end of the turn.
this is copied directly of the thing in my homebrew collection and for some reason the text is still there. Does it work properly in the combat tracker? Im not sure. Also the tags next to the dice, im not sure if they are from beyond or the plugin beyond 20
Hello!
So I was making a replica of the spell Reality Break and I tried to use rollables inside the table desctiption (i copied the table of bag of tricks) but it doesnt work properly. THe only plugins i have are beyond 20 and D&D toolbox
Here is the description of the spell:
You shatter the barriers between realities and timelines, thrusting a creature into turmoil and madness. The target must succeed on a Wisdom saving throw, or it can't take reactions until the spell ends. The affected target must also roll a at the start of each of its turns; the number rolled determines what happens to the target, as shown on the Reality Break Effects table. At the end of each of its turns, the affected target can repeat the Wisdom saving throw, ending the spell on itself on a success.
and here is what it looks like in my homebrew collection:
You shatter the barriers between realities and timelines, thrusting a creature into turmoil and madness. The target must succeed on a Wisdom saving throw, or it can't take reactions until the spell ends. The affected target must also roll a
at the start of each of its turns; the number rolled determines what happens to the target, as shown on the Reality Break Effects table. At the end of each of its turns, the affected target can repeat the Wisdom saving throw, ending the spell on itself on a success.
this is copied directly of the thing in my homebrew collection and for some reason the text is still there. Does it work properly in the combat tracker? Im not sure. Also the tags next to the dice, im not sure if they are from beyond or the plugin beyond 20
never mind, I realised i had done the formatting totally wrong, ignore this post
Rollable only work on monsters, and only for DMs.
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