They don't give out timelines for fear of not sticking to it. Though I just came from another forum when in January a moderator posted that subclasses will be coming "very soon". I'm especially excited to homebrew the pyromancer from Planeshift
What about options included in classes and subclasses like fighting styles, eldritch invocations, or metamagics options. Will the ability to homebrew those be on the site any time soon?
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Bark side up, bark side down, it really, truly does not matter.
As above, it is planned to allow homebrew SUBCLASSES but not homebrew CLASSES.
Mechanics like Fighting Styles are core to several classes (not subclasses) but you will almost certainly be able to add similar mechanics to a subclass.
Is it possible for me to put my homebrewed class/subclasses on here? or is that not a feature yet?
Not yet. Classes are complicated enough they they aren't even planned yet, but subclasses are expected fairly soon.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Oh, ok. I looked through the forums, but couldn't find anything on the topic. Is there a timeline for when subclasses will be ready?
There is not a timeline.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
They don't give out timelines for fear of not sticking to it. Though I just came from another forum when in January a moderator posted that subclasses will be coming "very soon". I'm especially excited to homebrew the pyromancer from Planeshift
Published Subclasses
What about options included in classes and subclasses like fighting styles, eldritch invocations, or metamagics options. Will the ability to homebrew those be on the site any time soon?
Bark side up, bark side down, it really, truly does not matter.
As above, it is planned to allow homebrew SUBCLASSES but not homebrew CLASSES.
Mechanics like Fighting Styles are core to several classes (not subclasses) but you will almost certainly be able to add similar mechanics to a subclass.
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