(Im pretty new to the homebrew part of dndbeyond so there might be a very easy fix for my current problem that I've just missed.)
Hi, I've been struggling to find a solution for my homebrew potions. So I thought "why not see if someone knows whether or not the solution I am looking for is possible". I am trying to upgrade the potion system for my game since spending an action to drink a potions sucks atleast thats what 100% of our table thinks. I saw a video about a potion system and thought I would try it out. The healing potions will heal x based on your hit die, x amount of times based on potion rarity. My problem is that creating 4 magical items for every class is quite a lot of work but even worse it's just gonna look like hell for my players when they try to search for the item and see a list of Minor healing potion (Artificer), Minor healing potion (Bard), Minor healing potion (Druid) etc. So my question is. Is it possible to put in some sort of wording/code that when the player presses the highligted text on the item to roll it rolls based on their hit die?
Example: Fighter and barbarian both have a (homebrew)Minor healing potion. Fighter wants to drink a potion and he rolls by clicking the highlighted text on the item in dndbeyond and the item rolls 1d10. Now the barb wants to drink a potion as well so he opens his inventory and clicks the highlighted text on the same item (homebrew)Minor healing potion, but now it rolls a 1d12.
Magic items don't have options. This could possibly be done with a homebrew feat since those do have options and you can associate a different action with each option.
Less complicated would be text description saying "Roll a Hit Die"
Yeah that's kinda the answer I thought I was gonna get. Still appreciate it tho :D.
I was hoping I could make something that was as easy as possible for the players. I ended up putting in a table with the different classes and their hitpoints at the bottom of the homebrew item and it works but it doesn't look as clean as if what I was trying to do was possible.
(Im pretty new to the homebrew part of dndbeyond so there might be a very easy fix for my current problem that I've just missed.)
Hi, I've been struggling to find a solution for my homebrew potions. So I thought "why not see if someone knows whether or not the solution I am looking for is possible". I am trying to upgrade the potion system for my game since spending an action to drink a potions sucks atleast thats what 100% of our table thinks. I saw a video about a potion system and thought I would try it out. The healing potions will heal x based on your hit die, x amount of times based on potion rarity. My problem is that creating 4 magical items for every class is quite a lot of work but even worse it's just gonna look like hell for my players when they try to search for the item and see a list of Minor healing potion (Artificer), Minor healing potion (Bard), Minor healing potion (Druid) etc. So my question is. Is it possible to put in some sort of wording/code that when the player presses the highligted text on the item to roll it rolls based on their hit die?
Example: Fighter and barbarian both have a (homebrew)Minor healing potion. Fighter wants to drink a potion and he rolls by clicking the highlighted text on the item in dndbeyond and the item rolls 1d10. Now the barb wants to drink a potion as well so he opens his inventory and clicks the highlighted text on the same item (homebrew)Minor healing potion, but now it rolls a 1d12.
Magic items don't have options. This could possibly be done with a homebrew feat since those do have options and you can associate a different action with each option.
Less complicated would be text description saying "Roll a Hit Die"
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Yeah that's kinda the answer I thought I was gonna get. Still appreciate it tho :D.
I was hoping I could make something that was as easy as possible for the players. I ended up putting in a table with the different classes and their hitpoints at the bottom of the homebrew item and it works but it doesn't look as clean as if what I was trying to do was possible.