So I'm one of those who has put off using the new rules in part because I haven't yet bought the books, in part because it was a pretty cataclysmic rework of what we already had. But I started up a new group with some new players, so I figured I'd do my best to understand and use them, since D&D Beyond really pushes players towards the new rules. Now, I wouldn't be posting this here if I wasn't a creator of my own homebrew content. I haven't posted anything here, but I've got things like a variant human with subraces, a race for a homunculus, one for merfolk (but different than D&D's merfolk), and I've also got a subrace for elves: Cliff Elves. (There are others, but mostly irrelevant for this.)
Right now I am working to port some of my old work over to the new rules, doing some revisions on the way and whatnot to keep it in line with how the new Basic Rules document presents things. This is where my trouble ended up: I thought I could just say something along the lines of "when you would pick a lineage from the Elven Lineages table, you can also choose the one below" or something like that and then add it in as a subrace option on here. Then I decided to try that, clicking "Create Species", then "Create Species Option", revealing that the only options were the Lineages from Van Richten's Guide to Ravenloft, and the legacy versions of dwarves, elves, gnomes, halflings, genasi, and shifters.
So, I am no stranger to putting homebrew on D&D Beyond so my party can use it. I have done so, making several races, subclasses, feats, and more. However, what seems to be the case with the new versions of elves and whatnot is that the "subrace" options are now standard feature options. While this is a simpler way to implement it (at least, on the homebrew side, I know because I had to do that when the subraces were being stubborn for me), it also means that options can't be added to it as easily.
Now, with the context, here's the question: when making additional subraces and adding them to D&D Beyond, as I am trying to do with Cliff Elves, is there a way to import it into the base elf race, or are we expected to create a variant of the original race either with our option as an addition or just a variant as if that option had been selected?
TL;DR: I want to make a Cliff Elf option for the Elven Lineages trait, but I need to know if there is a real way to do that, or if I just have to make a variant elf race with it.
I took a fast view at the homebrew tools and I think you are on the right path, in the way of ease of use - You can do either a new "species" from scratch (i think you can still copy another as base) - Or a variant option from elf and replace the "elven lineage" and "elven lineage spells" with new features (or whichever you need to change) * if you know how, you can copy the lineage feature as created in the homebrew tool and just add the new option on the list, but is simpler just to create the new lineage as a variant species.
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So I'm one of those who has put off using the new rules in part because I haven't yet bought the books, in part because it was a pretty cataclysmic rework of what we already had. But I started up a new group with some new players, so I figured I'd do my best to understand and use them, since D&D Beyond really pushes players towards the new rules. Now, I wouldn't be posting this here if I wasn't a creator of my own homebrew content. I haven't posted anything here, but I've got things like a variant human with subraces, a race for a homunculus, one for merfolk (but different than D&D's merfolk), and I've also got a subrace for elves: Cliff Elves. (There are others, but mostly irrelevant for this.)
Right now I am working to port some of my old work over to the new rules, doing some revisions on the way and whatnot to keep it in line with how the new Basic Rules document presents things. This is where my trouble ended up: I thought I could just say something along the lines of "when you would pick a lineage from the Elven Lineages table, you can also choose the one below" or something like that and then add it in as a subrace option on here. Then I decided to try that, clicking "Create Species", then "Create Species Option", revealing that the only options were the Lineages from Van Richten's Guide to Ravenloft, and the legacy versions of dwarves, elves, gnomes, halflings, genasi, and shifters.
So, I am no stranger to putting homebrew on D&D Beyond so my party can use it. I have done so, making several races, subclasses, feats, and more. However, what seems to be the case with the new versions of elves and whatnot is that the "subrace" options are now standard feature options. While this is a simpler way to implement it (at least, on the homebrew side, I know because I had to do that when the subraces were being stubborn for me), it also means that options can't be added to it as easily.
Now, with the context, here's the question: when making additional subraces and adding them to D&D Beyond, as I am trying to do with Cliff Elves, is there a way to import it into the base elf race, or are we expected to create a variant of the original race either with our option as an addition or just a variant as if that option had been selected?
TL;DR: I want to make a Cliff Elf option for the Elven Lineages trait, but I need to know if there is a real way to do that, or if I just have to make a variant elf race with it.
I took a fast view at the homebrew tools and I think you are on the right path, in the way of ease of use
- You can do either a new "species" from scratch (i think you can still copy another as base)
- Or a variant option from elf and replace the "elven lineage" and "elven lineage spells" with new features (or whichever you need to change)
* if you know how, you can copy the lineage feature as created in the homebrew tool and just add the new option on the list, but is simpler just to create the new lineage as a variant species.