I need your help to improve this feat that I’ve created and want to use when playing my wild magic sorcerer.
At level 10, you gain some control over the wild magic overflowing you very own being to twist your fate at your will.
After using a level 1 spell or higher, you can sacrifice as many sorcery points as shown in table below and active a corresponding effect from wild magic chart in exchange.
You can use this feat up to number times equal your proficiency bonus. You regain all uses after finishing a long rest.
It seems fine, but would be best run by with your DM more then some strangers on the internet. Id also say that not all tiers of the wild magic table are created equal so there can be some very powerful and unavoidable effects at lower levels and some not so useful ones at the higher levels. For example, 9 is much more useful then 79, 71 is probably the best out of all of them, and 99 after level 10 would allow you to have infinite sorcery points for free.
Perhaps in place of choosing the specific effect, you can roll a d10 within the range that you clarify via the spending of sorcery points.
I need your help to improve this feat that I’ve created and want to use when playing my wild magic sorcerer.
At level 10, you gain some control over the wild magic overflowing you very own being to twist your fate at your will.
After using a level 1 spell or higher, you can sacrifice as many sorcery points as shown in table below and active a corresponding effect from wild magic chart in exchange.
You can use this feat up to number times equal your proficiency bonus. You regain all uses after finishing a long rest.
Wild Magic Effect// Sorcery Points
1 - 10 // 1
11 - 20 // 2
21 - 30 // 3
31 - 40 // 4
41 - 50 // 5
51 - 60 // 6
61 - 70 // 7
71 - 80 // 8
81 - 90// 9
91 - 100// 10
It seems fine, but would be best run by with your DM more then some strangers on the internet. Id also say that not all tiers of the wild magic table are created equal so there can be some very powerful and unavoidable effects at lower levels and some not so useful ones at the higher levels. For example, 9 is much more useful then 79, 71 is probably the best out of all of them, and 99 after level 10 would allow you to have infinite sorcery points for free.
Perhaps in place of choosing the specific effect, you can roll a d10 within the range that you clarify via the spending of sorcery points.
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