Thisis my first try on homebrewing a subclass and i'm here to ask for feedback to this one.
This was made due to a PC that made a backstory involving training and learning magic from a powerfull (good) archmage that has some impact in my world.
What do you think of this? Is this balanced? Overpowered or underpowered compared to other ones?
I feel like the Bright Student feature is a bit too powerful. Although I suppose it does balance a bit compared to other schools of wizardry that allow the player to transcribe spells of their specific school at a lower cost...
Focused Spells might be a bit too powerful as well... up to 5th level spells seems like too much for the ability it offers. Maybe up to 3rd level? It does seem like it would get a lot of use for saving spell slots... a reliable max damage lower level spell will probably get more use than trusting the luck of the dice on a potentially more powerful spell. Overall someone with more experience playing a Wizard could probably see which abilities would be more easily exploited, but from my perspective this certainly looks balanced enough, especially for a home game.
A thought, on the maximizing ability. Most of the best damage dealing spells for a wizard are area of effects. Due to this, single target, damage dealing spells are left out to a degree. Perhaps something like that feature would make them more attractive. Besides, you don't get it before level 14 anyways. You're already at level 7 spells by then.
I would probably swap the positions of Bright Student and Brain Shield; Mage Armor isn't THAT awesome.
I'd also probably rename Brain Shield because it doesn't accurately describe the feature (it's not shielding your brain, and it's not reactionary). Actually I would rename almost everything because the titles seem to be from the perspective of the student, not the teacher. That's just me though; if you're fine with that, then leave them be.
This is more of a flavor thing, but I would rework Magic Resistance. Suppose your tutor has their "goto spells" and focused his/her efforts with those spells. So say starting at level 6 and again every X levels, you select Y spell(s) that are Z levels below the highest level you can cast. You're better at casting those spells AND you better at resisting those spells because you're so familiar with them.
I get the idea of Self-Taught School, but I generally don't like that level of cherry picking. I don't have another suggestion for it though.
I also don't have anything for Focused Spells either, but the poster above seemed to have insight.
Hi there.
Thisis my first try on homebrewing a subclass and i'm here to ask for feedback to this one.
This was made due to a PC that made a backstory involving training and learning magic from a powerfull (good) archmage that has some impact in my world.
What do you think of this? Is this balanced? Overpowered or underpowered compared to other ones?
https://homebrewery.naturalcrit.com/share/Bk****-Qr
Thank you very much!
I feel like the Bright Student feature is a bit too powerful. Although I suppose it does balance a bit compared to other schools of wizardry that allow the player to transcribe spells of their specific school at a lower cost...
Focused Spells might be a bit too powerful as well... up to 5th level spells seems like too much for the ability it offers. Maybe up to 3rd level? It does seem like it would get a lot of use for saving spell slots... a reliable max damage lower level spell will probably get more use than trusting the luck of the dice on a potentially more powerful spell. Overall someone with more experience playing a Wizard could probably see which abilities would be more easily exploited, but from my perspective this certainly looks balanced enough, especially for a home game.
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A thought, on the maximizing ability. Most of the best damage dealing spells for a wizard are area of effects. Due to this, single target, damage dealing spells are left out to a degree. Perhaps something like that feature would make them more attractive. Besides, you don't get it before level 14 anyways. You're already at level 7 spells by then.
As for the max damage thing, maybe only 2-3 times per long rest?
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Thank you guys. I'm liking your feedback and will probably do another version of it so i can post some changes and people get the final product :P
I would probably swap the positions of Bright Student and Brain Shield; Mage Armor isn't THAT awesome.
I'd also probably rename Brain Shield because it doesn't accurately describe the feature (it's not shielding your brain, and it's not reactionary). Actually I would rename almost everything because the titles seem to be from the perspective of the student, not the teacher. That's just me though; if you're fine with that, then leave them be.
This is more of a flavor thing, but I would rework Magic Resistance. Suppose your tutor has their "goto spells" and focused his/her efforts with those spells. So say starting at level 6 and again every X levels, you select Y spell(s) that are Z levels below the highest level you can cast. You're better at casting those spells AND you better at resisting those spells because you're so familiar with them.
I get the idea of Self-Taught School, but I generally don't like that level of cherry picking. I don't have another suggestion for it though.
I also don't have anything for Focused Spells either, but the poster above seemed to have insight.
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