I've been trying to figure this out, and haven't yet seen a way to do it yet. Maybe someone can help.
I'm trying to create a subclass, where at level 11, you get expertise from one of 4 possible proficiencies, if you were proficient in it already. Is there a way to model that as a choice?
I actually just recently figured out how to do almost exactly that and all you need is 1 modifier! Create the class feature for that level, and then add the following modifier:
Modifier->Expertises
Modifier Subtype->Choose Rogue Expertise
That seems to only allow the player to choose any 1 skill they are proficient in.
Otherwise you need an individual option for each skill, and it’ll work regardless of prior proficiency or lack there of.
Glad I could help! And while there seems to be no way to physically restrict their choice, there are things you can do to to be more specific. As part of the feature description* I’m sure you will have some variation of:
“At 11th level, your [^blah blah] has led you to achieve a degree of expertise in one of the skills associated with your role as a [^blah blah] You gain expertise in one of the following skills of your choice: W, X, Y, or Z. You must already be proficient in that skill.”
So as part of that modifier I mentioned, include some version of the following:
Details->”Choice must be W, X, Y, or Z.”
That won’t actually restrict their choice (at least not the way it currently works) but it will display where the make the choice at level up as a visual reminder.
I hope this is helpful too!
* and ^ notations:
*Supposing you don’t want that info needlessly listed on the character sheet under class features after the choice has been made, you’ll leave the snippet blank and check “Hide on Character Sheet.”
^Just to be clear, I mean no disrespect towards you creation and am in no manner intending to be dismissive. I just don’t know the details of your subclass to fill in those blanks. Heck, I don’t even know what class it’s for.
I've been trying to figure this out, and haven't yet seen a way to do it yet. Maybe someone can help.
I'm trying to create a subclass, where at level 11, you get expertise from one of 4 possible proficiencies, if you were proficient in it already. Is there a way to model that as a choice?
I actually just recently figured out how to do almost exactly that and all you need is 1 modifier! Create the class feature for that level, and then add the following modifier:
That seems to only allow the player to choose any 1 skill they are proficient in.
Otherwise you need an individual option for each skill, and it’ll work regardless of prior proficiency or lack there of.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
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Awesome! Thank you!
It's unfortunate I can't restrict it to just a specific list, but this is definitely better than nothing.
Glad I could help! And while there seems to be no way to physically restrict their choice, there are things you can do to to be more specific. As part of the feature description* I’m sure you will have some variation of:
So as part of that modifier I mentioned, include some version of the following:
Details->”Choice must be W, X, Y, or Z.”
That won’t actually restrict their choice (at least not the way it currently works) but it will display where the make the choice at level up as a visual reminder.
I hope this is helpful too!
* and ^ notations:
*Supposing you don’t want that info needlessly listed on the character sheet under class features after the choice has been made, you’ll leave the snippet blank and check “Hide on Character Sheet.”
^Just to be clear, I mean no disrespect towards you creation and am in no manner intending to be dismissive. I just don’t know the details of your subclass to fill in those blanks. Heck, I don’t even know what class it’s for.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting