Me and a friend of mine were creating custom class for a campaign we did and I thought I would show everyone one of them. I've been tweaking it, trying to make it balanced and I would love to hear anything to help balance it more.
Hit Die: 1d12 (or take 7) Skills: Two (Athletics, Insight, Intimidation, Survival) Saving Throws: STR, CON Proficiencies: Medium/Heavy Armor, Shields, Martial Melee Weapons Equipment: A) Maul B) Any Martial Melee Weapon A) Scalemail B) Chainmail A) Dungeoneer's pack B) Explorer's pack Sheild and any martial melee weapon
Reinforce: Disadvantage to attacks from enemies (requires bonus action to engage/disengage, Can't move while active) Spectral Sheild: Adjacent entities gain shields AC (3x3 cube centered 5ft behind you, Bonus action) Armored Fortitude: Adds CON to AC while wearing heavy armor or the ability to weild shields while carring two-handed weapons/two weapons Fighting Style: Protection, Defense, Great Weapon Fighting, or Two Weapon Fighting Vanguard: Sentinal or Juggernaut Goliath's Wrath: Can use reation to reduce B/P/S damage by 1d12 Slam: Slam shield into ground, 10ft cone makes a DEX save against your STR score, knocked prone on fail. (takes an action) Iron Will: Gain Proficience in WIS saving throws Vanguard's Smite: Gain 2d8 of force, psychic, or thunder Impenetrable Might: If you fail on a STR or CON saving throw, you can succeed instead (1/long rest) Vanguard's Protetion: Can cast shield on self or ally as reaction (1/long rest) Vanguard Mastery: AC +2, abilty to dual wield heavy, two-handed weapons or have have two shields
Sentinal: Defense: all shields get +1 AC 7th level- Shield Bash: Shove enemey 5ft off as an action, STR vs CON check to see if shove. 1d4 force on fail. if against a wall take extra 1d4 and knocked prone. 15th Level- Strong Defence: all shield get +2 instead of +1 18th level- Sentinal's Defense: At half health, regen 1d12+CON for 1d6 turns
Juggernaut: Offense: +2 Damage to weapon attack 7th level- Lucky Srike: can spot weakness, only allies gains advantage for next turn. 15th level- Strong Offense: +4 to Damage instead of +2 18th level- Juggernaut's Offense Extra Attack (2)
well a good portion of them are just stat boosts, but yeah some of the action could use some limitations. which ones and how do you think they should be limited
It would be a good idea to make some limited use as Matthias says.
For example, you could make Spectral Shield and Goliath's Wrath limited to use a number of times per short/long rest = to CON modifier. I'd limit Slam to once per short rest. Vanguard Smite to once per round.
Otherwise this class is a little overpowered compared in balance to other existing classes.
Rollback Post to RevisionRollBack
How I'm posting based on text formatting: Mod Hat On - Mod Hat Off
Thanks Sillvva. Goliath's wrath is already limited to a 1/long rest when its first received and then twice a little later on, although i really like the idea of spectral shield on the number of uses equal to CON/ per short/long rest. The first draft of this class was uber OP and i was making tweaks as i could see them, but essentially this class is meant to be like a combination of a Barbarian and a fighter/paladin.
This seems like a class that might use heavy crossbows for ranged combat. Maybe replace something with the ability to ignore the Heavy property of weapons you're proficient with?
Make the Fighting Style list Defense, Dueling, Great Weapon Fighting, and Protection.
Switch Slam's DC to the usual 8 + Str modifier + proficiency bonus.
Switch Vanguard's Smite to 1d8 of the weapon's damage type once per round and limit it to melee weapons.
This seems like a class that might use heavy crossbows for ranged combat. Maybe replace something with the ability to ignore the Heavy property of weapons you're proficient with?
I was trying to stay away from ranged weaponry for this class, having someone this tanky and able to attack from range is both redundant and OP. I do have it to where once you are level 20 that you can dual wield heavy weapons, and the heavy property of weapons only effect small creature. Unless you are either making a joke character or you have homebrew mechanic for weapons for different sized creatures (such as gnome crafted weapons are proportioned for small creatures) there is no really reason to get rid of the property
I guess I should also say what inspired this class. When my friend asked me to help create some classes with him, I already had in mind what I wanted to do with my character and we tackled this first. I was wanting to recreate Reinhardt from Overwatch (I'm just a tank kind of person, no matter the game.) So i was aiming to make a Melee only sort of class. That's also why you are able to have a sheild and a two handed weapon, the shield is more or less part of the armor. I envisioned it like the shield connected to you fore arm, freeing up both hands for either two-handed weapons or dual wielding.
Okay, a few more thoughts. Don't know how these got lost in my last post.
Add Dueling to the Fighting Style list.
Switch Slam's DC to the usual 8 + Str modifier + proficiency bonus.
Switch Vanguard's Smite to 1d8 of the weapon's damage type once per round and limit it to melee weapons.
I purposely left out dueling because you shouldn't have a hand without a weapon in it. Like you should either have a two handed weapon, or two weapon (or two two-handed weapons if you are level 20 and you choose that option. The STR DC and that limitation for smite makes more sense than what I had so thank you for that.
You are preparing yourself to be attacked, so you have your shield up and wait. Hints while its active enemies have disadvantage on attacks against you and you can't move, although it doesnt stop you from attacking. I couldn't think of a good name for that ability, so i went with popped in my head first.
i also just though of limiting the uses on that, but im not sure how. Maybe do what the barbarians do with rages, start off with x number of uses and gain more over the levels until level 20 where they have infinite uses.
You are preparing yourself to be attacked, so you have your shield up and wait. Hints while its active enemies have disadvantage on attacks against you and you can't move, although it doesnt stop you from attacking. I couldn't think of a good name for that ability, so i went with popped in my head first.
So, Dodge as a bonus action, but you can't move that turn and have to have a shield?
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Have you considered moving Spectral Shield to 2nd level and rewording it to "as a bonus action, you grant your shield's AC bonus to all allies within your reach until the start of your next turn," and maybe even making it so that you don't get the AC bonus from the shield you use with it while it's up?
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
You are preparing yourself to be attacked, so you have your shield up and wait. Hints while its active enemies have disadvantage on attacks against you and you can't move, although it doesnt stop you from attacking. I couldn't think of a good name for that ability, so i went with popped in my head first.
So, Dodge as a bonus action, but you can't move that turn and have to have a shield?
Have you considered moving Spectral Shield to 2nd level and rewording it to "as a bonus action, you grant your shield's AC bonus to all allies within your reach until the start of your next turn," and maybe even making it so that you don't get the AC bonus from the shield you use with it while it's up?
that was my intention for the ally thing, i thought the wording would show that but then again im not the best at that. and perhaps it might make a good level 2 ability
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Me and a friend of mine were creating custom class for a campaign we did and I thought I would show everyone one of them. I've been tweaking it, trying to make it balanced and I would love to hear anything to help balance it more.
Hit Die: 1d12 (or take 7)
Skills: Two (Athletics, Insight, Intimidation, Survival)
Saving Throws: STR, CON
Proficiencies: Medium/Heavy Armor, Shields, Martial Melee Weapons
Equipment: A) Maul B) Any Martial Melee Weapon
A) Scalemail B) Chainmail
A) Dungeoneer's pack B) Explorer's pack
Sheild and any martial melee weapon
1st level - Reinforce, Spectral Sheild, Armored Fortitude
2nd level - Fighting Style
3rd level - Vanguard
4th level - Ability Score Adjustment
5th level - Extra Attack
6th level - Goliath's Wrath (1/long rest)
7th level - Vanguard Feature
8th level - Ability Score Adjustment
9th level - Slam
10th level - Iron Will
11th level - Vanguard's Smite
12th level - Ability Score Adjustment
13th level - Impenetrable Might
14th level - Goliath's Wrath (2/long rest)
15th level - Vanguard Freature
16th level - Ability Score Adjustment
17th level - Vanguard's Protection
18th level - Vanguard Feature
19th level - Ability Score Adjustment
20th level - Vanguard Mastery
Reinforce: Disadvantage to attacks from enemies (requires bonus action to engage/disengage, Can't move while active)
Spectral Sheild: Adjacent entities gain shields AC (3x3 cube centered 5ft behind you, Bonus action)
Armored Fortitude: Adds CON to AC while wearing heavy armor or the ability to weild shields while carring two-handed weapons/two weapons
Fighting Style: Protection, Defense, Great Weapon Fighting, or Two Weapon Fighting
Vanguard: Sentinal or Juggernaut
Goliath's Wrath: Can use reation to reduce B/P/S damage by 1d12
Slam: Slam shield into ground, 10ft cone makes a DEX save against your STR score, knocked prone on fail. (takes an action)
Iron Will: Gain Proficience in WIS saving throws
Vanguard's Smite: Gain 2d8 of force, psychic, or thunder
Impenetrable Might: If you fail on a STR or CON saving throw, you can succeed instead (1/long rest)
Vanguard's Protetion: Can cast shield on self or ally as reaction (1/long rest)
Vanguard Mastery: AC +2, abilty to dual wield heavy, two-handed weapons or have have two shields
Sentinal: Defense: all shields get +1 AC
7th level- Shield Bash: Shove enemey 5ft off as an action, STR vs CON check to see if shove. 1d4 force on fail. if against a wall take extra 1d4 and knocked prone.
15th Level- Strong Defence: all shield get +2 instead of +1
18th level- Sentinal's Defense: At half health, regen 1d12+CON for 1d6 turns
Juggernaut: Offense: +2 Damage to weapon attack
7th level- Lucky Srike: can spot weakness, only allies gains advantage for next turn.
15th level- Strong Offense: +4 to Damage instead of +2
18th level- Juggernaut's Offense Extra Attack (2)
Should a few more of those features be limited-use, do you think?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
well a good portion of them are just stat boosts, but yeah some of the action could use some limitations. which ones and how do you think they should be limited
I'm also really bad at naming things, so if you can think of better names for these features then please tell me
It would be a good idea to make some limited use as Matthias says.
For example, you could make Spectral Shield and Goliath's Wrath limited to use a number of times per short/long rest = to CON modifier. I'd limit Slam to once per short rest. Vanguard Smite to once per round.
Otherwise this class is a little overpowered compared in balance to other existing classes.
Homebrew Rules || Homebrew FAQ || Snippet Codes || Tooltips
DDB Guides & FAQs, Class Guides, Character Builds, Game Guides, Useful Websites, and WOTC Resources
Thanks Sillvva. Goliath's wrath is already limited to a 1/long rest when its first received and then twice a little later on, although i really like the idea of spectral shield on the number of uses equal to CON/ per short/long rest. The first draft of this class was uber OP and i was making tweaks as i could see them, but essentially this class is meant to be like a combination of a Barbarian and a fighter/paladin.
This seems like a class that might use heavy crossbows for ranged combat. Maybe replace something with the ability to ignore the Heavy property of weapons you're proficient with?
Make the Fighting Style list Defense, Dueling, Great Weapon Fighting, and Protection.
Switch Slam's DC to the usual 8 + Str modifier + proficiency bonus.
Switch Vanguard's Smite to 1d8 of the weapon's damage type once per round and limit it to melee weapons.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
I guess I should also say what inspired this class. When my friend asked me to help create some classes with him, I already had in mind what I wanted to do with my character and we tackled this first. I was wanting to recreate Reinhardt from Overwatch (I'm just a tank kind of person, no matter the game.) So i was aiming to make a Melee only sort of class. That's also why you are able to have a sheild and a two handed weapon, the shield is more or less part of the armor. I envisioned it like the shield connected to you fore arm, freeing up both hands for either two-handed weapons or dual wielding.
Okay, a few more thoughts. Don't know how these got lost in my last post.
Add Dueling to the Fighting Style list.
Switch Slam's DC to the usual 8 + Str modifier + proficiency bonus.
Switch Vanguard's Smite to 1d8 of the weapon's damage type once per round and limit it to melee weapons.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
So, what exactly does Reinforce do?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
i also just though of limiting the uses on that, but im not sure how. Maybe do what the barbarians do with rages, start off with x number of uses and gain more over the levels until level 20 where they have infinite uses.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Have you considered moving Spectral Shield to 2nd level and rewording it to "as a bonus action, you grant your shield's AC bonus to all allies within your reach until the start of your next turn," and maybe even making it so that you don't get the AC bonus from the shield you use with it while it's up?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)