I've been working on some homebrew content, and I can't seem to wrap my head around how the "Level Divisor" works when adding spells.
The description for this is: "Use this to restrict spells to a level greater than the character/class level divided by the specified value (rounded up)." Values available are: -(none), 2, 3, 4, 5.
I'm understanding it like this. I choose "wizard" spell access for my subclass. I then select the value "2". This means that at level 5, with a total of 3, the subclass gains access to level 3 spells. Alternatively, if I choose the value "5", the subclass at level 6 gains access to level 2 spells. Is this correct?
If anyone has examples of how they've used this for their classes, or relating it to official content, that would be magnificent!
Thanks.
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The level divisor field is only on spells that get added be features. It doesn't effect the whole subclass, just the 1 spell option it is set on.
Thank you for stating the obvious. Are you able to answer the question?
It’s a “divisor.” Remember way back in primary school when we learned about fractions, and how to add, subtract, multiply, and divide? It works just like they taught us back in primary school.^
You know how some class features grant a choice of spell, and the list includes higher level spells as the PC increases in level? Like at 3rd level they would have a choice between two 1st-level spells, but at 5th level their list of choices would expand to include a 2nd-level spell, etc., etc., every 2 levels? But another feature might not open up 2nd-level spells until 6th level, etc., every 3 levels…?
The level divisor field is only on spells that get added be features. It doesn't effect the whole subclass, just the 1 spell option it is set on.
Thank you for stating the obvious. Are you able to answer the question?
It’s a “divisor.” Remember way back in primary school when we learned about fractions, and how to add, subtract, multiply, and divide? It works just like they taught us back in primary school.^
You know how some class features grant a choice of spell, and the list includes higher level spells as the PC increases in level? Like at 3rd level they would have a choice between two 1st-level spells, but at 5th level their list of choices would expand to include a 2nd-level spell, etc., etc., every 2 levels? But another feature might not open up 2nd-level spells until 6th level, etc., every 3 levels…?
Comin’ together for you now?
You still have not answered the question. Can you put it into a practicable example like the OP attempted to?
I.e. If I create a homebrew feature that provides a 3rd level spell and I want that spell to appear in the spell list when my character reaches level 9 (and not before), what do I set the Divisor to?
The level divisor field is only on spells that get added be features. It doesn't effect the whole subclass, just the 1 spell option it is set on.
Thank you for stating the obvious. Are you able to answer the question?
It’s a “divisor.” Remember way back in primary school when we learned about fractions, and how to add, subtract, multiply, and divide? It works just like they taught us back in primary school.^
You know how some class features grant a choice of spell, and the list includes higher level spells as the PC increases in level? Like at 3rd level they would have a choice between two 1st-level spells, but at 5th level their list of choices would expand to include a 2nd-level spell, etc., etc., every 2 levels? But another feature might not open up 2nd-level spells until 6th level, etc., every 3 levels…?
Comin’ together for you now?
You still have not answered the question. Can you put it into a practicable example like the OP attempted to?
I.e. If I create a homebrew feature that provides a 3rd level spell and I want that spell to appear in the spell list when my character reaches level 9 (and not before), what do I set the Divisor to?
Use Level Divisor 4.
As a note for others, Divisor 2 gives you the spell-level progression of a full caster like Sorcerer (a spell level every 2 class levels), while Divisor 4 gives you the spell progression of a half-caster like Ranger (a spell level every 4 class levels). Are there any existing official subclasses that use Divisor 3 or 5 for anything?
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
I set the Level Divisor to 4 and it made no difference. While my character is level 5 the 3rd level spell that the feat gives them still appears in their spell list and is usable. There must be another setting I haven't done right, do you think?
It isn’t for “a spell,” to set a specific level for a specific spell, you just set the level for that spell in the field labeled “available at character level.” The level divisor gets used when you don’t list any spells and just give them access to an entire class list (like “Sorcerer”), and then set the level divisor so it only shows them spell s of the right levels. Like, you know how the new Sorcerer subclasses get those extra lists of Spells Known? Well, for my “FIFWotC Divine Soul” I give them only 1 additional spell at each of the same levels, but they can prepare the spells from the Cleric spell list and of any level they have access to (Level Divisor 2).
It isn’t for “a spell,” to set a specific level for a specific spell, you just set the level for that spell in the field labeled “available at character level.” The level divisor gets used when you don’t list any spells and just give them access to an entire class list (like “Sorcerer”), and then set the level divisor so it only shows them spell s of the right levels. Like, you know how the new Sorcerer subclasses get those extra lists of Spells Known? Well, for my “FIFWotC Divine Soul” I give them only 1 additional spell at each of the same levels, but they can prepare the spells from the Cleric spell list and of any level they have access to (Level Divisor 2).
Right. So you have given an answer that contradicts DxJxC above, as far as I can interpret.
Also I cannot find any field labelled "available at character level" which of course would have made it very straightforward if it existed.
It isn’t for “a spell,” to set a specific level for a specific spell, you just set the level for that spell in the field labeled “available at character level.” The level divisor gets used when you don’t list any spells and just give them access to an entire class list (like “Sorcerer”), and then set the level divisor so it only shows them spell s of the right levels. Like, you know how the new Sorcerer subclasses get those extra lists of Spells Known? Well, for my “FIFWotC Divine Soul” I give them only 1 additional spell at each of the same levels, but they can prepare the spells from the Cleric spell list and of any level they have access to (Level Divisor 2).
Right. So you have given an answer that contradicts DxJxC above, as far as I can interpret.
Also I cannot find any field labelled "available at character level" which of course would have made it very straightforward if it existed.
Ah, you're homebrewing a Feat; that doesn't have the "available at character level" field for spells. The original question and discussion had to do with adding spells to subclasses.
You need to wait up to 20 minutes for homebrew changes to percolate to the character sheet, and since it's a feat, you may also need to remove the feat and then re-add it for the changes to get properly updated.
Sposta, based on how the level divisor field seems to be working, it'd need to be 6 to give the AT/EK third-caster spell progression, which is not even available on the dropdown. So I'm still confused on what 3 and 5 are intended for. And it seems to work correctly with a group of specified spells, not just a class spell list.
Rollback Post to RevisionRollBack
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
It isn’t for “a spell,” to set a specific level for a specific spell, you just set the level for that spell in the field labeled “available at character level.” The level divisor gets used when you don’t list any spells and just give them access to an entire class list (like “Sorcerer”), and then set the level divisor so it only shows them spell s of the right levels. Like, you know how the new Sorcerer subclasses get those extra lists of Spells Known? Well, for my “FIFWotC Divine Soul” I give them only 1 additional spell at each of the same levels, but they can prepare the spells from the Cleric spell list and of any level they have access to (Level Divisor 2).
Right. So you have given an answer that contradicts DxJxC above, as far as I can interpret.
You interpret incorrectly. A class feature that gives a spell (or spells) from a Class spell list. (Like how Magical Secrets works.)
It isn’t for “a spell,” to set a specific level for a specific spell, you just set the level for that spell in the field labeled “available at character level.” The level divisor gets used when you don’t list any spells and just give them access to an entire class list (like “Sorcerer”), and then set the level divisor so it only shows them spell s of the right levels. Like, you know how the new Sorcerer subclasses get those extra lists of Spells Known? Well, for my “FIFWotC Divine Soul” I give them only 1 additional spell at each of the same levels, but they can prepare the spells from the Cleric spell list and of any level they have access to (Level Divisor 2).
Right. So you have given an answer that contradicts DxJxC above, as far as I can interpret.
Also I cannot find any field labelled "available at character level" which of course would have made it very straightforward if it existed.
Ah, you're homebrewing a Feat; that doesn't have the "available at character level" field for spells. The original question and discussion had to do with adding spells to subclasses.
You need to wait up to 20 minutes for homebrew changes to percolate to the character sheet, and since it's a feat, you may also need to remove the feat and then re-add it for the changes to get properly updated.
Correct, feats are not designed to give anything on a “level based” system, they grant their full benefits immediately as soon as they are acquired.
If you want a feat to give things at different levels then your SOL, it won’t work.
based on how the level divisor field seems to be working, it'd need to be 6 to give the AT/EK third-caster spell progression, which is not even available on the dropdown. So I'm still confused on what 3 and 5 are intended for.
And it seems to work correctly with a group of specified spells, not just a class spell list.
naruhoodie,
Is it for Magical Secrets or something then? I can’t think of anything else it could be. 🤷♂️ But I’m pretty sure 3 is the Artificer because it didn’t exist before that if I remember correctly.
The Ritual Caster feat uses Level Divisor 2 to allow grabbing ritual spells leveled based on your character level, as though you were a full single-classed caster. So you do get more options as you increase in level. And you won't get any options if you aren't of a high-enough level to have them, based on the divisor. (I just checked.)
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
The Ritual Caster feat uses Level Divisor 2 to allow grabbing ritual spells leveled based on your character level, as though you were a full single-classed caster. So you do get more options as you increase in level. And you won't get any options if you aren't of a high-enough level to have them, based on the divisor. (I just checked.)
Yes, that makes sense. I guess you just can't apply a restriction for when you can access a spell (by character level) when you specify a spell (or a number of specific spells) in a feat.
Oh well. I guess my DM will just have to trust that I don't cast the spells I access via the feat until I am allowed to cast them, according to my character's level.
Hello all,
I've been working on some homebrew content, and I can't seem to wrap my head around how the "Level Divisor" works when adding spells.
The description for this is: "Use this to restrict spells to a level greater than the character/class level divided by the specified value (rounded up)." Values available are: -(none), 2, 3, 4, 5.
I'm understanding it like this. I choose "wizard" spell access for my subclass. I then select the value "2". This means that at level 5, with a total of 3, the subclass gains access to level 3 spells. Alternatively, if I choose the value "5", the subclass at level 6 gains access to level 2 spells. Is this correct?
If anyone has examples of how they've used this for their classes, or relating it to official content, that would be magnificent!
Thanks.
The level divisor field is only on spells that get added be features. It doesn't effect the whole subclass, just the 1 spell option it is set on.
But how does it work
Thank you for stating the obvious. Are you able to answer the question?
It’s a “divisor.” Remember way back in primary school when we learned about fractions, and how to add, subtract, multiply, and divide? It works just like they taught us back in primary school.^
^https://en.m.wikipedia.org/wiki/Divisor
You know how some class features grant a choice of spell, and the list includes higher level spells as the PC increases in level? Like at 3rd level they would have a choice between two 1st-level spells, but at 5th level their list of choices would expand to include a 2nd-level spell, etc., etc., every 2 levels? But another feature might not open up 2nd-level spells until 6th level, etc., every 3 levels…?
Comin’ together for you now?
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You still have not answered the question. Can you put it into a practicable example like the OP attempted to?
I.e. If I create a homebrew feature that provides a 3rd level spell and I want that spell to appear in the spell list when my character reaches level 9 (and not before), what do I set the Divisor to?
Use Level Divisor 4.
As a note for others, Divisor 2 gives you the spell-level progression of a full caster like Sorcerer (a spell level every 2 class levels), while Divisor 4 gives you the spell progression of a half-caster like Ranger (a spell level every 4 class levels). Are there any existing official subclasses that use Divisor 3 or 5 for anything?
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Thank you naruhoodie.
I set the Level Divisor to 4 and it made no difference. While my character is level 5 the 3rd level spell that the feat gives them still appears in their spell list and is usable. There must be another setting I haven't done right, do you think?
5 is for EK & AT, 3 is Artificer (the round up/down on account of 1st-level).
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It isn’t for “a spell,” to set a specific level for a specific spell, you just set the level for that spell in the field labeled “available at character level.” The level divisor gets used when you don’t list any spells and just give them access to an entire class list (like “Sorcerer”), and then set the level divisor so it only shows them spell s of the right levels. Like, you know how the new Sorcerer subclasses get those extra lists of Spells Known? Well, for my “FIFWotC Divine Soul” I give them only 1 additional spell at each of the same levels, but they can prepare the spells from the Cleric spell list and of any level they have access to (Level Divisor 2).
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Right. So you have given an answer that contradicts DxJxC above, as far as I can interpret.
![]()
Also I cannot find any field labelled "available at character level" which of course would have made it very straightforward if it existed.
https://drive.google.com/file/d/1RIYnDZCohjTVG77naj6JULSuqLA7sNbm/view?usp=sharing
Ah, you're homebrewing a Feat; that doesn't have the "available at character level" field for spells. The original question and discussion had to do with adding spells to subclasses.
You need to wait up to 20 minutes for homebrew changes to percolate to the character sheet, and since it's a feat, you may also need to remove the feat and then re-add it for the changes to get properly updated.
Sposta, based on how the level divisor field seems to be working, it'd need to be 6 to give the AT/EK third-caster spell progression, which is not even available on the dropdown. So I'm still confused on what 3 and 5 are intended for. And it seems to work correctly with a group of specified spells, not just a class spell list.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
You interpret incorrectly. A class feature that gives a spell (or spells) from a Class spell list. (Like how Magical Secrets works.)
Correct, feats are not designed to give anything on a “level based” system, they grant their full benefits immediately as soon as they are acquired.
If you want a feat to give things at different levels then your SOL, it won’t work.
naruhoodie,
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The Ritual Caster feat uses Level Divisor 2 to allow grabbing ritual spells leveled based on your character level, as though you were a full single-classed caster. So you do get more options as you increase in level. And you won't get any options if you aren't of a high-enough level to have them, based on the divisor. (I just checked.)
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Right, we know what 2, 3, and 4 are. Is 5 for the Profane Soul?
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Yes, that makes sense. I guess you just can't apply a restriction for when you can access a spell (by character level) when you specify a spell (or a number of specific spells) in a feat.
Oh well. I guess my DM will just have to trust that I don't cast the spells I access via the feat until I am allowed to cast them, according to my character's level.
The other option is to make multiple versions of the feat and then swap out as you level up.
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Thank you!