I'm trying to create a racial trait for a homebrew human subrace that gives +2 maximum health at the start, then an extra +1 for every level onwards. Ran into a problem with it though.
I have a modifier for "Bonus Hit Points" set to 2, and bonus hit points per level set to 1 but it always gives 3 hit points at level 1, instead of 2. Is there any other way of working around this in the editor?
Not sure what exactly is wrong, but the bonus health still says "+1 from Noxian Might" as the trait instead of two. Now I can't even get the baseline bonus Hit points to go into effect.
basically, the problem is that you get +2 from the bonus to hit point AND +& from the bonus hp at each level, adding up to a total of +3 at first level. If you change the bonus hit point to only 1 instead of 2, it will add up to only 2 at first level.
This is what the modifiers are set as, I'm not sure why it's translating into just 1 bonus hit point. With This being the bonus hit points displayed on the character's sheet. I understand the premise, I'm just lost as to why the baseline hit point boost isn't working while the bonus on level up is.
FYI, Unless they have changed something very recently, Modifier: Bonus->Subtype: Hit Points doesn’t actually add a set amount of HP like you think it does. That modifier is for stuff like Cure Wounds. You can absolutely use the one that adds a fixed value HP/level since that was designed for the Draconic Sorcerer’s fFeature. So adding +1 HP/Level, easy. Adding an additional +1 HP @ 1st-level... that will have to be plain text and the player will just have to add an extra HP.
FYI, Unless they have changed something very recently, Modifier: Bonus->Subtype: Hit Points doesn’t actually add a set amount of HP like you think it does. That modifier is for stuff like Cure Wounds. You can absolutely use the one that adds a fixed value HP/level since that was designed for the Draconic Sorcerer’s fFeature. So adding +1 HP/Level, easy. Adding an additional +1 HP @ 1st-level... that will have to be plain text and the player will just have to add an extra HP.
Ah, well that would make a bunch more sense. I guess I'll just have to inform the player playing the sub race to go ahead and add the one extra point to health then and maybe add a little notice on the trait as well. I do hope they add the ability to do it later. Hopefully the homebrew revamp comes soon,
There usually isn’t any need for them to add an entire Modifier Subtype for something like that since the players just need to increase their PC’s HP with a one time boost just like during level ups when using manual HP. Since DDB has to implement official WotC stuff, that’s what gets supported. And since DDB had to argue with WotC for a year before WotC would even let them allow us to Homebrew anything at all on this site, I wouldn’t hold my breath for them to add that when they have so much else to fix first.
PS- There really is no “homebrewer” at all, we use the same system that the Devs use. Every time they improve their system to do something new or better, we immediately benefit from those improvements.
Languages can be added directly to the character sheets.
Mundane items are planned, but probably a lower priority than other stuff that needs fixing first.
Classes are supposedly planned, but probably a longer ways off than homebrew equipment.
(Poorly programmed homebrews can crash character sheets. It’s bad enough when a spell or magic item is buggy. The sheet won’t open until the offensive thing is removed, but sometimes trying to remove it crashes the sheet too. (It was worse when a subclass or race would go wonky.) When they update the sheet framework they placed newer safeguards which have really helped prevent a lot of those issues.* The Devs won’t switch base classes from “Admin Only” to “User” in the content creator** until they can reasonably guarantee that a bad batch of Classes cannot get published that would crash people’s characters. And since the UX/UI with the creation tool is so gorram farkakta, that probably won’t happen before they eventually overhaul the whole darned thing in another couple of years.:
*The Bugs & Support forum used to be a constant flood of reports. After reading so many of them I got to know exactly what the Mods were gonna ask folks to do as troubleshooting. And since there were more problems than Mods back then I just kinda started doing a bunch of that troubleshooting with folks while they were waiting for a Mod to get there just to help speed up the process so the Mods could sift through to find the real problems more quickly. It also help keep folks from getting frustrated by the wait time.
**You see, the “homebrewer” really isn’t a homebrewer at all. It’s the exact same system the Dev are stuck working with, only they have Admin privileges and we do not. So they need to make the whole tool work in such a way that’s those functions are safe enough to no longer require the User restrictions. We have to wait until they can make the power tools safer before they let us kids go play with them.
Ah, so less of a homebrew system and more like the typical editors that games like Warcraft 3 and Starcraft 2 have where most of the base stuff is built inside it and we can use those same tools to an extent.
I'm trying to create a racial trait for a homebrew human subrace that gives +2 maximum health at the start, then an extra +1 for every level onwards. Ran into a problem with it though.
I have a modifier for "Bonus Hit Points" set to 2, and bonus hit points per level set to 1 but it always gives 3 hit points at level 1, instead of 2. Is there any other way of working around this in the editor?
set the bonus hit point to 1, and keep the bonus hit point per level just like it currently is, it should all work.
Your current problem is that, you get the +2 for starting this race, and get the +1 from been level 1
Feel free to check out my hombrew: Magic Items, Spells, Monsters, Species, Feats, Subclassses, and Backgrounds. More detail in my Homebrew Compendium.
If you have any comments, suggestions, or ways to improve my homebrew, tell me, I'm always looking to improve!
Map commission Here.
Not sure what exactly is wrong, but the bonus health still says "+1 from Noxian Might" as the trait instead of two. Now I can't even get the baseline bonus Hit points to go into effect.
basically, the problem is that you get +2 from the bonus to hit point AND +& from the bonus hp at each level, adding up to a total of +3 at first level. If you change the bonus hit point to only 1 instead of 2, it will add up to only 2 at first level.
Feel free to check out my hombrew: Magic Items, Spells, Monsters, Species, Feats, Subclassses, and Backgrounds. More detail in my Homebrew Compendium.
If you have any comments, suggestions, or ways to improve my homebrew, tell me, I'm always looking to improve!
Map commission Here.
This is what the modifiers are set as, I'm not sure why it's translating into just 1 bonus hit point. With This being the bonus hit points displayed on the character's sheet. I understand the premise, I'm just lost as to why the baseline hit point boost isn't working while the bonus on level up is.
oh, then at this point I don't know anymore, sorry that I cannot help you further.
Feel free to check out my hombrew: Magic Items, Spells, Monsters, Species, Feats, Subclassses, and Backgrounds. More detail in my Homebrew Compendium.
If you have any comments, suggestions, or ways to improve my homebrew, tell me, I'm always looking to improve!
Map commission Here.
Welp, thanks for giving it a shot! I guess I'll try to just make a separate trait but that just messes with my OCD.
FYI, Unless they have changed something very recently, Modifier: Bonus->Subtype: Hit Points doesn’t actually add a set amount of HP like you think it does. That modifier is for stuff like Cure Wounds. You can absolutely use the one that adds a fixed value HP/level since that was designed for the Draconic Sorcerer’s fFeature. So adding +1 HP/Level, easy. Adding an additional +1 HP @ 1st-level... that will have to be plain text and the player will just have to add an extra HP.
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Ah, well that would make a bunch more sense. I guess I'll just have to inform the player playing the sub race to go ahead and add the one extra point to health then and maybe add a little notice on the trait as well. I do hope they add the ability to do it later. Hopefully the homebrew revamp comes soon,
There usually isn’t any need for them to add an entire Modifier Subtype for something like that since the players just need to increase their PC’s HP with a one time boost just like during level ups when using manual HP. Since DDB has to implement official WotC stuff, that’s what gets supported. And since DDB had to argue with WotC for a year before WotC would even let them allow us to Homebrew anything at all on this site, I wouldn’t hold my breath for them to add that when they have so much else to fix first.
PS- There really is no “homebrewer” at all, we use the same system that the Devs use. Every time they improve their system to do something new or better, we immediately benefit from those improvements.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
So I'm guessing all those requests for homebrewed mundane items, languages, and classes are a clear no then?
Languages can be added directly to the character sheets.
Mundane items are planned, but probably a lower priority than other stuff that needs fixing first.
Classes are supposedly planned, but probably a longer ways off than homebrew equipment.
(Poorly programmed homebrews can crash character sheets. It’s bad enough when a spell or magic item is buggy. The sheet won’t open until the offensive thing is removed, but sometimes trying to remove it crashes the sheet too. (It was worse when a subclass or race would go wonky.) When they update the sheet framework they placed newer safeguards which have really helped prevent a lot of those issues.* The Devs won’t switch base classes from “Admin Only” to “User” in the content creator** until they can reasonably guarantee that a bad batch of Classes cannot get published that would crash people’s characters. And since the UX/UI with the creation tool is so gorram farkakta, that probably won’t happen before they eventually overhaul the whole darned thing in another couple of years.:
*The Bugs & Support forum used to be a constant flood of reports. After reading so many of them I got to know exactly what the Mods were gonna ask folks to do as troubleshooting. And since there were more problems than Mods back then I just kinda started doing a bunch of that troubleshooting with folks while they were waiting for a Mod to get there just to help speed up the process so the Mods could sift through to find the real problems more quickly. It also help keep folks from getting frustrated by the wait time.
**You see, the “homebrewer” really isn’t a homebrewer at all. It’s the exact same system the Dev are stuck working with, only they have Admin privileges and we do not. So they need to make the whole tool work in such a way that’s those functions are safe enough to no longer require the User restrictions. We have to wait until they can make the power tools safer before they let us kids go play with them.
Creating Epic Boons on DDB
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Ah, so less of a homebrew system and more like the typical editors that games like Warcraft 3 and Starcraft 2 have where most of the base stuff is built inside it and we can use those same tools to an extent.
👍
Bingo.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting