"Weird. If it's divine, it might be easier to handle."
"I think so... Maybe."
"We could discuss this at my house if you would like. I might have a few tricks that may work."
"Sure."
"Okay! Are you ready? The most reliable way is teleportation, so I hope you're okay with that."
"I have never been teleported before, so a first time for everything I guess."
"Are you ready?"
"Yes... So do I close my eyes or hold your hand or...?"
"That won't be necessary. I'm going to buy a drink, hang on a second." They buy a drink and then walk over. He casts teleport. *I assume Clovis is willing. Also, does teleport bring gear that you have with you?*
*I would say it does*
Rollback Post to RevisionRollBack
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
"Was it, how Was it, I'm no king anymore, but it was good while it lasted."
"Still have any mementos from that time?"
"Only one."
He takes out a crown, the crown has a chunk missing from it, as if somebody sliced it with a sword
"Woah cool." Kinsley resists the urge to steal it, "Any other cool stories?"
"None that come to mind....and since I've already told you who I was I should tell you my name:Tiamor."
"Oh cool. Hallo Tiamor. I am Kinsley Humbleflaw, the ferret human."
"Are you some sort of were-ferret, kinsley?"
"Yes. That's easy to find out."
"Fair enough, want to see something cool?"
"Sure. I got nothing else going on."
He closes his eyes and kinsley see's tiamors scales change color. From silver to red,from red to blue, from blue to green and from green back to silver
"Okay, that was pretty cool. Welp, this has certainly eased my boredom."
"I would hope so, I don't think i'm very boring."
Rollback Post to RevisionRollBack
Naibs of Dune, I'm the supreme meowster of the cult of cats!, Head lobotomizer of the OIADSB cult, I've got a thieves guild, come join, Warlock main in D2.
Don't forget to love each other!
I play characters at taverns.
[ He/him ] [Shout out to my 11 followers] [ If you think I haven't responded to something check my posts.]
Join Calius & Kothar industries. We have good pay, plus dental! see tavern for details
"Weird. If it's divine, it might be easier to handle."
"I think so... Maybe."
"We could discuss this at my house if you would like. I might have a few tricks that may work."
"Sure."
"Okay! Are you ready? The most reliable way is teleportation, so I hope you're okay with that."
"I have never been teleported before, so a first time for everything I guess."
"Are you ready?"
"Yes... So do I close my eyes or hold your hand or...?"
"That won't be necessary. I'm going to buy a drink, hang on a second." They buy a drink and then walk over. He casts teleport. *I assume Clovis is willing. Also, does teleport bring gear that you have with you?*
*I would say it does*
*What does the spell say?*
Rollback Post to RevisionRollBack
NNCHRIS: SOUL THIEF, MASTER OF THE ARCANE, AND KING OF NEW YORKNN Gdl Creator of Ilheia and her Knights of the Fallen Stars ldG Lesser Student of Technomancy [undergrad student in computer science] Supporter of the 2014 rules, and a MASSIVE Homebrewer. Come to me all ye who seek salvation in wording thy brews! Open to homebrew trades at any time!! Or feel free to request HB, and Ill see if I can get it done for ya! Characters (Outdated)
"Weird. If it's divine, it might be easier to handle."
"I think so... Maybe."
"We could discuss this at my house if you would like. I might have a few tricks that may work."
"Sure."
"Okay! Are you ready? The most reliable way is teleportation, so I hope you're okay with that."
"I have never been teleported before, so a first time for everything I guess."
"Are you ready?"
"Yes... So do I close my eyes or hold your hand or...?"
"That won't be necessary. I'm going to buy a drink, hang on a second." They buy a drink and then walk over. He casts teleport. *I assume Clovis is willing. Also, does teleport bring gear that you have with you?*
*I would say it does*
They both end up in what seems like a front room. The walls are a little dusty and there's a small crack on one, but they otherwise look decent enough. The remaining light from the sun setting spills through the windows. Clovis can see a small backyard outside one of the windows. "Also, I think I didn't tell you, but my name is Terminus. So you think it's a divine being?"
Rollback Post to RevisionRollBack
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bardof the OIADSB Cult, here are our rules.Sig.Also a sauce council member, but it's been dead for a while.
NNCHRIS: SOUL THIEF, MASTER OF THE ARCANE, AND KING OF NEW YORKNN Gdl Creator of Ilheia and her Knights of the Fallen Stars ldG Lesser Student of Technomancy [undergrad student in computer science] Supporter of the 2014 rules, and a MASSIVE Homebrewer. Come to me all ye who seek salvation in wording thy brews! Open to homebrew trades at any time!! Or feel free to request HB, and Ill see if I can get it done for ya! Characters (Outdated)
"Weird. If it's divine, it might be easier to handle."
"I think so... Maybe."
"We could discuss this at my house if you would like. I might have a few tricks that may work."
"Sure."
"Okay! Are you ready? The most reliable way is teleportation, so I hope you're okay with that."
"I have never been teleported before, so a first time for everything I guess."
"Are you ready?"
"Yes... So do I close my eyes or hold your hand or...?"
"That won't be necessary. I'm going to buy a drink, hang on a second." They buy a drink and then walk over. He casts teleport. *I assume Clovis is willing. Also, does teleport bring gear that you have with you?*
*I would say it does*
*What does the spell say?*
*It says:
This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.
Familiarity
Mishap
Similar Area
Off Target
On Target
Permanent circle
-
-
-
01-100
Associated object
-
-
-
01-100
Very familiar
01-05
06-13
14-24
25-100
Seen casually
01-33
34-43
44-53
54-100
Viewed once
01-43
44-53
54-73
74-100
Description
01-43
44-53
54-73
74-100
False destination
01-50
51-100
-
-
Familiarity. "Permanent circle" means a permanent teleportation circle whose sigil sequence you know. "Associated object" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.
"Very familiar" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. "Seen casually" is someplace you have seen more than once but with which you aren't very familiar. "Viewed once" is a place you have seen once, possibly using magic. "Description" is a place whose location and appearance you know through someone else's description, perhaps from a map.
"False destination" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.
On Target. You and your group (or the target object) appear where you want to.
Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.
Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.
Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).
Rollback Post to RevisionRollBack
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bardof the OIADSB Cult, here are our rules.Sig.Also a sauce council member, but it's been dead for a while.
"My will, in case I die, its also a letter to myself in case some sort of resurrection leaves me without my memory"
*It's non-magical* The letter is long and split in half one addressed to aedwolf and one addressed to yacatI
"Thanks... I will try to carry it out in the case that... That the mission doesn't work."
"It'll work out,I can feel it and.....Thank you, just in case."
"My fear has cost the lives of many in return for my own... I just hope you aren't one of them."
"I thank you for the sentiment,but we'll only know if I live or die when we enter the shadowfell."
"I guess so... So when is that?"
"Allhallows eve, maybe sooner."
"Naturally... Well I will prepare."
"And one more thing.....be prepared to kill me, just in case."
"I... I will try."
"Thank you"
He walks over, hesitates then gives yacatI a hug
Yacatl backs away but then relents and hugs aedwolf back
After a few moments aewdolf slowly releases yacatl and steps back smiling slightly
"So... Um... Want to help me with something?" Yacatl says, scratching his ear
"Sure, what is it?"
"A clockwork hand to help me make my glyphs."
"Ok sure, lets go"
He heads for the experimentation room
Yacatl opens his almost bag of holding, and takes out five fingers, a couple for gears, some oil, blueprints, and some other stuff
"So... Um... Let the fiddling begin. What is your favorite flower?" Yacatl says, claws turning gears on the thumb
Aedwolf takes out some clockwork bits from who knows where and begins putting them together
"Lily,why?"
Rollback Post to RevisionRollBack
Naibs of Dune, I'm the supreme meowster of the cult of cats!, Head lobotomizer of the OIADSB cult, I've got a thieves guild, come join, Warlock main in D2.
Don't forget to love each other!
I play characters at taverns.
[ He/him ] [Shout out to my 11 followers] [ If you think I haven't responded to something check my posts.]
Join Calius & Kothar industries. We have good pay, plus dental! see tavern for details
Naibs of Dune, I'm the supreme meowster of the cult of cats!, Head lobotomizer of the OIADSB cult, I've got a thieves guild, come join, Warlock main in D2.
Don't forget to love each other!
I play characters at taverns.
[ He/him ] [Shout out to my 11 followers] [ If you think I haven't responded to something check my posts.]
Join Calius & Kothar industries. We have good pay, plus dental! see tavern for details
"My will, in case I die, its also a letter to myself in case some sort of resurrection leaves me without my memory"
*It's non-magical* The letter is long and split in half one addressed to aedwolf and one addressed to yacatI
"Thanks... I will try to carry it out in the case that... That the mission doesn't work."
"It'll work out,I can feel it and.....Thank you, just in case."
"My fear has cost the lives of many in return for my own... I just hope you aren't one of them."
"I thank you for the sentiment,but we'll only know if I live or die when we enter the shadowfell."
"I guess so... So when is that?"
"Allhallows eve, maybe sooner."
"Naturally... Well I will prepare."
"And one more thing.....be prepared to kill me, just in case."
"I... I will try."
"Thank you"
He walks over, hesitates then gives yacatI a hug
Yacatl backs away but then relents and hugs aedwolf back
After a few moments aewdolf slowly releases yacatl and steps back smiling slightly
"So... Um... Want to help me with something?" Yacatl says, scratching his ear
"Sure, what is it?"
"A clockwork hand to help me make my glyphs."
"Ok sure, lets go"
He heads for the experimentation room
Yacatl opens his almost bag of holding, and takes out five fingers, a couple for gears, some oil, blueprints, and some other stuff
"So... Um... Let the fiddling begin. What is your favorite flower?" Yacatl says, claws turning gears on the thumb
Aedwolf takes out some clockwork bits from who knows where and begins putting them together
"Lily,why?"
"I like to do something while I work, read, listen, talk. The pressure makes me figget more which makes it fast... Don't touch those, that goes with this, and you will need that to connect it with them... Sorry if I am being commanding..." Yacatl says, pointing to various objects and wretches, "Got a question for me?"
Rollback Post to RevisionRollBack
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
"Weird. If it's divine, it might be easier to handle."
"I think so... Maybe."
"We could discuss this at my house if you would like. I might have a few tricks that may work."
"Sure."
"Okay! Are you ready? The most reliable way is teleportation, so I hope you're okay with that."
"I have never been teleported before, so a first time for everything I guess."
"Are you ready?"
"Yes... So do I close my eyes or hold your hand or...?"
"That won't be necessary. I'm going to buy a drink, hang on a second." They buy a drink and then walk over. He casts teleport. *I assume Clovis is willing. Also, does teleport bring gear that you have with you?*
*I would say it does*
They both end up in what seems like a front room. The walls are a little dusty and there's a small crack on one, but they otherwise look decent enough. The remaining light from the sun setting spills through the windows. Clovis can see a small backyard outside one of the windows. "Also, I think I didn't tell you, but my name is Terminus. So you think it's a divine being?"
"Clovis the cobbler. Yes... I think so."
Rollback Post to RevisionRollBack
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
"Weird. If it's divine, it might be easier to handle."
"I think so... Maybe."
"We could discuss this at my house if you would like. I might have a few tricks that may work."
"Sure."
"Okay! Are you ready? The most reliable way is teleportation, so I hope you're okay with that."
"I have never been teleported before, so a first time for everything I guess."
"Are you ready?"
"Yes... So do I close my eyes or hold your hand or...?"
"That won't be necessary. I'm going to buy a drink, hang on a second." They buy a drink and then walk over. He casts teleport. *I assume Clovis is willing. Also, does teleport bring gear that you have with you?*
*I would say it does*
*What does the spell say?*
*It says:
This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.
Familiarity
Mishap
Similar Area
Off Target
On Target
Permanent circle
-
-
-
01-100
Associated object
-
-
-
01-100
Very familiar
01-05
06-13
14-24
25-100
Seen casually
01-33
34-43
44-53
54-100
Viewed once
01-43
44-53
54-73
74-100
Description
01-43
44-53
54-73
74-100
False destination
01-50
51-100
-
-
Familiarity. "Permanent circle" means a permanent teleportation circle whose sigil sequence you know. "Associated object" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.
"Very familiar" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. "Seen casually" is someplace you have seen more than once but with which you aren't very familiar. "Viewed once" is a place you have seen once, possibly using magic. "Description" is a place whose location and appearance you know through someone else's description, perhaps from a map.
"False destination" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.
On Target. You and your group (or the target object) appear where you want to.
Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.
Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.
Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).
*Wow... Just researched. Teleportation spells in RAW are written weird. Spells like DDoor and thinder step say you and objects up to carrying capacity, while others dont, meaning that strictly RAW, you tp stripped of everything. Id rule(and probably RAI) as long as its carried as reasonable equipment, and below carrying capacity, you can take it*
Rollback Post to RevisionRollBack
NNCHRIS: SOUL THIEF, MASTER OF THE ARCANE, AND KING OF NEW YORKNN Gdl Creator of Ilheia and her Knights of the Fallen Stars ldG Lesser Student of Technomancy [undergrad student in computer science] Supporter of the 2014 rules, and a MASSIVE Homebrewer. Come to me all ye who seek salvation in wording thy brews! Open to homebrew trades at any time!! Or feel free to request HB, and Ill see if I can get it done for ya! Characters (Outdated)
"Weird. If it's divine, it might be easier to handle."
"I think so... Maybe."
"We could discuss this at my house if you would like. I might have a few tricks that may work."
"Sure."
"Okay! Are you ready? The most reliable way is teleportation, so I hope you're okay with that."
"I have never been teleported before, so a first time for everything I guess."
"Are you ready?"
"Yes... So do I close my eyes or hold your hand or...?"
"That won't be necessary. I'm going to buy a drink, hang on a second." They buy a drink and then walk over. He casts teleport. *I assume Clovis is willing. Also, does teleport bring gear that you have with you?*
*I would say it does*
*What does the spell say?*
*It says:
This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.
Familiarity
Mishap
Similar Area
Off Target
On Target
Permanent circle
-
-
-
01-100
Associated object
-
-
-
01-100
Very familiar
01-05
06-13
14-24
25-100
Seen casually
01-33
34-43
44-53
54-100
Viewed once
01-43
44-53
54-73
74-100
Description
01-43
44-53
54-73
74-100
False destination
01-50
51-100
-
-
Familiarity. "Permanent circle" means a permanent teleportation circle whose sigil sequence you know. "Associated object" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.
"Very familiar" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. "Seen casually" is someplace you have seen more than once but with which you aren't very familiar. "Viewed once" is a place you have seen once, possibly using magic. "Description" is a place whose location and appearance you know through someone else's description, perhaps from a map.
"False destination" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.
On Target. You and your group (or the target object) appear where you want to.
Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.
Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.
Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).
*Wow... Just researched. Teleportation spells in RAW are written weird. Spells like DDoor and thinder step say you and objects up to carrying capacity, while others dont, meaning that strictly RAW, you tp stripped of everything. Id rule(and probably RAI) as long as its carried as reasonable equipment, and below carrying capacity, you can take it*
*So teleport RAW leaves you naked? Ghost grins*
Rollback Post to RevisionRollBack
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
"My will, in case I die, its also a letter to myself in case some sort of resurrection leaves me without my memory"
*It's non-magical* The letter is long and split in half one addressed to aedwolf and one addressed to yacatI
"Thanks... I will try to carry it out in the case that... That the mission doesn't work."
"It'll work out,I can feel it and.....Thank you, just in case."
"My fear has cost the lives of many in return for my own... I just hope you aren't one of them."
"I thank you for the sentiment,but we'll only know if I live or die when we enter the shadowfell."
"I guess so... So when is that?"
"Allhallows eve, maybe sooner."
"Naturally... Well I will prepare."
"And one more thing.....be prepared to kill me, just in case."
"I... I will try."
"Thank you"
He walks over, hesitates then gives yacatI a hug
Yacatl backs away but then relents and hugs aedwolf back
After a few moments aewdolf slowly releases yacatl and steps back smiling slightly
"So... Um... Want to help me with something?" Yacatl says, scratching his ear
"Sure, what is it?"
"A clockwork hand to help me make my glyphs."
"Ok sure, lets go"
He heads for the experimentation room
Yacatl opens his almost bag of holding, and takes out five fingers, a couple for gears, some oil, blueprints, and some other stuff
"So... Um... Let the fiddling begin. What is your favorite flower?" Yacatl says, claws turning gears on the thumb
Aedwolf takes out some clockwork bits from who knows where and begins putting them together
"Lily,why?"
"I like to do something while I work, read, listen, talk. The pressure makes me figget more which makes it fast... Don't touch those, that goes with this, and you will need that to connect it with them... Sorry if I am being commanding..." Yacatl says, pointing to various objects and wretches, "Got a question for me?"
Fair enough, how old are you?"
Rollback Post to RevisionRollBack
Naibs of Dune, I'm the supreme meowster of the cult of cats!, Head lobotomizer of the OIADSB cult, I've got a thieves guild, come join, Warlock main in D2.
Don't forget to love each other!
I play characters at taverns.
[ He/him ] [Shout out to my 11 followers] [ If you think I haven't responded to something check my posts.]
Join Calius & Kothar industries. We have good pay, plus dental! see tavern for details
"Weird. If it's divine, it might be easier to handle."
"I think so... Maybe."
"We could discuss this at my house if you would like. I might have a few tricks that may work."
"Sure."
"Okay! Are you ready? The most reliable way is teleportation, so I hope you're okay with that."
"I have never been teleported before, so a first time for everything I guess."
"Are you ready?"
"Yes... So do I close my eyes or hold your hand or...?"
"That won't be necessary. I'm going to buy a drink, hang on a second." They buy a drink and then walk over. He casts teleport. *I assume Clovis is willing. Also, does teleport bring gear that you have with you?*
*I would say it does*
*What does the spell say?*
*It says:
This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.
Familiarity
Mishap
Similar Area
Off Target
On Target
Permanent circle
-
-
-
01-100
Associated object
-
-
-
01-100
Very familiar
01-05
06-13
14-24
25-100
Seen casually
01-33
34-43
44-53
54-100
Viewed once
01-43
44-53
54-73
74-100
Description
01-43
44-53
54-73
74-100
False destination
01-50
51-100
-
-
Familiarity. "Permanent circle" means a permanent teleportation circle whose sigil sequence you know. "Associated object" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.
"Very familiar" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. "Seen casually" is someplace you have seen more than once but with which you aren't very familiar. "Viewed once" is a place you have seen once, possibly using magic. "Description" is a place whose location and appearance you know through someone else's description, perhaps from a map.
"False destination" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.
On Target. You and your group (or the target object) appear where you want to.
Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.
Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.
Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).
*Wow... Just researched. Teleportation spells in RAW are written weird. Spells like DDoor and thinder step say you and objects up to carrying capacity, while others dont, meaning that strictly RAW, you tp stripped of everything. Id rule(and probably RAI) as long as its carried as reasonable equipment, and below carrying capacity, you can take it*
*So teleport RAW leaves you naked? Ghost grins*
*If you wanna be that strict on wording, yeah. But... Why would you do that?*
Rollback Post to RevisionRollBack
NNCHRIS: SOUL THIEF, MASTER OF THE ARCANE, AND KING OF NEW YORKNN Gdl Creator of Ilheia and her Knights of the Fallen Stars ldG Lesser Student of Technomancy [undergrad student in computer science] Supporter of the 2014 rules, and a MASSIVE Homebrewer. Come to me all ye who seek salvation in wording thy brews! Open to homebrew trades at any time!! Or feel free to request HB, and Ill see if I can get it done for ya! Characters (Outdated)
"That won't be necessary. I'm going to buy a drink, hang on a second." They buy a drink and then walk over. He casts teleport. *I assume Clovis is willing. Also, does teleport bring gear that you have with you?*
*I would say it does*
*What does the spell say?*
*It says:
This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.
Familiarity
Mishap
Similar Area
Off Target
On Target
Permanent circle
-
-
-
01-100
Associated object
-
-
-
01-100
Very familiar
01-05
06-13
14-24
25-100
Seen casually
01-33
34-43
44-53
54-100
Viewed once
01-43
44-53
54-73
74-100
Description
01-43
44-53
54-73
74-100
False destination
01-50
51-100
-
-
Familiarity. "Permanent circle" means a permanent teleportation circle whose sigil sequence you know. "Associated object" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.
"Very familiar" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. "Seen casually" is someplace you have seen more than once but with which you aren't very familiar. "Viewed once" is a place you have seen once, possibly using magic. "Description" is a place whose location and appearance you know through someone else's description, perhaps from a map.
"False destination" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.
On Target. You and your group (or the target object) appear where you want to.
Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.
Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.
Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).
*Wow... Just researched. Teleportation spells in RAW are written weird. Spells like DDoor and thinder step say you and objects up to carrying capacity, while others dont, meaning that strictly RAW, you tp stripped of everything. Id rule(and probably RAI) as long as its carried as reasonable equipment, and below carrying capacity, you can take it*
*So teleport RAW leaves you naked? Ghost grins*
*If you wanna be that strict on wording, yeah. But... Why would you do that?*
"Weird. If it's divine, it might be easier to handle."
"I think so... Maybe."
"We could discuss this at my house if you would like. I might have a few tricks that may work."
"Sure."
"Okay! Are you ready? The most reliable way is teleportation, so I hope you're okay with that."
"I have never been teleported before, so a first time for everything I guess."
"Are you ready?"
"Yes... So do I close my eyes or hold your hand or...?"
"That won't be necessary. I'm going to buy a drink, hang on a second." They buy a drink and then walk over. He casts teleport. *I assume Clovis is willing. Also, does teleport bring gear that you have with you?*
*I would say it does*
They both end up in what seems like a front room. The walls are a little dusty and there's a small crack on one, but they otherwise look decent enough. The remaining light from the sun setting spills through the windows. Clovis can see a small backyard outside one of the windows. "Also, I think I didn't tell you, but my name is Terminus. So you think it's a divine being?"
"Weird. If it's divine, it might be easier to handle."
"I think so... Maybe."
"We could discuss this at my house if you would like. I might have a few tricks that may work."
"Sure."
"Okay! Are you ready? The most reliable way is teleportation, so I hope you're okay with that."
"I have never been teleported before, so a first time for everything I guess."
"Are you ready?"
"Yes... So do I close my eyes or hold your hand or...?"
"That won't be necessary. I'm going to buy a drink, hang on a second." They buy a drink and then walk over. He casts teleport. *I assume Clovis is willing. Also, does teleport bring gear that you have with you?*
*I would say it does*
*What does the spell say?*
*It says:
This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.
Familiarity
Mishap
Similar Area
Off Target
On Target
Permanent circle
-
-
-
01-100
Associated object
-
-
-
01-100
Very familiar
01-05
06-13
14-24
25-100
Seen casually
01-33
34-43
44-53
54-100
Viewed once
01-43
44-53
54-73
74-100
Description
01-43
44-53
54-73
74-100
False destination
01-50
51-100
-
-
Familiarity. "Permanent circle" means a permanent teleportation circle whose sigil sequence you know. "Associated object" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.
"Very familiar" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. "Seen casually" is someplace you have seen more than once but with which you aren't very familiar. "Viewed once" is a place you have seen once, possibly using magic. "Description" is a place whose location and appearance you know through someone else's description, perhaps from a map.
"False destination" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.
On Target. You and your group (or the target object) appear where you want to.
Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.
Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.
Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).
*Wow... Just researched. Teleportation spells in RAW are written weird. Spells like DDoor and thinder step say you and objects up to carrying capacity, while others dont, meaning that strictly RAW, you tp stripped of everything. Id rule(and probably RAI) as long as its carried as reasonable equipment, and below carrying capacity, you can take it*
*So teleport RAW leaves you naked? Ghost grins*
*Just so we don't debate this overnight, can we just use the probably RAI interpretation? I don't think they're carrying magic items or anything.*
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bardof the OIADSB Cult, here are our rules.Sig.Also a sauce council member, but it's been dead for a while.
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*I would say it does*
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
"I would hope so, I don't think i'm very boring."
Naibs of Dune, I'm the supreme meowster of the cult of cats!, Head lobotomizer of the OIADSB cult, I've got a thieves guild, come join, Warlock main in D2.
Don't forget to love each other!
I play characters at taverns.
[ He/him ] [Shout out to my 11 followers] [ If you think I haven't responded to something check my posts.]
Join Calius & Kothar industries. We have good pay, plus dental! see tavern for details
*What does the spell say?*
NNCHRIS: SOUL THIEF, MASTER OF THE ARCANE, AND KING OF NEW YORKNN
Gdl Creator of Ilheia and her Knights of the Fallen Stars ldG
Lesser Student of Technomancy [undergrad student in computer science]
Supporter of the 2014 rules, and a MASSIVE Homebrewer. Come to me all ye who seek salvation in wording thy brews!
Open to homebrew trades at any time!! Or feel free to request HB, and Ill see if I can get it done for ya!
Characters (Outdated)
Yacatl opens his almost bag of holding, and takes out five fingers, a couple for gears, some oil, blueprints, and some other stuff
"So... Um... Let the fiddling begin. What is your favorite flower?" Yacatl says, claws turning gears on the thumb
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
They both end up in what seems like a front room. The walls are a little dusty and there's a small crack on one, but they otherwise look decent enough. The remaining light from the sun setting spills through the windows. Clovis can see a small backyard outside one of the windows. "Also, I think I didn't tell you, but my name is Terminus. So you think it's a divine being?"
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bard of the OIADSB Cult, here are our rules. Sig. Also a sauce council member, but it's been dead for a while.
*Did I miss anything directed at me?*
NNCHRIS: SOUL THIEF, MASTER OF THE ARCANE, AND KING OF NEW YORKNN
Gdl Creator of Ilheia and her Knights of the Fallen Stars ldG
Lesser Student of Technomancy [undergrad student in computer science]
Supporter of the 2014 rules, and a MASSIVE Homebrewer. Come to me all ye who seek salvation in wording thy brews!
Open to homebrew trades at any time!! Or feel free to request HB, and Ill see if I can get it done for ya!
Characters (Outdated)
*It says:
This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.
Familiarity. "Permanent circle" means a permanent teleportation circle whose sigil sequence you know. "Associated object" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.
"Very familiar" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. "Seen casually" is someplace you have seen more than once but with which you aren't very familiar. "Viewed once" is a place you have seen once, possibly using magic. "Description" is a place whose location and appearance you know through someone else's description, perhaps from a map.
"False destination" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.
On Target. You and your group (or the target object) appear where you want to.
Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.
Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.
Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bard of the OIADSB Cult, here are our rules. Sig. Also a sauce council member, but it's been dead for a while.
Aedwolf takes out some clockwork bits from who knows where and begins putting them together
"Lily,why?"
Naibs of Dune, I'm the supreme meowster of the cult of cats!, Head lobotomizer of the OIADSB cult, I've got a thieves guild, come join, Warlock main in D2.
Don't forget to love each other!
I play characters at taverns.
[ He/him ] [Shout out to my 11 followers] [ If you think I haven't responded to something check my posts.]
Join Calius & Kothar industries. We have good pay, plus dental! see tavern for details
"Nope."
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
*Out bye!*
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
(Bye)
Mostly nocturnal
help build a world here
*peace!*
Naibs of Dune, I'm the supreme meowster of the cult of cats!, Head lobotomizer of the OIADSB cult, I've got a thieves guild, come join, Warlock main in D2.
Don't forget to love each other!
I play characters at taverns.
[ He/him ] [Shout out to my 11 followers] [ If you think I haven't responded to something check my posts.]
Join Calius & Kothar industries. We have good pay, plus dental! see tavern for details
"I like to do something while I work, read, listen, talk. The pressure makes me figget more which makes it fast... Don't touch those, that goes with this, and you will need that to connect it with them... Sorry if I am being commanding..." Yacatl says, pointing to various objects and wretches, "Got a question for me?"
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
"Clovis the cobbler. Yes... I think so."
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
*Wow... Just researched. Teleportation spells in RAW are written weird. Spells like DDoor and thinder step say you and objects up to carrying capacity, while others dont, meaning that strictly RAW, you tp stripped of everything. Id rule(and probably RAI) as long as its carried as reasonable equipment, and below carrying capacity, you can take it*
NNCHRIS: SOUL THIEF, MASTER OF THE ARCANE, AND KING OF NEW YORKNN
Gdl Creator of Ilheia and her Knights of the Fallen Stars ldG
Lesser Student of Technomancy [undergrad student in computer science]
Supporter of the 2014 rules, and a MASSIVE Homebrewer. Come to me all ye who seek salvation in wording thy brews!
Open to homebrew trades at any time!! Or feel free to request HB, and Ill see if I can get it done for ya!
Characters (Outdated)
*So teleport RAW leaves you naked? Ghost grins*
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
Fair enough, how old are you?"
Naibs of Dune, I'm the supreme meowster of the cult of cats!, Head lobotomizer of the OIADSB cult, I've got a thieves guild, come join, Warlock main in D2.
Don't forget to love each other!
I play characters at taverns.
[ He/him ] [Shout out to my 11 followers] [ If you think I haven't responded to something check my posts.]
Join Calius & Kothar industries. We have good pay, plus dental! see tavern for details
*If you wanna be that strict on wording, yeah. But... Why would you do that?*
NNCHRIS: SOUL THIEF, MASTER OF THE ARCANE, AND KING OF NEW YORKNN
Gdl Creator of Ilheia and her Knights of the Fallen Stars ldG
Lesser Student of Technomancy [undergrad student in computer science]
Supporter of the 2014 rules, and a MASSIVE Homebrewer. Come to me all ye who seek salvation in wording thy brews!
Open to homebrew trades at any time!! Or feel free to request HB, and Ill see if I can get it done for ya!
Characters (Outdated)
(Maybe that would be a mishap)
Mostly nocturnal
help build a world here
"One, just stay away from their domains."
*Just so we don't debate this overnight, can we just use the probably RAI interpretation? I don't think they're carrying magic items or anything.*
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bard of the OIADSB Cult, here are our rules. Sig. Also a sauce council member, but it's been dead for a while.