Rex growls and just walks as far away from the sphere as the arena allows him without leaving it to get out of her spell range
She casts dispel magic on him as he leaves, then mirror image. At the end of his turn after that, she drops the sphere.
He's out of her range by the end of his turn, so that wouldn't work
*Dispel magic has a range of 120 feet.*
*Nevermind then.*
As he notices that she dispelled his mirror image, he recasts it and moves another 60ft away
*I'm guessing she drops the sphere?* *If she does that, and doesn't do anything else,* he casts heat metal on her armor: She takes 11 fire damage and needs to make a constitution saving throw
*Heat metal has a 60 foot range.*
*Oh, and he's *quick calculation,* 90ft away, sooo he's going to use his movement to enter range first, which also means he's in range for most of her spells*
She counterspells the heat metal, then moves 30 feet towards him and casts a 5th level blight. DC 18 Con save for half of 45.
He counterspells her counterspell,
Arcane ward takes the damage instead, so no save is required.
*Ok. Well its her turn, so*
*She used blight. Con save?*
*Ok* 29
Succeeds. He's taken 132 so far, minus arcane ward.
*Yeah, arcane wards really been saving me*
He casts magic missile, then uses his bonus action to activate heat metal's secondary effect.
Magic missile: 10
Heat metal damage: 8 plus a con save please
Shield on magic missile, arcane ward takes heat metal damage.
Shield ended on her first turn, remember? and she hasn't renewed it yet.
Rex growls and just walks as far away from the sphere as the arena allows him without leaving it to get out of her spell range
She casts dispel magic on him as he leaves, then mirror image. At the end of his turn after that, she drops the sphere.
He's out of her range by the end of his turn, so that wouldn't work
*Dispel magic has a range of 120 feet.*
*Nevermind then.*
As he notices that she dispelled his mirror image, he recasts it and moves another 60ft away
*I'm guessing she drops the sphere?* *If she does that, and doesn't do anything else,* he casts heat metal on her armor: She takes 11 fire damage and needs to make a constitution saving throw
*Heat metal has a 60 foot range.*
*Oh, and he's *quick calculation,* 90ft away, sooo he's going to use his movement to enter range first, which also means he's in range for most of her spells*
She counterspells the heat metal, then moves 30 feet towards him and casts a 5th level blight. DC 18 Con save for half of 45.
He counterspells her counterspell,
Arcane ward takes the damage instead, so no save is required.
*Ok. Well its her turn, so*
*She used blight. Con save?*
*Ok* 29
Succeeds. He's taken 132 so far, minus arcane ward.
*Yeah, arcane wards really been saving me*
He casts magic missile, then uses his bonus action to activate heat metal's secondary effect.
Magic missile: 10
Heat metal damage: 8 plus a con save please
Shield on magic missile, arcane ward takes heat metal damage.
Shield ended on her first turn, remember? and she hasn't renewed it yet.
*It's a reaction to being hit by an attack or targeted by magic missile.*
Rex growls and just walks as far away from the sphere as the arena allows him without leaving it to get out of her spell range
She casts dispel magic on him as he leaves, then mirror image. At the end of his turn after that, she drops the sphere.
He's out of her range by the end of his turn, so that wouldn't work
*Dispel magic has a range of 120 feet.*
*Nevermind then.*
As he notices that she dispelled his mirror image, he recasts it and moves another 60ft away
*I'm guessing she drops the sphere?* *If she does that, and doesn't do anything else,* he casts heat metal on her armor: She takes 11 fire damage and needs to make a constitution saving throw
*Heat metal has a 60 foot range.*
*Oh, and he's *quick calculation,* 90ft away, sooo he's going to use his movement to enter range first, which also means he's in range for most of her spells*
She counterspells the heat metal, then moves 30 feet towards him and casts a 5th level blight. DC 18 Con save for half of 45.
He counterspells her counterspell,
Arcane ward takes the damage instead, so no save is required.
*Ok. Well its her turn, so*
*She used blight. Con save?*
*Ok* 29
Succeeds. He's taken 132 so far, minus arcane ward.
*Yeah, arcane wards really been saving me*
He casts magic missile, then uses his bonus action to activate heat metal's secondary effect.
Magic missile: 10
Heat metal damage: 8 plus a con save please
Shield on magic missile, arcane ward takes heat metal damage.
Shield ended on her first turn, remember? and she hasn't renewed it yet.
*It's a reaction to being hit by an attack or targeted by magic missile.*
Rex growls and just walks as far away from the sphere as the arena allows him without leaving it to get out of her spell range
She casts dispel magic on him as he leaves, then mirror image. At the end of his turn after that, she drops the sphere.
He's out of her range by the end of his turn, so that wouldn't work
*Dispel magic has a range of 120 feet.*
*Nevermind then.*
As he notices that she dispelled his mirror image, he recasts it and moves another 60ft away
*I'm guessing she drops the sphere?* *If she does that, and doesn't do anything else,* he casts heat metal on her armor: She takes 11 fire damage and needs to make a constitution saving throw
*Heat metal has a 60 foot range.*
*Oh, and he's *quick calculation,* 90ft away, sooo he's going to use his movement to enter range first, which also means he's in range for most of her spells*
She counterspells the heat metal, then moves 30 feet towards him and casts a 5th level blight. DC 18 Con save for half of 45.
He counterspells her counterspell,
Arcane ward takes the damage instead, so no save is required.
*Ok. Well its her turn, so*
*She used blight. Con save?*
*Ok* 29
Succeeds. He's taken 132 so far, minus arcane ward.
*Yeah, arcane wards really been saving me*
He casts magic missile, then uses his bonus action to activate heat metal's secondary effect.
Magic missile: 10
Heat metal damage: 8 plus a con save please
Shield on magic missile, arcane ward takes heat metal damage.
Shield ended on her first turn, remember? and she hasn't renewed it yet.
*It's a reaction to being hit by an attack or targeted by magic missile.*
Rex growls and just walks as far away from the sphere as the arena allows him without leaving it to get out of her spell range
She casts dispel magic on him as he leaves, then mirror image. At the end of his turn after that, she drops the sphere.
He's out of her range by the end of his turn, so that wouldn't work
*Dispel magic has a range of 120 feet.*
*Nevermind then.*
As he notices that she dispelled his mirror image, he recasts it and moves another 60ft away
*I'm guessing she drops the sphere?* *If she does that, and doesn't do anything else,* he casts heat metal on her armor: She takes 11 fire damage and needs to make a constitution saving throw
*Heat metal has a 60 foot range.*
*Oh, and he's *quick calculation,* 90ft away, sooo he's going to use his movement to enter range first, which also means he's in range for most of her spells*
She counterspells the heat metal, then moves 30 feet towards him and casts a 5th level blight. DC 18 Con save for half of 45.
He counterspells her counterspell,
Arcane ward takes the damage instead, so no save is required.
*Ok. Well its her turn, so*
*She used blight. Con save?*
*Ok* 29
Succeeds. He's taken 132 so far, minus arcane ward.
*Yeah, arcane wards really been saving me*
He casts magic missile, then uses his bonus action to activate heat metal's secondary effect.
Magic missile: 10
Heat metal damage: 8 plus a con save please
Shield on magic missile, arcane ward takes heat metal damage.
Shield ended on her first turn, remember? and she hasn't renewed it yet.
*It's a reaction to being hit by an attack or targeted by magic missile.*
*Oh yeah, makes sense*
So wis save for hold person: 27
Rex uses his bonus action to activate heat metal again, either she or arcane ward takes 10, he then casts sleep at third level. If she has 42 hp or less, she's unconcious
Rex growls and just walks as far away from the sphere as the arena allows him without leaving it to get out of her spell range
She casts dispel magic on him as he leaves, then mirror image. At the end of his turn after that, she drops the sphere.
He's out of her range by the end of his turn, so that wouldn't work
*Dispel magic has a range of 120 feet.*
*Nevermind then.*
As he notices that she dispelled his mirror image, he recasts it and moves another 60ft away
*I'm guessing she drops the sphere?* *If she does that, and doesn't do anything else,* he casts heat metal on her armor: She takes 11 fire damage and needs to make a constitution saving throw
*Heat metal has a 60 foot range.*
*Oh, and he's *quick calculation,* 90ft away, sooo he's going to use his movement to enter range first, which also means he's in range for most of her spells*
She counterspells the heat metal, then moves 30 feet towards him and casts a 5th level blight. DC 18 Con save for half of 45.
He counterspells her counterspell,
Arcane ward takes the damage instead, so no save is required.
*Ok. Well its her turn, so*
*She used blight. Con save?*
*Ok* 29
Succeeds. He's taken 132 so far, minus arcane ward.
*Yeah, arcane wards really been saving me*
He casts magic missile, then uses his bonus action to activate heat metal's secondary effect.
Magic missile: 10
Heat metal damage: 8 plus a con save please
Shield on magic missile, arcane ward takes heat metal damage.
Shield ended on her first turn, remember? and she hasn't renewed it yet.
*It's a reaction to being hit by an attack or targeted by magic missile.*
*Oh yeah, makes sense*
So wis save for hold person: 27
Rex uses his bonus action to activate heat metal again, either she or arcane ward takes 10, he then casts sleep at third level. If she has 41 hp or less, she's unconcious
*If he succeeds on the reroll for hold person, the arcane ward takes the hit and sleep fails.*
Rex growls and just walks as far away from the sphere as the arena allows him without leaving it to get out of her spell range
She casts dispel magic on him as he leaves, then mirror image. At the end of his turn after that, she drops the sphere.
He's out of her range by the end of his turn, so that wouldn't work
*Dispel magic has a range of 120 feet.*
*Nevermind then.*
As he notices that she dispelled his mirror image, he recasts it and moves another 60ft away
*I'm guessing she drops the sphere?* *If she does that, and doesn't do anything else,* he casts heat metal on her armor: She takes 11 fire damage and needs to make a constitution saving throw
*Heat metal has a 60 foot range.*
*Oh, and he's *quick calculation,* 90ft away, sooo he's going to use his movement to enter range first, which also means he's in range for most of her spells*
She counterspells the heat metal, then moves 30 feet towards him and casts a 5th level blight. DC 18 Con save for half of 45.
He counterspells her counterspell,
Arcane ward takes the damage instead, so no save is required.
*Ok. Well its her turn, so*
*She used blight. Con save?*
*Ok* 29
Succeeds. He's taken 132 so far, minus arcane ward.
*Yeah, arcane wards really been saving me*
He casts magic missile, then uses his bonus action to activate heat metal's secondary effect.
Magic missile: 10
Heat metal damage: 8 plus a con save please
Shield on magic missile, arcane ward takes heat metal damage.
Shield ended on her first turn, remember? and she hasn't renewed it yet.
*It's a reaction to being hit by an attack or targeted by magic missile.*
Rex growls and just walks as far away from the sphere as the arena allows him without leaving it to get out of her spell range
She casts dispel magic on him as he leaves, then mirror image. At the end of his turn after that, she drops the sphere.
He's out of her range by the end of his turn, so that wouldn't work
*Dispel magic has a range of 120 feet.*
*Nevermind then.*
As he notices that she dispelled his mirror image, he recasts it and moves another 60ft away
*I'm guessing she drops the sphere?* *If she does that, and doesn't do anything else,* he casts heat metal on her armor: She takes 11 fire damage and needs to make a constitution saving throw
*Heat metal has a 60 foot range.*
*Oh, and he's *quick calculation,* 90ft away, sooo he's going to use his movement to enter range first, which also means he's in range for most of her spells*
She counterspells the heat metal, then moves 30 feet towards him and casts a 5th level blight. DC 18 Con save for half of 45.
He counterspells her counterspell,
Arcane ward takes the damage instead, so no save is required.
*Ok. Well its her turn, so*
*She used blight. Con save?*
*Ok* 29
Succeeds. He's taken 132 so far, minus arcane ward.
*Yeah, arcane wards really been saving me*
He casts magic missile, then uses his bonus action to activate heat metal's secondary effect.
Magic missile: 10
Heat metal damage: 8 plus a con save please
Shield on magic missile, arcane ward takes heat metal damage.
Shield ended on her first turn, remember? and she hasn't renewed it yet.
*It's a reaction to being hit by an attack or targeted by magic missile.*
*Oh yeah, makes sense*
So wis save for hold person: 27
Rex uses his bonus action to activate heat metal again, either she or arcane ward takes 10, he then casts sleep at third level. If she has 41 hp or less, she's unconcious
*If he succeeds on the reroll for hold person, the arcane ward takes the hit and sleep fails.*
*I actually have to redo that sleep thing since counterspell would've happened first*
*I actually have to redo that sleep thing since counterspell would've happened first*
*What happens instead?*
*Well, since that counterspell used my last 3rd level spell, the heat metal would still be a thing but he'd cast cure wounds on himself at... 1st level.*
Lenora moves to 5 feet away from the half-orc and uses shocking grasp. Attack: 29 Damage: 7
*How many hit points does he have left?*
Miss. He activates the heat metal BA again, 9, and then casts sapping sting on her: she needs to make a con save or take 4 necrotic and fall prone
*Well, thanks to that cure wounds, he's at 87*
*What's his hit point maximum? Arcane ward can't have stopped more than 25.* Con 24 and 26.
*150. however, he also has other ways of reducing damage through thp. And yeah, arcane ward really only helped reduce damage twice, i've just been lucky.*
Lenora casts hold person on the half-orc and moves forward 30 feet. DC 18 Wisdom save or be paralyzed.
I have a weird sense of humor.
I also make maps.(That's a link)
Shield ended on her first turn, remember? and she hasn't renewed it yet.
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
*It's a reaction to being hit by an attack or targeted by magic missile.*
I have a weird sense of humor.
I also make maps.(That's a link)
*Oh yeah, makes sense*
So wis save for hold person: 27
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
Silvery barbs on that. Reroll it.
I have a weird sense of humor.
I also make maps.(That's a link)
Rex uses his bonus action to activate heat metal again, either she or arcane ward takes 10, he then casts sleep at third level. If she has 42 hp or less, she's unconcious
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
*If he succeeds on the reroll for hold person, the arcane ward takes the hit and sleep fails.*
I have a weird sense of humor.
I also make maps.(That's a link)
Counterspell
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
Lenora moves to 5 feet away from the half-orc and uses shocking grasp. Attack: 29 Damage: 7
*How many hit points does he have left?*
I have a weird sense of humor.
I also make maps.(That's a link)
*I actually have to redo that sleep thing since counterspell would've happened first*
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
*What happens instead?*
I have a weird sense of humor.
I also make maps.(That's a link)
*Well, since that counterspell used my last 3rd level spell, the heat metal would still be a thing but he'd cast cure wounds on himself at... 1st level.*
11
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
I have a weird sense of humor.
I also make maps.(That's a link)
Miss. He activates the heat metal BA again, 9, and then casts sapping sting on her: she needs to make a con save or take 4 necrotic and fall prone
*Well, thanks to that cure wounds, he's at 87*
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
*What's his hit point maximum? Arcane ward can't have stopped more than 25.* Con 17 and 27.
I have a weird sense of humor.
I also make maps.(That's a link)
Lenora casts dispel magic on themselves, removing the heat metal.
I have a weird sense of humor.
I also make maps.(That's a link)
Rex casts heat metal on her armor again: 8 fire and con save :3
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
Counterspell.
I have a weird sense of humor.
I also make maps.(That's a link)
Lenora uses hold person again. DC 18 Wis save.
I have a weird sense of humor.
I also make maps.(That's a link)
*150. however, he also has other ways of reducing damage through thp. And yeah, arcane ward really only helped reduce damage twice, i've just been lucky.*
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND