Thirteen has put up all the warning posters of eldritch horrors and is resting in the inn.
Nobody can find Pch’Ptah.
Nainai is almost out of quiche.
"Do you happen to have a sweet tooth?" comes a distorted, distant voice. Fischer is now appearing to the healthy, evidently.
“AUGH!” Nai jumps up, grabs the quiche, and retreats to the corner in which she sleeps. “Who’s there? Why does this keep happening? First it was the weird German dynastic magic sword, now this?!”
"You must have a bad track record with Germans." (The voice has a German accent). "My name is Gericht Fischer. That tart you have... it doesn't have any sugar."
“I know. It’s mostly comprised of custard and egg. And technically, the Merovingian dynasty had control over areas closer to France, Belgium, and countries around there. But where are you?”
Rollback Post to RevisionRollBack
No news is good news…
I'll lay a white rose on the cold earth, knowing it that it has not claimed your soul.
As you make your way back to the castle, you can't help but notice the eerie emptiness that fills the vast corridors. The walls are lined with intricate tapestries that have faded over time, but the remnants of their beauty are still visible. The once-beautiful glass windows that used to fill the halls with vibrant colors are now shattered, and the shards glint in the dim light that filters through. The constant march of time has taken its toll on the castle, but there's still something enchanting about it.
As you walk through the corridors, you sense a presence, as if something is still alive here. The hairs on the back of your neck stand on end as you listen intently to the silence that surrounds you. A faint hum lingers in the air, almost like a melody from a distant memory. It's hard to tell where it's coming from, but it seems to be emanating from deep within the castle.
You continue to walk, and as you turn a corner, you catch a glimpse of a room filled with an inexplicable aura. It's as if something otherworldly has made its presence known within the castle's walls. You step into the room and are greeted by a sight that takes your breath away. The walls are adorned with intricate carvings that seem to depict celestial beings, and the air is filled with a strange energy that you can't quite put your finger on.
As you make your way through the castle, you realize that there's more to this place than what meets the eye. There's a mystery to unravel, and you can't help but feel drawn to it. The castle may be old and worn, but it's still alive with the energy of something magical, something that you can't quite explain.
"I need help. I do believe I am trapped in here."
The silence was broken by a faint utterance, a woman's voice, barely audible. Her voice was hoarse and feeble, yet it managed to make its presence known. Despite its frailty, the voice seemed to carry a sense of urgency or desperation, as if the woman was trying to communicate something important or alarming.
"You must have a bad track record with Germans." (The voice has a German accent). "My name is Gericht Fischer. That tart you have... it doesn't have any sugar."
“I know. It’s mostly comprised of custard and egg. And technically, the Merovingian dynasty had control over areas closer to France, Belgium, and countries around there. But where are you?”
"I do not have any idea of what the Merovingian dynasty is. As for where I am, purgatory. Slowly exiting. I think I am inside the floor from your perspective. Here, let me just..."
Repeated grunts of exertion issue from the voice. Then, something rises from the floor. Nainai can see an overweight, 9-foot tall man in a frock coat and top hat, both with golden crystal forming armor around them. Bees buzz about him, flying in and out of his apparel. What used to be fluffy fur around his collar and hair on his head have been coated in yet more opaque crystal, leaving nothing but a dark hole from which a single, glowing eye gazes out and crooked teeth gleam.
As you make your way back to the castle, you can't help but notice the eerie emptiness that fills the vast corridors. The walls are lined with intricate tapestries that have faded over time, but the remnants of their beauty are still visible. The once-beautiful glass windows that used to fill the halls with vibrant colors are now shattered, and the shards glint in the dim light that filters through. The constant march of time has taken its toll on the castle, but there's still something enchanting about it.
As you walk through the corridors, you sense a presence, as if something is still alive here. The hairs on the back of your neck stand on end as you listen intently to the silence that surrounds you. A faint hum lingers in the air, almost like a melody from a distant memory. It's hard to tell where it's coming from, but it seems to be emanating from deep within the castle.
You continue to walk, and as you turn a corner, you catch a glimpse of a room filled with an inexplicable aura. It's as if something otherworldly has made its presence known within the castle's walls. You step into the room and are greeted by a sight that takes your breath away. The walls are adorned with intricate carvings that seem to depict celestial beings, and the air is filled with a strange energy that you can't quite put your finger on.
As you make your way through the castle, you realize that there's more to this place than what meets the eye. There's a mystery to unravel, and you can't help but feel drawn to it. The castle may be old and worn, but it's still alive with the energy of something magical, something that you can't quite explain.
"I need help. I do believe I am trapped in here."
The silence was broken by a faint utterance, a woman's voice, barely audible. Her voice was hoarse and feeble, yet it managed to make its presence known. Despite its frailty, the voice seemed to carry a sense of urgency or desperation, as if the woman was trying to communicate something important or alarming.
*How are we supposed to interact with this?*
*Or are you just sharing your awesome writing with us?*
As you make your way back to the castle, you can't help but notice the eerie emptiness that fills the vast corridors. The walls are lined with intricate tapestries that have faded over time, but the remnants of their beauty are still visible. The once-beautiful glass windows that used to fill the halls with vibrant colors are now shattered, and the shards glint in the dim light that filters through. The constant march of time has taken its toll on the castle, but there's still something enchanting about it.
As you walk through the corridors, you sense a presence, as if something is still alive here. The hairs on the back of your neck stand on end as you listen intently to the silence that surrounds you. A faint hum lingers in the air, almost like a melody from a distant memory. It's hard to tell where it's coming from, but it seems to be emanating from deep within the castle.
You continue to walk, and as you turn a corner, you catch a glimpse of a room filled with an inexplicable aura. It's as if something otherworldly has made its presence known within the castle's walls. You step into the room and are greeted by a sight that takes your breath away. The walls are adorned with intricate carvings that seem to depict celestial beings, and the air is filled with a strange energy that you can't quite put your finger on.
As you make your way through the castle, you realize that there's more to this place than what meets the eye. There's a mystery to unravel, and you can't help but feel drawn to it. The castle may be old and worn, but it's still alive with the energy of something magical, something that you can't quite explain.
"I need help. I do believe I am trapped in here."
The silence was broken by a faint utterance, a woman's voice, barely audible. Her voice was hoarse and feeble, yet it managed to make its presence known. Despite its frailty, the voice seemed to carry a sense of urgency or desperation, as if the woman was trying to communicate something important or alarming.
*ooh this will be fun*
Back at the inn, Thirteen, driven by that strange urge that’s guided him to every world in which he hunted for Feakor, decides to go for a walk. Is that urge a desire to do good, or a desire for vengeance? Whatever it is, he acknowledges that familiar feeling of purpose, the feeling that brought him here in the first place. Something… otherworldly. “Here we go again.” He murmurs. “This’ll be a lot like last time, I hope. At least I might get to see his [1gp]ing face one last time.”
Rollback Post to RevisionRollBack
No news is good news…
I'll lay a white rose on the cold earth, knowing it that it has not claimed your soul.
As you make your way back to the castle, you can't help but notice the eerie emptiness that fills the vast corridors. The walls are lined with intricate tapestries that have faded over time, but the remnants of their beauty are still visible. The once-beautiful glass windows that used to fill the halls with vibrant colors are now shattered, and the shards glint in the dim light that filters through. The constant march of time has taken its toll on the castle, but there's still something enchanting about it.
As you walk through the corridors, you sense a presence, as if something is still alive here. The hairs on the back of your neck stand on end as you listen intently to the silence that surrounds you. A faint hum lingers in the air, almost like a melody from a distant memory. It's hard to tell where it's coming from, but it seems to be emanating from deep within the castle.
You continue to walk, and as you turn a corner, you catch a glimpse of a room filled with an inexplicable aura. It's as if something otherworldly has made its presence known within the castle's walls. You step into the room and are greeted by a sight that takes your breath away. The walls are adorned with intricate carvings that seem to depict celestial beings, and the air is filled with a strange energy that you can't quite put your finger on.
As you make your way through the castle, you realize that there's more to this place than what meets the eye. There's a mystery to unravel, and you can't help but feel drawn to it. The castle may be old and worn, but it's still alive with the energy of something magical, something that you can't quite explain.
"I need help. I do believe I am trapped in here."
The silence was broken by a faint utterance, a woman's voice, barely audible. Her voice was hoarse and feeble, yet it managed to make its presence known. Despite its frailty, the voice seemed to carry a sense of urgency or desperation, as if the woman was trying to communicate something important or alarming.
*How are we supposed to interact with this?*
*Or are you just sharing your awesome writing with us?*
As you make your way back to the castle, you can't help but notice the eerie emptiness that fills the vast corridors. The walls are lined with intricate tapestries that have faded over time, but the remnants of their beauty are still visible. The once-beautiful glass windows that used to fill the halls with vibrant colors are now shattered, and the shards glint in the dim light that filters through. The constant march of time has taken its toll on the castle, but there's still something enchanting about it.
As you walk through the corridors, you sense a presence, as if something is still alive here. The hairs on the back of your neck stand on end as you listen intently to the silence that surrounds you. A faint hum lingers in the air, almost like a melody from a distant memory. It's hard to tell where it's coming from, but it seems to be emanating from deep within the castle.
You continue to walk, and as you turn a corner, you catch a glimpse of a room filled with an inexplicable aura. It's as if something otherworldly has made its presence known within the castle's walls. You step into the room and are greeted by a sight that takes your breath away. The walls are adorned with intricate carvings that seem to depict celestial beings, and the air is filled with a strange energy that you can't quite put your finger on.
As you make your way through the castle, you realize that there's more to this place than what meets the eye. There's a mystery to unravel, and you can't help but feel drawn to it. The castle may be old and worn, but it's still alive with the energy of something magical, something that you can't quite explain.
"I need help. I do believe I am trapped in here."
The silence was broken by a faint utterance, a woman's voice, barely audible. Her voice was hoarse and feeble, yet it managed to make its presence known. Despite its frailty, the voice seemed to carry a sense of urgency or desperation, as if the woman was trying to communicate something important or alarming.
*How are we supposed to interact with this?*
*Or are you just sharing your awesome writing with us?*
*This actually Morgana's pre-intro. I plan to fully intro her tomorrow.*
"You must have a bad track record with Germans." (The voice has a German accent). "My name is Gericht Fischer. That tart you have... it doesn't have any sugar."
“I know. It’s mostly comprised of custard and egg. And technically, the Merovingian dynasty had control over areas closer to France, Belgium, and countries around there. But where are you?”
"I do not have any idea of what the Merovingian dynasty is. As for where I am, purgatory. Slowly exiting. I think I am inside the floor from your perspective. Here, let me just..."
Repeated grunts of exertion issue from the voice. Then, something rises from the floor. Nainai can see an overweight, 9-foot tall man in a frock coat and top hat, both with golden crystal forming armor around them. Bees buzz about him, flying in and out of his apparel. What used to be fluffy fur around his collar and hair on his head have been coated in yet more opaque crystal, leaving nothing but a dark hole from which a single, glowing eye gazes out and crooked teeth gleam.
"There. Now we can see eye-to-eye."
“Wait. You’re a ghost??? A GHOST?????”
Rollback Post to RevisionRollBack
No news is good news…
I'll lay a white rose on the cold earth, knowing it that it has not claimed your soul.
As you make your way back to the castle, you can't help but notice the eerie emptiness that fills the vast corridors. The walls are lined with intricate tapestries that have faded over time, but the remnants of their beauty are still visible. The once-beautiful glass windows that used to fill the halls with vibrant colors are now shattered, and the shards glint in the dim light that filters through. The constant march of time has taken its toll on the castle, but there's still something enchanting about it.
As you walk through the corridors, you sense a presence, as if something is still alive here. The hairs on the back of your neck stand on end as you listen intently to the silence that surrounds you. A faint hum lingers in the air, almost like a melody from a distant memory. It's hard to tell where it's coming from, but it seems to be emanating from deep within the castle.
You continue to walk, and as you turn a corner, you catch a glimpse of a room filled with an inexplicable aura. It's as if something otherworldly has made its presence known within the castle's walls. You step into the room and are greeted by a sight that takes your breath away. The walls are adorned with intricate carvings that seem to depict celestial beings, and the air is filled with a strange energy that you can't quite put your finger on.
As you make your way through the castle, you realize that there's more to this place than what meets the eye. There's a mystery to unravel, and you can't help but feel drawn to it. The castle may be old and worn, but it's still alive with the energy of something magical, something that you can't quite explain.
"I need help. I do believe I am trapped in here."
The silence was broken by a faint utterance, a woman's voice, barely audible. Her voice was hoarse and feeble, yet it managed to make its presence known. Despite its frailty, the voice seemed to carry a sense of urgency or desperation, as if the woman was trying to communicate something important or alarming.
*ooh this will be fun*
Back at the inn, Thirteen, driven by that strange urge that’s guided him to every world in which he hunted for Feakor, decides to go for a walk. Is that urge a desire to do good, or a desire for vengeance? Whatever it is, he acknowledges that familiar feeling of purpose, the feeling that brought him here in the first place. Something… otherworldly. “Here we go again.” He murmurs. “This’ll be a lot like last time, I hope. At least I might get to see his [1gp]ing face one last time.”
*Mwheheheheh*
He feels an emotions course through his veins. It is warm and gentle, like a mother's hug.
"I do not have any idea of what the Merovingian dynasty is. As for where I am, purgatory. Slowly exiting. I think I am inside the floor from your perspective. Here, let me just..."
Repeated grunts of exertion issue from the voice. Then, something rises from the floor. Nainai can see an overweight, 9-foot tall man in a frock coat and top hat, both with golden crystal forming armor around them. Bees buzz about him, flying in and out of his apparel. What used to be fluffy fur around his collar and hair on his head have been coated in yet more opaque crystal, leaving nothing but a dark hole from which a single, glowing eye gazes out and crooked teeth gleam.
As you make your way back to the castle, you can't help but notice the eerie emptiness that fills the vast corridors. The walls are lined with intricate tapestries that have faded over time, but the remnants of their beauty are still visible. The once-beautiful glass windows that used to fill the halls with vibrant colors are now shattered, and the shards glint in the dim light that filters through. The constant march of time has taken its toll on the castle, but there's still something enchanting about it.
As you walk through the corridors, you sense a presence, as if something is still alive here. The hairs on the back of your neck stand on end as you listen intently to the silence that surrounds you. A faint hum lingers in the air, almost like a melody from a distant memory. It's hard to tell where it's coming from, but it seems to be emanating from deep within the castle.
You continue to walk, and as you turn a corner, you catch a glimpse of a room filled with an inexplicable aura. It's as if something otherworldly has made its presence known within the castle's walls. You step into the room and are greeted by a sight that takes your breath away. The walls are adorned with intricate carvings that seem to depict celestial beings, and the air is filled with a strange energy that you can't quite put your finger on.
As you make your way through the castle, you realize that there's more to this place than what meets the eye. There's a mystery to unravel, and you can't help but feel drawn to it. The castle may be old and worn, but it's still alive with the energy of something magical, something that you can't quite explain.
"I need help. I do believe I am trapped in here."
The silence was broken by a faint utterance, a woman's voice, barely audible. Her voice was hoarse and feeble, yet it managed to make its presence known. Despite its frailty, the voice seemed to carry a sense of urgency or desperation, as if the woman was trying to communicate something important or alarming.
*ooh this will be fun*
Back at the inn, Thirteen, driven by that strange urge that’s guided him to every world in which he hunted for Feakor, decides to go for a walk. Is that urge a desire to do good, or a desire for vengeance? Whatever it is, he acknowledges that familiar feeling of purpose, the feeling that brought him here in the first place. Something… otherworldly. “Here we go again.” He murmurs. “This’ll be a lot like last time, I hope. At least I might get to see his [1gp]ing face one last time.”
*Mwheheheheh*
He feels an emotions course through his veins. It is warm and gentle, like a mother's hug.
Thirteen has no concept of these feelings, but heads toward the castle unconsciously.
Rollback Post to RevisionRollBack
No news is good news…
I'll lay a white rose on the cold earth, knowing it that it has not claimed your soul.
As you make your way back to the castle, you can't help but notice the eerie emptiness that fills the vast corridors. The walls are lined with intricate tapestries that have faded over time, but the remnants of their beauty are still visible. The once-beautiful glass windows that used to fill the halls with vibrant colors are now shattered, and the shards glint in the dim light that filters through. The constant march of time has taken its toll on the castle, but there's still something enchanting about it.
As you walk through the corridors, you sense a presence, as if something is still alive here. The hairs on the back of your neck stand on end as you listen intently to the silence that surrounds you. A faint hum lingers in the air, almost like a melody from a distant memory. It's hard to tell where it's coming from, but it seems to be emanating from deep within the castle.
You continue to walk, and as you turn a corner, you catch a glimpse of a room filled with an inexplicable aura. It's as if something otherworldly has made its presence known within the castle's walls. You step into the room and are greeted by a sight that takes your breath away. The walls are adorned with intricate carvings that seem to depict celestial beings, and the air is filled with a strange energy that you can't quite put your finger on.
As you make your way through the castle, you realize that there's more to this place than what meets the eye. There's a mystery to unravel, and you can't help but feel drawn to it. The castle may be old and worn, but it's still alive with the energy of something magical, something that you can't quite explain.
"I need help. I do believe I am trapped in here."
The silence was broken by a faint utterance, a woman's voice, barely audible. Her voice was hoarse and feeble, yet it managed to make its presence known. Despite its frailty, the voice seemed to carry a sense of urgency or desperation, as if the woman was trying to communicate something important or alarming.
*ooh this will be fun*
Back at the inn, Thirteen, driven by that strange urge that’s guided him to every world in which he hunted for Feakor, decides to go for a walk. Is that urge a desire to do good, or a desire for vengeance? Whatever it is, he acknowledges that familiar feeling of purpose, the feeling that brought him here in the first place. Something… otherworldly. “Here we go again.” He murmurs. “This’ll be a lot like last time, I hope. At least I might get to see his [1gp]ing face one last time.”
*Mwheheheheh*
He feels an emotions course through his veins. It is warm and gentle, like a mother's hug.
Thirteen has no concept of these feelings, but heads toward the castle unconsciously.
Inside is dusty but colorful light filters through the windows.
*I was thinking Fischer could interact with him, but he normally only appears to creatures unusually close to death.*
Let him who is without sin cast the first stone.
Awake, impure, divine
Breathgiver of the Strugels
“I know. It’s mostly comprised of custard and egg. And technically, the Merovingian dynasty had control over areas closer to France, Belgium, and countries around there. But where are you?”
No news is good news…
I'll lay a white rose on the cold earth, knowing it that it has not claimed your soul.
*I JUST GOT BACK BUT F R I E N D*
𝔾𝕖𝕥 𝕥𝕙𝕖 𝕥𝕠𝕡 𝕤𝕙𝕖𝕝𝕗, 𝕕𝕠𝕦𝕓𝕝𝕖 𝕣𝕠𝕔𝕜𝕤, 𝕡𝕠𝕦𝕣 𝕥𝕙𝕖 𝕤𝕔𝕠𝕥𝕔𝕙
𝕀'𝕧𝕖 𝕞𝕚𝕤𝕤𝕖𝕕 𝕥𝕙𝕖 𝕥𝕦𝕟𝕖 𝕠𝕗 𝕥𝕦𝕞𝕓𝕝𝕖𝕣𝕤 𝕔𝕝𝕚𝕟𝕜𝕚𝕟𝕘
𝔻𝕖𝕒𝕝 𝕞𝕖 𝕚𝕟, 𝕜𝕚𝕔𝕜 𝕥𝕙𝕖 𝕤𝕚𝕟 𝕦𝕡 𝕒 𝕟𝕠𝕥𝕔𝕙
𝔻𝕚𝕧𝕚𝕟𝕘 𝕚𝕟 𝕢𝕦𝕚𝕔𝕜𝕤𝕒𝕟𝕕'𝕤 𝕗𝕒𝕤𝕥𝕖𝕣 𝕥𝕙𝕒𝕟 𝕤𝕚𝕟𝕜𝕚𝕟𝕘
As you make your way back to the castle, you can't help but notice the eerie emptiness that fills the vast corridors. The walls are lined with intricate tapestries that have faded over time, but the remnants of their beauty are still visible. The once-beautiful glass windows that used to fill the halls with vibrant colors are now shattered, and the shards glint in the dim light that filters through. The constant march of time has taken its toll on the castle, but there's still something enchanting about it.
As you walk through the corridors, you sense a presence, as if something is still alive here. The hairs on the back of your neck stand on end as you listen intently to the silence that surrounds you. A faint hum lingers in the air, almost like a melody from a distant memory. It's hard to tell where it's coming from, but it seems to be emanating from deep within the castle.
You continue to walk, and as you turn a corner, you catch a glimpse of a room filled with an inexplicable aura. It's as if something otherworldly has made its presence known within the castle's walls. You step into the room and are greeted by a sight that takes your breath away. The walls are adorned with intricate carvings that seem to depict celestial beings, and the air is filled with a strange energy that you can't quite put your finger on.
As you make your way through the castle, you realize that there's more to this place than what meets the eye. There's a mystery to unravel, and you can't help but feel drawn to it. The castle may be old and worn, but it's still alive with the energy of something magical, something that you can't quite explain.
"I need help. I do believe I am trapped in here."
The silence was broken by a faint utterance, a woman's voice, barely audible. Her voice was hoarse and feeble, yet it managed to make its presence known. Despite its frailty, the voice seemed to carry a sense of urgency or desperation, as if the woman was trying to communicate something important or alarming.
𝔾𝕖𝕥 𝕥𝕙𝕖 𝕥𝕠𝕡 𝕤𝕙𝕖𝕝𝕗, 𝕕𝕠𝕦𝕓𝕝𝕖 𝕣𝕠𝕔𝕜𝕤, 𝕡𝕠𝕦𝕣 𝕥𝕙𝕖 𝕤𝕔𝕠𝕥𝕔𝕙
𝕀'𝕧𝕖 𝕞𝕚𝕤𝕤𝕖𝕕 𝕥𝕙𝕖 𝕥𝕦𝕟𝕖 𝕠𝕗 𝕥𝕦𝕞𝕓𝕝𝕖𝕣𝕤 𝕔𝕝𝕚𝕟𝕜𝕚𝕟𝕘
𝔻𝕖𝕒𝕝 𝕞𝕖 𝕚𝕟, 𝕜𝕚𝕔𝕜 𝕥𝕙𝕖 𝕤𝕚𝕟 𝕦𝕡 𝕒 𝕟𝕠𝕥𝕔𝕙
𝔻𝕚𝕧𝕚𝕟𝕘 𝕚𝕟 𝕢𝕦𝕚𝕔𝕜𝕤𝕒𝕟𝕕'𝕤 𝕗𝕒𝕤𝕥𝕖𝕣 𝕥𝕙𝕒𝕟 𝕤𝕚𝕟𝕜𝕚𝕟𝕘
*FRIE D*
"I do not have any idea of what the Merovingian dynasty is. As for where I am, purgatory. Slowly exiting. I think I am inside the floor from your perspective. Here, let me just..."
Repeated grunts of exertion issue from the voice. Then, something rises from the floor.
Nainai can see an overweight, 9-foot tall man in a frock coat and top hat, both with golden crystal forming armor around them. Bees buzz about him, flying in and out of his apparel. What used to be fluffy fur around his collar and hair on his head have been coated in yet more opaque crystal, leaving nothing but a dark hole from which a single, glowing eye gazes out and crooked teeth gleam.
"There. Now we can see eye-to-eye."
Let him who is without sin cast the first stone.
Awake, impure, divine
Breathgiver of the Strugels
*CANT SPELL FRIEND WITHOUT I OR U.*
𝔾𝕖𝕥 𝕥𝕙𝕖 𝕥𝕠𝕡 𝕤𝕙𝕖𝕝𝕗, 𝕕𝕠𝕦𝕓𝕝𝕖 𝕣𝕠𝕔𝕜𝕤, 𝕡𝕠𝕦𝕣 𝕥𝕙𝕖 𝕤𝕔𝕠𝕥𝕔𝕙
𝕀'𝕧𝕖 𝕞𝕚𝕤𝕤𝕖𝕕 𝕥𝕙𝕖 𝕥𝕦𝕟𝕖 𝕠𝕗 𝕥𝕦𝕞𝕓𝕝𝕖𝕣𝕤 𝕔𝕝𝕚𝕟𝕜𝕚𝕟𝕘
𝔻𝕖𝕒𝕝 𝕞𝕖 𝕚𝕟, 𝕜𝕚𝕔𝕜 𝕥𝕙𝕖 𝕤𝕚𝕟 𝕦𝕡 𝕒 𝕟𝕠𝕥𝕔𝕙
𝔻𝕚𝕧𝕚𝕟𝕘 𝕚𝕟 𝕢𝕦𝕚𝕔𝕜𝕤𝕒𝕟𝕕'𝕤 𝕗𝕒𝕤𝕥𝕖𝕣 𝕥𝕙𝕒𝕟 𝕤𝕚𝕟𝕜𝕚𝕟𝕘
*How are we supposed to interact with this?*
*Or are you just sharing your awesome writing with us?*
Let him who is without sin cast the first stone.
Awake, impure, divine
Breathgiver of the Strugels
*ooh this will be fun*
Back at the inn, Thirteen, driven by that strange urge that’s guided him to every world in which he hunted for Feakor, decides to go for a walk. Is that urge a desire to do good, or a desire for vengeance? Whatever it is, he acknowledges that familiar feeling of purpose, the feeling that brought him here in the first place. Something… otherworldly. “Here we go again.” He murmurs. “This’ll be a lot like last time, I hope. At least I might get to see his [1gp]ing face one last time.”
No news is good news…
I'll lay a white rose on the cold earth, knowing it that it has not claimed your soul.
*WOOOOOO*
*This actually Morgana's pre-intro. I plan to fully intro her tomorrow.*
𝔾𝕖𝕥 𝕥𝕙𝕖 𝕥𝕠𝕡 𝕤𝕙𝕖𝕝𝕗, 𝕕𝕠𝕦𝕓𝕝𝕖 𝕣𝕠𝕔𝕜𝕤, 𝕡𝕠𝕦𝕣 𝕥𝕙𝕖 𝕤𝕔𝕠𝕥𝕔𝕙
𝕀'𝕧𝕖 𝕞𝕚𝕤𝕤𝕖𝕕 𝕥𝕙𝕖 𝕥𝕦𝕟𝕖 𝕠𝕗 𝕥𝕦𝕞𝕓𝕝𝕖𝕣𝕤 𝕔𝕝𝕚𝕟𝕜𝕚𝕟𝕘
𝔻𝕖𝕒𝕝 𝕞𝕖 𝕚𝕟, 𝕜𝕚𝕔𝕜 𝕥𝕙𝕖 𝕤𝕚𝕟 𝕦𝕡 𝕒 𝕟𝕠𝕥𝕔𝕙
𝔻𝕚𝕧𝕚𝕟𝕘 𝕚𝕟 𝕢𝕦𝕚𝕔𝕜𝕤𝕒𝕟𝕕'𝕤 𝕗𝕒𝕤𝕥𝕖𝕣 𝕥𝕙𝕒𝕟 𝕤𝕚𝕟𝕜𝕚𝕟𝕘
“Wait. You’re a ghost??? A GHOST?????”
No news is good news…
I'll lay a white rose on the cold earth, knowing it that it has not claimed your soul.
*Mwheheheheh*
He feels an emotions course through his veins. It is warm and gentle, like a mother's hug.
𝔾𝕖𝕥 𝕥𝕙𝕖 𝕥𝕠𝕡 𝕤𝕙𝕖𝕝𝕗, 𝕕𝕠𝕦𝕓𝕝𝕖 𝕣𝕠𝕔𝕜𝕤, 𝕡𝕠𝕦𝕣 𝕥𝕙𝕖 𝕤𝕔𝕠𝕥𝕔𝕙
𝕀'𝕧𝕖 𝕞𝕚𝕤𝕤𝕖𝕕 𝕥𝕙𝕖 𝕥𝕦𝕟𝕖 𝕠𝕗 𝕥𝕦𝕞𝕓𝕝𝕖𝕣𝕤 𝕔𝕝𝕚𝕟𝕜𝕚𝕟𝕘
𝔻𝕖𝕒𝕝 𝕞𝕖 𝕚𝕟, 𝕜𝕚𝕔𝕜 𝕥𝕙𝕖 𝕤𝕚𝕟 𝕦𝕡 𝕒 𝕟𝕠𝕥𝕔𝕙
𝔻𝕚𝕧𝕚𝕟𝕘 𝕚𝕟 𝕢𝕦𝕚𝕔𝕜𝕤𝕒𝕟𝕕'𝕤 𝕗𝕒𝕤𝕥𝕖𝕣 𝕥𝕙𝕒𝕟 𝕤𝕚𝕟𝕜𝕚𝕟𝕘
*Awesome*
*Also, I have been working on a Fey character.*
*He's a banker.*
Let him who is without sin cast the first stone.
Awake, impure, divine
Breathgiver of the Strugels
"No, but I am dead."
Let him who is without sin cast the first stone.
Awake, impure, divine
Breathgiver of the Strugels
*Oh lord..*
𝔾𝕖𝕥 𝕥𝕙𝕖 𝕥𝕠𝕡 𝕤𝕙𝕖𝕝𝕗, 𝕕𝕠𝕦𝕓𝕝𝕖 𝕣𝕠𝕔𝕜𝕤, 𝕡𝕠𝕦𝕣 𝕥𝕙𝕖 𝕤𝕔𝕠𝕥𝕔𝕙
𝕀'𝕧𝕖 𝕞𝕚𝕤𝕤𝕖𝕕 𝕥𝕙𝕖 𝕥𝕦𝕟𝕖 𝕠𝕗 𝕥𝕦𝕞𝕓𝕝𝕖𝕣𝕤 𝕔𝕝𝕚𝕟𝕜𝕚𝕟𝕘
𝔻𝕖𝕒𝕝 𝕞𝕖 𝕚𝕟, 𝕜𝕚𝕔𝕜 𝕥𝕙𝕖 𝕤𝕚𝕟 𝕦𝕡 𝕒 𝕟𝕠𝕥𝕔𝕙
𝔻𝕚𝕧𝕚𝕟𝕘 𝕚𝕟 𝕢𝕦𝕚𝕔𝕜𝕤𝕒𝕟𝕕'𝕤 𝕗𝕒𝕤𝕥𝕖𝕣 𝕥𝕙𝕒𝕟 𝕤𝕚𝕟𝕜𝕚𝕟𝕘
Thirteen has no concept of these feelings, but heads toward the castle unconsciously.
No news is good news…
I'll lay a white rose on the cold earth, knowing it that it has not claimed your soul.
Inside is dusty but colorful light filters through the windows.
𝔾𝕖𝕥 𝕥𝕙𝕖 𝕥𝕠𝕡 𝕤𝕙𝕖𝕝𝕗, 𝕕𝕠𝕦𝕓𝕝𝕖 𝕣𝕠𝕔𝕜𝕤, 𝕡𝕠𝕦𝕣 𝕥𝕙𝕖 𝕤𝕔𝕠𝕥𝕔𝕙
𝕀'𝕧𝕖 𝕞𝕚𝕤𝕤𝕖𝕕 𝕥𝕙𝕖 𝕥𝕦𝕟𝕖 𝕠𝕗 𝕥𝕦𝕞𝕓𝕝𝕖𝕣𝕤 𝕔𝕝𝕚𝕟𝕜𝕚𝕟𝕘
𝔻𝕖𝕒𝕝 𝕞𝕖 𝕚𝕟, 𝕜𝕚𝕔𝕜 𝕥𝕙𝕖 𝕤𝕚𝕟 𝕦𝕡 𝕒 𝕟𝕠𝕥𝕔𝕙
𝔻𝕚𝕧𝕚𝕟𝕘 𝕚𝕟 𝕢𝕦𝕚𝕔𝕜𝕤𝕒𝕟𝕕'𝕤 𝕗𝕒𝕤𝕥𝕖𝕣 𝕥𝕙𝕒𝕟 𝕤𝕚𝕟𝕜𝕚𝕟𝕘
*soooo, characters :>*
Io is eating breakfast at a table, eggs and bacon
Anistasius is on the roof, having skipped sleeping the last night to study
Rory is eating on the front step of the shrine, a simple sandwhich with a single slice of nondescript meat
*That a good or bad "Oh lord?"*
Let him who is without sin cast the first stone.
Awake, impure, divine
Breathgiver of the Strugels