The goo catches on fire quickly, and it starts to move again. It solidifies, twisting and churning, as it starts to crawl towards a tree. After half a minute, the fire starts to go out, and the goo is mostly dried up and hardened. A bit of the goo that wasn’t on fire starts moving it’s way to cover under a bush.
"It better be dead. I done whupped it right good. I don't object tuh gettin' back to the cabin though." He goes over and picks up his hat full of squirrel bones that he dropped earlier.
Jeremiah hurries through the woods, muttering to himself. You hear, "Why'd I go squirrel huntin' at dark-thirty? I'm styupider than a box o' hammers! I saw some quarr thangs though, some right quarr thangs." He glances over his shoulder repeatedly as he limps towards the cabin.
Power: Temporary cryptid possession (simple enough, in exchange for leaving his body unconscious, Corey can temporarily take over the body of a cryptid of his choice. This lasts currently at a max of 2 minutes if the cryptid doesn't have mental powers to fight back, and could get as low as 15 seconds if his own sanity is low)
Alternate power if above is rejected: Enhanced cryptid detection (works sorta like a mental/spiritual alarm if a cryptid comes within 40ft of him. Not super useful, but an early warning means a chance to escape.)
Item: Bag of Tricks (counts as a power; holds three non-harmful items to be decided on when they need to be. These items disappear at dawn and are replaced with new items at the start of each day. Reduces his sanity by 1 with each use.)
Power: Nightmare Man
Descended from legendary boogeymen, Zacharie is gifted in the art of spreading terror. He can create harmless illusions, such as fake tracks, spooky noises, glowing eyes, or bugs. These can be easily disbelieved with a DC 6 smarts or observation check. In addition, he can hide in closets and under large objects and structures with advantage. He can expend 3 sanity to create a link between two hiding places, allowing him to expend 1 further sanity to teleport between two spaces.
*'ll intro later when I have a good idea*
Rollback Post to RevisionRollBack
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*As in the person speaking is the Mothman? Also, I'm pretty sure the black ooze is clearly visible.*
"Butter me up an' call me a soggy waffle!" He does a double take and falls back in surprise.
The goo catches on fire quickly, and it starts to move again. It solidifies, twisting and churning, as it starts to crawl towards a tree. After half a minute, the fire starts to go out, and the goo is mostly dried up and hardened. A bit of the goo that wasn’t on fire starts moving it’s way to cover under a bush.
Jeremiah quickly grabs two more flaming branches. He sticks one in the ooze, and uses the other to light the bush on fire. "You ain't goin' no where!"
"It worked. BURN MORE!"
"Now unto the King eternal, immortal, invisible, the only wise God, be honor and glory for ever and ever. Amen" - 1 Timothy 1:17
It goes up in flames like the last one. Everyone roll observation.
6
"Now unto the King eternal, immortal, invisible, the only wise God, be honor and glory for ever and ever. Amen" - 1 Timothy 1:17
11
They don’t notice anything else.
"Is it dead?"
"Now unto the King eternal, immortal, invisible, the only wise God, be honor and glory for ever and ever. Amen" - 1 Timothy 1:17
"I say we get back to the cabin. I don't like this."
"Now unto the King eternal, immortal, invisible, the only wise God, be honor and glory for ever and ever. Amen" - 1 Timothy 1:17
"It better be dead. I done whupped it right good. I don't object tuh gettin' back to the cabin though." He goes over and picks up his hat full of squirrel bones that he dropped earlier.
Walks back to the cabin.
"Now unto the King eternal, immortal, invisible, the only wise God, be honor and glory for ever and ever. Amen" - 1 Timothy 1:17
Jeremiah hurries through the woods, muttering to himself. You hear, "Why'd I go squirrel huntin' at dark-thirty? I'm styupider than a box o' hammers! I saw some quarr thangs though, some right quarr thangs." He glances over his shoulder repeatedly as he limps towards the cabin.
*Wish I could play as mothmam*
My character
Smarts: 4
Strength: 0
Stealth: 3
Charisma: 0
Observation: 3
Sanity: 20
Item: Multipurpose knife
Characters (Links!):
Faelin Nighthollow - 7th Sojourn
Name: Corey Flynn
Smarts: 2
Strength: 0
Stealth: 1
Charisma: 0
Observation: 7
Sanity: 19
Item: a journal with a lock
Power: Temporary cryptid possession (simple enough, in exchange for leaving his body unconscious, Corey can temporarily take over the body of a cryptid of his choice. This lasts currently at a max of 2 minutes if the cryptid doesn't have mental powers to fight back, and could get as low as 15 seconds if his own sanity is low)
Alternate power if above is rejected: Enhanced cryptid detection (works sorta like a mental/spiritual alarm if a cryptid comes within 40ft of him. Not super useful, but an early warning means a chance to escape.)
Francis is sitting in the cabin reading a book.
Characters (Links!):
Faelin Nighthollow - 7th Sojourn
Sayeye is trying to bring the deer back to life
We are one, we are none, we are someone, something and somewhat
Not a dumbass/not brain dead are my pronouns
🧀PM me the word 'cheese'🧀
PM me the word 'tomato'
*New character:*
Zacharie Boucher
Smarts: 2
Strength: 2
Stealth: 4
Charisma: 3
Observation: 0
Sanity: 18
Item: Bag of Tricks (counts as a power; holds three non-harmful items to be decided on when they need to be. These items disappear at dawn and are replaced with new items at the start of each day. Reduces his sanity by 1 with each use.)
Power: Nightmare Man
Descended from legendary boogeymen, Zacharie is gifted in the art of spreading terror. He can create harmless illusions, such as fake tracks, spooky noises, glowing eyes, or bugs. These can be easily disbelieved with a DC 6 smarts or observation check. In addition, he can hide in closets and under large objects and structures with advantage. He can expend 3 sanity to create a link between two hiding places, allowing him to expend 1 further sanity to teleport between two spaces.
*'ll intro later when I have a good idea*
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
Gabe is at the cabin taking stock of supplies.
"Now unto the King eternal, immortal, invisible, the only wise God, be honor and glory for ever and ever. Amen" - 1 Timothy 1:17
*Does sanity regenerate*
"Now unto the King eternal, immortal, invisible, the only wise God, be honor and glory for ever and ever. Amen" - 1 Timothy 1:17