There have been many 'infinite dungeons' in the past: Complexes filled with monsters and treasure that were so incredibly gargantuan in scale, many assumed they had no end and continued forever. However, many of these dungeons either had a definite end- something only found by the most skilled of adventurers- or were truly infinite, but were so utterly dull and repetitive that few lingered for long. However, deep underground, there was a new dungeon discovered- one that seemed not only infinite, but ever-changing. No one has made it past the first 10 rooms, though many suspect there could be hundreds more beyond that.
One of the most intriguing aspects of this dungeon is its design: Large, white-walled cubic rooms that seem to generate their contents anew whenever a new group enters the dungeon, often going so far as to create images of scenery along their walls. All the monsters in the dungeon are unlike any that have ever been seen before, and the treasure is... peculiar, to say the least. Regardless of its quirks, The Infinite Dungeon attracts many aspiring adventurers. Adventurers... like you.
*This is a re-remix of my Tower of Shadows game format. Given how the last two games fizzled out before the first boss, I wanted to give this one last try and see how far we can all get.*
-unpacking file:dungeon-rules.pdf - - -
Players can join at any time by selecting a Class Kit, where they will be grouped up with the main party. Those who simply wish to spectate may join as a Camera Drone.
RP between characters is encouraged, and the Break Room is a great opportunity for some character development.
All characters start the game with 15 max HP, and gain 5 more max HP when leveling up.
Melee characters are often prioritized by melee enemies, and ranged characters are often prioritized by ranged enemies, so if your character is being swarmed, it's nothing personal.
Every Room of the facility has at least one combat encounter, in which everyone on the player team moves first, enemies second (unless specified otherwise)
Each character gets one action, with which they can attack with a weapon, cast a spell, use an item, etc.
Alternatively, you can perform an action not listed, with which I can try to create an appropriate effect. These actions are risky, but they can pay off very well.
If a character is knocked to 0 HP, they are Unconscious. The unconscious party member cannot take any actions, and dies after 1 round unless they receive healing of any kind. A dead character cannot take any actions until a specific item or spell is used to Resurrect them.
Should the entire party die, one item of each character's equipment will be lost, and they will start back outside the facility. If the party has a Keycard, the party can use it after dying to access a later area of the facility. *more on this in the Extra Rules*
At the end of combat, all characters regain all their HP, consumable abilities are recharges unless specified otherwise, and dead or unconscious characters are revived to half their Max HP, rounded up.
One character, without any level-ups or magic item enhancements, can only carry 3 weapons, 1 armor, 1 spell, and 5 magic items at a time. Extra equipment can be stored in the Handy Haversack. *more on this in the Extra Rules*
No PvP allowed. The dungeon's algorithms don't know how to handle that.
Be Nice and Respectful to other party members. Leave any baggage you have from other Taverns and threads at the door, and take it with you when you leave.
No vulgar or inappropriate talk or actions. We don't know the ages of the other people here, so keep things PG-13 at absolute most.
If you have any questions, or need something clarified, DM me and we can discuss the details of the problem without breaking the flow of the game.
-unpacking file:extra-rules.pdf - - -
The Handy Haversack:
All party members share one Handy Haversack between them, which can store 5 additional items.
The Handy Haversack does not apply to a character's carrying capacity, nor do the items inside of it.
Items inside of the Handy Haversack can only be accessed outside of combat, and items can't be placed inside of the Handy Haversack during battle.
Facility Keycards:
Inside of each Control Room, there is a Keycard associated with the area monitored by that Control Room.
Should the party find themselves back at Camp, they can use a Keycard to access its corresponding Control Room.
If an IDSS Anchor normally occupies a Room accessed via Keycard, it will still be there- albeit in a weakened state- when the party accesses that Room via Keycard. Subsequent Control Rooms deeper in the facility will have their IDSS Anchors fully repaired and online.
-updating file:class-kits-pdf- - -
Guard's Kit: A melee-based build meant for tanking damage and dealing damage back. Consists of:
Guard's Spear (weapon, 4 melee damage)
Guard's Chainmail (armor, +5 Max HP)
Guard's Shield (item, reduces melee damage taken by 1, to a maximum of 5 damage absorbed per round.)
Taunt (spell, forces all melee creatures to attack you, -1 damage taken from melee attacks for 1 turn, once per Room)
Scribe's Kit: A magic-based build designed as a high-damage glass cannon. Consists of:
Scribe's Notebook (item, +1 maximum spells)
Scribe's Robes (armor, +1 spell damage)
Ink Bolt (spell, 4 magic damage)
Magicka Blast (spell, 11 magic damage, once per Room)
Cleric's Kit: A healing-based build designed to keep the party alive. Consists of:
Quartz Dagger (weapon, 3 melee damage, heals anyone on the party for 1 HP)
Cleric's Vestments (armor, +1 to all healing effects)
Rose Quartz Talisman (item, heals any party member for 4 HP)
Aura of Protection (spell, all players heal 2 HP and gain a -1 to damage taken for 1 turn, once per Room)
Musician's Kit: A buff and DPS based build designed to deal consistent damage and empower the party. Consists of:
Bard's Instrument *instrument of your choice* (item, +1 targets for damaging spells)
Flamboyant Attire (armor, +1 maximum spells)
Power Chord (spell, 2 magic damage)
Power Ballad (spell, increases the damage that one party member deals by 3 for this round)
Hexweaver's Kit: A debuff based build designed to weaken the enemy. Consists of:
Hexing Thread (item, +1 turn duration of debuff effects)
Hexing Needle (weapon, 2 melee damage)
Cobweb Robes (armor, +1 maximum spells)
Weaken (spell, reduces an enemy's attack damage by 2 for 1 round. The effect does not stack on the same enemy)
Bleed (spell, the target only heals half as much, rounded down, for 1 turn. The effect does not stack on the same enemy)
Thermomancer's Kit: A damage-over-time build meant to deal continual damage to the enemy. Consists of:
Frostburnt Cloak (armor, all attacks apply either the burning debuff or the frostbite debuff for 2 rounds)
Thermal Flux (spell, extends the duration of the burning debuff or frostbite debuff on 1 creature by 3 rounds)
Icy-Hot (item, makes 1 ally's weapon deal either the burning or frostbite debuff for 2 rounds when attacking, lasts for 3 rounds, once per Room)
Archer's Kit: A focus-fire damage based build designed to whittle down powerful foes. Consists of:
Archer's Bow (weapon, 2 ranged damage)
Archer's Shawl (armor, -1 damage from debuffs, to a minimum of 1 damage)
Hunter's Trap (spell, deals 2 damage to target's attackers for 2 turns, cannot be used for 1 turn after casting)
Arrows of Piercing (item, +1 damage to targets hit by your ranged weapons. Stacks on consecutive turns up to +4 damage. Attacking another target resets the damage bonus)
Once you've selected a Class Kit, you're ready to go into The Infinite Dungeon. I'll do my best to adjust the difficulty of the Rooms as players come and go. That's all for now:
Be wary, heroes: The Dungeon awaits your arrival...
Rollback Post to RevisionRollBack
Former Spider Queen of the Spider Guild. Join today! May we cast our web across the realms!
"Made by spiders, for spiders, of spiders."
My pronouns are she/her.
Web Weaver of Everlasting Narative! (title bestowed by Drummer)
Idk if I wanna play cleric or Weaver. Like the idea of thread type stuff. Always wanted to play someone who fought with needles.but I like to play more of a healer character.
Help! Please!
Rollback Post to RevisionRollBack
You better watch out you better not cry you better not pout I'm telling you why. Murderers are coming to town.
Intro?: a man in plain white mask and spidery dark robes walks into the dungeon. He messes with a needle and thread around his fingers. His faded purple eyes scan the area.
Rollback Post to RevisionRollBack
You better watch out you better not cry you better not pout I'm telling you why. Murderers are coming to town.
Intro?: a man in plain white mask and spidery dark robes walks into the dungeon. He messes with a needle and thread around his fingers. His faded purple eyes scan the area.
The first room of the dungeon is a plain room with smooth, polished-looking white walls. Intricately carved stone arches line the ceiling, supported by weathered stone columns- both of which don't seem to match the clean aesthetic of the chamber's walls and floor. A soft glow illuminates the room, not coming from any particular direction, giving the mosaic tiles on the floor- arranged in geometric patterns and seemingly jutting out of the plain white floor- a reflective shimmer. A large stone archway in the back of the room serves as the entrance to the dungeon proper, a wavering portal of swirling colorless light inside of it.
This is the Lobby- one of the only few rooms here that never changes.
Rollback Post to RevisionRollBack
Former Spider Queen of the Spider Guild. Join today! May we cast our web across the realms!
"Made by spiders, for spiders, of spiders."
My pronouns are she/her.
Web Weaver of Everlasting Narative! (title bestowed by Drummer)
There have been many 'infinite dungeons' in the past: Complexes filled with monsters and treasure that were so incredibly gargantuan in scale, many assumed they had no end and continued forever. However, many of these dungeons either had a definite end- something only found by the most skilled of adventurers- or were truly infinite, but were so utterly dull and repetitive that few lingered for long. However, deep underground, there was a new dungeon discovered- one that seemed not only infinite, but ever-changing. No one has made it past the first 10 rooms, though many suspect there could be hundreds more beyond that.
One of the most intriguing aspects of this dungeon is its design: Large, white-walled cubic rooms that seem to generate their contents anew whenever a new group enters the dungeon, often going so far as to create images of scenery along their walls. All the monsters in the dungeon are unlike any that have ever been seen before, and the treasure is... peculiar, to say the least. Regardless of its quirks, The Infinite Dungeon attracts many aspiring adventurers. Adventurers... like you.
*This is a re-remix of my Tower of Shadows game format. Given how the last two games fizzled out before the first boss, I wanted to give this one last try and see how far we can all get.*
-unpacking file:dungeon-rules.pdf - - -
-unpacking file:extra-rules.pdf - - -
The Handy Haversack:
Facility Keycards:
-updating file:class-kits-pdf- - -
Guard's Kit: A melee-based build meant for tanking damage and dealing damage back. Consists of:
Scribe's Kit: A magic-based build designed as a high-damage glass cannon. Consists of:
Cleric's Kit: A healing-based build designed to keep the party alive. Consists of:
Musician's Kit: A buff and DPS based build designed to deal consistent damage and empower the party. Consists of:
Hexweaver's Kit: A debuff based build designed to weaken the enemy. Consists of:
Thermomancer's Kit: A damage-over-time build meant to deal continual damage to the enemy. Consists of:
Archer's Kit: A focus-fire damage based build designed to whittle down powerful foes. Consists of:
Once you've selected a Class Kit, you're ready to go into The Infinite Dungeon. I'll do my best to adjust the difficulty of the Rooms as players come and go. That's all for now:
Be wary, heroes: The Dungeon awaits your arrival...
Former Spider Queen of the Spider Guild. Join today! May we cast our web across the realms!
"Made by spiders, for spiders, of spiders."
My pronouns are she/her.
Web Weaver of Everlasting Narative! (title bestowed by Drummer)
Holy H E double hockey sticks yeah. Haven't read all the rules yet but I like it!
You better watch out you better not cry you better not pout I'm telling you why. Murderers are coming to town.
Idk if I wanna play cleric or Weaver. Like the idea of thread type stuff. Always wanted to play someone who fought with needles.but I like to play more of a healer character.
Help! Please!
You better watch out you better not cry you better not pout I'm telling you why. Murderers are coming to town.
I'll go Weaver. For story benefit.
Intro?: a man in plain white mask and spidery dark robes walks into the dungeon. He messes with a needle and thread around his fingers. His faded purple eyes scan the area.
You better watch out you better not cry you better not pout I'm telling you why. Murderers are coming to town.
(bopper. Am I the only one who wants this thread to survive???)
You better watch out you better not cry you better not pout I'm telling you why. Murderers are coming to town.
The first room of the dungeon is a plain room with smooth, polished-looking white walls. Intricately carved stone arches line the ceiling, supported by weathered stone columns- both of which don't seem to match the clean aesthetic of the chamber's walls and floor. A soft glow illuminates the room, not coming from any particular direction, giving the mosaic tiles on the floor- arranged in geometric patterns and seemingly jutting out of the plain white floor- a reflective shimmer. A large stone archway in the back of the room serves as the entrance to the dungeon proper, a wavering portal of swirling colorless light inside of it.
This is the Lobby- one of the only few rooms here that never changes.
Former Spider Queen of the Spider Guild. Join today! May we cast our web across the realms!
"Made by spiders, for spiders, of spiders."
My pronouns are she/her.
Web Weaver of Everlasting Narative! (title bestowed by Drummer)
*bumping this up for the first and final time. I won't try to shoehorn something if people aren't interested.*
Former Spider Queen of the Spider Guild. Join today! May we cast our web across the realms!
"Made by spiders, for spiders, of spiders."
My pronouns are she/her.
Web Weaver of Everlasting Narative! (title bestowed by Drummer)